26 lines
1.2 KiB
Ucode
26 lines
1.2 KiB
Ucode
|
//=============================================================================
|
||
|
// KFExplosion_HuskFireballGroundFire
|
||
|
//=============================================================================
|
||
|
// Spawns ground fire for the husk fireball
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2016 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class KFExplosion_HuskFireballGroundFire extends KFExplosionActorLingering;
|
||
|
|
||
|
/** Replacement particles to play when hitting surfaces at different angles */
|
||
|
var() ParticleSystem LoopingParticleEffectCeiling;
|
||
|
var() ParticleSystem LoopingParticleEffectWall;
|
||
|
|
||
|
DefaultProperties
|
||
|
{
|
||
|
bDoFullDamage=true
|
||
|
|
||
|
LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01'
|
||
|
|
||
|
LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01'
|
||
|
LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01'
|
||
|
|
||
|
LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop'
|
||
|
LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop'
|
||
|
}
|