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KF2-Dev-Scripts/KFGameContent/Classes/KFWeap_AssaultRifle_SCAR.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFWeap_AssaultRifle_SCAR
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFWeap_AssaultRifle_SCAR extends KFWeap_RifleBase;
defaultproperties
{
// Shooting Animations
FireSightedAnims[0]=Shoot_Iron
FireSightedAnims[1]=Shoot_Iron2
FireSightedAnims[2]=Shoot_Iron3
// FOV
MeshFOV=70
MeshIronSightFOV=20
PlayerIronSightFOV=70
// Depth of field
DOF_FG_FocalRadius=150
DOF_FG_MaxNearBlurSize=3
// Zooming/Position
IronSightPosition=(X=20,Y=0,Z=0)
PlayerViewOffset=(X=18.0,Y=9,Z=-3.5)
// Content
PackageKey="SCAR"
FirstPersonMeshName="WEP_1P_SCAR_MESH.Wep_1stP_SCAR_Rig"
FirstPersonAnimSetNames(0)="WEP_1P_SCAR_ANIM.Wep_1stP_SCAR_Anim"
PickupMeshName="WEP_3P_SCAR_MESH.Wep_SCAR_Pickup"
AttachmentArchetypeName="WEP_SCAR_ARCH.Wep_SCAR_3P"
MuzzleFlashTemplateName="WEP_SCAR_ARCH.Wep_Scar_MuzzleFlash"
// Ammo
MagazineCapacity[0]=20
SpareAmmoCapacity[0]=340
InitialSpareMags[0]=4
bCanBeReloaded=true
bReloadFromMagazine=true
// Recoil
maxRecoilPitch=150
minRecoilPitch=125
maxRecoilYaw=125
minRecoilYaw=-125
RecoilRate=0.085
RecoilMaxYawLimit=500
RecoilMinYawLimit=65035
RecoilMaxPitchLimit=900
RecoilMinPitchLimit=65035
RecoilISMaxYawLimit=75
RecoilISMinYawLimit=65460
RecoilISMaxPitchLimit=375
RecoilISMinPitchLimit=65460
IronSightMeshFOVCompensationScale=4.0
// Inventory
InventorySize=6
GroupPriority=100
WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_SCAR'
// DEFAULT_FIREMODE
FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto'
FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring
WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_SCAR'
FireInterval(DEFAULT_FIREMODE)=+0.096 // 625 RPM
Spread(DEFAULT_FIREMODE)=0.007
InstantHitDamage(DEFAULT_FIREMODE)=55.0 //50 //55
FireOffset=(X=30,Y=4.5,Z=-5)
// ALT_FIREMODE
FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle'
InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_SCAR'
FireInterval(ALTFIRE_FIREMODE)=+0.1
InstantHitDamage(ALTFIRE_FIREMODE)=55.0 //50 //55
Spread(ALTFIRE_FIREMODE)=0.007
// BASH_FIREMODE
InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_SCAR'
InstantHitDamage(BASH_FIREMODE)=26
// Fire Effects
WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_S')
WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Single_Fire_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Single_Fire_S')
WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Handling_DryFire'
WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Handling_DryFire'
// Advanced (High RPM) Fire Effects
bLoopingFireAnim(DEFAULT_FIREMODE)=true
bLoopingFireSnd(DEFAULT_FIREMODE)=true
WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_End_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_End_S')
SingleFireSoundIndex=ALTFIRE_FIREMODE
// Attachments
bHasIronSights=true
bHasFlashlight=false
AssociatedPerkClasses(0)=class'KFPerk_Commando'
// Weapon Upgrade stat boosts
//WeaponUpgrades[1]=(IncrementDamage=1.22f,IncrementWeight=1)
WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.22f), (Stat=EWUS_Damage1, Scale=1.22f), (Stat=EWUS_Weight, Add=1)))
}