//============================================================================= // TWSceneCapture2DDPGComponent //============================================================================= // A SceneCapture2DComponent that can additionally specify which DPGs to render //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Sakib Saikia 1/12/2016 //============================================================================= class TWSceneCapture2DDPGComponent extends SceneCapture2DComponent native(TW); /** Turn on the scene capture for specific DPGs */ var(Capture) bool bRenderForegroundDPG; var(Capture) bool bRenderWorldDPG; cpptext { public: /** * Create a new probe with info needed to render the scene */ virtual class FSceneCaptureProbe* CreateSceneCaptureProbe(); } defaultproperties { bRenderForegroundDPG=true bRenderWorldDPG=true bSkipRenderingDepthPrepass=true }