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KF2-Dev-Scripts/Engine/Classes/SeqVar_Character.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqVar_Character extends SeqVar_Object
abstract
native(Sequence);
cpptext
{
UObject** GetObjectRef( INT Idx );
virtual FString GetValueStr()
{
#if WITH_EDITORONLY_DATA
return ObjName;
#else
return FString( TEXT( "" ) );
#endif // WITH_EDITORONLY_DATA
}
virtual UBOOL SupportsProperty(UProperty *Property)
{
return FALSE;
}
#if WITH_EDITOR
virtual void CheckForErrors();
#endif
}
/** Pawn class for the character we're looking for */
var class<Pawn> PawnClass;
defaultproperties
{
ObjCategory="Player"
}