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KF2-Dev-Scripts/Engine/Classes/SeqEvent_ParticleEvent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_ParticleEvent extends SequenceEvent
native(Sequence);
/************************************************************************/
/* Enums, consts, structs, etc. */
/************************************************************************/
enum EParticleEventOutputType
{
ePARTICLEOUT_Spawn,
ePARTICLEOUT_Death,
ePARTICLEOUT_Collision,
ePARTICLEOUT_AttractorCollision,
ePARTICLEOUT_Kismet
};
/** The type of event. */
var EParticleEventOutputType EventType;
/** The particle position of the event. */
var vector EventPosition;
/** The emitter time of the event. */
var float EventEmitterTime;
/** The particle velocity of the event. */
var vector EventVelocity;
/** The particle time of the event. */
var float EventParticleTime;
/** The collision normal of the event. */
var vector EventNormal;
/** If TRUE, use the impact direction reflected about the hit normal as the normal. */
var() bool UseRelfectedImpactVector;
cpptext
{
virtual void OnCreated();
virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray<INT>* ActivateIndices = NULL, UBOOL bPushTop = FALSE);
/** Called via PostEditChange(), lets ops create/remove dynamic links based on data. */
virtual void UpdateDynamicLinks();
/** Helper function for filling in the output links according to the assigned emitter. */
virtual void SetupOutputLinks(UBOOL bPreserveExistingLinks = TRUE);
}
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 0;
}
defaultproperties
{
ObjName="ParticleEvent"
ObjCategory="Particles"
bPlayerOnly=false
MaxTriggerCount=0
ReTriggerDelay=0.0f
VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Type",bWriteable=true,PropertyName=EventType)
VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Pos",bWriteable=true,PropertyName=EventPosition)
VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="ETime",bWriteable=true,PropertyName=EventEmitterTime)
VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vel",bWriteable=true,PropertyName=EventVelocity)
VariableLinks(5)=(ExpectedType=class'SeqVar_Float',LinkDesc="PTime",bWriteable=true,PropertyName=EventParticleTime)
VariableLinks(6)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Normal",bWriteable=true,PropertyName=EventNormal)
}