22 lines
496 B
Ucode
22 lines
496 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MantleReachSpec extends ForcedReachSpec
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native;
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cpptext
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{
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virtual INT CostFor(APawn* P);
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virtual FVector GetForcedPathSize( class ANavigationPoint* Start, class ANavigationPoint* End, AScout* Scout );
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void ReInitialize();
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virtual UBOOL CanBeSkipped( APawn* P );
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}
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/** This mantle spec climbs up a surface instead of jumping over */
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var() bool bClimbUp;
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defaultproperties
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{
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bSkipPrune=TRUE
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}
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