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KF2-Dev-Scripts/Engine/Classes/InteractiveFoliageComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class InteractiveFoliageComponent extends StaticMeshComponent
native(Foliage)
hidecategories(Object);
var protected{protected} const native duplicatetransient pointer FoliageSceneProxy{class FInteractiveFoliageSceneProxy};
cpptext
{
virtual FPrimitiveSceneProxy* CreateSceneProxy();
/**
* Detach the component from the scene and remove its render proxy
* @param bWillReattach TRUE if the detachment will be followed by an attachment
*/
virtual void Detach( UBOOL bWillReattach = FALSE );
friend class AInteractiveFoliageActor;
}
defaultproperties
{
}