34 lines
1.1 KiB
Ucode
34 lines
1.1 KiB
Ucode
|
//=============================================================================
|
||
|
// PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors
|
||
|
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
//=============================================================================
|
||
|
class PrecomputedVisibilityOverrideVolume extends Volume
|
||
|
native
|
||
|
hidecategories(Collision,Brush,Attachment,Physics,Volume)
|
||
|
placeable;
|
||
|
|
||
|
/** Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume. */
|
||
|
var() array<actor> OverrideVisibleActors;
|
||
|
|
||
|
/** Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume. */
|
||
|
var() array<actor> OverrideInvisibleActors;
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
Begin Object Name=BrushComponent0
|
||
|
CollideActors=false
|
||
|
BlockActors=false
|
||
|
BlockZeroExtent=false
|
||
|
BlockNonZeroExtent=false
|
||
|
BlockRigidBody=false
|
||
|
RBChannel=RBCC_Nothing
|
||
|
End Object
|
||
|
|
||
|
bColored=true
|
||
|
BrushColor=(R=25,G=120,B=90,A=255)
|
||
|
|
||
|
bWorldGeometry=false
|
||
|
bCollideActors=false
|
||
|
bBlockActors=false
|
||
|
}
|