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a617133ccb |
76
.github/workflows/mega-linter.yml
vendored
76
.github/workflows/mega-linter.yml
vendored
@ -6,12 +6,14 @@ permissions: read-all
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
branches: [master]
|
||||
branches:
|
||||
- master
|
||||
|
||||
env:
|
||||
APPLY_FIXES: none
|
||||
APPLY_FIXES_EVENT: pull_request
|
||||
APPLY_FIXES_MODE: commit
|
||||
FILTER_REGEX_EXCLUDE: (mega-linter.yml)
|
||||
DISABLE: SPELL
|
||||
|
||||
concurrency:
|
||||
@ -19,54 +21,94 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
megalinter:
|
||||
name: MegaLinter
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
issues: write
|
||||
pull-requests: write
|
||||
|
||||
steps:
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
|
||||
with:
|
||||
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||
fetch-depth: 0
|
||||
|
||||
- name: MegaLinter
|
||||
uses: oxsecurity/megalinter@7e042c726c68415475b05a65a686c612120a1232
|
||||
id: ml
|
||||
uses: oxsecurity/megalinter@v6
|
||||
env:
|
||||
VALIDATE_ALL_CODEBASE: true
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Archive production artifacts
|
||||
if: ${{ success() }} || ${{ failure() }}
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@c7d193f32edcb7bfad88892161225aeda64e9392
|
||||
if: success() || failure()
|
||||
with:
|
||||
name: MegaLinter reports
|
||||
path: |
|
||||
megalinter-reports
|
||||
mega-linter.log
|
||||
|
||||
- name: Set APPLY_FIXES_IF var
|
||||
run: |
|
||||
printf 'APPLY_FIXES_IF=%s\n' "${{
|
||||
steps.ml.outputs.has_updated_sources == 1 &&
|
||||
(
|
||||
env.APPLY_FIXES_EVENT == 'all' ||
|
||||
env.APPLY_FIXES_EVENT == github.event_name
|
||||
) &&
|
||||
(
|
||||
github.event_name == 'push' ||
|
||||
github.event.pull_request.head.repo.full_name == github.repository
|
||||
)
|
||||
}}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Set APPLY_FIXES_IF_* vars
|
||||
run: |
|
||||
printf 'APPLY_FIXES_IF_PR=%s\n' "${{
|
||||
env.APPLY_FIXES_IF == 'true' &&
|
||||
env.APPLY_FIXES_MODE == 'pull_request'
|
||||
}}" >> "${GITHUB_ENV}"
|
||||
printf 'APPLY_FIXES_IF_COMMIT=%s\n' "${{
|
||||
env.APPLY_FIXES_IF == 'true' &&
|
||||
env.APPLY_FIXES_MODE == 'commit' &&
|
||||
(!contains(fromJSON('["refs/heads/main", "refs/heads/master"]'), github.ref))
|
||||
}}" >> "${GITHUB_ENV}"
|
||||
|
||||
- name: Create Pull Request with applied fixes
|
||||
uses: peter-evans/create-pull-request@153407881ec5c347639a548ade7d8ad1d6740e38
|
||||
id: cpr
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: peter-evans/create-pull-request@v5
|
||||
if: env.APPLY_FIXES_IF_PR == 'true'
|
||||
with:
|
||||
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
|
||||
commit-message: "[MegaLinter] Apply linters automatic fixes"
|
||||
title: "[MegaLinter] Apply linters automatic fixes"
|
||||
labels: bot
|
||||
|
||||
- name: Create PR output
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
if: env.APPLY_FIXES_IF_PR == 'true'
|
||||
run: |
|
||||
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||
echo "PR Number - ${{ steps.cpr.outputs.pull-request-number }}"
|
||||
echo "PR URL - ${{ steps.cpr.outputs.pull-request-url }}"
|
||||
|
||||
- name: Prepare commit
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
if: env.APPLY_FIXES_IF_COMMIT == 'true'
|
||||
run: sudo chown -Rc $UID .git/
|
||||
|
||||
- name: Commit and push applied linter fixes
|
||||
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
|
||||
uses: stefanzweifel/git-auto-commit-action@v4
|
||||
uses: stefanzweifel/git-auto-commit-action@8756aa072ef5b4a080af5dc8fef36c5d586e521d
|
||||
if: env.APPLY_FIXES_IF_COMMIT == 'true'
|
||||
with:
|
||||
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
|
||||
branch: >-
|
||||
${{
|
||||
github.event.pull_request.head.ref ||
|
||||
github.head_ref ||
|
||||
github.ref
|
||||
}}
|
||||
commit_message: "[MegaLinter] Apply linters fixes"
|
||||
commit_user_name: megalinter-bot
|
||||
commit_user_email: nicolas.vuillamy@ox.security
|
||||
commit_user_name: "github-actions"
|
||||
commit_user_email: "github-actions[bot]@users.noreply.github.com"
|
||||
|
@ -1,7 +1,7 @@
|
||||
class CTI extends Info
|
||||
config(CTI);
|
||||
|
||||
const LatestVersion = 3;
|
||||
const LatestVersion = 5;
|
||||
|
||||
const CfgRemoveItems = class'RemoveItems';
|
||||
const CfgAddItems = class'AddItems';
|
||||
@ -22,10 +22,13 @@ var private config E_LogLevel LogLevel;
|
||||
var private config String UnlockDLC;
|
||||
var private config bool bPreloadContent;
|
||||
var private config bool bOfficialWeaponsList;
|
||||
var private config bool bDisableItemLimitCheck;
|
||||
var private config bool bApplyPatch;
|
||||
|
||||
var private KFGameInfo KFGI;
|
||||
var private KFGameReplicationInfo KFGRI;
|
||||
|
||||
var private Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||
|
||||
@ -33,7 +36,18 @@ var private Array<CTI_RepInfo> RepInfos;
|
||||
|
||||
var private bool ReadyToSync;
|
||||
|
||||
var private Array<S_PreloadContent> PreloadContent;
|
||||
// To bypass "Booleans may not be out parameters" error
|
||||
struct BoolWrapper
|
||||
{
|
||||
var bool Value;
|
||||
|
||||
structdefaultproperties
|
||||
{
|
||||
Value = false
|
||||
}
|
||||
};
|
||||
|
||||
var private BoolWrapper DLCSkinUpdateRequired;
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
@ -95,6 +109,11 @@ private function PreInit()
|
||||
bOfficialWeaponsList = false;
|
||||
|
||||
case 2:
|
||||
case 3:
|
||||
bDisableItemLimitCheck = false;
|
||||
|
||||
case 4:
|
||||
bApplyPatch = false;
|
||||
|
||||
case MaxInt:
|
||||
`Log_Info("Config updated to version" @ LatestVersion);
|
||||
@ -129,7 +148,7 @@ private function PreInit()
|
||||
|
||||
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
|
||||
{
|
||||
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
|
||||
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
|
||||
UnlockDLC = "False";
|
||||
SaveConfig();
|
||||
}
|
||||
@ -172,51 +191,104 @@ private function PostInit()
|
||||
return;
|
||||
}
|
||||
|
||||
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
|
||||
{
|
||||
`Log_Info("DLC unlocked");
|
||||
}
|
||||
|
||||
if (bPreloadContent)
|
||||
{
|
||||
Preload(AddItems);
|
||||
}
|
||||
|
||||
Trader.static.ModifyTrader(
|
||||
WeapDefs = Trader.static.GenerateWeapDefList(
|
||||
KFGRI,
|
||||
RemoveItems,
|
||||
AddItems,
|
||||
CfgRemoveItems.default.bAll,
|
||||
CfgRemoveItems.default.bHRG,
|
||||
CfgRemoveItems.default.bDLC,
|
||||
bDisableItemLimitCheck,
|
||||
LogLevel);
|
||||
|
||||
RemoveItems.Length = 0;
|
||||
AddItems.Length = 0;
|
||||
|
||||
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, WeapDefs, DLCSkinUpdateRequired, LogLevel))
|
||||
{
|
||||
`Log_Info("DLC unlocked");
|
||||
}
|
||||
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
|
||||
|
||||
if (bApplyPatch)
|
||||
{
|
||||
ServerPatch();
|
||||
}
|
||||
|
||||
Trader.static.OverwriteTraderItems(KFGRI, WeapDefs, bApplyPatch, LogLevel);
|
||||
|
||||
`Log_Info("Trader items:" @ WeapDefs.Length);
|
||||
|
||||
if (bPreloadContent)
|
||||
{
|
||||
Preload(WeapDefs);
|
||||
}
|
||||
|
||||
ReadyToSync = true;
|
||||
|
||||
foreach RepInfos(RepInfo)
|
||||
{
|
||||
if (RepInfo.PendingSync)
|
||||
{
|
||||
RepInfo.ServerSync();
|
||||
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
|
||||
RepInfo.Replicate(WeapDefs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function Preload(Array<class<KFWeaponDefinition> > Content)
|
||||
private function ServerPatch()
|
||||
{
|
||||
local Array<class<KFWeapon> > OfficialWeapons;
|
||||
local class<KFAutoPurchaseHelper> AutoPurchaseHelper;
|
||||
local class<KFInventoryManager> InventoryManager;
|
||||
|
||||
if (KFGI.KFGFxManagerClass.GetPackageName() != 'CTI')
|
||||
{
|
||||
if (Unlocker.static.CustomGFxManager(KFGI))
|
||||
{
|
||||
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues.");
|
||||
}
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||
}
|
||||
}
|
||||
|
||||
if (KFGRI.TraderItems.class != class'KFGFxObject_TraderItems')
|
||||
{
|
||||
`Log_Warn("Custom TraderItems detected:" @ String(KFGRI.TraderItems.class) $ ". There may be compatibility issues.");
|
||||
}
|
||||
|
||||
AutoPurchaseHelper = class<KFPlayerController>(KFGI.PlayerControllerClass).default.PurchaseHelperClass;
|
||||
if (AutoPurchaseHelper != class'KFPlayerController'.default.PurchaseHelperClass)
|
||||
{
|
||||
`Log_Warn("Custom PurchaseHelper detected:" @ String(AutoPurchaseHelper) $ ". There may be compatibility issues.");
|
||||
}
|
||||
|
||||
InventoryManager = class<KFInventoryManager>(KFGI.DefaultPawnClass.default.InventoryManagerClass);
|
||||
if (InventoryManager != class'KFPawn'.default.InventoryManagerClass)
|
||||
{
|
||||
`Log_Warn("Custom InventoryManager detected:" @ String(InventoryManager) $ ". There may be compatibility issues.");
|
||||
}
|
||||
}
|
||||
|
||||
private function Preload(const out Array<class<KFWeaponDefinition> > Content)
|
||||
{
|
||||
local Array<S_PreloadContent> PreloadContent;
|
||||
local S_PreloadContent SPC;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
OfficialWeapons = Trader.static.GetTraderWeapons();
|
||||
|
||||
foreach Content(SPC.KFWD)
|
||||
{
|
||||
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
||||
if (SPC.KFWC != None)
|
||||
{
|
||||
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
|
||||
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
|
||||
{
|
||||
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
|
||||
continue;
|
||||
@ -271,26 +343,18 @@ public function bool CreateRepInfo(Controller C)
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
if (C == None) return false;
|
||||
if (C == None || KFPlayerController(C) == None) return false;
|
||||
|
||||
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||
|
||||
if (RepInfo == None) return false;
|
||||
|
||||
RepInfo.PrepareSync(
|
||||
Self,
|
||||
LogLevel,
|
||||
RemoveItems,
|
||||
AddItems,
|
||||
CfgRemoveItems.default.bAll,
|
||||
CfgRemoveItems.default.bHRG,
|
||||
CfgRemoveItems.default.bDLC);
|
||||
|
||||
RepInfos.AddItem(RepInfo);
|
||||
|
||||
if (ReadyToSync)
|
||||
{
|
||||
RepInfo.ServerSync();
|
||||
RepInfo.PrepareSync(Self, LogLevel, KFGI.KFGFxManagerClass, DLCSkinUpdateRequired.Value, bApplyPatch);
|
||||
RepInfo.Replicate(WeapDefs);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1,60 +1 @@
|
||||
class CTIMut extends KFMutator;
|
||||
|
||||
var private CTI CTI;
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
Super.PreBeginPlay();
|
||||
|
||||
if (WorldInfo.NetMode == NM_Client) return;
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
CTI = WorldInfo.Spawn(class'CTI');
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public function AddMutator(Mutator Mut)
|
||||
{
|
||||
if (Mut == Self) return;
|
||||
|
||||
if (Mut.Class == Class)
|
||||
CTIMut(Mut).SafeDestroy();
|
||||
else
|
||||
Super.AddMutator(Mut);
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
CTI.NotifyLogin(C);
|
||||
|
||||
Super.NotifyLogin(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
CTI.NotifyLogout(C);
|
||||
|
||||
Super.NotifyLogout(C);
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
GroupNames.Add("TraderItems")
|
||||
}
|
||||
class CTIMut extends Mut; // backward compatibility
|
||||
|
289
CTI/Classes/CTI_AutoPurchaseHelper.uc
Normal file
289
CTI/Classes/CTI_AutoPurchaseHelper.uc
Normal file
@ -0,0 +1,289 @@
|
||||
class CTI_AutoPurchaseHelper extends KFAutoPurchaseHelper;
|
||||
|
||||
var private CTI_GFxObject_TraderItems CTI_TraderItems;
|
||||
var private CTI_InventoryManager CTI_IM;
|
||||
|
||||
private function CTI_GFxObject_TraderItems GetCTI_TraderItems()
|
||||
{
|
||||
if (CTI_TraderItems == None)
|
||||
{
|
||||
if (TraderItems == None)
|
||||
{
|
||||
GetTraderItems();
|
||||
}
|
||||
|
||||
if (TraderItems != None)
|
||||
{
|
||||
CTI_TraderItems = CTI_GFxObject_TraderItems(TraderItems);
|
||||
}
|
||||
}
|
||||
|
||||
return CTI_TraderItems;
|
||||
}
|
||||
|
||||
private function CTI_InventoryManager GetCTI_IM()
|
||||
{
|
||||
if (CTI_IM != Pawn.InvManager)
|
||||
{
|
||||
