22 Commits

Author SHA1 Message Date
97294a4117 speed up item synchronization and add trader items limit 2023-09-19 22:31:08 +03:00
37921be744 fix weapon replacements 2023-09-11 04:27:45 +03:00
a617133ccb remove replaced DLC weapons from trader inventory 2023-09-11 03:26:53 +03:00
3580be6ea7 Merge pull request #9 from GenZmeY/group-names
add mutator group name
2023-06-29 22:35:17 +03:00
09561e64cc Merge pull request #6 from GenZmeY/v1140
Add S12 unlock (update 1140)
2023-06-29 22:34:58 +03:00
69162ab37b Merge pull request #8 from GenZmeY/waiting-gri-limit
add waiting GRI limit
2023-06-29 22:34:35 +03:00
f2bd4d165c add mutator group name 2023-06-03 16:58:39 +03:00
94cf543d41 update .editorconfig 2023-05-14 12:18:35 +03:00
45d327fc81 add waiting GRI limit 2023-05-14 02:20:31 +03:00
6f06033e3c add S12 unlock 2023-05-13 03:01:06 +03:00
0cbd5deb47 Merge pull request #5 from GenZmeY/MegaLinter
Mega linter
2023-05-13 02:41:46 +03:00
d6a64d6932 remove trailing whitespace 2023-05-13 02:38:10 +03:00
406c785cf1 Update README.md 2023-05-13 02:35:43 +03:00
f99b8cdb39 update style 2023-05-13 02:33:32 +03:00
227c5f470f add MegaLinter 2023-05-13 02:23:26 +03:00
d6db549eaa add .editorconfig 2023-05-13 02:22:17 +03:00
cc6482a9ed update build tools to v1.9.2-1-gfb458ac 2023-05-13 02:20:43 +03:00
334fe3e9ba fix UploadTool: Error parsing $Title 2022-12-07 23:36:03 +03:00
94a4368842 Merge pull request #3 from GenZmeY/v1136
Update v1136 (unlock new DLC weapons)
2022-12-07 23:28:50 +03:00
22862616c0 Merge pull request #2 from GenZmeY/RemoveMore
DLC and HRG remove
2022-12-07 23:28:36 +03:00
6c3d9f094e unlock new DLC weapons 2022-11-28 01:00:44 +03:00
8c3ed68acb add remove DLC and HRG 2022-11-27 03:37:26 +03:00
83 changed files with 2207 additions and 1566 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

72
.github/workflows/mega-linter.yml vendored Normal file
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@ -0,0 +1,72 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security

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@ -1,79 +1,79 @@
class AddItems extends Object class AddItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var private config Array<String> Item; var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion) public static function InitConfig(int Version, int LatestVersion)
{ {
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(); ApplyDefault();
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault() private static function ApplyDefault()
{ {
default.Item.Length = 0; default.Item.Length = 0;
default.Item.AddItem("SomePackage.SomeWeapon"); default.Item.AddItem("SomePackage.SomeWeapon");
} }
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemWeapDef; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon; local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
`Log_Info("Load Items to add:"); `Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemWeapDef == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue; continue;
} }
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None) if (ItemWeapon == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue; continue;
} }
if (ItemList.Find(ItemWeapDef) != INDEX_NONE) if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)"); `Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue; continue;
} }
ItemList.AddItem(ItemWeapDef); ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)"); `Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
} }
else else
{ {
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries"); `Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
} }
return ItemList; return ItemList;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,316 +1,323 @@
class CTI extends Info class CTI extends Info
config(CTI); config(CTI);
const LatestVersion = 2; const LatestVersion = 4;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems'; const CfgAddItems = class'AddItems';
const CfgOfficialWeapons = class'OfficialWeapons'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader'; const Trader = class'Trader';
const Unlocker = class'Unlocker'; const Unlocker = class'Unlocker';
