/** * This class handles hotkey binding management for the editor. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class EditorUserSettings extends Object hidecategories(Object) config(EditorUserSettings) native; enum WASDType { WASD_Always, WASD_RMBOnly, WASD_Never, }; /** Whether to automatically save after a time interval */ var(Options) config bool bAutoSaveEnable; /** Whether to automatically save maps during an autosave */ var(Options) config bool bAutoSaveMaps; /** Whether to automatically save content packages during an autosave */ var(Options) config bool bAutoSaveContent; /** The time interval after which to auto save */ var(Options) config int AutoSaveTimeMinutes; /** Enable the use of flight camera controls under various circumstances */ var(Options) config WASDType FlightCameraControlType; /** The background color for material preview thumbnails in Generic Browser */ var(Options) config Color PreviewThumbnailBackgroundColor; /** The background color for translucent material preview thumbnails in Generic Browser */ var(Options) config Color PreviewThumbnailTranslucentMaterialBackgroundColor; /** Controls whether packages which are checked-out are automatically fully loaded at startup */ var(Options) config bool bAutoloadCheckedOutPackages; /** If this is true, the user will not be asked to fully load a package before saving or before creating a new object */ var(Options) config bool bSuppressFullyLoadPrompt; /** True if user should be allowed to select translucent objects in perspective viewports */ var(Options) config bool bAllowSelectTranslucent; /** True if Play In Editor should only load currently-visible levels in PIE */ var(Options) config bool bOnlyLoadVisibleLevelsInPIE; /** True if ortho-viewport box selection requires objects to be fully encompassed by the selection box to be selected */ var(Options) config bool bStrictBoxSelection; /** Whether to automatically prompt for SCC checkout on package modification */ var(Options) config bool bPromptForCheckoutOnPackageModification; /** If true audio will be enabled in the editor. Does not affect PIE **/ var(Options) config bool bEnableRealTimeAudio; /** Global volume setting for the editor */ var(Options) config float EditorVolumeLevel; /** True if we should move actors to their appropriate grid volume levels immediately after most operations */ var(Options) config bool bUpdateActorsInGridLevelsImmediately; /** True if we should automatically restart playback Flash Movies that are reimported in the editor */ var(Options) config bool bAutoRestartReimportedFlashMovies; /** True if we should automatically reimport textures when a change to source content is detected*/ var(Options) config bool bAutoReimportTextures; /** True if we should automatically reimport apex assets when a change to source content is detected*/ var(Options) config bool bAutoReimportApexAssets; /** True if we should automatically reimport animset assets when a change to source content is detected*/ var(Options) config bool bAutoReimportAnimSets; /** If checked all orthographic viewports are linked to the same position and move together */ var(Options) config bool bUseLinkedOrthographicViewports; /** If checked all show flags are more easily available in a menu straight off the viewport toolbar. */ var(Options) config bool bEnableShowFlagsShortcut; /** If true perspective viewports will default to realtime mode. */ var(Options) config bool bStartInRealtimeMode; /** How to constrain perspective viewport FOV */ var(Options) config EAspectRatioAxisConstraint AspectRatioAxisConstraint; /** Whether to load a simple example map at startup */ var(Options) config bool bLoadSimpleLevelAtStartup; /** Enables real-time hover feedback when mousing over objects in editor viewports */ var(Options) config bool bEnableViewportHoverFeedback; /** Enables the editor perspective camera to be dropped at the last PlayInViewport cam position */ var(Options) config bool bEnableViewportCameraToUpdateFromPIV; /** Toggles emulation of mobile input and rendering on PC (enables touch-based input, disables gamma correction, certain post-processes, directional light maps, etc.) */ var(Options) config bool bEmulateMobileFeatures; /** When enabled, forces all content to be optimized for mobile platforms when possible (e.g. compress PVRTCs, flatten textures, etc) */ var(Options) config bool bAlwaysOptimizeContentForMobile; /** List of packages to autosave if bAutoSaveContent is true, if none specified will saved all */ var(Options) config array PackagesToSave;