`Log_Base("Update InvManager:" @ String(CTI_IM) @ "<-" @ String(Pawn.InvManager));
|
||||
CTI_IM = CTI_InventoryManager(Pawn.InvManager);
|
||||
}
|
||||
|
||||
return CTI_IM;
|
||||
}
|
||||
|
||||
public function Initialize(optional bool bInitializeOwned = true)
|
||||
{
|
||||
Super.Initialize(bInitializeOwned);
|
||||
GetCTI_IM();
|
||||
GetCTI_TraderItems();
|
||||
}
|
||||
|
||||
public function bool UpgradeWeapon(int OwnedItemIndex)
|
||||
{
|
||||
local int ItemIndex;
|
||||
local STraderItem DefaultItemInfo;
|
||||
local SItemInformation ItemInfo;
|
||||
local int Test1, Test2;
|
||||
|
||||
ItemInfo = OwnedItemList[OwnedItemIndex];
|
||||
DefaultItemInfo = ItemInfo.DefaultItem;
|
||||
|
||||
if (ItemInfo.bIsSecondaryAmmo || !CanUpgrade(DefaultItemInfo, Test1, Test2, true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (GetCTI_IM() == None) return false;
|
||||
|
||||
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItemInfo.ClassName);
|
||||
CTI_IM.CTI_BuyUpgrade(ItemIndex, ItemInfo.ItemUpgradeLevel);
|
||||
OwnedItemList[OwnedItemIndex].SellPrice = GetAdjustedSellPriceFor(DefaultItemInfo);
|
||||
|
||||
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
|
||||
{
|
||||
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function BoughtAmmo(float AmountPurchased, int Price, EItemType ItemType, optional name ClassName, optional bool bIsSecondaryAmmo)
|
||||
{
|
||||
local int ItemIndex;
|
||||
AddDosh(-Price);
|
||||
|
||||
if (ItemType == EIT_Weapon)
|
||||
{
|
||||
CTI_GetItemIndicesFromArche(ItemIndex, ClassName);
|
||||
}
|
||||
|
||||
if (GetCTI_IM() == None) return;
|
||||
|
||||
CTI_IM.CTI_BuyAmmo(AmountPurchased, ItemType, ItemIndex, bIsSecondaryAmmo);
|
||||
}
|
||||
|
||||
private function float AmmoCostScale()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
return KFGRI == None? 1.0f : KFGRI.GameAmmoCostScale;
|
||||
}
|
||||
|
||||
public function int AddWeaponToOwnedItemList(STraderItem DefaultItem, optional bool bDoNotBuy, optional int OverrideItemUpgradeLevel = INDEX_NONE)
|
||||
{
|
||||
local SItemInformation WeaponInfo;
|
||||
local int ItemIndex, AddedWeaponIndex, OwnedSingleIdx, SingleDualAmmoDiff;
|
||||
local bool bAddingDual;
|
||||
|
||||
WeaponInfo.MagazineCapacity = DefaultItem.MagazineCapacity;
|
||||
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses,, DefaultItem.ClassName);
|
||||
|
||||
WeaponInfo.MaxSpareAmmo = DefaultItem.MaxSpareAmmo;
|
||||
CurrentPerk.ModifyMaxSpareAmmoAmount(none, WeaponInfo.MaxSpareAmmo, DefaultItem);
|
||||
WeaponInfo.MaxSpareAmmo += WeaponInfo.MagazineCapacity;
|
||||
|
||||
WeaponInfo.SpareAmmoCount = DefaultItem.InitialSpareMags * DefaultItem.MagazineCapacity;
|
||||
CurrentPerk.ModifySpareAmmoAmount(none, WeaponInfo.SpareAmmoCount, DefaultItem);
|
||||
WeaponInfo.SpareAmmoCount += WeaponInfo.MagazineCapacity;
|
||||
|
||||
bAddingDual = DefaultItem.SingleClassName != '';
|
||||
if (bAddingDual)
|
||||
{
|
||||
for (OwnedSingleIdx = 0; OwnedSingleIdx < OwnedItemList.Length; ++OwnedSingleIdx)
|
||||
{
|
||||
if (OwnedItemList[OwnedSingleIdx].DefaultItem.ClassName != DefaultItem.SingleClassName) continue;
|
||||
|
||||
SingleDualAmmoDiff = OwnedItemList[OwnedSingleIdx].SpareAmmoCount - WeaponInfo.SpareAmmoCount;
|
||||
SingleDualAmmoDiff = Max(0, SingleDualAmmoDiff);
|
||||
|
||||
if (WeaponInfo.SpareAmmoCount > OwnedItemList[OwnedSingleIdx].SpareAmmoCount)
|
||||
{
|
||||
OwnedItemList[OwnedSingleIdx].SpareAmmoCount = WeaponInfo.SpareAmmoCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
WeaponInfo.SpareAmmoCount = Min(OwnedItemList[OwnedSingleIdx].SpareAmmoCount, WeaponInfo.MaxSpareAmmo);
|
||||
}
|
||||
|
||||
WeaponInfo.ItemUpgradeLevel = OwnedItemList[OwnedSingleIdx].ItemUpgradeLevel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CurrentPerk.MaximizeSpareAmmoAmount(DefaultItem.AssociatedPerkClasses, WeaponInfo.SpareAmmoCount, DefaultItem.MaxSpareAmmo + DefaultItem.MagazineCapacity);
|
||||
|
||||
WeaponInfo.SecondaryAmmoCount = DefaultItem.InitialSecondaryAmmo;
|
||||
CurrentPerk.ModifyMagSizeAndNumber(None, WeaponInfo.MagazineCapacity, DefaultItem.AssociatedPerkClasses, true, DefaultItem.ClassName);
|
||||
CurrentPerk.ModifySpareAmmoAmount(None, WeaponInfo.SecondaryAmmoCount, DefaultItem, true);
|
||||
|
||||
WeaponInfo.MaxSecondaryAmmo = DefaultItem.MaxSecondaryAmmo;
|
||||
CurrentPerk.ModifyMaxSpareAmmoAmount(None, WeaponInfo.MaxSecondaryAmmo, DefaultItem, true);
|
||||
|
||||
WeaponInfo.AmmoPricePerMagazine = AmmoCostScale() * DefaultItem.WeaponDef.default.AmmoPricePerMag;
|
||||
WeaponInfo.SellPrice = GetAdjustedSellPriceFor(DefaultItem);
|
||||
|
||||
WeaponInfo.DefaultItem = DefaultItem;
|
||||
|
||||
if (OverrideItemUpgradeLevel > INDEX_NONE)
|
||||
{
|
||||
WeaponInfo.ItemUpgradeLevel = OverrideItemUpgradeLevel;
|
||||
}
|
||||
|
||||
AddedWeaponIndex = AddItemByPriority(WeaponInfo);
|
||||
|
||||
if (GetCTI_IM() == None) return AddedWeaponIndex;
|
||||
|
||||
CTI_GetItemIndicesFromArche(ItemIndex, DefaultItem.ClassName);
|
||||
|
||||
if (!bDoNotBuy)
|
||||
{
|
||||
CTI_IM.CTI_ServerBuyWeapon(ItemIndex, WeaponInfo.ItemUpgradeLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
CTI_IM.CTI_ServerAddTransactionItem(ItemIndex, WeaponInfo.ItemUpgradeLevel);
|
||||
AddBlocks(CTI_IM.GetWeaponBlocks(DefaultItem, WeaponInfo.ItemUpgradeLevel));
|
||||
}
|
||||
|
||||
if (bAddingDual)
|
||||
{
|
||||
CTI_AddTransactionAmmo(ItemIndex, SingleDualAmmoDiff, false);
|
||||
RemoveWeaponFromOwnedItemList(, DefaultItem.SingleClassName, true);
|
||||
}
|
||||
|
||||
return AddedWeaponIndex;
|
||||
}
|
||||
|
||||
public function RemoveWeaponFromOwnedItemList(optional int OwnedListIdx = INDEX_NONE, optional name ClassName, optional bool bDoNotSell)
|
||||
{
|
||||
local SItemInformation ItemInfo;
|
||||
local int ItemIndex;
|
||||
local int SingleOwnedIndex;
|
||||
|
||||
if (OwnedListIdx == INDEX_NONE && ClassName != '')
|
||||
{
|
||||
for (OwnedListIdx = 0; OwnedListIdx < OwnedItemList.length; ++OwnedListIdx)
|
||||
{
|
||||
if (OwnedItemList[OwnedListIdx].DefaultItem.ClassName == ClassName) break;
|
||||
}
|
||||
}
|
||||
|
||||
if (OwnedListIdx >= OwnedItemList.length) return;
|
||||
|
||||
ItemInfo = OwnedItemList[OwnedListIdx];
|
||||
|
||||
if (GetCTI_IM() == None) return;
|
||||
|
||||
if (!bDoNotSell)
|
||||
{
|
||||
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
|
||||
CTI_IM.CTI_ServerSellWeapon(ItemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddBlocks(-CTI_IM.GetDisplayedBlocksRequiredFor(ItemInfo.DefaultItem));
|
||||
CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.ClassName);
|
||||
CTI_IM.CTI_ServerRemoveTransactionItem(ItemIndex);
|
||||
}
|
||||
|
||||
if (OwnedItemList[OwnedListIdx].bIsSecondaryAmmo)
|
||||
{
|
||||
OwnedItemList.Remove(OwnedListIdx, 1);
|
||||
if (OwnedListIdx - 1 >= 0)
|
||||
{
|
||||
OwnedItemList.Remove(OwnedListIdx - 1, 1);
|
||||
}
|
||||
}
|
||||
else if (OwnedItemList[OwnedListIdx].DefaultItem.WeaponDef.static.UsesSecondaryAmmo())
|
||||
{
|
||||
if (OwnedListIdx + 1 < OwnedItemList.Length)
|
||||
{
|
||||
OwnedItemList.Remove(OwnedListIdx + 1, 1);
|
||||
OwnedItemList.Remove(OwnedListIdx, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
OwnedItemList.Remove(OwnedListIdx, 1);
|
||||
}
|
||||
|
||||
if (ItemInfo.DefaultItem.SingleClassName == 'KFWeap_Pistol_9mm' || ItemInfo.DefaultItem.SingleClassName == 'KFWeap_HRG_93R')
|
||||
{
|
||||
if (CTI_GetItemIndicesFromArche(ItemIndex, ItemInfo.DefaultItem.SingleClassName))
|
||||
{
|
||||
SingleOwnedIndex = AddWeaponToOwnedItemList(CTI_TraderItems.AllItems[ItemIndex], true, ItemInfo.ItemUpgradeLevel);
|
||||
|
||||
CTI_AddTransactionAmmo(ItemIndex, ItemInfo.SpareAmmoCount - (ItemInfo.MaxSpareAmmo / 2.0) + ((ItemInfo.MaxSpareAmmo / 2.0) - OwnedItemList[SingleOwnedIndex].SpareAmmoCount), false);
|
||||
OwnedItemList[SingleOwnedIndex].SpareAmmoCount = ItemInfo.SpareAmmoCount;
|
||||
}
|
||||
}
|
||||
|
||||
if (MyGfxManager != None && MyGfxManager.TraderMenu != None)
|
||||
{
|
||||
MyGfxManager.TraderMenu.OwnedItemList = OwnedItemList;
|
||||
}
|
||||
}
|
||||
|
||||
public function SetWeaponInformation(KFWeapon KFW)
|
||||
{
|
||||
local int i;
|
||||
|
||||
if (GetCTI_TraderItems() == None)
|
||||
{
|
||||
Super.SetWeaponInformation(KFW);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < CTI_TraderItems.AllItems.Length; i++)
|
||||
{
|
||||
if (KFW.Class.name == CTI_TraderItems.AllItems[i].ClassName)
|
||||
{
|
||||
SetWeaponInfo(KFW, CTI_TraderItems.AllItems[i]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// native private final function AddTransactionAmmo( byte ItemIndex, int Amount, bool bSecondaryAmmo );
|
||||
private function CTI_AddTransactionAmmo(int ItemIndex, int Amount, bool bSecondaryAmmo); // TODO: impl
|
||||
|
||||
private function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
|
||||
{
|
||||
local int Index;
|
||||
|
||||
if (GetCTI_TraderItems() == None) return false;
|
||||
|
||||
Index = CTI_TraderItems.AllItems.Find('ClassName', WeaponClassName);
|
||||
|
||||
if (Index == INDEX_NONE) return false;
|
||||
|
||||
ItemIndex = Index;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -1,8 +1,217 @@
|
||||
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
|
||||
dependsOn(CTI_GFxTraderContainer_Store);
|
||||
|
||||
var private int SelectedItemIndexInt;
|
||||
|
||||
private function UpdateByteSelectedIndex()
|
||||
{
|
||||
SelectedItemIndex = Clamp(SelectedItemIndexInt, 0, 255);
|
||||
}
|
||||
|
||||
public function SetTraderItemDetails(int ItemIndex)
|
||||
{
|
||||
local STraderItem SelectedItem;
|
||||
local bool bCanAfford, bCanBuyItem, bCanCarry;
|
||||
SelectedList = TL_Shop;
|
||||
|
||||
if (ItemDetails == None || ShopContainer == None) return;
|
||||
|
||||
if (MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length >= 0 && ItemIndex < MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
|
||||
{
|
||||
SelectedItemIndexInt = ItemIndex;
|
||||
SelectedItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[ItemIndex];
|
||||
|
||||
bCanAfford = MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem));
|
||||
bCanCarry = MyKFPC.GetPurchaseHelper().CanCarry(SelectedItem);
|
||||
|
||||
bCanBuyItem = bCanAfford && bCanCarry;
|
||||
|
||||
PurchaseError(!bCanAfford, !bCanCarry);
|
||||
|
||||
ItemDetails.SetShopItemDetails(SelectedItem, MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(SelectedItem), bCanCarry, bCanBuyItem);
|
||||
bCanBuyOrSellItem = bCanBuyItem;
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemDetails.SetVisible(false);
|
||||
}
|
||||
|
||||
UpdateByteSelectedIndex();
|
||||
}
|
||||
|
||||
public function SetPlayerItemDetails(int ItemIndex)
|
||||
{
|
||||
local STraderItem SelectedItem;
|
||||
|
||||
SelectedList = TL_Player;
|
||||
if (ItemDetails == None || ItemIndex >= OwnedItemList.length) return;
|
||||
|
||||
bGenericItemSelected = false;
|
||||
SelectedItemIndexInt = ItemIndex;
|
||||
SelectedItem = OwnedItemList[ItemIndex].DefaultItem;
|
||||
ItemDetails.SetPlayerItemDetails(SelectedItem, OwnedItemList[ItemIndex].SellPrice, OwnedItemList[ItemIndex].ItemUpgradeLevel);
|
||||
bCanBuyOrSellItem = MyKFPC.GetPurchaseHelper().IsSellable(SelectedItem);
|
||||
PurchaseError(false, false);
|
||||
|
||||
UpdateByteSelectedIndex();
|
||||
}
|
||||
|
||||
public function SetNewSelectedIndex(int ListLength)
|
||||
{
|
||||
if (SelectedItemIndexInt >= ListLength)
|
||||
{
|
||||
if (SelectedItemIndexInt != 0)
|
||||
{
|
||||
SelectedItemIndexInt--;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateByteSelectedIndex();
|
||||
}
|
||||
|
||||
public function RefreshItemComponents(optional bool bInitOwnedItems = false)
|
||||
{
|
||||
if (PlayerInventoryContainer == None || PlayerInfoContainer == None) return;
|
||||
|
||||
if (bInitOwnedItems)
|
||||
{
|
||||
MyKFPC.GetPurchaseHelper().InitializeOwnedItemList();
|
||||
}
|
||||
OwnedItemList = MyKFPC.GetPurchaseHelper().OwnedItemList;
|
||||
PlayerInventoryContainer.RefreshPlayerInventory();
|
||||
RefreshShopItemList(CurrentTab, CurrentFilterIndex);
|
||||
GameInfoContainer.UpdateGameInfo();
|
||||
GameInfoContainer.SetDosh(MyKFPC.GetPurchaseHelper().TotalDosh);
