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KF2-Dev-Scripts/KFGame/Classes/KFSeqEvent_RepairableActor.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFSeqEvent_RepairableActor
//=============================================================================
// Events telling Kismet of various happenings to a KFRepairableActor
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFSeqEvent_RepairableActor extends SequenceEvent;
enum ERepairableActorEvent
{
ERepairableActorEvent_Activated,
ERepairableActorEvent_Repaired
};
defaultproperties
{
ObjCategory="KF"
ObjName="Repairable Actor Events"
VariableLinks.Empty
bPlayerOnly=false
MaxTriggerCount=0
OutputLinks(ERepairableActorEvent_Activated)=(LinkDesc="Activated")
OutputLinks(ERepairableActorEvent_Repaired)=(LinkDesc="Repaired")
}