struct S_PreloadContent struct S_PreloadContent
{ {
var class<KFWeaponDefinition> KFWD; var class<KFWeaponDefinition> KFWD;
var class<KFWeapon> KFWC; var class<KFWeapon> KFWC;
var KFWeapon KFW; var KFWeapon KFW;
var KFW_Access KFWA; var KFW_Access KFWA;
}; };
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config String UnlockDLC; var private config String UnlockDLC;
var private config bool bPreloadContent; var private config bool bPreloadContent;
var private config bool bOfficialWeaponsList; var private config bool bOfficialWeaponsList;
var private config bool bDisableItemLimitCheck;
var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems; var private Array<class<KFWeaponDefinition> > WeapDefs;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<CTI_RepInfo> RepInfos; var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReadyToSync; var private Array<CTI_RepInfo> RepInfos;
var private Array<S_PreloadContent> PreloadContent; var private bool ReadyToSync;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
`Log_Trace(); `Log_Trace();
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
if (WorldInfo.NetMode == NM_Client) if (WorldInfo.NetMode == NM_Client)
{ {
`Log_Fatal("NetMode == NM_Client, Destroy..."); `Log_Fatal("NetMode == NM_Client, Destroy...");
SafeDestroy(); SafeDestroy();
return; return;
} }
Super.PreBeginPlay(); Super.PreBeginPlay();
PreInit(); PreInit();
} }
public event PostBeginPlay() public event PostBeginPlay()
{ {
`Log_Trace(); `Log_Trace();
if (bPendingDelete || bDeleteMe) return; if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay(); Super.PostBeginPlay();
PostInit(); PostInit();
} }
private function PreInit() private function PreInit()
{ {
`Log_Trace(); `Log_Trace();
if (Version == `NO_CONFIG) if (Version == `NO_CONFIG)
{ {
LogLevel = LL_Info; LogLevel = LL_Info;
bPreloadContent = true; bPreloadContent = true;
UnlockDLC = "False"; UnlockDLC = "False";
SaveConfig(); SaveConfig();
} }
CfgRemoveItems.static.InitConfig(Version, LatestVersion); CfgRemoveItems.static.InitConfig(Version, LatestVersion);
CfgAddItems.static.InitConfig(Version, LatestVersion); CfgAddItems.static.InitConfig(Version, LatestVersion);
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
`Log_Info("Config created"); `Log_Info("Config created");
case 1: case 1:
bOfficialWeaponsList = false; bOfficialWeaponsList = false;
case MaxInt: case 2:
`Log_Info("Config updated to version" @ LatestVersion); case 3:
break; bDisableItemLimitCheck = false;
case LatestVersion: case MaxInt:
`Log_Info("Config is up-to-date"); `Log_Info("Config updated to version" @ LatestVersion);
break; break;
default: case LatestVersion:
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)"); `Log_Info("Config is up-to-date");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); break;
`Log_Warn("The config version will be changed to" @ LatestVersion);
break; default:
} `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
CfgOfficialWeapons.static.Update(bOfficialWeaponsList); `Log_Warn("The config version will be changed to" @ LatestVersion);
break;
if (LatestVersion != Version) }
{
Version = LatestVersion; CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
SaveConfig();
} if (LatestVersion != Version)
{
if (LogLevel == LL_WrongLevel) Version = LatestVersion;
{ SaveConfig();
LogLevel = LL_Info; }
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig(); if (LogLevel == LL_WrongLevel)
} {
`Log_Base("LogLevel:" @ LogLevel); LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value");
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel)) SaveConfig();
{ }
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)"); `Log_Base("LogLevel:" @ LogLevel);
UnlockDLC = "False";
SaveConfig(); if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
} {
`Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
RemoveItems = CfgRemoveItems.static.Load(LogLevel); UnlockDLC = "False";
AddItems = CfgAddItems.static.Load(LogLevel); SaveConfig();
} }
private function PostInit() RemoveItems = CfgRemoveItems.static.Load(LogLevel);
{ AddItems = CfgAddItems.static.Load(LogLevel);
local CTI_RepInfo RepInfo; }
