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KF2-Dev-Scripts/UDKBase/classes/MobileGameCrowdAgent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MobileGameCrowdAgent extends GameCrowdAgentSkeletal
ShowCategories(Collision);
/** Stop agent moving and pay death anim */
function PlayDeath(vector KillMomentum)
{
Super.PlayDeath(KillMomentum);
if ( WorldInfo.TimeSeconds - LastRenderTime > 1 )
{
LifeSpan = 0.01;
}
else
{
LifeSpan = DeadBodyDuration;
}
}
/** Called by the Kismet "SetMaterial" node */
function OnSetMaterial(SeqAct_SetMaterial Action)
{
if( SkeletalMeshComponent != None )
{
SkeletalMeshComponent.SetMaterial( Action.MaterialIndex, Action.NewMaterial );
}
}
defaultproperties
{
Health=20
bProjTarget=true
// Create a cylinder component to serve as the collision bounds for crowd actors
Begin Object Class=CylinderComponent Name=CollisionCylinder
CollisionRadius=+0034.000000
CollisionHeight=+0078.000000
BlockNonZeroExtent=true
BlockZeroExtent=true
BlockActors=true
CollideActors=true
End Object
CollisionComponent=CollisionCylinder
Components.Add(CollisionCylinder)
RotateToTargetSpeed=60000.0
MaxWalkingSpeed=200.0
}