/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class CoverMeshComponent extends StaticMeshComponent native(AI); cpptext { void UpdateBounds(); virtual FPrimitiveSceneProxy* CreateSceneProxy(); virtual UBOOL ShouldRecreateProxyOnUpdateTransform() const; virtual void UpdateMeshes() {}; }; struct native CoverMeshes { var StaticMesh Base; var StaticMesh LeanLeft, LeanRight; var StaticMesh LeanLeftPref, LeanRightPref; var StaticMesh Climb, Mantle; var StaticMesh SlipLeft, SlipRight; var StaticMesh SwatLeft, SwatRight; var StaticMesh PopUp; var StaticMesh PlayerOnly; }; var array Meshes; /** Base offset applied to all meshes */ var vector LocationOffset; var StaticMesh AutoAdjustOn; var StaticMesh AutoAdjustOff; var StaticMesh Disabled; /** Allows the LDs to show all cover in a level without editing the cover */ var editoronly transient bool bShowWhenNotSelected; defaultproperties { HiddenGame=true AlwaysLoadOnServer=FALSE AlwaysLoadOnClient=FALSE CollideActors=FALSE BlockActors=FALSE BlockZeroExtent=FALSE BlockNonZeroExtent=FALSE BlockRigidBody=FALSE bAcceptsStaticDecals=FALSE bAcceptsDynamicDecals=FALSE bAcceptsLights=FALSE CastShadow=FALSE StaticMesh=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL' LocationOffset=(X=0,Y=0,Z=-60) Meshes(CT_None)=(Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL') Meshes(CT_Standing)={( Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL', LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftS', LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightS', SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft', SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight', SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft', SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight', PlayerOnly=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyS' )} Meshes(CT_MidLevel)={( Base=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy__BASE_SHORT', LeanLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftM', LeanLeftPref=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftMPref', LeanRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightM', LeanRightPref=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_LeanRightMPref', Climb=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Climb', Mantle=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Mantle', SlipLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft', SlipRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight', SwatLeft=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft', SwatRight=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_SwatRight', PopUp=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PopUp', PlayerOnly=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyM' )} AutoAdjustOn=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjust' AutoAdjustOff=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjustOff' Disabled=StaticMesh'NodeBuddies.3D_Icons.NodeBuddy_Enabled' }