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KF2-Dev-Scripts/KFGame/Classes/KFGFxSpecialEventObjectivesContainer_Summer2020.uc

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2020-12-13 15:01:13 +00:00
class KFGFxSpecialEventObjectivesContainer_Summer2020 extends KFGFxSpecialEventObjectivesContainer;
function Initialize(KFGFxObject_Menu NewParentMenu)
{
super.Initialize(NewParentMenu);
}
DefaultProperties
{
// TODO: Change temporal assets for the right ones
ObjectiveIconURLs[0] = "Texture2D'Xmas_UI.UI_Objectives_Xmas_25Bosses'" // Kill 15 Bosses on any map or mode
ObjectiveIconURLs[1] = "Spring_UI.UI_Objectives_Spring_Weekly" // Complete the weekly on Desolation
ObjectiveIconURLs[2] = "Summer2020_UI.UI_Objectives_Sumer2020_LightUp" // Activate the power generator on Desolation
ObjectiveIconURLs[3] = "Summer2020_UI.UI_Objectives_Summer2020_FullDoublons" // Earn 75,000 Dosh through kills, rewards and healing on Desolation
ObjectiveIconURLs[4] = "Summer2020_UI.UI_Objectives_Summer20_EndlessPlunder" // Complete wave 15 on Endless Hard or higher difficulty on Desolation
//defaults
AllCompleteRewardIconURL="CHR_CosmeticSet24_Item_TEX.spacepiratespacemonkeybackpack.SpacePirateSpaceMonkeyBackPack_Precious_large"
ChanceDropIconURLs[0]="CHR_CosmeticSet14_Item_TEX.Tickets.CyberPunk_ticket"
ChanceDropIconURLs[1]="CHR_CosmeticSet14_Item_TEX.Tickets.CyberPunk_ticket_golden"
IconURL="Summer2020_UI.KF2_Summer_PerilousPlunder_SmallLogo"
UsesProgressList[0] = true
UsesProgressList[1] = false
UsesProgressList[2] = false
UsesProgressList[3] = true
UsesProgressList[4] = false
}