`Log_Trace(); private function PostInit()
{
if (WorldInfo == None || WorldInfo.Game == None) local CTI_RepInfo RepInfo;
{
SetTimer(1.0f, false, nameof(PostInit)); `Log_Trace();
return;
} if (WorldInfo == None || WorldInfo.Game == None)
{
KFGI = KFGameInfo(WorldInfo.Game); SetTimer(1.0f, false, nameof(PostInit));
if (KFGI == None) return;
{ }
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
SafeDestroy(); KFGI = KFGameInfo(WorldInfo.Game);
return; if (KFGI == None)
} {
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
if (KFGI.GameReplicationInfo == None) SafeDestroy();
{ return;
SetTimer(1.0f, false, nameof(PostInit)); }
return;
} if (KFGI.GameReplicationInfo == None)
{
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo); SetTimer(1.0f, false, nameof(PostInit));
if (KFGRI == None) return;
{ }
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
SafeDestroy(); KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
return; if (KFGRI == None)
} {
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel)) SafeDestroy();
{ return;
`Log_Info("DLC unlocked"); }
}
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
if (bPreloadContent) {
{ `Log_Info("DLC unlocked");
Preload(AddItems); }
}
if (bPreloadContent)
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel); {
Preload(AddItems);
ReadyToSync = true; }
foreach RepInfos(RepInfo) Trader.static.ModifyTrader(
{ KFGRI,
if (RepInfo.PendingSync) RemoveItems,
{ AddItems,
RepInfo.ServerSync(); CfgRemoveItems.default.bAll,
} CfgRemoveItems.default.bHRG,
} CfgRemoveItems.default.bDLC,
} bDisableItemLimitCheck,
LogLevel);
private function Preload(Array<class<KFWeaponDefinition> > Content)
{ WeapDefs = Trader.static.GetTraderWeapDefs(KFGRI, LogLevel);
local Array<class<KFWeapon> > OfficialWeapons;
local S_PreloadContent SPC; ReadyToSync = true;
`Log_Trace(); foreach RepInfos(RepInfo)
{
OfficialWeapons = Trader.static.GetTraderWeapons(); if (RepInfo.PendingSync)
{
foreach Content(SPC.KFWD) RepInfo.Replicate(WeapDefs);
{ }
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class')); }
if (SPC.KFWC != None) }
{
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE) private function Preload(const out Array<class<KFWeaponDefinition> > Content)
{ {
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD); local Array<S_PreloadContent> PreloadContent;
continue; local S_PreloadContent SPC;
}
`Log_Trace();
SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFW == None) foreach Content(SPC.KFWD)
{ {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath); SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
continue; if (SPC.KFWC != None)
} {
if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
SPC.KFWA = new (SPC.KFW) class'KFW_Access'; {
if (SPC.KFWA == None) `Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
{ continue;
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access"); }
continue;
} SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFW == None)
PreloadContent.AddItem(SPC); {
} `Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
} continue;
}
foreach PreloadContent(SPC)
{ SPC.KFWA = new (SPC.KFW) class'KFW_Access';
SPC.KFWA.KFW_StartLoadWeaponContent(); if (SPC.KFWA == None)
} {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models"); continue;
} }
public function NotifyLogin(Controller C) PreloadContent.AddItem(SPC);
{ }
`Log_Trace(); }
if (!CreateRepInfo(C)) foreach PreloadContent(SPC)
{ {
`Log_Error("Can't create RepInfo for:" @ C); SPC.KFWA.KFW_StartLoadWeaponContent();
} }
}
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
public function NotifyLogout(Controller C) }
{
`Log_Trace(); public function NotifyLogin(Controller C)
{
DestroyRepInfo(C); `Log_Trace();
}
if (!CreateRepInfo(C))
public function bool CreateRepInfo(Controller C) {
{ `Log_Error("Can't create RepInfo for:" @ C);
local CTI_RepInfo RepInfo; }
}
`Log_Trace();
public function NotifyLogout(Controller C)
if (C == None) return false; {
`Log_Trace();
RepInfo = Spawn(class'CTI_RepInfo', C);
DestroyRepInfo(C);
if (RepInfo == None) return false; }
RepInfo.PrepareSync( public function bool CreateRepInfo(Controller C)
Self, {
LogLevel, local CTI_RepInfo RepInfo;
