//============================================================================= // KFExplosion_HuskFireballGroundFire //============================================================================= // Spawns ground fire for the husk fireball //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFExplosion_HuskFireballGroundFire extends KFExplosionActorLingering; /** Replacement particles to play when hitting surfaces at different angles */ var() ParticleSystem LoopingParticleEffectCeiling; var() ParticleSystem LoopingParticleEffectWall; DefaultProperties { bDoFullDamage=true LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01' LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01' LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01' LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop' LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop' }