//============================================================================= // KFSeqAct_ProgressSeasonalObjective //============================================================================= // Sequence action to allow a map to have add progress to seasonal objectives //============================================================================= // Killing Floor 2 // Copyright (C) 2020 Tripwire Interactive LLC //============================================================================= class KFSeqAct_ProgressSeasonalObjective extends SequenceAction; /** Objective index for the event this is tied to */ var() int ObjectiveIndex; /** Index of the event this is tied to */ var() int EventIndex; /** Increment progress for all players? */ var() bool bAllPlayersAffected; event Activated() { local KFPlayercontroller KFPC; local bool bIsObjectiveDataValid; bIsObjectiveDataValid = ObjectiveIndex >= 0 && ObjectiveIndex < 5 && EventIndex > SEI_None && EventIndex < SEI_MAX; if (bAllPlayersAffected) { foreach GetWorldInfo().AllControllers(class'KFPlayerController', KFPC) { if(bIsObjectiveDataValid) { KFPC.ClientOnTryCompleteObjective(ObjectiveIndex, EventIndex); } } } else { KFPC = KFPlayerController(GetWorldInfo().GetALocalPlayerController()); if(bIsObjectiveDataValid) { KFPC.ClientOnTryCompleteObjective(ObjectiveIndex, EventIndex); } } } defaultproperties { ObjName="Progress Seasonal Objective" ObjCategory="Killing Floor" ObjectiveIndex=-1 EventIndex=-1 bAllPlayersAffected=true }