fix: Accessed None 'Enemy' (WMAIController_ZedHusk_Omega:ShootFireballBarrage)
ScriptWarning: Accessed None 'Enemy' 011WMAIController_ZedHusk_Omega KF-RIG.TheWorld:PersistentLevel.WMAIController_ZedHusk_Omega_28 011Function CustomZeds.WMAIController_ZedHusk_Omega:ShootFireballBarrage:00BB ScriptWarning: Accessed None 'Enemy' 011WMAIController_ZedHusk_Omega KF-RIG.TheWorld:PersistentLevel.WMAIController_ZedHusk_Omega_28 011Function CustomZeds.WMAIController_ZedHusk_Omega:ShootFireballBarrage:0116 ScriptWarning: Accessed None 'Enemy' 011WMAIController_ZedHusk_Omega KF-RIG.TheWorld:PersistentLevel.WMAIController_ZedHusk_Omega_28 011Function CustomZeds.WMAIController_ZedHusk_Omega:ShootFireballBarrage:0142
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@ -166,7 +166,7 @@ function ShootFireballBarrage(class<KFProj_Husk_Fireball> FireballClass, vector
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}
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SocketLocation = MyKFPawn.GetPawnViewLocation() + (FireballOffset >> Pawn.GetViewRotation());
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if (MyKFPawn.Health > 0.0f && Role == ROLE_Authority)
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if (MyKFPawn.Health > 0.0f && Role == ROLE_Authority && Enemy != None)
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{
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AimLocation = Enemy.Location;
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