|
||||
GameInfoContainer.SetCurrentWeight(MyKFPC.GetPurchaseHelper().TotalBlocks, MyKFPC.GetPurchaseHelper().MaxBlocks);
|
||||
|
||||
if (SelectedList == TL_Shop)
|
||||
{
|
||||
SetTraderItemDetails(SelectedItemIndexInt);
|
||||
}
|
||||
else if (bGenericItemSelected)
|
||||
{
|
||||
SetGenericItemDetails(LastDefaultItemInfo, LastItemInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPlayerItemDetails(SelectedItemIndexInt);
|
||||
}
|
||||
}
|
||||
|
||||
public function RefreshShopItemList(TabIndices TabIndex, byte FilterIndex)
|
||||
{
|
||||
if (ShopContainer == None || FilterContainer == None) return;
|
||||
|
||||
switch (TabIndex)
|
||||
{
|
||||
case (TI_Perks):
|
||||
ShopContainer.RefreshWeaponListByPerk(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||
FilterContainer.SetPerkFilterData(FilterIndex);
|
||||
break;
|
||||
case (TI_Type):
|
||||
ShopContainer.RefreshItemsByType(FilterIndex, MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||
FilterContainer.SetTypeFilterData(FilterIndex);
|
||||
break;
|
||||
case (TI_Favorites):
|
||||
ShopContainer.RefreshFavoriteItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||
FilterContainer.ClearFilters();
|
||||
break;
|
||||
case (TI_All):
|
||||
ShopContainer.RefreshAllItems(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems);
|
||||
FilterContainer.ClearFilters();
|
||||
break;
|
||||
}
|
||||
|
||||
FilterContainer.SetInt("selectedTab", TabIndex);
|
||||
FilterContainer.SetInt("selectedFilter", FilterIndex);
|
||||
|
||||
if (SelectedList == TL_Shop)
|
||||
{
|
||||
if (SelectedItemIndexInt >= MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length)
|
||||
{
|
||||
SelectedItemIndexInt = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length - 1;
|
||||
}
|
||||
|
||||
SetTraderItemDetails(SelectedItemIndexInt);
|
||||
ShopContainer.SetSelectedIndex(SelectedItemIndexInt);
|
||||
}
|
||||
}
|
||||
|
||||
public function Callback_BuyOrSellItem()
|
||||
{
|
||||
local STraderItem ShopItem;
|
||||
local SItemInformation ItemInfo;
|
||||
|
||||
if (bCanBuyOrSellItem)
|
||||
{
|
||||
if (SelectedList == TL_Shop)
|
||||
{
|
||||
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
|
||||
|
||||
MyKFPC.GetPurchaseHelper().PurchaseWeapon(ShopItem);
|
||||
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
|
||||
SetTraderItemDetails(SelectedItemIndexInt);
|
||||
ShopContainer.ActionScriptVoid("itemBought");
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemInfo = OwnedItemList[SelectedItemIndexInt];
|
||||
MyKFPC.GetPurchaseHelper().SellWeapon(ItemInfo, SelectedItemIndexInt);
|
||||
|
||||
SetNewSelectedIndex(OwnedItemList.length);
|
||||
SetPlayerItemDetails(SelectedItemIndexInt);
|
||||
PlayerInventoryContainer.ActionScriptVoid("itemSold");
|
||||
}
|
||||
}
|
||||
else if (SelectedList == TL_Shop)
|
||||
{
|
||||
ShopItem = MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt];
|
||||
|
||||
MyKFPC.PlayTraderSelectItemDialog(!MyKFPC.GetPurchaseHelper().GetCanAfford(MyKFPC.GetPurchaseHelper().GetAdjustedBuyPriceFor(ShopItem)), !MyKFPC.GetPurchaseHelper().CanCarry(ShopItem));
|
||||
}
|
||||
RefreshItemComponents();
|
||||
}
|
||||
|
||||
public function Callback_FavoriteItem()
|
||||
{
|
||||
if (SelectedList == TL_Shop)
|
||||
{
|
||||
ToggleFavorite(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems[SelectedItemIndexInt].ClassName);
|
||||
if (CurrentTab == TI_Favorites)
|
||||
{
|
||||
SetNewSelectedIndex(MyKFPC.GetPurchaseHelper().TraderItems.SaleItems.length);
|
||||
}
|
||||
SetTraderItemDetails(SelectedItemIndexInt);
|
||||
}
|
||||
else
|
||||
{
|
||||
ToggleFavorite(OwnedItemList[SelectedItemIndexInt].DefaultItem.ClassName);
|
||||
SetPlayerItemDetails(SelectedItemIndexInt);
|
||||
}
|
||||
RefreshItemComponents();
|
||||
}
|
||||
|
||||
public function Callback_UpgradeItem()
|
||||
{
|
||||
local SItemInformation ItemInfo;
|
||||
local KFAutoPurchaseHelper PurchaseHelper;
|
||||
|
||||
if (SelectedList != TL_Player) return;
|
||||
|
||||
PurchaseHelper = MyKFPC.GetPurchaseHelper();
|
||||
if (PurchaseHelper.UpgradeWeapon(SelectedItemIndexInt))
|
||||
{
|
||||
ItemInfo = PurchaseHelper.OwnedItemList[SelectedItemIndexInt];
|
||||
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].ItemUpgradeLevel++;
|
||||
PurchaseHelper.OwnedItemList[SelectedItemIndexInt].SellPrice =
|
||||
PurchaseHelper.GetAdjustedSellPriceFor(ItemInfo.DefaultItem);
|
||||
RefreshItemComponents();
|
||||
ShopContainer.ActionScriptVoid("itemBought");
|
||||
class'KFMusicStingerHelper'.static.PlayWeaponUpgradeStinger(MyKFPC);
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
||||
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
|
||||
|
||||
}
|
||||
|
8
CTI/Classes/CTI_GFxMenu_Trader_DLC.uc
Normal file
8
CTI/Classes/CTI_GFxMenu_Trader_DLC.uc
Normal file
@ -0,0 +1,8 @@
|
||||
class CTI_GFxMenu_Trader_DLC extends CTI_GFxMenu_Trader
|
||||
dependsOn(CTI_GFxTraderContainer_Store);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
|
||||
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
|
||||
}
|
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_DLC.uc
Normal file
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_DLC.uc
Normal file
@ -0,0 +1,8 @@
|
||||
class CTI_GFxMoviePlayer_Manager_DLC extends KFGFxMoviePlayer_Manager
|
||||
dependsOn(CTI_GFxMenu_Trader);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
|
||||
}
|
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus_DLC.uc
Normal file
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus_DLC.uc
Normal file
@ -0,0 +1,8 @@
|
||||
class CTI_GFxMoviePlayer_Manager_Versus_DLC extends KFGFxMoviePlayer_Manager_Versus
|
||||
dependsOn(CTI_GFxMenu_Trader);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader_DLC'))
|
||||
}
|
21
CTI/Classes/CTI_GFxObject_TraderItems.uc
Normal file
21
CTI/Classes/CTI_GFxObject_TraderItems.uc
Normal file
@ -0,0 +1,21 @@
|
||||
class CTI_GFxObject_TraderItems extends KFGFxObject_TraderItems;
|
||||
|
||||
var() Array<STraderItem> AllItems;
|
||||
|
||||
public function bool CTI_GetItemIndicesFromArche(out int ItemIndex, name WeaponClassName)
|
||||
{
|
||||
local int Index;
|
||||
|
||||
Index = AllItems.Find('ClassName', WeaponClassName);
|
||||
|
||||
if (Index == INDEX_NONE) return false;
|
||||
|
||||
ItemIndex = Index;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
|
||||
}
|
@ -11,6 +11,17 @@ function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
|
||||
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
|
||||
return true;
|
||||
|
||||
if (Has9mmGun())
|
||||
{
|
||||
if ((Item.ClassName == 'KFWeap_HRG_93r' || Item.ClassName == 'KFWeap_HRG_93r_Dual'))
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((Item.ClassName == 'KFWeap_Pistol_9mm' || Item.ClassName == 'KFWeap_Pistol_Dual9mm'))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
505
CTI/Classes/CTI_InventoryManager.uc
Normal file
505
CTI/Classes/CTI_InventoryManager.uc
Normal file
@ -0,0 +1,505 @@
|
||||
class CTI_InventoryManager extends KFInventoryManager;
|
||||
|
||||
var private CTI_RepInfo RepInfo;
|
||||
|
||||
public function Initialize(CTI_RepInfo _RepInfo)
|
||||
{
|
||||
RepInfo = _RepInfo;
|
||||
}
|
||||
|
||||
public function OwnerDied()
|
||||
{
|
||||
RepInfo.SetTimer(1.0f, false, nameof(RepInfo.InitInventoryManager));
|
||||
Super.OwnerDied();
|
||||
}
|
||||
|
||||
// simulated function final BuyAmmo( float AmountPurchased, EItemType ItemType, optional byte ItemIndex, optional bool bSecondaryAmmo )
|
||||
public simulated function CTI_BuyAmmo(float AmountPurchased, EItemType ItemType, optional int ItemIndex, optional bool bSecondaryAmmo)
|
||||
{
|
||||
local STraderItem WeaponItem;
|
||||
local KFWeapon KFW;
|
||||
local int MagAmmoCount;
|
||||
|
||||
switch (ItemType)
|
||||
{
|
||||
case EIT_Weapon:
|
||||
MagAmmoCount = INDEX_NONE;
|
||||
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex) && GetWeaponFromClass(KFW, WeaponItem.ClassName))
|
||||
{
|
||||
MagAmmoCount = bSecondaryAmmo ? KFW.AmmoCount[1] : KFW.AmmoCount[0];
|
||||
}
|
||||
CTI_ServerBuyAmmo(int(AmountPurchased), MagAmmoCount, ItemIndex, bSecondaryAmmo);
|
||||
break;
|
||||
|
||||
case EIT_Armor: CTI_ServerBuyArmor(AmountPurchased); break;
|
||||
case EIT_Grenade: CTI_ServerBuyGrenade(int(AmountPurchased)); break;
|
||||
}
|
||||
}
|
||||
|
||||
// reliable server final private function ServerBuyAmmo(int AmountPurchased, byte ClientAmmoCount, byte ItemIndex, bool bSecondaryAmmo)
|
||||
private reliable server function CTI_ServerBuyAmmo(int AmountPurchased, int ClientAmmoCount, int ItemIndex, bool bSecondaryAmmo)
|
||||
{
|
||||
local STraderItem WeaponItem;
|
||||
local KFWeapon KFW;
|
||||
local int ClientMaxMagCapacity;
|
||||
|
||||
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||
if (!CTI_ProcessAmmoDosh(WeaponItem, AmountPurchased, bSecondaryAmmo)) return;
|
||||
|
||||
if (!GetWeaponFromClass(KFW, WeaponItem.ClassName))
|
||||
{
|
||||
CTI_ServerAddTransactionAmmo(AmountPurchased, ItemIndex, bSecondaryAmmo);
|
||||
return;
|
||||
}
|
||||
|
||||
if (bSecondaryAmmo)
|
||||
{
|
||||
KFW.AddSecondaryAmmo(AmountPurchased);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ClientAmmoCount != INDEX_NONE)
|
||||
{
|
||||
ClientMaxMagCapacity = KFW.default.MagazineCapacity[0];
|
||||
if (KFW.GetPerk() != None)
|
||||
{
|
||||
KFW.GetPerk().ModifyMagSizeAndNumber(KFW, ClientMaxMagCapacity);
|
||||
}
|
||||
KFW.AmmoCount[0] = Clamp(ClientAmmoCount, 0, ClientMaxMagCapacity);
|
||||
}
|
||||
|
||||
KFW.AddAmmo(AmountPurchased);
|
||||
}
|
||||
}
|
||||
|
||||
// reliable server final private event ServerAddTransactionAmmo( int AmountAdded, byte ItemIndex, bool bSecondaryAmmo )
|
||||
private reliable server event CTI_ServerAddTransactionAmmo(int AmountAdded, int ItemIndex, bool bSecondaryAmmo)
|
||||
{
|
||||
local STraderItem WeaponItem;
|
||||
local int TransactionIndex;
|
||||
|
||||
if (!bServerTraderMenuOpen) return;
|
||||
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||
|
||||
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
|
||||
if (TransactionIndex == INDEX_NONE) return;
|
||||
|
||||
TransactionItems[TransactionIndex].AddedAmmo[byte(bSecondaryAmmo)] += AmountAdded;
|
||||
}
|
||||
|
||||
// simulated function final BuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
|
||||
public simulated function CTI_BuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
|
||||
{
|
||||
local STraderItem WeaponItem;
|
||||
local KFPlayerController KFPC;
|
||||
|
||||
KFPC = KFPlayerController(Instigator.Owner);
|
||||
|
||||
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||
|
||||
KFPC.GetPurchaseHelper().AddDosh(-WeaponItem.WeaponDef.static.GetUpgradePrice(CurrentUpgradeLevel)); //client tracking
|
||||
KFPC.GetPurchaseHelper().AddBlocks(-GetDisplayedBlocksRequiredFor(WeaponItem));//remove the old weight
|
||||
KFPC.GetPurchaseHelper().AddBlocks(GetDisplayedBlocksRequiredFor(WeaponItem, CurrentUpgradeLevel + 1)); //add the new
|
||||
CTI_ServerBuyUpgrade(ItemIndex, CurrentUpgradeLevel);
|
||||
}
|
||||
|
||||
// reliable server final private function ServerBuyUpgrade(byte ItemIndex, int CurrentUpgradeLevel)
|
||||
private reliable server function CTI_ServerBuyUpgrade(int ItemIndex, int CurrentUpgradeLevel)
|
||||
{
|
||||
local STraderItem WeaponItem;
|
||||
local KFWeapon KFW;
|
||||
local int NewUpgradeLevel;
|
||||
|
||||
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
if (!CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex)) return;
|
||||
if (!CTI_ProcessUpgradeDosh(WeaponItem, CurrentUpgradeLevel)) return;
|
||||
|
||||
NewUpgradeLevel = CurrentUpgradeLevel + 1;
|
||||
|
||||
if (GetWeaponFromClass(KFW, WeaponItem.ClassName))
|
||||
{
|
||||
if (KFW == None) return;
|
||||
|
||||
KFW.SetWeaponUpgradeLevel(NewUpgradeLevel);
|
||||
if (CurrentUpgradeLevel > 0)
|
||||
{
|
||||
AddCurrentCarryBlocks(-KFW.GetUpgradeStatAdd(EWUS_Weight, CurrentUpgradeLevel));
|
||||
}
|
||||
|
||||
AddCurrentCarryBlocks(KFW.GetUpgradeStatAdd(EWUS_Weight, NewUpgradeLevel));
|
||||
}
|
||||
else
|
||||
{
|
||||