RemoveItems,
AddItems, `Log_Trace();
CfgRemoveItems.default.bAll);
if (C == None || KFPlayerController(C) == None) return false;
RepInfos.AddItem(RepInfo);
RepInfo = Spawn(class'CTI_RepInfo', C);
if (ReadyToSync)
{ if (RepInfo == None) return false;
RepInfo.ServerSync();
} RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel);
else
{ RepInfos.AddItem(RepInfo);
RepInfo.PendingSync = true;
} if (ReadyToSync)
{
return true; RepInfo.Replicate(WeapDefs);
} }
else
public function bool DestroyRepInfo(Controller C) {
{ RepInfo.PendingSync = true;
local CTI_RepInfo RepInfo; }
`Log_Trace(); return true;
}
if (C == None) return false;
public function bool DestroyRepInfo(Controller C)
foreach RepInfos(RepInfo) {
{ local CTI_RepInfo RepInfo;
if (RepInfo.Owner == C)
{ `Log_Trace();
RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy(); if (C == None) return false;
return true;
} foreach RepInfos(RepInfo)
} {
if (RepInfo.Owner == C)
return false; {
} RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy();
DefaultProperties return true;
{ }
ReadyToSync = false }
return false;
}
DefaultProperties
{
ReadyToSync = false
} }

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@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=True AllowDownload=True
ClientOptional=False ClientOptional=False
ServerSideOnly=False ServerSideOnly=False

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@ -1,60 +1,60 @@
class CTIMut extends KFMutator; class CTIMut extends KFMutator;
var private CTI CTI; var private CTI CTI;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
Super.PreBeginPlay(); Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return; if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI) foreach WorldInfo.DynamicActors(class'CTI', CTI)
{ {
break; break;
} }
if (CTI == None) if (CTI == None)
{ {
CTI = WorldInfo.Spawn(class'CTI'); CTI = WorldInfo.Spawn(class'CTI');
} }
if (CTI == None) if (CTI == None)
{ {
`Log_Base("FATAL: Can't Spawn 'CTI'"); `Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy(); SafeDestroy();
} }
} }
public function AddMutator(Mutator Mut) public function AddMutator(Mutator Mut)
{ {
if (Mut == Self) return; if (Mut == Self) return;
if (Mut.Class == Class) if (Mut.Class == Class)
Mut.Destroy(); CTIMut(Mut).SafeDestroy();
else else
Super.AddMutator(Mut); Super.AddMutator(Mut);
} }
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
CTI.NotifyLogin(C); CTI.NotifyLogin(C);
Super.NotifyLogin(C); Super.NotifyLogin(C);
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
CTI.NotifyLogout(C); CTI.NotifyLogout(C);
Super.NotifyLogout(C); Super.NotifyLogout(C);
} }
DefaultProperties DefaultProperties
{ {
GroupNames.Add("TraderItems")
} }

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@ -1,8 +1,8 @@
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store); dependsOn(CTI_GFxTraderContainer_Store);
defaultproperties defaultproperties
{ {
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store')) SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store')) SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
} }

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@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

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@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

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@ -1,20 +1,20 @@
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store; class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
function bool IsItemFiltered(STraderItem Item, optional bool bDebug) function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
{ {
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
return true; return true;
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
return true; return true;
if (!KFPC.GetPurchaseHelper().IsSellable(Item)) if (!KFPC.GetPurchaseHelper().IsSellable(Item))
return true; return true;
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction)) if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
return true; return true;
return false; return false;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,73 +1,73 @@
