//============================================================================= // KFSeqEvent_RepairableActor //============================================================================= // Events telling Kismet of various happenings to a KFRepairableActor //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFSeqEvent_RepairableActor extends SequenceEvent; enum ERepairableActorEvent { ERepairableActorEvent_Activated, ERepairableActorEvent_Repaired }; defaultproperties { ObjCategory="KF" ObjName="Repairable Actor Events" VariableLinks.Empty bPlayerOnly=false MaxTriggerCount=0 OutputLinks(ERepairableActorEvent_Activated)=(LinkDesc="Activated") OutputLinks(ERepairableActorEvent_Repaired)=(LinkDesc="Repaired") }