/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InteractiveFoliageComponent extends StaticMeshComponent native(Foliage) hidecategories(Object); var protected{protected} const native duplicatetransient pointer FoliageSceneProxy{class FInteractiveFoliageSceneProxy}; cpptext { virtual FPrimitiveSceneProxy* CreateSceneProxy(); /** * Detach the component from the scene and remove its render proxy * @param bWillReattach TRUE if the detachment will be followed by an attachment */ virtual void Detach( UBOOL bWillReattach = FALSE ); friend class AInteractiveFoliageActor; } defaultproperties { }