class CTI_LocalMessage extends Object class CTI_LocalMessage extends Object
abstract; abstract;
var const String SyncItemsDefault; var const String SyncItemsDefault;
var private localized String SyncItems; var private localized String SyncItems;
var const String SyncFinishedDefault; var const String WaitingGRIDefault;
var private localized String SyncFinished; var private localized String WaitingGRI;
var const String WaitingGRIDefault; var const String IncompatibleGRIDefault;
var private localized String WaitingGRI; var private localized String IncompatibleGRI;
var const String IncompatibleGRIDefault; var const String IncompatibleGRIWarningDefault;
var private localized String IncompatibleGRI; var private localized String IncompatibleGRIWarning;
var const String DisconnectDefault; var const String SecondsShortDefault;
var private localized String Disconnect; var private localized String SecondsShort;
var const String SecondsShortDefault; var const String PleaseWaitDefault;
var private localized String SecondsShort; var private localized String PleaseWait;
enum E_CTI_LocalMessageType enum E_CTI_LocalMessageType
{ {
CTI_SyncItems, CTI_SyncItems,
CTI_SyncFinished, CTI_WaitingGRI,
CTI_WaitingGRI, CTI_IncompatibleGRI,
CTI_IncompatibleGRI, CTI_IncompatibleGRIWarning,
CTI_Disconnect, CTI_SecondsShort,
CTI_SecondsShort CTI_PleaseWait
}; };
public static function String GetLocalizedString( public static function String GetLocalizedString(
E_LogLevel LogLevel, E_LogLevel LogLevel,
E_CTI_LocalMessageType LMT, E_CTI_LocalMessageType LMT,
optional String String1, optional String String1,
optional String String2, optional String String2,
optional String String3) optional String String3)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (LMT) switch (LMT)
{ {
case CTI_SyncItems: case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault); return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case CTI_SyncFinished: case CTI_WaitingGRI:
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault); return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_WaitingGRI: case CTI_IncompatibleGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault); return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
case CTI_IncompatibleGRI: case CTI_IncompatibleGRIWarning:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault); return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
case CTI_Disconnect: case CTI_SecondsShort:
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault); return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
case CTI_SecondsShort: case CTI_PleaseWait:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault); return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
} }
return ""; return "";
} }
defaultproperties defaultproperties
{ {
SyncItemsDefault = "Sync items:" SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished." WaitingGRIDefault = "Waiting GRI..."
WaitingGRIDefault = "Waiting GRI..." IncompatibleGRIDefault = "Incompatible GRI:"
IncompatibleGRIDefault = "Incompatible GRI:" IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
DisconnectDefault = "Disconnect..." SecondsShortDefault = "s"
SecondsShortDefault = "s" PleaseWaitDefault = "Please wait"
} }

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@ -1,292 +1,349 @@
class CTI_RepInfo extends ReplicationInfo; class CTI_RepInfo extends ReplicationInfo;
const Trader = class'Trader'; const CAPACITY = 64; // max: 128
const LocalMessage = class'CTI_LocalMessage';
const Trader = class'Trader';
var public bool PendingSync; const LocalMessage = class'CTI_LocalMessage';
var private CTI CTI; struct ReplicationStruct
var private E_LogLevel LogLevel; {
var private Array<class<KFWeaponDefinition> > RemoveItems; var int Size;
var private Array<class<KFWeaponDefinition> > AddItems; var int Transfered;
var private bool ReplaceMode;
var private bool PreloadContent; var class<KFWeaponDefinition> Items[CAPACITY];
var int Length;
var private int Recieved; };
var private int SyncSize;
var public bool PendingSync;
var private KFPlayerController KFPC;
