23 lines
1.2 KiB
Ucode
23 lines
1.2 KiB
Ucode
|
//=============================================================================
|
||
|
// KFGameWaveforms
|
||
|
//=============================================================================
|
||
|
// Default force feedback waveforms for camera shake
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class KFGameWaveforms extends GameWaveForms;
|
||
|
|
||
|
var ForceFeedbackWaveform CameraShakeMediumVeryShort;
|
||
|
var ForceFeedbackWaveform CameraShakeBigVeryShort;
|
||
|
|
||
|
DefaultProperties
|
||
|
{
|
||
|
//defaults
|
||
|
CameraShakeMediumVeryShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumVeryShort'
|
||
|
CameraShakeMediumShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumShort'
|
||
|
CameraShakeMediumLong=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumLong'
|
||
|
CameraShakeBigVeryShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigVeryShort'
|
||
|
CameraShakeBigShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigShort'
|
||
|
CameraShakeBigLong=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigLong'
|
||
|
}
|