/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ConsoleCommand extends SequenceAction; /** deprecated. Use Commands array. */ var string Command; /** Array of console commands to issue, in the order to execute them. */ var() array Commands; function VersionUpdated(int OldVersion, int NewVersion) { // if user hasn't filled in the new commands array, auto-migrate // the old Command. if ( (OldVersion < 2) && ( (Commands.length == 0) || (Commands[0] == "") ) ) { Commands[0] = Command; } } /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { Commands(0)="" ObjName="Console Command" ObjCategory="Misc" }