var private KFGFxWidget_PartyInGame PartyInGameWidget; var private CTI CTI;
var private GFxObject Notification; var private E_LogLevel LogLevel;
var private String NotificationHeaderText; var private KFPlayerController KFPC;
var private String NotificationLeftText; var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private String NotificationRightText; var private GFxObject Notification;
var private int NotificationPercent;
var private String NotificationHeaderText;
var private int WaitingGRI; var private String NotificationLeftText;
var private String NotificationRightText;
replication var private int NotificationPercent;
{
if (bNetInitial && Role == ROLE_Authority) var private int WaitingGRI;
LogLevel, ReplaceMode, SyncSize; var private int WaitingGRILimit;
}
var private ReplicationStruct RepData;
public simulated function bool SafeDestroy() var private Array<class<KFWeaponDefinition> > RepArray;
{
`Log_Trace(); replication
{
return (bPendingDelete || bDeleteMe || Destroy()); if (bNetInitial && Role == ROLE_Authority)
} LogLevel;
}
public function PrepareSync(
CTI _CTI, public simulated function bool SafeDestroy()
E_LogLevel _LogLevel, {
Array<class<KFWeaponDefinition> > _RemoveItems, `Log_Trace();
Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode) return (bPendingDelete || bDeleteMe || Destroy());
{ }
`Log_Trace();
public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
CTI = _CTI; {
LogLevel = _LogLevel; `Log_Trace();
RemoveItems = _RemoveItems;
AddItems = _AddItems; RepArray = WeapDefs;
ReplaceMode = _ReplaceMode; RepData.Size = RepArray.Length;
SyncSize = RemoveItems.Length + AddItems.Length;
} if (WorldInfo.NetMode == NM_StandAlone)
{
private simulated function KFPlayerController GetKFPC() Progress(RepArray.Length, RepArray.Length);
{ return;
`Log_Trace(); }
if (KFPC != None) return KFPC; Sync();
}
KFPC = KFPlayerController(Owner);
private reliable server function Sync()
if (KFPC == None && ROLE < ROLE_Authority) {
{ local int LocalIndex;
KFPC = KFPlayerController(GetALocalPlayerController()); local int GlobalIndex;
}
`Log_Trace();
return KFPC;
} LocalIndex = 0;
GlobalIndex = RepData.Transfered;
private simulated function SetPartyInGameWidget()
{ while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
`Log_Trace(); {
RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
if (GetKFPC() == None) return; }
if (KFPC.MyGFxManager == None) return; if (RepData.Transfered == GlobalIndex) return; // Finished
if (KFPC.MyGFxManager.PartyWidget == None) return;
RepData.Transfered = GlobalIndex;
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget); RepData.Length = LocalIndex;
Notification = PartyInGameWidget.Notification;
} Send(RepData);
private simulated function bool CheckPartyInGameWidget() Progress(RepData.Transfered, RepData.Size);
{ }
`Log_Trace();
private reliable client function Send(ReplicationStruct RD)
if (PartyInGameWidget == None) {
{ local int LocalIndex;
SetPartyInGameWidget();
} `Log_Trace();
return (PartyInGameWidget != None); for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
} {
RepArray.AddItem(RD.Items[LocalIndex]);
private simulated function HideReadyButton() }
{
`Log_Trace(); Progress(RD.Transfered, RD.Size);
if (CheckPartyInGameWidget()) Sync();
{ }
PartyInGameWidget.SetReadyButtonVisibility(false);
} public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel)
} {
`Log_Trace();
private simulated function ShowReadyButton()
{ CTI = _CTI;
`Log_Trace(); KFPC = _KFPC;
LogLevel = _LogLevel;
if (CheckPartyInGameWidget()) }
{
Notification.SetVisible(false); private simulated function Progress(int Value, int Size)
PartyInGameWidget.SetReadyButtonVisibility(true); {
PartyInGameWidget.UpdateReadyButtonText(); `Log_Trace();
PartyInGameWidget.UpdateReadyButtonVisibility();
} `Log_Debug("Replicated:" @ Value @ "/" @ Size);
}
if (ROLE < ROLE_Authority)
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent) {
{ NotifyProgress(Value, Size);
`Log_Trace(); if (Value >= Size) Finished();
}
if (CheckPartyInGameWidget() && Notification != None) }
{
Notification.SetString("itemName", Title); private simulated function Finished()
Notification.SetFloat("percent", Percent); {