CTI_ServerAddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// reliable server final function ServerBuyWeapon( byte ItemIndex, optional byte WeaponUpgrade )
|
||||
public reliable server function CTI_ServerBuyWeapon(int ItemIndex, optional int WeaponUpgrade )
|
||||
{
|
||||
local STraderItem PurchasedItem;
|
||||
local int BlocksRequired;
|
||||
|
||||
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
if (!CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex)) return;
|
||||
|
||||
BlocksRequired = GetWeaponBlocks(PurchasedItem, WeaponUpgrade);
|
||||
|
||||
if (CurrentCarryBlocks > CurrentCarryBlocks + BlocksRequired) return;
|
||||
if (!CTI_ProcessWeaponDosh(PurchasedItem)) return;
|
||||
|
||||
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
|
||||
}
|
||||
|
||||
// final function AddTransactionItem( const out STraderItem ItemToAdd, optional byte WeaponUpgrade )
|
||||
public function CTI_AddTransactionItem(const out STraderItem ItemToAdd, optional int WeaponUpgrade)
|
||||
{
|
||||
local TransactionItem NewTransactionItem;
|
||||
|
||||
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
|
||||
NewTransactionItem.ClassName = ItemToAdd.ClassName;
|
||||
NewTransactionItem.DLOString = ItemToAdd.WeaponDef.default.WeaponClassPath;
|
||||
NewTransactionItem.AddedAmmo[0] = 0;
|
||||
NewTransactionItem.AddedAmmo[1] = 0;
|
||||
NewTransactionItem.WeaponUpgradeLevel = WeaponUpgrade;
|
||||
|
||||
TransactionItems.AddItem(NewTransactionItem);
|
||||
|
||||
AddCurrentCarryBlocks(GetWeaponBlocks(ItemToAdd, WeaponUpgrade));
|
||||
}
|
||||
|
||||
// reliable server final function ServerAddTransactionItem( byte ItemIndex, optional byte WeaponUpgrade)
|
||||
public reliable server function CTI_ServerAddTransactionItem(int ItemIndex, optional int WeaponUpgrade)
|
||||
{
|
||||
local STraderItem PurchasedItem;
|
||||
|
||||
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
|
||||
if (CTI_GetTraderItemFromWeaponLists(PurchasedItem, ItemIndex))
|
||||
{
|
||||
CTI_AddTransactionItem(PurchasedItem, WeaponUpgrade);
|
||||
}
|
||||
}
|
||||
|
||||
// final function RemoveTransactionItem( const out STraderItem ItemToRemove )
|
||||
final function CTI_RemoveTransactionItem(const out STraderItem ItemToRemove)
|
||||
{
|
||||
local int Index;
|
||||
|
||||
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
|
||||
Index = GetTransactionItemIndex( ItemToRemove.ClassName );
|
||||
|
||||
if (Index == INDEX_NONE) return;
|
||||
|
||||
AddCurrentCarryBlocks(-GetDisplayedBlocksRequiredFor(ItemToRemove, TransactionItems[Index].WeaponUpgradeLevel));
|
||||
TransactionItems.Remove(Index, 1);
|
||||
}
|
||||
|
||||
// reliable server final function ServerRemoveTransactionItem( int ItemIndex )
|
||||
public reliable server final function CTI_ServerRemoveTransactionItem(int ItemIndex)
|
||||
{
|
||||
local STraderItem ItemToRemove;
|
||||
local KFWeapon InvWeap;
|
||||
|
||||
if (!bServerTraderMenuOpen) return;
|
||||
if (!CTI_GetTraderItemFromWeaponLists(ItemToRemove, ItemIndex)) return;
|
||||
|
||||
CTI_RemoveTransactionItem(ItemToRemove);
|
||||
|
||||
if (!GetWeaponFromClass(InvWeap, ItemToRemove.ClassName)) return;
|
||||
|
||||
RemoveFromInventory(InvWeap);
|
||||
}
|
||||
|
||||
// reliable server final function ServerSellWeapon( byte ItemIndex )
|
||||
public reliable server function CTI_ServerSellWeapon(int ItemIndex)
|
||||
{
|
||||
local STraderItem SoldItem;
|
||||
local int SellPrice, TransactionIndex;
|
||||
local KFWeapon KFW;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
|
||||
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
|
||||
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||
|
||||
if (KFPRI == None) return;
|
||||
|
||||
if (!CTI_GetTraderItemFromWeaponLists(SoldItem, ItemIndex)) return;
|
||||
|
||||
if (GetWeaponFromClass(KFW, SoldItem.ClassName))
|
||||
{
|
||||
SellPrice = GetAdjustedSellPriceFor(SoldItem);
|
||||
KFPRI.AddDosh(SellPrice);
|
||||
ServerRemoveFromInventory(KFW);
|
||||
KFW.Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
TransactionIndex = GetTransactionItemIndex(SoldItem.ClassName);
|
||||
|
||||
if (TransactionIndex == INDEX_NONE) return;
|
||||
|
||||
SellPrice = GetAdjustedSellPriceFor(SoldItem);
|
||||
KFPRI.AddDosh(SellPrice);
|
||||
CTI_RemoveTransactionItem(SoldItem);
|
||||
}
|
||||
}
|
||||
|
||||
// private final simulated function bool GetTraderItemFromWeaponLists(out STraderItem TraderItem, byte ItemIndex )
|
||||
private simulated function bool CTI_GetTraderItemFromWeaponLists(out STraderItem TraderItem, int ItemIndex)
|
||||
{
|
||||
local CTI_GFxObject_TraderItems TraderItems;
|
||||
|
||||
if (WorldInfo.GRI == None) return false;
|
||||
|
||||
TraderItems = CTI_GFxObject_TraderItems(KFGameReplicationInfo(WorldInfo.GRI).TraderItems);
|
||||
|
||||
if (TraderItems == None) return false;
|
||||
|
||||
if (ItemIndex < TraderItems.AllItems.Length)
|
||||
{
|
||||
TraderItem = TraderItems.AllItems[ItemIndex];
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// private final function bool ProcessWeaponDosh(out STraderItem PurchasedItem)
|
||||
private function bool CTI_ProcessWeaponDosh(out STraderItem PurchasedItem)
|
||||
{
|
||||
local int BuyPrice;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
|
||||
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||
if (KFPRI == None) return false;
|
||||
|
||||
BuyPrice = GetAdjustedBuyPriceFor(PurchasedItem);
|
||||
|
||||
if (KFPRI.Score - BuyPrice >= 0)
|
||||
{
|
||||
KFPRI.AddDosh(-BuyPrice);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private function float AmmoCostScale()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
return KFGRI == None ? 1.0f : KFGRI.GameAmmoCostScale;
|
||||
}
|
||||
|
||||
// private final function bool ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
|
||||
private function bool CTI_ProcessAmmoDosh(out STraderItem PurchasedItem, int AdditionalAmmo, optional bool bSecondaryAmmo)
|
||||
{
|
||||
local int BuyPrice;
|
||||
local float PricePerMag, MagSize;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
|
||||
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||
if (KFPRI == None) return false;
|
||||
|
||||
if (bSecondaryAmmo)
|
||||
{
|
||||
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.SecondaryAmmoMagPrice;
|
||||
MagSize = PurchasedItem.WeaponDef.default.SecondaryAmmoMagSize;
|
||||
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
|
||||
}
|
||||
else
|
||||
{
|
||||
PricePerMag = AmmoCostScale() * PurchasedItem.WeaponDef.default.AmmoPricePerMag;
|
||||
MagSize = PurchasedItem.MagazineCapacity;
|
||||
BuyPrice = FCeil((PricePerMag / MagSize) * float(AdditionalAmmo));
|
||||
}
|
||||
|
||||
if (KFPRI.Score - BuyPrice >= 0)
|
||||
{
|
||||
KFPRI.AddDosh(-BuyPrice);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// private final function bool ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
|
||||
private function bool CTI_ProcessUpgradeDosh(const out STraderItem PurchasedItem, int NewUpgradeLevel)
|
||||
{
|
||||
local int BuyPrice;
|
||||
local KFPlayerController KFPC;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
|
||||
KFPC = KFPlayerController(Instigator.Owner);
|
||||
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||
|
||||
if (KFPC == None || KFPRI == none) return false;
|
||||
|
||||
BuyPrice = PurchasedItem.WeaponDef.static.GetUpgradePrice(NewUpgradeLevel);
|
||||
if (BuyPrice <= KFPRI.Score)
|
||||
{
|
||||
KFPRI.AddDosh(-BuyPrice);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// private final function bool ProcessGrenadeDosh(int AmountPurchased)
|
||||
private function bool CTI_ProcessGrenadeDosh(int AmountPurchased)
|
||||
{
|
||||
local int BuyPrice;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local KFPlayerController KFPC;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
|
||||
KFPC = KFPlayerController(Instigator.Owner);
|
||||
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||
if (KFPC == None || KFPRI == None) return false;
|
||||
|
||||
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
|
||||
BuyPrice = TraderItems.GrenadePrice * AmountPurchased;
|
||||
if (BuyPrice <= KFPRI.Score)
|
||||
{
|
||||
KFPRI.AddDosh(-BuyPrice);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// reliable server final private function ServerBuyArmor( float PercentPurchased )
|
||||
private reliable server function CTI_ServerBuyArmor(float PercentPurchased)
|
||||
{
|
||||
local KFPawn_Human KFP;
|
||||
local int AmountPurchased;
|
||||
local float MaxArmor;
|
||||
|
||||
KFP = KFPawn_Human(Instigator);
|
||||
if (Role != ROLE_Authority || KFP == none || !bServerTraderMenuOpen) return;
|
||||
if (!CTI_ProcessArmorDosh(PercentPurchased)) return;
|
||||
|
||||
MaxArmor = KFP.GetMaxArmor();
|
||||
AmountPurchased = FCeil(MaxArmor * (PercentPurchased / 100.0));
|
||||
|
||||
KFP.AddArmor(AmountPurchased);
|
||||
}
|
||||
|
||||
// private final function bool ProcessArmorDosh(float PercentPurchased)
|
||||
private function bool CTI_ProcessArmorDosh(float PercentPurchased)
|
||||
{
|
||||
local int BuyPrice;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local KFPlayerController KFPC;
|
||||
local KFPerk CurrentPerk;
|
||||
local int ArmorPricePerPercent;
|
||||
local KFPlayerReplicationInfo KFPRI;
|
||||
|
||||
KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
|
||||
if (KFPRI == None) return false;
|
||||
|
||||
TraderItems = KFGameReplicationInfo(WorldInfo.GRI).TraderItems;
|
||||
ArmorPricePerPercent = TraderItems.ArmorPrice;
|
||||
|
||||
KFPC = KFPlayerController(Instigator.Owner);
|
||||
if (KFPC != None)
|
||||
{
|
||||
CurrentPerk = KFPC.GetPerk();
|
||||
if (CurrentPerk != None)
|
||||
{
|
||||
ArmorPricePerPercent *= CurrentPerk.GetArmorDiscountMod();
|
||||
}
|
||||
}
|
||||
|
||||
BuyPrice = FCeil(ArmorPricePerPercent * PercentPurchased);
|
||||
if (BuyPrice <= KFPRI.Score)
|
||||
{
|
||||
KFPRI.AddDosh(-BuyPrice);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// reliable server final private event ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||
private reliable server event CTI_ServerAddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||
{
|
||||
if (bServerTraderMenuOpen)
|
||||
{
|
||||
CTI_AddTransactionUpgrade(ItemIndex, NewUpgradeLevel);
|
||||
}
|
||||
}
|
||||
|
||||
// final function AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||
private function CTI_AddTransactionUpgrade(int ItemIndex, int NewUpgradeLevel)
|
||||
{
|
||||
local STraderItem WeaponItem;
|
||||
local int TransactionIndex;
|
||||
|
||||
if (Role < ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
|
||||
if (CTI_GetTraderItemFromWeaponLists(WeaponItem, ItemIndex))
|
||||
{
|
||||
TransactionIndex = GetTransactionItemIndex(WeaponItem.ClassName);
|
||||
if (TransactionIndex == INDEX_NONE) return;
|
||||
|
||||
TransactionItems[TransactionIndex].WeaponUpgradeLevel = NewUpgradeLevel;
|
||||
TransactionItems[TransactionIndex].AddedWeight = WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel];
|
||||
if (NewUpgradeLevel > 0)
|
||||
{
|
||||
AddCurrentCarryBlocks(-WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel-1]);
|
||||
}
|
||||
AddCurrentCarryBlocks(WeaponItem.WeaponUpgradeWeight[NewUpgradeLevel]);
|
||||
}
|
||||
}
|
||||
|
||||
// reliable server final private function ServerBuyGrenade( int AmountPurchased )
|
||||
private reliable server function CTI_ServerBuyGrenade(int AmountPurchased)
|
||||
{
|
||||
if (Role != ROLE_Authority || !bServerTraderMenuOpen) return;
|
||||
|
||||
if (CTI_ProcessGrenadeDosh(AmountPurchased))
|
||||
{
|
||||
AddGrenades(AmountPurchased);
|
||||
}
|
||||
}
|
||||
|
||||
public simulated function int GetWeaponBlocks(const out STraderItem ShopItem, optional int OverrideLevelValue = INDEX_NONE)
|
||||
{
|
||||
local int ItemUpgradeLevel;
|
||||
local KFPlayerController KFPC;
|
||||
local Inventory InventoryItem;
|
||||
|
||||
if (ShopItem.SingleClassName != '' && OverrideLevelValue == INDEX_NONE && ClassNameIsInInventory(ShopItem.SingleClassName, InventoryItem))
|
||||
{
|
||||
ItemUpgradeLevel = KFWeapon(InventoryItem).CurrentWeaponUpgradeIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (OverrideLevelValue != INDEX_NONE)
|
||||
{
|
