/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqVar_Character extends SeqVar_Object abstract native(Sequence); cpptext { UObject** GetObjectRef( INT Idx ); virtual FString GetValueStr() { #if WITH_EDITORONLY_DATA return ObjName; #else return FString( TEXT( "" ) ); #endif // WITH_EDITORONLY_DATA } virtual UBOOL SupportsProperty(UProperty *Property) { return FALSE; } #if WITH_EDITOR virtual void CheckForErrors(); #endif } /** Pawn class for the character we're looking for */ var class PawnClass; defaultproperties { ObjCategory="Player" }