Notification.SetInt("queue", 0); local KFGameReplicationInfo KFGRI;
Notification.SetString("downLoading", Left);
Notification.SetString("remaining", Right); `Log_Trace();
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true); if (WorldInfo.GRI == None && WaitingGRI++ < WaitingGRILimit)
} {
} `Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
NotifyWaitingGRI();
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false) SetTimer(1.0f, false, nameof(Finished));
{ return;
`Log_Trace(); }
if (WeapDef == None) KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
{ if (KFGRI != None)
`Log_Fatal("WeapDef is:" @ WeapDef); {
Cleanup(); `Log_Debug("Finished: Trader.static.OverwriteTraderItems");
ConsoleCommand("Disconnect"); Trader.static.OverwriteTraderItems(KFGRI, RepArray, LogLevel);
SafeDestroy(); `Log_Info("Trader items successfully synchronized!");
return; }
} else
{
if (!IsTimerActive(nameof(KeepNotification))) `Log_Error("Incompatible Replication info:" @ String(WorldInfo.GRI));
{ NotifyIncompatibleGRI();
SetTimer(0.1f, true, nameof(KeepNotification)); }
}
ShowReadyButton();
if (Remove)
{ Cleanup();
RemoveItems.AddItem(WeapDef); SafeDestroy();
} }
else
{ private simulated function KFPlayerController GetKFPC()
AddItems.AddItem(WeapDef); {
} `Log_Trace();
Recieved = RemoveItems.Length + AddItems.Length; if (KFPC != None) return KFPC;
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName(); KFPC = KFPlayerController(Owner);
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationRightText = Recieved @ "/" @ SyncSize; if (KFPC == None && ROLE < ROLE_Authority)
if (SyncSize != 0) {
{ KFPC = KFPlayerController(GetALocalPlayerController());
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100; }
}
return KFPC;
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText); }
ServerSync(); public reliable client function WriteToChatLocalized(
} E_CTI_LocalMessageType LMT,
optional String HexColor,
private simulated function KeepNotification() optional String String1,
{ optional String String2,
HideReadyButton(); optional String String3)
UpdateNotification( {
NotificationHeaderText, `Log_Trace();
NotificationLeftText,
NotificationRightText, WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
NotificationPercent); }
}
public reliable client function WriteToChat(String Message, optional String HexColor)
private simulated reliable client function ClientSyncFinished() {
{ local KFGFxHudWrapper HUD;
local KFGameReplicationInfo KFGRI;
`Log_Trace();
`Log_Trace();
if (GetKFPC() == None) return;
NotificationLeftText = "";
NotificationRightText = ""; if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
NotificationPercent = 0; {
KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
if (WorldInfo.GRI == None) KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
{ }
`Log_Debug("ClientSyncFinished: Waiting GRI");
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI); HUD = KFGFxHudWrapper(KFPC.myHUD);
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort); if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
NotificationRightText = ""; {
SetTimer(1.0f, false, nameof(ClientSyncFinished)); HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
return; }
} }
KFGRI = KFGameReplicationInfo(WorldInfo.GRI); private simulated function SetPartyInGameWidget()
if (KFGRI == None) {
{ `Log_Trace();
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
ClearTimer(nameof(KeepNotification)); if (GetKFPC() == None) return;
UpdateNotification(
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI), if (KFPC.MyGFxManager == None) return;
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0); if (KFPC.MyGFxManager.PartyWidget == None) return;
Cleanup();
ConsoleCommand("Disconnect"); PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
SafeDestroy(); Notification = PartyInGameWidget.Notification;
return; }
}
private simulated function bool CheckPartyInGameWidget()
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished); {
NotificationLeftText = ""; `Log_Trace();
NotificationRightText = "";
NotificationPercent = 0; if (PartyInGameWidget == None)
{
