2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFWeap_Pistol_G18C
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//=============================================================================
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// An Glock 18 Pistol
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Fernando Ferrando @ Saber Interactive
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//=============================================================================
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/*
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TODO LIST [LOOK FOR TAG (WHATS BEFORE THE : IN THE INDICATED FILE)] OK = DONE || XX = NOT DONE
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BASE DAMAGE
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OK DEFAULT & ALT MODE DAMAGE DAMAGE : KFWeap_Pistol_G18C.uc
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OK BASH MODE DAMAGE : KFWeap_Pistol_G18C.uc
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DAMAGE TYPES
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OK DEFAULT & ALT MODE TYPE DAMAGE : KFWeap_Pistol_G18C.uc
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OK BASH MODE TYPE DAMAGE : KFWeap_Pistol_G18C.uc
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FIRE RATE
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OK Single Default Firemode (Automatic) firerate : KFWeap_Pistol_G18C.uc
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OK Single Altfire Firemode (Single Fire) firerate : KFWeap_Pistol_G18C.uc
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RANGE
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OK Default Firemode (Automatic) & Altfire Firemode (Single Fire) range : KFWeapDef_Pistol_G18C.uc
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PENETRATION
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OK Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration : KFWeap_Pistol_G18C.uc
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DUAL-WIELDABLE
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OK Dual-wieldable yes : KFWeap_Pistol_G18C.uc
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MAGAZINE SIZE
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OK Magazine ammount : KFWeap_Pistol_G18C.uc
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SPARE AMMO CAPACITY
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OK spare ammo Ammount : KFWeap_Pistol_G18C.uc
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STARTING SPARE MAGAZINES
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OK starting spare magazines Ammount : KFWeap_Pistol_G18C.uc
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AMMO BOX PICKUP SCALE
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XX Ammount:
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RELOAD SPEED
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XX [Single Standard]
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Full Reload
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Full Length Animation - ??? seconds
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Interrupt - ??? seconds
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Half Reload
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Full Length Animation - ??? seconds
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Interrupt - ??? seconds
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XX [Single Elite]
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Full Reload
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Full Length Animation - ??? seconds
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Interrupt - ??? seconds
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Half Reload
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Full Length Animation - ??? seconds
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Interrupt - ??? seconds
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WEIGHT
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OK Weight Ammount : KFWeap_Pistol_G18C.uc
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WEAPON TRADER PRICE
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OK Weapon Price : KFWeapDef_Pistol_G18C.uc
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AMMO TRADER PRICE
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OK Ammo Price : KFWeapDef_Pistol_G18C.uc
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WEAPON TIER
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XX Tier :
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FIRE MODE DEFAULT
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OK FireMode Automatic : KFWeap_Pistol_G18C.uc
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FIRE MODE ALT
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OK FireMode Single : KFWeap_Pistol_G18C.uc
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AFFLICTIONS
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OK afflictions Default Firemode (Automatic) & Altfire Firemode (Single Fire) : KFDT_Ballistic_G18C.uc
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OK afflictions Bash Firemode : KFDT_Ballistic_G18C.uc
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PERKS
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OK Main Perk : KFWeap_Pistol_G18C.uc
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WEAPON UPGRADE
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XX Upgrades:
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ADD TO CHEATMANAGER (https://www.notion.so/C-mo-a-adir-un-Weapon-be997fefdede49858315a4e48e15a8ab)
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XX Added to cheat :
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ADD TO SKINS
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XX Added to Skins :
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ADD TO DAILY EVENTS
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XX Added to daily events :
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*/
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class KFWeap_Pistol_G18C extends KFWeap_PistolBase;
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defaultproperties
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{
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InventoryGroup=IG_Secondary
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// FOV [FFERRANDO NEEDS TO BE UPDATED TO G18]
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MeshFOV=96
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MeshIronSightFOV=55 //77
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PlayerIronSightFOV=77
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// Depth of field [FFERRANDO NEEDS TO BE UPDATED TO G18]
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DOF_FG_FocalRadius=40
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DOF_FG_MaxNearBlurSize=3.5
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// Zooming/Position [FFERRANDO NEEDS TO BE UPDATED TO G18]
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PlayerViewOffset=(X=-15,Y=12,Z=-6)
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2022-09-01 15:58:51 +00:00
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IronSightPosition=(X=0,Y=-0.12,Z=-0.1) //(X=-3,Y=-0.38,Z=-0.2)
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2020-12-13 15:01:13 +00:00
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// Content [FFERRANDO NEEDS TO BE UPDATED TO G18]
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PackageKey="G18C"
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FirstPersonMeshName="WEP_1P_G18C_MESH.Wep_1stP_G18C_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_G18C_ANIM.WEP_1st_G18C_Anim"
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PickupMeshName="WEP_3P_G18C_MESH.Wep_G18C_Pickup"
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AttachmentArchetypeName="WEP_G18C_ARCH.Wep_G18C_3P"
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MuzzleFlashTemplateName="WEP_G18C_ARCH.Wep_G18C_MuzzleFlash"
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// Ammo
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MagazineCapacity[0]=33 //Magazine ammount
