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KF2-Dev-Scripts/Engine/Classes/CoverMeshComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class CoverMeshComponent extends StaticMeshComponent
native(AI);
cpptext
{
void UpdateBounds();
virtual FPrimitiveSceneProxy* CreateSceneProxy();
virtual UBOOL ShouldRecreateProxyOnUpdateTransform() const;
virtual void UpdateMeshes() {};
};
struct native CoverMeshes
{
var StaticMesh Base;
var StaticMesh LeanLeft, LeanRight;
var StaticMesh LeanLeftPref, LeanRightPref;
var StaticMesh Climb, Mantle;
var StaticMesh SlipLeft, SlipRight;
var StaticMesh SwatLeft, SwatRight;
var StaticMesh PopUp;
var StaticMesh PlayerOnly;
};
var array<CoverMeshes> Meshes;
/** Base offset applied to all meshes */
var vector LocationOffset;
var StaticMesh AutoAdjustOn;
var StaticMesh AutoAdjustOff;
var StaticMesh Disabled;
/** Allows the LDs to show all cover in a level without editing the cover */
var editoronly transient bool bShowWhenNotSelected;
defaultproperties
{
HiddenGame=true
AlwaysLoadOnServer=FALSE
AlwaysLoadOnClient=FALSE
CollideActors=FALSE
BlockActors=FALSE
BlockZeroExtent=FALSE
BlockNonZeroExtent=FALSE
BlockRigidBody=FALSE
bAcceptsStaticDecals=FALSE
bAcceptsDynamicDecals=FALSE
bAcceptsLights=FALSE
CastShadow=FALSE
StaticMesh=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL'
LocationOffset=(X=0,Y=0,Z=-60)
Meshes(CT_None)=(Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL')
Meshes(CT_Standing)={(
Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL',
LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftS',
LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightS',
SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft',
SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight',
SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft',
SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight',
PlayerOnly=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyS'
)}
Meshes(CT_MidLevel)={(
Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_SHORT',
LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftM',
LeanLeftPref=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftMPref',
LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightM',
LeanRightPref=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightMPref',
Climb=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Climb',
Mantle=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Mantle',
SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft',
SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight',
SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft',
SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight',
PopUp=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PopUp',
PlayerOnly=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyM'
)}
AutoAdjustOn=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjust'
AutoAdjustOff=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjustOff'
Disabled=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Enabled'
}