/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DecalMaterial extends Material native(Decal); cpptext { // UMaterial interface. virtual FMaterialResource* AllocateResource(); // UObject interface. virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual void PreSave(); virtual void PostLoad(); virtual void Serialize(FArchive& Ar); } defaultproperties { bUsedWithStaticLighting=TRUE bUsedWithSkeletalMesh=TRUE bUsedWithMorphTargets=TRUE bUsedWithDecals=TRUE bUsedWithFluidSurfaces=TRUE bUsedWithFracturedMeshes=TRUE }