//============================================================================= // KFWeap_AssaultRifle_SCAR //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFWeap_AssaultRifle_SCAR extends KFWeap_RifleBase; defaultproperties { // Shooting Animations FireSightedAnims[0]=Shoot_Iron FireSightedAnims[1]=Shoot_Iron2 FireSightedAnims[2]=Shoot_Iron3 // FOV MeshFOV=70 MeshIronSightFOV=20 PlayerIronSightFOV=70 // Depth of field DOF_FG_FocalRadius=150 DOF_FG_MaxNearBlurSize=3 // Zooming/Position IronSightPosition=(X=20,Y=0,Z=0) PlayerViewOffset=(X=18.0,Y=9,Z=-3.5) // Content PackageKey="SCAR" FirstPersonMeshName="WEP_1P_SCAR_MESH.Wep_1stP_SCAR_Rig" FirstPersonAnimSetNames(0)="WEP_1P_SCAR_ANIM.Wep_1stP_SCAR_Anim" PickupMeshName="WEP_3P_SCAR_MESH.Wep_SCAR_Pickup" AttachmentArchetypeName="WEP_SCAR_ARCH.Wep_SCAR_3P" MuzzleFlashTemplateName="WEP_SCAR_ARCH.Wep_Scar_MuzzleFlash" // Ammo MagazineCapacity[0]=20 SpareAmmoCapacity[0]=340 InitialSpareMags[0]=4 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=150 minRecoilPitch=125 maxRecoilYaw=125 minRecoilYaw=-125 RecoilRate=0.085 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=75 RecoilISMinYawLimit=65460 RecoilISMaxPitchLimit=375 RecoilISMinPitchLimit=65460 IronSightMeshFOVCompensationScale=4.0 // Inventory InventorySize=6 GroupPriority=100 WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_SCAR' // DEFAULT_FIREMODE FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto' FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_SCAR' FireInterval(DEFAULT_FIREMODE)=+0.096 // 625 RPM Spread(DEFAULT_FIREMODE)=0.007 InstantHitDamage(DEFAULT_FIREMODE)=55.0 //50 //55 FireOffset=(X=30,Y=4.5,Z=-5) // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle' InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_SCAR' FireInterval(ALTFIRE_FIREMODE)=+0.1 InstantHitDamage(ALTFIRE_FIREMODE)=55.0 //50 //55 Spread(ALTFIRE_FIREMODE)=0.007 // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_SCAR' InstantHitDamage(BASH_FIREMODE)=26 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_S') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Single_Fire_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Single_Fire_S') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Handling_DryFire' WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Handling_DryFire' // Advanced (High RPM) Fire Effects bLoopingFireAnim(DEFAULT_FIREMODE)=true bLoopingFireSnd(DEFAULT_FIREMODE)=true WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_End_M', FirstPersonCue=AkEvent'WW_WEP_SA_SCAR.Play_WEP_SA_SCAR_Fire_Loop_End_S') SingleFireSoundIndex=ALTFIRE_FIREMODE // Attachments bHasIronSights=true bHasFlashlight=false AssociatedPerkClasses(0)=class'KFPerk_Commando' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.22f,IncrementWeight=1) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.22f), (Stat=EWUS_Damage1, Scale=1.22f), (Stat=EWUS_Weight, Add=1))) }