44 lines
1.2 KiB
Ucode
44 lines
1.2 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ConsoleCommand extends SequenceAction;
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/** deprecated. Use Commands array. */
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var string Command;
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/** Array of console commands to issue, in the order to execute them. */
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var() array<string> Commands;
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function VersionUpdated(int OldVersion, int NewVersion)
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{
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// if user hasn't filled in the new commands array, auto-migrate
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// the old Command.
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if ( (OldVersion < 2) &&
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( (Commands.length == 0) || (Commands[0] == "") )
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)
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{
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Commands[0] = Command;
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}
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}
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/**
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* Return the version number for this class. Child classes should increment this method by calling Super then adding
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* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
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* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
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* Super.GetObjClassVersion() should be incremented by 1.
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*
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* @return the version number for this specific class.
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*/
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 1;
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}
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defaultproperties
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{
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Commands(0)=""
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ObjName="Console Command"
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ObjCategory="Misc"
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}
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