||||
ItemUpgradeLevel = OverrideLevelValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
KFPC = KFPlayerController(Instigator.Owner);
|
||||
if (KFPC != None)
|
||||
{
|
||||
ItemUpgradeLevel = KFPC.GetPurchaseHelper().GetItemUpgradeLevelByClassName(ShopItem.ClassName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ShopItem.BlocksRequired + (ItemUpgradeLevel > INDEX_NONE ? ShopItem.WeaponUpgradeWeight[ItemUpgradeLevel] : 0);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -13,16 +13,28 @@ var private localized String IncompatibleGRI;
|
||||
var const String IncompatibleGRIWarningDefault;
|
||||
var private localized String IncompatibleGRIWarning;
|
||||
|
||||
var const String NoneGRIDefault;
|
||||
var private localized String NoneGRI;
|
||||
|
||||
var const String NoneGRIWarningDefault;
|
||||
var private localized String NoneGRIWarning;
|
||||
|
||||
var const String SecondsShortDefault;
|
||||
var private localized String SecondsShort;
|
||||
|
||||
var const String PleaseWaitDefault;
|
||||
var private localized String PleaseWait;
|
||||
|
||||
enum E_CTI_LocalMessageType
|
||||
{
|
||||
CTI_SyncItems,
|
||||
CTI_WaitingGRI,
|
||||
CTI_IncompatibleGRI,
|
||||
CTI_IncompatibleGRIWarning,
|
||||
CTI_SecondsShort
|
||||
CTI_NoneGRI,
|
||||
CTI_NoneGRIWarning,
|
||||
CTI_SecondsShort,
|
||||
CTI_PleaseWait
|
||||
};
|
||||
|
||||
public static function String GetLocalizedString(
|
||||
@ -48,8 +60,17 @@ public static function String GetLocalizedString(
|
||||
case CTI_IncompatibleGRIWarning:
|
||||
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
|
||||
|
||||
case CTI_NoneGRI:
|
||||
return (default.NoneGRI != "" ? default.NoneGRI : default.NoneGRIDefault);
|
||||
|
||||
case CTI_NoneGRIWarning:
|
||||
return (default.NoneGRIWarning != "" ? default.NoneGRIWarning : default.NoneGRIWarningDefault);
|
||||
|
||||
case CTI_SecondsShort:
|
||||
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||
|
||||
case CTI_PleaseWait:
|
||||
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
|
||||
}
|
||||
|
||||
return "";
|
||||
@ -61,5 +82,8 @@ defaultproperties
|
||||
WaitingGRIDefault = "Waiting GRI..."
|
||||
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
|
||||
NoneGRIDefault = "GRI is not initialized!"
|
||||
NoneGRIWarningDefault = "It is recommended to reconnect. If you enter the game right now, the trader may not work correctly.";
|
||||
SecondsShortDefault = "s"
|
||||
PleaseWaitDefault = "Please wait"
|
||||
}
|
@ -1,23 +1,33 @@
|
||||
class CTI_RepInfo extends ReplicationInfo;
|
||||
class CTI_RepInfo extends ReplicationInfo
|
||||
dependson(WeaponReplacements);
|
||||
|
||||
const CAPACITY = 64; // max: 128
|
||||
|
||||
const Trader = class'Trader';
|
||||
const LocalMessage = class'CTI_LocalMessage';
|
||||
const Replacements = class'WeaponReplacements';
|
||||
const PurchaseHelper = class'CTI_AutoPurchaseHelper';
|
||||
const InventoryManager = class'CTI_InventoryManager';
|
||||
|
||||
struct ReplicationStruct
|
||||
{
|
||||
var int Size;
|
||||
var int Transfered;
|
||||
|
||||
var class<KFWeaponDefinition> Items[CAPACITY];
|
||||
var int Length;
|
||||
};
|
||||
|
||||
var public bool PendingSync;
|
||||
|
||||
var private CTI CTI;
|
||||
var private E_LogLevel LogLevel;
|
||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||
var private bool ReplaceMode;
|
||||
var private bool RemoveHRG;
|
||||
var private bool RemoveDLC;
|
||||
var private bool PreloadContent;
|
||||
|
||||
var private int Recieved;
|
||||
var private int SyncSize;
|
||||
var private class<KFGFxMoviePlayer_Manager> FrontEndClass;
|
||||
|
||||
var private GameReplicationInfo GRI;
|
||||
var private KFPlayerController KFPC;
|
||||
var private KFPlayerReplicationInfo KFPRI;
|
||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||
var private GFxObject Notification;
|
||||
|
||||
@ -27,12 +37,21 @@ var private String NotificationRightText;
|
||||
var private int NotificationPercent;
|
||||
|
||||
var private int WaitingGRI;
|
||||
var private int WaitingGRIThreshold;
|
||||
var private int WaitingGRILimit;
|
||||
|
||||
var private ReplicationStruct RepData;
|
||||
var private Array<class<KFWeaponDefinition> > RepArray;
|
||||
|
||||
var private bool SkinUpdateRequired;
|
||||
var private bool PatchRequired;
|
||||
|
||||
var private bool ClientReady, ServerReady;
|
||||
|
||||
replication
|
||||
{
|
||||
if (bNetInitial && Role == ROLE_Authority)
|
||||
LogLevel, ReplaceMode, RemoveHRG, RemoveDLC, SyncSize;
|
||||
LogLevel, SkinUpdateRequired, PatchRequired, FrontEndClass;
|
||||
}
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
@ -43,24 +62,234 @@ public simulated function bool SafeDestroy()
|
||||
}
|
||||
|
||||
public function PrepareSync(
|
||||
CTI _CTI,
|
||||
E_LogLevel _LogLevel,
|
||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > _AddItems,
|
||||
bool _ReplaceMode,
|
||||
bool _RemoveHRG,
|
||||
bool _RemoveDLC)
|
||||
CTI _CTI, E_LogLevel _LogLevel,
|
||||
class<KFGFxMoviePlayer_Manager> _FrontEndClass,
|
||||
bool _SkinUpdateRequired, bool _PatchRequired)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
CTI = _CTI;
|
||||
LogLevel = _LogLevel;
|
||||
RemoveItems = _RemoveItems;
|
||||
AddItems = _AddItems;
|
||||
ReplaceMode = _ReplaceMode;
|
||||
RemoveHRG = _RemoveHRG;
|
||||
RemoveDLC = _RemoveDLC;
|
||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
||||
FrontEndClass = _FrontEndClass;
|
||||
SkinUpdateRequired = _SkinUpdateRequired;
|
||||
PatchRequired = _PatchRequired;
|
||||
}
|
||||
|
||||
private reliable client function ClientSetFrontEnd()
|
||||
{
|
||||
if (FrontEndClass == None || GetKFPRI() == None)
|
||||
{
|
||||
`Log_Debug("Wait for frontend");
|
||||
SetTimer(1.0f, false, nameof(ClientSetFrontEnd));
|
||||
return;
|
||||
}
|
||||
|
||||
if (KFPC.MyGFxManager != None && KFPC.MyGFxManager.class == FrontEndClass)
|
||||
{
|
||||
`Log_Debug("MyGFxManager is ok:" @ String(KFPC.MyGFxManager.class));
|
||||
return;
|
||||
}
|
||||
|
||||
KFPC.MyGFxManager.CloseMenus(true);
|
||||
KFPC.MyGFxManager = None;
|
||||
|
||||
KFPC.ClientSetFrontEnd(FrontEndClass, KFPRI.bOnlySpectator);
|
||||
|
||||
`Log_Debug(String(FrontEndClass) @ "initialized.");
|
||||
}
|
||||
|
||||
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
ServerReady = !PatchRequired;
|
||||
|
||||
ClientSetFrontEnd();
|
||||
|
||||
if (PatchRequired)
|
||||
{
|
||||
if (GetKFPC() != None)
|
||||
{
|
||||
KFPC.PurchaseHelperClass = PurchaseHelper;
|
||||
KFPC.PurchaseHelper = None;
|
||||
}
|
||||
|
||||
InitInventoryManager();
|
||||
}
|
||||
|
||||
RepArray = WeapDefs;
|
||||
RepData.Size = RepArray.Length;
|
||||
|
||||
if (WorldInfo.NetMode != NM_StandAlone)
|
||||
{
|
||||
Sync();
|
||||
}
|
||||
else
|
||||
{
|
||||
Finished();
|
||||
}
|
||||
}
|
||||
|
||||
private reliable server function Sync()
|
||||
{
|
||||
local int LocalIndex;
|
||||
local int GlobalIndex;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
LocalIndex = 0;
|
||||
GlobalIndex = RepData.Transfered;
|
||||
|
||||
while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
|
||||
{
|
||||
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
|
||||
}
|
||||
|
||||
if (RepData.Transfered == GlobalIndex) return; // Finished
|
||||
|
||||
RepData.Transfered = GlobalIndex;
|
||||
RepData.Length = LocalIndex;
|
||||
|
||||
Send(RepData);
|
||||
|
||||
Progress(RepData.Transfered, RepData.Size);
|
||||
}
|
||||
|
||||
private reliable client function Send(ReplicationStruct RD)
|
||||
{
|
||||
local int LocalIndex;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
|
||||
{
|
||||
RepArray.AddItem(RD.Items[LocalIndex]);
|
||||
}
|
||||
|
||||
Progress(RD.Transfered, RD.Size);
|
||||
|
||||
Sync();
|
||||
}
|
||||
|
||||
private simulated function Progress(int Value, int Size)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("Replicated:" @ Value @ "/" @ Size);
|
||||
|
||||
if (ROLE < ROLE_Authority)
|
||||
{
|
||||
NotifyProgress(Value, Size);
|
||||
if (Value >= Size) Finished();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function Finished()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
if ((GetGRI(WaitingGRI > WaitingGRIThreshold) == None) && WaitingGRI++ < WaitingGRILimit)
|
||||
{
|
||||
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
|
||||
NotifyWaitingGRI();
|
||||
SetTimer(1.0f, false, nameof(Finished));
|
||||
return;
|
||||
}
|
||||
|
||||
if (PatchRequired && GetKFPC() != None)
|
||||
{
|
||||
KFPC.PurchaseHelperClass = PurchaseHelper;
|
||||
KFPC.PurchaseHelper = None;
|
||||
}
|
||||
|
||||
KFGRI = KFGameReplicationInfo(GRI);
|
||||
if (KFGRI != None)
|
||||
{
|
||||
`Log_Debug("Finished: Trader.static.OverwriteTraderItems");
|
||||
if (WorldInfo.NetMode != NM_StandAlone)
|
||||
{
|
||||
Trader.static.OverwriteTraderItems(KFGRI, RepArray, PatchRequired, LogLevel);
|
||||
}
|
||||
`Log_Info("Trader items successfully synchronized!");
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Error("Incompatible Game Replication info:" @ String(GRI));
|
||||
if (GRI == None)
|
||||
{
|
||||
NotifyNoneGRI();
|
||||
}
|
||||
else
|
||||
{
|
||||
NotifyIncompatibleGRI();
|
||||
}
|
||||
}
|
||||
|
||||
ShowReadyButton();
|
||||
|
||||
if (SkinUpdateRequired)
|
||||
{
|
||||
SkinUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
ClientFinished();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function SkinUpdate()
|
||||
{
|
||||
local SWeapReplace WeapReplace;
|
||||
|
||||
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn)
|
||||
{
|
||||
`Log_Debug("Wait for spawn (SkinUpdate)");
|
||||
SetTimer(1.0f, false, nameof(SkinUpdate));
|
||||
return;
|
||||
}
|
||||
|
||||
foreach Replacements.default.DLC(WeapReplace)
|
||||
{
|
||||
// sometimes "WeapReplace.Weap.default.SkinItemId" can give values greater than zero while actually being zero
|
||||
// this is the same bug that prevents creating the correct default config
|
||||
// so for now let’s shorten the check a little so that the skinId of the WeapReplace is guaranteed to be correct
|
||||
// but if this bug is ever fixed, then it’s worth replacing the check with this one:
|
||||
// if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
|
||||
// to reduce the number of meaningless disk writes
|
||||
if (WeapReplace.WeapParent.default.SkinItemId > 0)
|
||||
{
|
||||
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
|
||||
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
|
||||
}
|
||||
}
|
||||
|
||||
ClearTimer(nameof(SkinUpdate));
|
||||
ClientFinished();
|
||||
}
|
||||
|
||||
private simulated function GameReplicationInfo GetGRI(optional bool ForcedSearch = false)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (GRI == None)
|
||||
{
|
||||
GRI = WorldInfo.GRI;
|
||||
}
|
||||
|
||||
if (GRI == None && ForcedSearch)
|
||||
{
|
||||
foreach WorldInfo.DynamicActors(class'GameReplicationInfo', GRI) break;
|
||||
}
|
||||
|
||||
if (WorldInfo.GRI == None && GRI != None)
|
||||
{
|
||||
`Log_Warn("Force initialization of WorldInfo.GRI" @ String(GRI));
|
||||
WorldInfo.GRI = GRI;
|
||||
}
|
||||
|
||||
return GRI;
|
||||
}
|
||||
|
||||
private simulated function KFPlayerController GetKFPC()
|
||||
@ -79,6 +308,19 @@ private simulated function KFPlayerController GetKFPC()
|
||||
return KFPC;
|
||||
}
|
||||
|
||||
private simulated function KFPlayerReplicationInfo GetKFPRI()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (KFPRI != None) return KFPRI;
|
||||
|
||||
if (GetKFPC() == None) return None;
|
||||
|
||||
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
|
||||
|
||||
return KFPRI;
|
||||
}
|
||||
|
||||
public reliable client function WriteToChatLocalized(
|
||||
E_CTI_LocalMessageType LMT,
|
||||
optional String HexColor,
|
||||
@ -151,6 +393,8 @@ private simulated function ShowReadyButton()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
Notification.SetVisible(false);
|
||||
@ -176,48 +420,6 @@ private simulated function UpdateNotification(String Title, String Left, String
|
||||
}
|
||||
}
|
||||
|
||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (WeapDef == None)
|
||||
{
|
||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
||||
Cleanup();
