105 lines
4.6 KiB
Ucode
105 lines
4.6 KiB
Ucode
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/**
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* This class handles hotkey binding management for the editor.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class EditorUserSettings extends Object
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hidecategories(Object)
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config(EditorUserSettings)
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native;
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enum WASDType
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{
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WASD_Always,
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WASD_RMBOnly,
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WASD_Never,
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};
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/** Whether to automatically save after a time interval */
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var(Options) config bool bAutoSaveEnable;
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/** Whether to automatically save maps during an autosave */
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var(Options) config bool bAutoSaveMaps;
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/** Whether to automatically save content packages during an autosave */
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var(Options) config bool bAutoSaveContent;
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/** The time interval after which to auto save */
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var(Options) config int AutoSaveTimeMinutes;
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/** Enable the use of flight camera controls under various circumstances */
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var(Options) config WASDType FlightCameraControlType;
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/** The background color for material preview thumbnails in Generic Browser */
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var(Options) config Color PreviewThumbnailBackgroundColor;
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/** The background color for translucent material preview thumbnails in Generic Browser */
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var(Options) config Color PreviewThumbnailTranslucentMaterialBackgroundColor;
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/** Controls whether packages which are checked-out are automatically fully loaded at startup */
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var(Options) config bool bAutoloadCheckedOutPackages;
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/** If this is true, the user will not be asked to fully load a package before saving or before creating a new object */
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var(Options) config bool bSuppressFullyLoadPrompt;
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/** True if user should be allowed to select translucent objects in perspective viewports */
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var(Options) config bool bAllowSelectTranslucent;
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/** True if Play In Editor should only load currently-visible levels in PIE */
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var(Options) config bool bOnlyLoadVisibleLevelsInPIE;
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/** True if ortho-viewport box selection requires objects to be fully encompassed by the selection box to be selected */
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var(Options) config bool bStrictBoxSelection;
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/** Whether to automatically prompt for SCC checkout on package modification */
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var(Options) config bool bPromptForCheckoutOnPackageModification;
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/** If true audio will be enabled in the editor. Does not affect PIE **/
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var(Options) config bool bEnableRealTimeAudio;
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/** Global volume setting for the editor */
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var(Options) config float EditorVolumeLevel;
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/** True if we should move actors to their appropriate grid volume levels immediately after most operations */
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var(Options) config bool bUpdateActorsInGridLevelsImmediately;
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/** True if we should automatically restart playback Flash Movies that are reimported in the editor */
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var(Options) config bool bAutoRestartReimportedFlashMovies;
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/** True if we should automatically reimport textures when a change to source content is detected*/
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var(Options) config bool bAutoReimportTextures;
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/** True if we should automatically reimport apex assets when a change to source content is detected*/
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var(Options) config bool bAutoReimportApexAssets;
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/** True if we should automatically reimport animset assets when a change to source content is detected*/
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var(Options) config bool bAutoReimportAnimSets;
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/** If checked all orthographic viewports are linked to the same position and move together */
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var(Options) config bool bUseLinkedOrthographicViewports;
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/** If checked all show flags are more easily available in a menu straight off the viewport toolbar. */
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var(Options) config bool bEnableShowFlagsShortcut;
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/** If true perspective viewports will default to realtime mode. */
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var(Options) config bool bStartInRealtimeMode;
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/** How to constrain perspective viewport FOV */
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var(Options) config EAspectRatioAxisConstraint AspectRatioAxisConstraint;
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/** Whether to load a simple example map at startup */
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var(Options) config bool bLoadSimpleLevelAtStartup;
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/** Enables real-time hover feedback when mousing over objects in editor viewports */
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var(Options) config bool bEnableViewportHoverFeedback;
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/** Enables the editor perspective camera to be dropped at the last PlayInViewport cam position */
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var(Options) config bool bEnableViewportCameraToUpdateFromPIV;
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/** Toggles emulation of mobile input and rendering on PC (enables touch-based input, disables gamma correction, certain post-processes, directional light maps, etc.) */
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var(Options) config bool bEmulateMobileFeatures;
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/** When enabled, forces all content to be optimized for mobile platforms when possible (e.g. compress PVRTCs, flatten textures, etc) */
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var(Options) config bool bAlwaysOptimizeContentForMobile;
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/** List of packages to autosave if bAutoSaveContent is true, if none specified will saved all */
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var(Options) config array<string> PackagesToSave;
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