26 lines
993 B
Ucode
26 lines
993 B
Ucode
|
//=============================================================================
|
||
|
// KFGoreJoint_Neck
|
||
|
//=============================================================================
|
||
|
// Preset for Neck gore joint
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
// - Sakib Saikia 6/6/2014
|
||
|
//=============================================================================
|
||
|
|
||
|
class KFGoreJoint_Neck extends KFGoreJointInfo;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
//---------------- Joint Name ---------------------------------
|
||
|
HitBoneName=Neck
|
||
|
|
||
|
//---------------- Primary Dismemberment ----------------------
|
||
|
BloodJets(0)={( bAttachToSocket=TRUE,
|
||
|
SocketName=NeckSocket,
|
||
|
ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Gore_neck_01'
|
||
|
)}
|
||
|
BloodTrails(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )}
|
||
|
BloodMICParamName=(Decap)
|
||
|
}
|