36 lines
992 B
Ucode
36 lines
992 B
Ucode
//=============================================================================
|
|
// KFDT_Ballistic_HRG_Locust
|
|
//=============================================================================
|
|
// HRG Locust bullet impact
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2022 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
class KFDT_Toxic_HRG_Locust extends KFDT_Bleeding
|
|
abstract
|
|
hidedropdown;
|
|
|
|
// Damage dealt when zeds touch each other and spread the afflictions
|
|
var int SpreadOnTouchDamage;
|
|
|
|
static function int GetSpreadOnTouchDamage()
|
|
{
|
|
return default.SpreadOnTouchDamage;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
DoT_Type=DOT_Bleeding
|
|
DoT_Duration=3.0
|
|
DoT_Interval=0.5
|
|
DoT_DamageScale=0.5
|
|
|
|
BleedPower = 15
|
|
PoisonPower = 20
|
|
|
|
ModifierPerkList(0)=class'KFPerk_Survivalist'
|
|
|
|
WeaponDef=class'KFWeapDef_HRG_Locust'
|
|
|
|
SpreadOnTouchDamage=25
|
|
} |