35 lines
1.3 KiB
Ucode
35 lines
1.3 KiB
Ucode
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//=============================================================================
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// KFWeap_Knife_SWAT
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Christian "schneidzekk" Schneider
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//=============================================================================
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class KFWeap_Knife_SWAT extends KFWeap_Edged_Knife;
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defaultproperties
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{
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// Zooming/Position
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PlayerViewOffset=(X=10,Y=10,Z=0)
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// Content
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PackageKey="Swat_Knife"
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FirstPersonMeshName="wep_1p_swat_knife_mesh.Wep_1stP_SWAT_Knife_Rig"
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AttachmentArchetypeName="WEP_SWAT_Knife_ARCH.Wep_SWAT_Knife_3P"
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Begin Object Name=FirstPersonMesh
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AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim'
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End Object
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// Inventory
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AssociatedPerkClasses(0)=class'KFPerk_SWAT'
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WeaponSelectTexture=Texture2D'wep_ui_swat_knife_tex.UI_WeaponSelect_SWATKnife'
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Knife_SWAT'
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InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_KnifeHeavy_SWAT'
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_KnifeStab_SWAT'
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}
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