//============================================================================= // PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class PrecomputedVisibilityOverrideVolume extends Volume native hidecategories(Collision,Brush,Attachment,Physics,Volume) placeable; /** Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume. */ var() array OverrideVisibleActors; /** Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume. */ var() array OverrideInvisibleActors; defaultproperties { Begin Object Name=BrushComponent0 CollideActors=false BlockActors=false BlockZeroExtent=false BlockNonZeroExtent=false BlockRigidBody=false RBChannel=RBCC_Nothing End Object bColored=true BrushColor=(R=25,G=120,B=90,A=255) bWorldGeometry=false bCollideActors=false bBlockActors=false }