33 lines
1.0 KiB
Ucode
33 lines
1.0 KiB
Ucode
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//=============================================================================
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// TWSceneCapture2DDPGComponent
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//=============================================================================
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// A SceneCapture2DComponent that can additionally specify which DPGs to render
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Sakib Saikia 1/12/2016
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//=============================================================================
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class TWSceneCapture2DDPGComponent extends SceneCapture2DComponent
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native(TW);
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/** Turn on the scene capture for specific DPGs */
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var(Capture) bool bRenderForegroundDPG;
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var(Capture) bool bRenderWorldDPG;
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cpptext
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{
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public:
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/**
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* Create a new probe with info needed to render the scene
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*/
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virtual class FSceneCaptureProbe* CreateSceneCaptureProbe();
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}
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defaultproperties
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{
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bRenderForegroundDPG=true
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bRenderWorldDPG=true
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bSkipRenderingDepthPrepass=true
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}
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