33 lines
1.1 KiB
Ucode
33 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class InterpTrackInstProperty extends InterpTrackInst
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native(Interpolation);
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cpptext
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{
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/**
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* Retrieves the update callback from the interp property's metadata and stores it.
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*
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* @param InActor Actor we are operating on.
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* @param TrackProperty Property we are interpolating.
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*/
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void SetupPropertyUpdateCallback(AActor* InActor, const FName& TrackPropertyName);
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/**
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* Tries to call the property update callback.
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*
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* @return TRUE if the callback existed and was called, FALSE otherwise.
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*/
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UBOOL CallPropertyUpdateCallback();
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/** Called when interpolation is done. Should not do anything else with this TrackInst after this. */
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virtual void TermTrackInst(UInterpTrack* Track);
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}
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/** Function to call after updating the value of the color property. */
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var function PropertyUpdateCallback;
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/** Pointer to the UObject instance that is the outer of the color property we are interpolating on, this is used to process the property update callback. */
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var object PropertyOuterObjectInst;
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