//============================================================================= // KFWeap_Pistol_G18C //============================================================================= // An Glock 18 Pistol //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // Fernando Ferrando @ Saber Interactive //============================================================================= /* TODO LIST [LOOK FOR TAG (WHATS BEFORE THE : IN THE INDICATED FILE)] OK = DONE || XX = NOT DONE BASE DAMAGE OK DEFAULT & ALT MODE DAMAGE DAMAGE : KFWeap_Pistol_G18C.uc OK BASH MODE DAMAGE : KFWeap_Pistol_G18C.uc DAMAGE TYPES OK DEFAULT & ALT MODE TYPE DAMAGE : KFWeap_Pistol_G18C.uc OK BASH MODE TYPE DAMAGE : KFWeap_Pistol_G18C.uc FIRE RATE OK Single Default Firemode (Automatic) firerate : KFWeap_Pistol_G18C.uc OK Single Altfire Firemode (Single Fire) firerate : KFWeap_Pistol_G18C.uc RANGE OK Default Firemode (Automatic) & Altfire Firemode (Single Fire) range : KFWeapDef_Pistol_G18C.uc PENETRATION OK Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration : KFWeap_Pistol_G18C.uc DUAL-WIELDABLE OK Dual-wieldable yes : KFWeap_Pistol_G18C.uc MAGAZINE SIZE OK Magazine ammount : KFWeap_Pistol_G18C.uc SPARE AMMO CAPACITY OK spare ammo Ammount : KFWeap_Pistol_G18C.uc STARTING SPARE MAGAZINES OK starting spare magazines Ammount : KFWeap_Pistol_G18C.uc AMMO BOX PICKUP SCALE XX Ammount: RELOAD SPEED XX [Single Standard] Full Reload Full Length Animation - ??? seconds Interrupt - ??? seconds Half Reload Full Length Animation - ??? seconds Interrupt - ??? seconds XX [Single Elite] Full Reload Full Length Animation - ??? seconds Interrupt - ??? seconds Half Reload Full Length Animation - ??? seconds Interrupt - ??? seconds WEIGHT OK Weight Ammount : KFWeap_Pistol_G18C.uc WEAPON TRADER PRICE OK Weapon Price : KFWeapDef_Pistol_G18C.uc AMMO TRADER PRICE OK Ammo Price : KFWeapDef_Pistol_G18C.uc WEAPON TIER XX Tier : FIRE MODE DEFAULT OK FireMode Automatic : KFWeap_Pistol_G18C.uc FIRE MODE ALT OK FireMode Single : KFWeap_Pistol_G18C.uc AFFLICTIONS OK afflictions Default Firemode (Automatic) & Altfire Firemode (Single Fire) : KFDT_Ballistic_G18C.uc OK afflictions Bash Firemode : KFDT_Ballistic_G18C.uc PERKS OK Main Perk : KFWeap_Pistol_G18C.uc WEAPON UPGRADE XX Upgrades: ADD TO CHEATMANAGER (https://www.notion.so/C-mo-a-adir-un-Weapon-be997fefdede49858315a4e48e15a8ab) XX Added to cheat : ADD TO SKINS XX Added to Skins : ADD TO DAILY EVENTS XX Added to daily events : */ class KFWeap_Pistol_G18C extends KFWeap_PistolBase; defaultproperties { InventoryGroup=IG_Secondary // FOV [FFERRANDO NEEDS TO BE UPDATED TO G18] MeshFOV=96 MeshIronSightFOV=55 //77 PlayerIronSightFOV=77 // Depth of field [FFERRANDO NEEDS TO BE UPDATED TO G18] DOF_FG_FocalRadius=40 DOF_FG_MaxNearBlurSize=3.5 // Zooming/Position [FFERRANDO NEEDS TO BE UPDATED TO G18] PlayerViewOffset=(X=-15,Y=12,Z=-6) IronSightPosition=(X=0,Y=-0.12,Z=-0.1) //(X=-3,Y=-0.38,Z=-0.2) // Content [FFERRANDO NEEDS TO BE UPDATED TO G18] PackageKey="G18C" FirstPersonMeshName="WEP_1P_G18C_MESH.Wep_1stP_G18C_Rig" FirstPersonAnimSetNames(0)="WEP_1P_G18C_ANIM.WEP_1st_G18C_Anim" PickupMeshName="WEP_3P_G18C_MESH.Wep_G18C_Pickup" AttachmentArchetypeName="WEP_G18C_ARCH.Wep_G18C_3P" MuzzleFlashTemplateName="WEP_G18C_ARCH.Wep_G18C_MuzzleFlash" // Ammo MagazineCapacity[0]=33 //Magazine ammount SpareAmmoCapacity[0]=462 //spare ammo Ammount InitialSpareMags[0]=4 //starting spare magazines Ammount bCanBeReloaded=true bReloadFromMagazine=true bHasFireLastAnims=true BonesToLockOnEmpty=(RW_Bolt) // Recoil maxRecoilPitch=300 //220 //165 //150 //100 minRecoilPitch=225 //165 //125 //112 //75 maxRecoilYaw=85 minRecoilYaw=-85 RecoilRate=0.045 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=100 RecoilISMinYawLimit=65435 RecoilISMaxPitchLimit=37 RecoilISMinPitchLimit=65460 IronSightMeshFOVCompensationScale=1.65 WalkingRecoilModifier=1.1 JoggingRecoilModifier=1.2 // DEFAULT_FIREMODE FireOffset=(X=85,Y=12,Z=-7) FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto' FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring //FireMode Automatic WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_G18C' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_G18C' //DEFAULT & ALT MODE TYPE DAMAGE FireInterval(DEFAULT_FIREMODE)=+0.075 // 800 RPM //Single Default Firemode (Automatic) firerate Spread(DEFAULT_FIREMODE)=0.06 InstantHitDamage(DEFAULT_FIREMODE)=37 //39 //41 // DEFAULT & ALT MODE DAMAGE DAMAGE PenetrationPower(DEFAULT_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration PenetrationDamageReductionCurve(DEFAULT_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring //FireMode single WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_G18c' InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_G18c' //DEFAULT & ALT MODE TYPE DAMAGE FireInterval(ALTFIRE_FIREMODE)=+0.175 // 343 RPM //Single Altfire Firemode (Single Fire) firerate InstantHitDamage(ALTFIRE_FIREMODE)=37 //39 //41 //DEFAULT & ALT MODE DAMAGE DAMAGE Spread(ALTFIRE_FIREMODE)=0.015 PenetrationPower(ALTFIRE_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration PenetrationDamageReductionCurve(ALTFIRE_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_G18C' //BASH MODE TYPE DAMAGE InstantHitDamage(BASH_FIREMODE)=25 //BASH MODE DAMAGE PenetrationPower(BASH_FIREMODE)=0.0 //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration PenetrationDamageReductionCurve(BASH_FIREMODE)=(Points=((InVal=0.f,OutVal=0.f),(InVal=1.f, OutVal=1.f))) //Default Firemode (Automatic) & Altfire Firemode (Single Fire) penetration //Sounds WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Auto_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Auto_Loop') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_1P_Single') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_MedicSMG.Play_SA_MedicSMG_Handling_DryFire' WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_DryFire' // Advanced (High RPM) Fire Effects bLoopingFireAnim(DEFAULT_FIREMODE)=true bLoopingFireSnd(DEFAULT_FIREMODE)=true WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_G18c.Play_WEP_G18c_Fire_1P_EndLoop') SingleFireSoundIndex=ALTFIRE_FIREMODE // Attachments [FFERRANDO NEEDS TO BE RECHECKED FOR G18] bHasIronSights=true bHasFlashlight=true AssociatedPerkClasses(0)=class'KFPerk_Gunslinger' //Main Perk // Inventory [FFERRANDO NEEDS TO BE RECHECKED FOR G18] InventorySize=4 //Weight Ammount GroupPriority=100 bCanThrow=true bDropOnDeath=true WeaponSelectTexture=Texture2D'wep_ui_g18c_tex.UI_WeaponSelect_g18c' bIsBackupWeapon=false //DUAL CLASS DECLARATION [FFERRANDO NEEDS TO BE UPDATED TO G18] DualClass=class'KFWeap_Pistol_DualG18' //Dual-wieldable yes // Custom animations IdleFidgetAnims=(Guncheck_v1, Guncheck_v2, Guncheck_v3) //FireSightedAnims=(Shoot_Iron, Shoot_Iron2, Shoot_Iron3) ///??????? //bHasFireLastAnims=true ///??????? //BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1) //[FFERRANDO NEEDS TO BE UPDATED TO G18] // Weapon Upgrade stat boosts. Setting weight to 0 because single 9MM cannot be sold. //WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0) //WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1 //WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1 //WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2 //WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3 WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.125f), (Stat=EWUS_Damage1, Scale=1.125f), (Stat=EWUS_Weight, Add=1))) //WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.25f), (Stat=EWUS_Weight, Add=1))) //WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f))) //WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f))) //WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f))) //WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f))) }