2022-09-01 15:58:51 +00:00
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//=============================================================================
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// KFDT_Ballistic_HRG_Locust
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//=============================================================================
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// HRG Locust bullet impact
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2022 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Toxic_HRG_Locust extends KFDT_Bleeding
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abstract
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hidedropdown;
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// Damage dealt when zeds touch each other and spread the afflictions
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var int SpreadOnTouchDamage;
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static function int GetSpreadOnTouchDamage()
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{
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return default.SpreadOnTouchDamage;
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}
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defaultproperties
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{
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DoT_Type=DOT_Bleeding
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DoT_Duration=3.0
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DoT_Interval=0.5
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2022-11-27 21:40:54 +00:00
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DoT_DamageScale=0.5
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2022-09-01 15:58:51 +00:00
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2023-05-11 15:55:04 +00:00
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BleedPower = 15
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PoisonPower = 20
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2022-09-01 15:58:51 +00:00
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ModifierPerkList(0)=class'KFPerk_Survivalist'
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WeaponDef=class'KFWeapDef_HRG_Locust'
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2023-05-11 15:55:04 +00:00
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SpreadOnTouchDamage=25
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2022-09-01 15:58:51 +00:00
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}
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