41 lines
1.5 KiB
Ucode
41 lines
1.5 KiB
Ucode
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//=============================================================================
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// ParticleModuleLocationEmitterDirect
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//
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// A location module that uses particles from another emitters particles as
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// position for its particles.
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//
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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class ParticleModuleLocationEmitterDirect extends ParticleModuleLocationBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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//=============================================================================
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// Variables
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//=============================================================================
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// LocationEmitter
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/** The name of the emitter to use as a source for the location of the particles. */
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var(Location) export noclear name EmitterName;
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//=============================================================================
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// C++ functions
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//=============================================================================
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cpptext
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{
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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//=============================================================================
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// Default properties
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//=============================================================================
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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EmitterName=None
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}
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