56 lines
1.7 KiB
Ucode
56 lines
1.7 KiB
Ucode
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//=============================================================================
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// KFSeqAct_ProgressSeasonalObjective
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//=============================================================================
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// Sequence action to allow a map to have add progress to seasonal objectives
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2020 Tripwire Interactive LLC
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//=============================================================================
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class KFSeqAct_ProgressSeasonalObjective extends SequenceAction;
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/** Objective index for the event this is tied to */
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var() int ObjectiveIndex;
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/** Index of the event this is tied to */
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var() int EventIndex;
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/** Increment progress for all players? */
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var() bool bAllPlayersAffected;
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event Activated()
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{
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local KFPlayercontroller KFPC;
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local bool bIsObjectiveDataValid;
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bIsObjectiveDataValid = ObjectiveIndex >= 0 && ObjectiveIndex < 5 && EventIndex > SEI_None && EventIndex < SEI_MAX;
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if (bAllPlayersAffected)
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{
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foreach GetWorldInfo().AllControllers(class'KFPlayerController', KFPC)
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{
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if(bIsObjectiveDataValid)
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{
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KFPC.ClientOnTryCompleteObjective(ObjectiveIndex, EventIndex);
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}
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}
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}
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else
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{
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KFPC = KFPlayerController(GetWorldInfo().GetALocalPlayerController());
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if(bIsObjectiveDataValid)
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{
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KFPC.ClientOnTryCompleteObjective(ObjectiveIndex, EventIndex);
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}
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}
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}
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defaultproperties
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{
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ObjName="Progress Seasonal Objective"
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ObjCategory="Killing Floor"
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ObjectiveIndex=-1
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EventIndex=-1
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bAllPlayersAffected=true
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}
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