//============================================================================= // KFWeap_Knife_SWAT //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFWeap_Knife_SWAT extends KFWeap_Edged_Knife; defaultproperties { // Zooming/Position PlayerViewOffset=(X=10,Y=10,Z=0) // Content PackageKey="Swat_Knife" FirstPersonMeshName="wep_1p_swat_knife_mesh.Wep_1stP_SWAT_Knife_Rig" AttachmentArchetypeName="WEP_SWAT_Knife_ARCH.Wep_SWAT_Knife_3P" Begin Object Name=FirstPersonMesh AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim' End Object // Inventory AssociatedPerkClasses(0)=class'KFPerk_SWAT' WeaponSelectTexture=Texture2D'wep_ui_swat_knife_tex.UI_WeaponSelect_SWATKnife' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Knife_SWAT' InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_KnifeHeavy_SWAT' InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_KnifeStab_SWAT' }