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SpareAmmoCapacity[0]=462 //spare ammo Ammount
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InitialSpareMags[0]=4 //starting spare magazines Ammount
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bCanBeReloaded=true
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bReloadFromMagazine=true
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bHasFireLastAnims=true
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BonesToLockOnEmpty=(RW_Bolt)
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// Recoil
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maxRecoilPitch=300 //220 //165 //150 //100
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minRecoilPitch=225 //165 //125 //112 //75
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maxRecoilYaw=85
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minRecoilYaw=-85
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RecoilRate=0.045
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=100
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RecoilISMinYawLimit=65435
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RecoilISMaxPitchLimit=37
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RecoilISMinPitchLimit=65460
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IronSightMeshFOVCompensationScale=1.65
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WalkingRecoilModifier=1.1
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JoggingRecoilModifier=1.2
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// DEFAULT_FIREMODE
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FireOffset=(X=85,Y=12,Z=-7)
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring //FireMode Automatic
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_G18C'
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_G18C' //DEFAULT & ALT MODE TYPE DAMAGE
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FireInterval(DEFAULT_FIREMODE)=+0.075 // 800 RPM //Single Default Firemode (Automatic) firerate
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Spread(DEFAULT_FIREMODE)=0.06
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InstantHitDamage(DEFAULT_FIREMODE)=37 //39 //41 // DEFAULT & ALT MODE DAMAGE DAMAGE
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PenetrationPower(DEFAULT_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
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PenetrationDamageReductionCurve(DEFAULT_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
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// ALT_FIREMODE
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring //FireMode single
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_G18c'
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_G18c' //DEFAULT & ALT MODE TYPE DAMAGE
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FireInterval(ALTFIRE_FIREMODE)=+0.175 // 343 RPM //Single Altfire Firemode (Single Fire) firerate
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InstantHitDamage(ALTFIRE_FIREMODE)=37 //39 //41 //DEFAULT & ALT MODE DAMAGE DAMAGE
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Spread(ALTFIRE_FIREMODE)=0.015
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PenetrationPower(ALTFIRE_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
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PenetrationDamageReductionCurve(ALTFIRE_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
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// BASH_FIREMODE
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_G18C' //BASH MODE TYPE DAMAGE
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InstantHitDamage(BASH_FIREMODE)=25 //BASH MODE DAMAGE
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PenetrationPower(BASH_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
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PenetrationDamageReductionCurve(BASH_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration
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//Sounds
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Auto_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Auto_Loop')
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_1P_Single')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_MedicSMG.Play_SA_MedicSMG_Handling_DryFire'
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_DryFire'
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// Advanced (High RPM) Fire Effects
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bLoopingFireAnim(DEFAULT_FIREMODE)=true
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bLoopingFireSnd(DEFAULT_FIREMODE)=true
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WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_1P_EndLoop')
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SingleFireSoundIndex=ALTFIRE_FIREMODE
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// Attachments [FFERRANDO NEEDS TO BE RECHECKED FOR G18]
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bHasIronSights=true
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bHasFlashlight=true
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AssociatedPerkClasses(0)=class'KFPerk_Gunslinger' //Main Perk
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// Inventory [FFERRANDO NEEDS TO BE RECHECKED FOR G18]
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InventorySize=4 //Weight Ammount
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GroupPriority=100
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bCanThrow=true
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bDropOnDeath=true
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WeaponSelectTexture=Texture2D'wep_ui_g18c_tex.UI_WeaponSelect_g18c'
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bIsBackupWeapon=false
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//DUAL CLASS DECLARATION [FFERRANDO NEEDS TO BE UPDATED TO G18]
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DualClass=class'KFWeap_Pistol_DualG18' //Dual-wieldable yes
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// Custom animations
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IdleFidgetAnims=(Guncheck_v1, Guncheck_v2, Guncheck_v3)
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//FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3)
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///???????
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//bHasFireLastAnims=true
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///???????
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//BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1)
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//[FFERRANDO NEEDS TO BE UPDATED TO G18]
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// Weapon Upgrade stat boosts. Setting weight to 0 because single 9MM cannot be sold.
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//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0)
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//WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1
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//WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1
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//WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2
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//WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.125f), (Stat=EWUS_Damage1, Scale=1.125f), (Stat=EWUS_Weight, Add=1)))
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//WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.25f), (Stat=EWUS_Weight, Add=1)))
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//WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f)))
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//WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f)))
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//WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f)))
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//WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f)))
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}
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