//============================================================================= // ParticleModuleLocationEmitterDirect // // A location module that uses particles from another emitters particles as // position for its particles. // // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ParticleModuleLocationEmitterDirect extends ParticleModuleLocationBase native(Particle) editinlinenew hidecategories(Object); //============================================================================= // Variables //============================================================================= // LocationEmitter /** The name of the emitter to use as a source for the location of the particles. */ var(Location) export noclear name EmitterName; //============================================================================= // C++ functions //============================================================================= cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); } //============================================================================= // Default properties //============================================================================= defaultproperties { bSpawnModule=true bUpdateModule=true EmitterName=None }