|
||||
ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
if (Remove)
|
||||
{
|
||||
RemoveItems.AddItem(WeapDef);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddItems.AddItem(WeapDef);
|
||||
}
|
||||
|
||||
Recieved = RemoveItems.Length + AddItems.Length;
|
||||
|
||||
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
|
||||
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||
NotificationRightText = Recieved @ "/" @ SyncSize;
|
||||
if (SyncSize != 0)
|
||||
{
|
||||
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
|
||||
}
|
||||
|
||||
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
|
||||
|
||||
ServerSync();
|
||||
}
|
||||
|
||||
private simulated function KeepNotification()
|
||||
{
|
||||
HideReadyButton();
|
||||
@ -228,91 +430,147 @@ private simulated function KeepNotification()
|
||||
NotificationPercent);
|
||||
}
|
||||
|
||||
private simulated reliable client function ClientSyncFinished()
|
||||
private reliable server function ClientFinished()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
if (WorldInfo.GRI == None && WaitingGRI++ < WaitingGRILimit)
|
||||
{
|
||||
`Log_Debug("ClientSyncFinished: Waiting GRI" @ WaitingGRI);
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
SetTimer(1.0f, false, nameof(ClientSyncFinished));
|
||||
return;
|
||||
ClientReady = true;
|
||||
if (ClientReady && ServerReady) Cleanup();
|
||||
}
|
||||
|
||||
NotificationHeaderText = "";
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
if (KFGRI != None)
|
||||
private function ServerFinished()
|
||||
{
|
||||
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
|
||||
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, RemoveHRG, RemoveDLC, LogLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Error("Incompatible Replication info:" @ String(WorldInfo.GRI));
|
||||
WriteToChatLocalized(
|
||||
CTI_IncompatibleGRI,
|
||||
class'KFLocalMessage'.default.InteractionColor,
|
||||
WorldInfo.GRI == None ? "None" : String(WorldInfo.GRI.class));
|
||||
WriteToChatLocalized(
|
||||
CTI_IncompatibleGRIWarning,
|
||||
class'KFLocalMessage'.default.InteractionColor);
|
||||
}
|
||||
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
ShowReadyButton();
|
||||
|
||||
Cleanup();
|
||||
SafeDestroy();
|
||||
ServerReady = true;
|
||||
if (ClientReady && ServerReady) Cleanup();
|
||||
}
|
||||
|
||||
private reliable server function Cleanup()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("Cleanup");
|
||||
if (!CTI.DestroyRepInfo(Controller(Owner)))
|
||||
if (PatchRequired)
|
||||
{
|
||||
`Log_Debug("Skip cleanup to keep CTI_RepInfo alive");
|
||||
return;
|
||||
}
|
||||
|
||||
`Log_Debug("Cleanup" @ GetKFPC() @ GetKFPRI() == None? "" : GetKFPRI().PlayerName);
|
||||
if (!CTI.DestroyRepInfo(GetKFPC()))
|
||||
{
|
||||
`Log_Debug("Cleanup (forced)");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
public function InitInventoryManager()
|
||||
{
|
||||
local InventoryManager PrevInventoryManger;
|
||||
local InventoryManager NextInventoryManger;
|
||||
|
||||
local KFInventoryManager PrevKFInventoryManger;
|
||||
local KFInventoryManager NextKFInventoryManger;
|
||||
|
||||
local Inventory Item;
|
||||
|
||||
`Log_Trace();
|
||||
|
||||
PendingSync = false;
|
||||
|
||||
if (bPendingDelete || bDeleteMe) return;
|
||||
|
||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
if (GetKFPRI() == None || !KFPRI.bHasSpawnedIn || KFPC.Pawn == None)
|
||||
{
|
||||
`Log_Debug("ServerSync: Finished");
|
||||
ClientSyncFinished();
|
||||
`Log_Debug("Wait for spawn (InventoryManager)");
|
||||
SetTimer(1.0f, false, nameof(InitInventoryManager));
|
||||
return;
|
||||
}
|
||||
|
||||
PrevInventoryManger = KFPC.Pawn.InvManager;
|
||||
|
||||
KFPC.Pawn.InventoryManagerClass = InventoryManager;
|
||||
NextInventoryManger = Spawn(KFPC.Pawn.InventoryManagerClass, KFPC.Pawn);
|
||||
CTI_InventoryManager(NextInventoryManger).Initialize(Self);
|
||||
|
||||
if (NextInventoryManger == None)
|
||||
{
|
||||
`Log_Error("Can't spawn" @ String(KFPC.Pawn.InventoryManagerClass));
|
||||
ServerFinished();
|
||||
return;
|
||||
}
|
||||
|
||||
KFPC.Pawn.InvManager = NextInventoryManger;
|
||||
KFPC.Pawn.InvManager.SetupFor(KFPC.Pawn);
|
||||
|
||||
if (PrevInventoryManger == None)
|
||||
{
|
||||
KFPC.Pawn.AddDefaultInventory();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Recieved < RemoveItems.Length)
|
||||
for (Item = PrevInventoryManger.InventoryChain; Item != None; Item = PrevInventoryManger.InventoryChain)
|
||||
{
|
||||
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
|
||||
ClientSync(RemoveItems[Recieved++], true);
|
||||
PrevInventoryManger.RemoveFromInventory(Item);
|
||||
NextInventoryManger.AddInventory(Item);
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
PrevKFInventoryManger = KFInventoryManager(PrevInventoryManger);
|
||||
NextKFInventoryManger = KFInventoryManager(NextInventoryManger);
|
||||
|
||||
if (PrevKFInventoryManger != None && NextKFInventoryManger != None)
|
||||
{
|
||||
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
|
||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
||||
NextKFInventoryManger.GrenadeCount = PrevKFInventoryManger.GrenadeCount;
|
||||
}
|
||||
|
||||
PrevKFInventoryManger.InventoryChain = None;
|
||||
PrevKFInventoryManger.Destroy();
|
||||
|
||||
`Log_Debug("InventoryManager initialized");
|
||||
|
||||
ServerFinished();
|
||||
}
|
||||
|
||||
private simulated function NotifyWaitingGRI()
|
||||
{
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||
NotificationPercent = 0;
|
||||
KeepNotification();
|
||||
}
|
||||
|
||||
private simulated function NotifyProgress(int Value, int Size)
|
||||
{
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||
NotificationLeftText = Value @ "/" @ Size;
|
||||
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
|
||||
NotificationPercent = (float(Value) / float(Size)) * 100;
|
||||
KeepNotification();
|
||||
}
|
||||
|
||||
private simulated function NotifyIncompatibleGRI()
|
||||
{
|
||||
WriteToChatLocalized(
|
||||
CTI_IncompatibleGRI,
|
||||
class'KFLocalMessage'.default.InteractionColor,
|
||||
String(GRI.class));
|
||||
WriteToChatLocalized(
|
||||
CTI_IncompatibleGRIWarning,
|
||||
class'KFLocalMessage'.default.InteractionColor);
|
||||
}
|
||||
|
||||
private simulated function NotifyNoneGRI()
|
||||
{
|
||||
WriteToChatLocalized(
|
||||
CTI_NoneGRI,
|
||||
class'KFLocalMessage'.default.InteractionColor);
|
||||
WriteToChatLocalized(
|
||||
CTI_NoneGRIWarning,
|
||||
class'KFLocalMessage'.default.InteractionColor);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
@ -322,9 +580,12 @@ defaultproperties
|
||||
bSkipActorPropertyReplication = false
|
||||
|
||||
PendingSync = false
|
||||
Recieved = 0
|
||||
|
||||
NotificationPercent = 0
|
||||
WaitingGRI = 0
|
||||
WaitingGRILimit = 15
|
||||
WaitingGRIThreshold = 15
|
||||
WaitingGRILimit = 30
|
||||
|
||||
ClientReady = false
|
||||
ServerReady = false
|
||||
}
|
||||
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_AutoTurret'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_BladedPistol'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Blunderbuss'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ChainBat'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ChiappaRhino'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ChiappaRhinoDual'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_CompoundBow'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Doshinegun'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_DualBladed'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_FAMAS'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_G18'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_G36C extends KFWeapDef_G36C
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_G36C'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_GravityImploder'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_HVStormCannon'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_IonThruster'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
|
||||
}
|
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
13
CTI/Classes/CTI_WeapDef_MG3.uc
Normal file
@ -0,0 +1,13 @@
|
||||
class CTI_WeapDef_MG3 extends KFWeapDef_MG3
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_MG3'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_LMG_MG3"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Mine_Reconstructor'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Minigun'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Minigun"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_MosinNagant'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ParasiteImplanter'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Pistol_DualG18'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Pistol_G18C'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Scythe'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Shotgun_S12'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ShrinkRayGun'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ThermiteBore'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_ZedMKIII'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
|
||||
}
|
@ -1,7 +1,13 @@
|
||||
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||
abstract;
|
||||
|
||||
static function String GetItemLocalization(String KeyName)
|
||||
{
|
||||
return class'KFGame.KFWeapDef_Zweihander'.static.GetItemLocalization(KeyName);
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
|
||||
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_Doshinegun.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_FAMAS.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
6
CTI/Classes/CTI_Weap_AssaultRifle_G36C.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
6
CTI/Classes/CTI_Weap_AutoTurret.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
6
CTI/Classes/CTI_Weap_Blunt_ChainBat.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
6
CTI/Classes/CTI_Weap_Bow_CompoundBow.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_IonThruster.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Scythe.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
6
CTI/Classes/CTI_Weap_Edged_Zweihander.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
6
CTI/Classes/CTI_Weap_GravityImploder.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
6
CTI/Classes/CTI_Weap_HVStormCannon.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
6
CTI/Classes/CTI_Weap_LMG_MG3.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_LMG_MG3 extends KFWeap_LMG_MG3;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
6
CTI/Classes/CTI_Weap_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
6
CTI/Classes/CTI_Weap_Minigun.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Minigun extends KFWeap_Minigun;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Bladed.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_Blunderbuss.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhino.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualBladed.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_DualG18.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
6
CTI/Classes/CTI_Weap_Pistol_G18C.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_MosinNagant.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
6
CTI/Classes/CTI_Weap_Rifle_ParasiteImplanter.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
6
CTI/Classes/CTI_Weap_RocketLauncher_ThermiteBore.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
6
CTI/Classes/CTI_Weap_SMG_G18.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
6
CTI/Classes/CTI_Weap_Shotgun_S12.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
6
CTI/Classes/CTI_Weap_ShrinkRayGun.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
6
CTI/Classes/CTI_Weap_ZedMKIII.uc
Normal file
@ -0,0 +1,6 @@
|
||||
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
60
CTI/Classes/Mut.uc
Normal file
60
CTI/Classes/Mut.uc
Normal file
@ -0,0 +1,60 @@
|
||||
class Mut extends KFMutator;
|
||||
|
||||
var private CTI CTI;
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
|
||||
public event PreBeginPlay()
|
||||
{
|
||||
Super.PreBeginPlay();
|
||||
|
||||
if (WorldInfo.NetMode == NM_Client) return;
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
CTI = WorldInfo.Spawn(class'CTI');
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public function AddMutator(Mutator M)
|
||||
{
|
||||
if (M == Self) return;
|
||||
|
||||
if (M.Class == Class)
|
||||
Mut(M).SafeDestroy();
|
||||
else
|
||||
Super.AddMutator(M);
|
||||
}
|
||||
|
||||
public function NotifyLogin(Controller C)
|
||||
{
|
||||
CTI.NotifyLogin(C);
|
||||
|
||||
Super.NotifyLogin(C);
|
||||
}
|
||||
|
||||
public function NotifyLogout(Controller C)
|
||||
{
|
||||
CTI.NotifyLogout(C);
|
||||
|
||||
Super.NotifyLogout(C);
|
||||
}
|
||||
|
||||
DefaultProperties
|
||||
{
|
||||
GroupNames.Add("TraderItems")
|
||||
}
|
@ -2,7 +2,7 @@ class RemoveItems extends Object
|
||||
dependson(CTI)
|
||||
config(CTI);
|
||||
|
||||
var public config bool bAll;
|
||||
var public config bool bALL;
|
||||
var public config bool bHRG;
|
||||
var public config bool bDLC;
|
||||
var private config Array<String> Item;
|
||||
@ -29,11 +29,11 @@ public static function InitConfig(int Version, int LatestVersion)
|
||||
|
||||
private static function ApplyDefault()
|
||||
{
|
||||
default.bAll = false;
|
||||
default.bALL = false;
|
||||
default.bHRG = false;
|
||||
default.bDLC = false;
|
||||
default.Item.Length = 0;
|
||||
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
||||
default.Item.AddItem("KFGame.SomeWeapon");
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||
@ -45,7 +45,7 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
|
||||
local int Line;
|
||||
|
||||
`Log_Info("Load items to remove:");
|
||||
if (default.bAll)
|
||||
if (default.bALL)
|
||||
{
|
||||
`Log_Info("Remove all default items");
|
||||
}
|
||||
|
@ -1,6 +1,11 @@
|
||||
class Trader extends Object
|
||||
abstract;
|
||||
|
||||
// Bug:
|
||||
// The wrong weapon is purchased if the index is greater than 256 😡
|
||||
// Some greedy guy saved 3 bytes for no reason again
|
||||
const ITEMS_LIMIT = 256;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
@ -86,27 +91,26 @@ public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KF
|
||||
return WeapDefs;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
public static simulated function Array< class<KFWeaponDefinition> > GenerateWeapDefList(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool ReplaceMode,
|
||||
const out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
const out Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool RemoveAll,
|
||||
bool RemoveHRG,
|
||||
bool RemoveDLC,
|
||||
bool bDisableItemLimitCheck,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array< class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
local int MaxItemID;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
if (!ReplaceMode)
|
||||
if (!RemoveAll)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
@ -122,27 +126,80 @@ public static simulated function ModifyTrader(
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||
{
|
||||
if (WeaponClassIsUnique(AddItems[Index].default.WeaponClassPath, WeapDefs, LogLevel))
|
||||
{
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
}
|
||||
}
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
|
||||
{
|
||||
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
|
||||
`Log_Warn("Excluded items:");
|
||||
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
|
||||
{
|
||||
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
|
||||
}
|
||||
WeapDefs.Length = ITEMS_LIMIT;
|
||||
}
|
||||
|
||||
return WeapDefs;
|
||||
}
|
||||
|
||||
public static simulated function OverwriteTraderItems(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
const out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
bool ApplyPatch,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local CTI_GFxObject_TraderItems TraderItemsCTI;
|
||||
local KFGFxObject_TraderItems TraderItemsDef;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local int MaxItemID;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItemsDef = GetTraderItems(KFGRI, LogLevel);
|
||||
TraderItemsCTI = new class'CTI_GFxObject_TraderItems';
|
||||
TraderItemsCTI.AllItems = TraderItemsDef.SaleItems;
|
||||
|
||||
TraderItemsCTI.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
|
||||
`Log_Debug("Trader Items:");
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
Item.ItemID = MaxItemID++;
|
||||
TraderItemsCTI.SaleItems.AddItem(Item);
|
||||
TraderItemsCTI.AllItems.AddItem(Item);
|
||||
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
foreach TraderItemsDef.SaleItems(Item)
|
||||
{
|
||||
Item.ItemID = MaxItemID++;
|
||||
TraderItemsCTI.AllItems.AddItem(Item);
|
||||
}
|
||||
|
||||
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.SaleItems);
|
||||
TraderItemsCTI.SetItemsInfo(TraderItemsCTI.AllItems);
|
||||
|
||||
if (ApplyPatch)
|
||||
{
|
||||
KFGRI.TraderItems = TraderItemsCTI;
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGRI.TraderItems.SaleItems = TraderItemsCTI.SaleItems;
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
class Unlocker extends Object
|
||||
dependson(WeaponReplacements)
|
||||
abstract;
|
||||
|
||||
// TODO:
|
||||
@ -7,8 +8,7 @@ class Unlocker extends Object
|
||||
// but how? 🤔
|
||||
|
||||
const Trader = class'Trader';
|
||||
|
||||
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
|
||||
const Replacements = class'WeaponReplacements';
|
||||
|
||||
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||
{
|
||||
@ -31,8 +31,8 @@ public static function bool UnlockDLC(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
String UnlockType,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
out BoolWrapper DLCSkinUpdateRequired,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
@ -41,12 +41,13 @@ public static function bool UnlockDLC(
|
||||
{
|
||||
case "true":
|
||||
case "auto":
|
||||
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
return Auto(KFGI, KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||
|
||||
case "replaceweapons":
|
||||
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||
|
||||
case "replacefilter":
|
||||
DLCSkinUpdateRequired.Value = false;
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
|
||||
case "false":
|
||||
@ -58,69 +59,82 @@ public static function bool UnlockDLC(
|
||||
private static function bool Auto(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
out BoolWrapper DLCSkinUpdateRequired,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local bool CustomGFxManager;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
if (CustomGFxManager(KFGI))
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||
return ReplaceWeapons(KFGRI, WeapDefs, DLCSkinUpdateRequired, LogLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||
DLCSkinUpdateRequired.Value = false;
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
if (CustomGFxManager)
|
||||
public static function bool CustomGFxManager(KFGameInfo KFGI)
|
||||
{
|
||||
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
return (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
return (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool ReplaceWeapons(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
out Array<class<KFWeaponDefinition> > WeapDefs,
|
||||
out BoolWrapper DLCSkinUpdateRequired,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
|
||||
local class<KFWeaponDefinition> WeapDefDLC;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||
local bool Unlock, PartialUnlock;
|
||||
local int Index;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Debug("Unlock by replace weapons");
|
||||
|
||||
Unlock = false;
|
||||
PartialUnlock = false;
|
||||
DLCSkinUpdateRequired.Value = false;
|
||||
|
||||
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
|
||||
|
||||
foreach WeapDefsDLCs(WeapDefDLC)
|
||||
for (Index = 0; Index < WeapDefs.Length; Index++)
|
||||
{
|
||||
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
|
||||
WeapDef = WeapDefs[Index];
|
||||
|
||||
if (WeapDef.default.SharedUnlockId == SCU_None) continue;
|
||||
|
||||
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDef, LogLevel);
|
||||
if (WeapDefReplacement != None)
|
||||
{
|
||||
Unlock = true;
|
||||
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
|
||||
DLCSkinUpdateRequired.Value = true;
|
||||
if (WeapDefs.Find(WeapDefReplacement) == INDEX_NONE)
|
||||
{
|
||||
AddItems.AddItem(WeapDefReplacement);
|
||||
WeapDefs[Index] = WeapDefReplacement;
|
||||
`Log_Debug(WeapDef @ "replaced by" @ WeapDefReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
WeapDefs.Remove(Index--, 1);
|
||||
`Log_Debug("Skip already unlocked weapon:" @ WeapDef);
|
||||
}
|
||||
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
PartialUnlock = true;
|
||||
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
|
||||
`Log_Warn("Can't unlock item:" @ WeapDef @ "SharedUnlockId:" @ WeapDef.default.SharedUnlockId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -134,15 +148,15 @@ private static function bool ReplaceWeapons(
|
||||
|
||||
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local SWeapReplace WeapReplace;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach default.WeapDefDLCReplacements(WeapDef)
|
||||
foreach Replacements.default.DLC(WeapReplace)
|
||||
{
|
||||
if (ClassIsChildOf(WeapDef, WeapDefDLC))
|
||||
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
|
||||
{
|
||||
return WeapDef;
|
||||
return WeapReplace.WeapDef;
|
||||
}
|
||||
}
|
||||
|
||||
@ -153,15 +167,22 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
`Log_Debug("Unlock by replace filter");
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (CustomGFxManager(KFGI))
|
||||
{
|
||||
`Log_Warn("Custom KFGFxMoviePlayer_Manager detected:" @ String(KFGI.KFGFxManagerClass) $ ". There may be compatibility issues.");
|
||||
}
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus_DLC';
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_DLC';
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -169,32 +190,5 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Shotgun_S12')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
|
||||
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
|
||||
|
||||
}
|
||||
|
189
CTI/Classes/WeaponReplacements.uc
Normal file
189
CTI/Classes/WeaponReplacements.uc
Normal file
@ -0,0 +1,189 @@
|
||||
class WeaponReplacements extends Object;
|
||||
|
||||
struct SWeapReplace
|
||||
{
|
||||
var const class<KFWeaponDefinition> WeapDef;
|
||||
var const class<KFWeaponDefinition> WeapDefParent;
|
||||
var const class<KFWeapon> Weap;
|
||||
var const class<KFWeapon> WeapParent;
|
||||
};
|
||||
|
||||
var public const Array<SWeapReplace> DLC;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_AutoTurret',
|
||||
WeapDefParent=class'KFWeapDef_AutoTurret',
|
||||
Weap=class'CTI_Weap_AutoTurret',
|
||||
WeapParent=class'KFWeap_AutoTurret'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_BladedPistol',
|
||||
WeapDefParent=class'KFWeapDef_BladedPistol',
|
||||
Weap=class'CTI_Weap_Pistol_Bladed',
|
||||
WeapParent=class'KFWeap_Pistol_Bladed'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Blunderbuss',
|
||||
WeapDefParent=class'KFWeapDef_Blunderbuss',
|
||||
Weap=class'CTI_Weap_Pistol_Blunderbuss',
|
||||
WeapParent=class'KFWeap_Pistol_Blunderbuss'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ChainBat',
|
||||
WeapDefParent=class'KFWeapDef_ChainBat',
|
||||
Weap=class'CTI_Weap_Blunt_ChainBat',
|
||||
WeapParent=class'KFWeap_Blunt_ChainBat'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ChiappaRhino',
|
||||
WeapDefParent=class'KFWeapDef_ChiappaRhino',
|
||||
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
|
||||
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
|
||||
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
|
||||
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
|
||||
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_CompoundBow',
|
||||
WeapDefParent=class'KFWeapDef_CompoundBow',
|
||||
Weap=class'CTI_Weap_Bow_CompoundBow',
|
||||
WeapParent=class'KFWeap_Bow_CompoundBow'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Doshinegun',
|
||||
WeapDefParent=class'KFWeapDef_Doshinegun',
|
||||
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
|
||||
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_DualBladed',
|
||||
WeapDefParent=class'KFWeapDef_DualBladed',
|
||||
Weap=class'CTI_Weap_Pistol_DualBladed',
|
||||
WeapParent=class'KFWeap_Pistol_DualBladed'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_FAMAS',
|
||||
WeapDefParent=class'KFWeapDef_FAMAS',
|
||||
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
|
||||
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_G18',
|
||||
WeapDefParent=class'KFWeapDef_G18',
|
||||
Weap=class'CTI_Weap_SMG_G18',
|
||||
WeapParent=class'KFWeap_SMG_G18'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_G36C',
|
||||
WeapDefParent=class'KFWeapDef_G36C',
|
||||
Weap=class'CTI_Weap_AssaultRifle_G36C',
|
||||
WeapParent=class'KFWeap_AssaultRifle_G36C'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_GravityImploder',
|
||||
WeapDefParent=class'KFWeapDef_GravityImploder',
|
||||
Weap=class'CTI_Weap_GravityImploder',
|
||||
WeapParent=class'KFWeap_GravityImploder'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_HVStormCannon',
|
||||
WeapDefParent=class'KFWeapDef_HVStormCannon',
|
||||
Weap=class'CTI_Weap_HVStormCannon',
|
||||
WeapParent=class'KFWeap_HVStormCannon'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_IonThruster',
|
||||
WeapDefParent=class'KFWeapDef_IonThruster',
|
||||
Weap=class'CTI_Weap_Edged_IonThruster',
|
||||
WeapParent=class'KFWeap_Edged_IonThruster'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_MG3',
|
||||
WeapDefParent=class'KFWeapDef_MG3',
|
||||
Weap=class'CTI_Weap_LMG_MG3',
|
||||
WeapParent=class'KFWeap_LMG_MG3'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
|
||||
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
|
||||
Weap=class'CTI_Weap_Mine_Reconstructor',
|
||||
WeapParent=class'KFWeap_Mine_Reconstructor'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Minigun',
|
||||
WeapDefParent=class'KFWeapDef_Minigun',
|
||||
Weap=class'CTI_Weap_Minigun',
|
||||
WeapParent=class'KFWeap_Minigun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_MosinNagant',
|
||||
WeapDefParent=class'KFWeapDef_MosinNagant',
|
||||
Weap=class'CTI_Weap_Rifle_MosinNagant',
|
||||
WeapParent=class'KFWeap_Rifle_MosinNagant'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
|
||||
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
|
||||
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
|
||||
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
|
||||
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
|
||||
Weap=class'CTI_Weap_Pistol_DualG18',
|
||||
WeapParent=class'KFWeap_Pistol_DualG18'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Pistol_G18C',
|
||||
WeapDefParent=class'KFWeapDef_Pistol_G18C',
|
||||
Weap=class'CTI_Weap_Pistol_G18C',
|
||||
WeapParent=class'KFWeap_Pistol_G18C'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
|
||||
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
|
||||
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
|
||||
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Scythe',
|
||||
WeapDefParent=class'KFWeapDef_Scythe',
|
||||
Weap=class'CTI_Weap_Edged_Scythe',
|
||||
WeapParent=class'KFWeap_Edged_Scythe'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Shotgun_S12',
|
||||
WeapDefParent=class'KFWeapDef_Shotgun_S12',
|
||||
Weap=class'CTI_Weap_Shotgun_S12',
|
||||
WeapParent=class'KFWeap_Shotgun_S12'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
|
||||
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
|
||||
Weap=class'CTI_Weap_ShrinkRayGun',
|
||||
WeapParent=class'KFWeap_ShrinkRayGun'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ThermiteBore',
|
||||
WeapDefParent=class'KFWeapDef_ThermiteBore',
|
||||
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
|
||||
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_ZedMKIII',
|
||||
WeapDefParent=class'KFWeapDef_ZedMKIII',
|
||||
Weap=class'CTI_Weap_ZedMKIII',
|
||||
WeapParent=class'KFWeap_ZedMKIII'
|
||||
)})
|
||||
DLC.Add({(
|
||||
WeapDef=class'CTI_WeapDef_Zweihander',
|
||||
WeapDefParent=class'KFWeapDef_Zweihander',
|
||||
Weap=class'CTI_Weap_Edged_Zweihander',
|
||||
WeapParent=class'KFWeap_Edged_Zweihander'
|
||||
)})
|
||||
}
|
BIN
Localization/CHN/CTI.chn
Normal file
BIN
Localization/CHN/CTI.chn
Normal file
Binary file not shown.
BIN
Localization/CHT/CTI.cht
Normal file
BIN
Localization/CHT/CTI.cht
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,12 +1,17 @@
|
||||
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||
|
||||
[h1]Description[/h1]
|
||||
Trader inventory management
|
||||
|
||||
[h1]Features[/h1]
|
||||
[list]
|
||||
[*]remove/add items to trader;
|
||||
[*]can preload weapon models (no lags when someone buys weapons);
|
||||
[*]unlock DLC weapons;
|
||||
[*]correct items sorting (by price);
|
||||
[*]don't have to worry about adding new guns after each KF2 update.
|
||||
[*]don't have to worry about adding new guns after each KF2 update;
|
||||
[*]add an unlimited number of items to the trader;
|
||||
[*]players can sell weapons excluded from trader inventory.
|
||||
[/list]
|
||||
|
||||
[h1]Whitelisted?[/h1]
|
||||
@ -15,11 +20,17 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
|
||||
[h1]Usage (single player)[/h1]
|
||||
[olist]
|
||||
[*]Subscribe to this mutator;
|
||||
[*]Create a file [b](*)[/b]: [b]C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFCTI.ini[/b]
|
||||
with the following content:
|
||||
[b][CTI.CTI]
|
||||
Version=0[/b]
|
||||
[*]Start KF2;
|
||||
[*]Open console (~) and input:
|
||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||
(replace the map and add the parameters you need)
|
||||
[*]<Enter>.
|
||||
[*]Open console (~) and start any map with CTI (this will generate the default KFCTI.ini content):
|
||||
[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
|
||||
[*]Close the game and configure CTI as you need (see the [b]Setup (KFCTI.ini)[/b] section below);
|
||||
[*]Start KF2, open the console, start the game:
|
||||
[b]open KF-BioticsLab?Mutator=CTI.Mut[/b]
|
||||
(replace the map and add the parameters you need).
|
||||
[/olist]
|
||||
[h1]Usage (server)[/h1]
|
||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||
@ -31,54 +42,59 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
|
||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||
[*]Start the server and wait while the mutator is downloading;
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||
[/olist]
|
||||
|
||||
[h1]Important setup information[/h1]
|
||||
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
|
||||
So if you are using this mutator for the first time, I highly recommend doing the following:
|
||||
[olist]
|
||||
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
|
||||
[*]When the download is complete, close the server;
|
||||
[*]Create a file [b](*)[/b]: [b]<kf2-server>\KFGame\Config\KFCTI.ini[/b]
|
||||
with the following content:
|
||||
[b][CTI.CTI]
|
||||
Version=0[/b]
|
||||
[*]Start the game/server with CTI to generate the contents of the config.
|
||||
[*]Close the game/server.
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=CTI.Mut[/b] and start the server (this will generate the default KFCTI.ini content);
|
||||
[*]Close the server and configure CTI as you need (see the [b]Setup (KFCTI.ini)[/b] section below);
|
||||
[*]Start the server (with [b]?Mutator=CTI.Mut[/b]) again.
|
||||
[/olist]
|
||||
[b]Right now this is the only way to correctly create the default config.[/b]
|
||||
|
||||
[h1][b](*)[/b] Buggy config variables initialization[/h1]
|
||||
CTI, like many other mutators, initializes the config by relying on the unreal script feature which uses default values for each data type that is not explicitly specified. For the int type (which is used to store the config version) this is zero - detecting zero allows to understand that the mutator is being used for the first time (which means it's need to generate a config). But now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all. This is why I recommend explicitly set [b]Version=0[/b] in the config for the first time.
|
||||
|
||||
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
|
||||
|
||||
[h1]Setup (KFCTI.ini)[/h1]
|
||||
[list]
|
||||
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||
[*][b]bDisableItemLimitCheck[/b]: The original game does not support more than 256 trader items, adding items above this limit causes bugs. If this problem is solved (For example, if you are using a mutator that has already fixed this problem or by enabling [b]bApplyPatch[/b]) then it can be set [b]bDisableItemLimitCheck=True[/b] to remove the limit, otherwise it is better to leave it [b]False[/b].
|
||||
|
||||
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||
[*]Set [b]bApplyPatch=True[/b] to fix some base classes of the game: this fixes problems when adding more than 256 items to a trader and will allow players to sell weapons that have been removed from trader inventory. Note that enabling this parameter replaces the following classes: [b]KFAutoPurchaseHelper[/b], [b]KFInventoryManager[/b], [b]KFGFxMenu_Trader[/b], [b]KFGFxObject_TraderItems[/b]. There may be compatibility issues with mutators that also replace them.
|
||||
|
||||
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags when someone buys weapons. In some cases (usually if there is a lot of custom content), enabling preload can cause models to disappear. It is recommended to test how this setting affects the game for your server configuration and then decide whether to enable preloading or not.
|
||||
|
||||
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it [b]False[/b] if you want a clean config without unnecessary things.
|
||||
|
||||
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||
[list]
|
||||
[*][b]False[/b] - disable DLC unlock.
|
||||
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
|
||||
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTI.Mut last in the mutator load queue if you use this.
|
||||
[/list]
|
||||
|
||||
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||
|
||||
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||
[*]Set [b]bALL=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||
[*]Set [b]bHRG=True[/b] to remove HRG items.
|
||||
[*]Set [b]bDLC=True[/b] to remove DLC items.
|
||||
|
||||
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||
example: [b]Item=WeaponPackExt.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||
[/list]
|
||||
|
||||
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
|
||||
[b]Item=[/b]
|
||||
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
|
||||
|
||||
[h1]Notes[/h1]
|
||||
📌 If you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
|
||||
[b]Item=[/b]
|
||||
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with incorrect values.
|
||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||
|
||||
[h1]Translators:[/h1]
|
||||
[url=https://steamcommunity.com/profiles/76561199126205919]cheungfatzong[/url] - Traditional [CHT] and Simplified [CHN] Chinese.
|
||||
|
||||
[h1]Sources[/h1]
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
||||
|
@ -8,14 +8,16 @@
|
||||
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE)
|
||||
|
||||
## Description
|
||||
Add/Remove Items in the Trader's Inventory
|
||||
Trader inventory management
|
||||
|
||||
## Features
|
||||
- remove/add items to trader;
|
||||
- can preload weapon models (no lags when buying weapons);
|
||||
- unlock DLC weapons;
|
||||
- correct items sorting (by price);
|
||||
- don't have to worry about adding new guns after each Tripware update.
|
||||
- don't have to worry about adding new guns after each KF2 update;
|
||||
- add an unlimited number of items to the trader;
|
||||
- players can sell weapons excluded from trader inventory.
|
||||
|
||||
## Usage & Setup
|
||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
|
Loading…
Reference in New Issue
Block a user