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel); SetPartyInGameWidget();
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader"); }
ClearTimer(nameof(KeepNotification)); return (PartyInGameWidget != None);
ShowReadyButton(); }
Cleanup(); private simulated function HideReadyButton()
{
SafeDestroy(); `Log_Trace();
}
if (CheckPartyInGameWidget())
private reliable server function Cleanup() {
{ PartyInGameWidget.SetReadyButtonVisibility(false);
`Log_Trace(); }
}
`Log_Debug("Cleanup");
if (!CTI.DestroyRepInfo(Controller(Owner))) private simulated function ShowReadyButton()
{ {
`Log_Debug("Cleanup (forced)"); `Log_Trace();
SafeDestroy();
} ClearTimer(nameof(KeepNotification));
}
if (CheckPartyInGameWidget())
public reliable server function ServerSync() {
{ Notification.SetVisible(false);
`Log_Trace(); PartyInGameWidget.SetReadyButtonVisibility(true);
PartyInGameWidget.UpdateReadyButtonText();
PendingSync = false; PartyInGameWidget.UpdateReadyButtonVisibility();
}
if (bPendingDelete || bDeleteMe) return; }
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone) private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{ {
`Log_Debug("ServerSync: Finished"); `Log_Trace();
ClientSyncFinished();
} if (CheckPartyInGameWidget() && Notification != None)
else {
{ Notification.SetString("itemName", Title);
if (Recieved < RemoveItems.Length) Notification.SetFloat("percent", Percent);
{ Notification.SetInt("queue", 0);
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]); Notification.SetString("downLoading", Left);
ClientSync(RemoveItems[Recieved++], true); Notification.SetString("remaining", Right);
} Notification.SetObject("notificationInfo", Notification);
else Notification.SetVisible(true);
{ }
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]); }
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
} private simulated function KeepNotification()
} {
} HideReadyButton();
UpdateNotification(
defaultproperties NotificationHeaderText,
{ NotificationLeftText,
bAlwaysRelevant = false NotificationRightText,
bOnlyRelevantToOwner = true NotificationPercent);
bSkipActorPropertyReplication = false }
PendingSync = false private reliable server function Cleanup()
Recieved = 0 {
`Log_Trace();
NotificationPercent = 0
WaitingGRI = 0 `Log_Debug("Cleanup");
} if (!CTI.DestroyRepInfo(GetKFPC()))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
private simulated function NotifyWaitingGRI()
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = 0;
KeepNotification();
}
private simulated function NotifyProgress(int Value, int Size)
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationLeftText = Value @ "/" @ Size;
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = (float(Value) / float(Size)) * 100;
KeepNotification();
}
private simulated function NotifyIncompatibleGRI()
{
WriteToChatLocalized(
CTI_IncompatibleGRI,
class'KFLocalMessage'.default.InteractionColor,
String(WorldInfo.GRI.class));
WriteToChatLocalized(
CTI_IncompatibleGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
NotificationPercent = 0
WaitingGRI = 0
WaitingGRILimit = 30
}

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@ -1,7 +1,15 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_AutoTurret'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_BladedPistol'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Blunderbuss'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ChainBat'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ChiappaRhino'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ChiappaRhinoDual'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_CompoundBow'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
} }

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@ -1,7 +1,15 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Doshinegun'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_DualBladed'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_FAMAS'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18 class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_G18'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_G36C extends KFWeapDef_G36C class CTI_WeapDef_G36C extends KFWeapDef_G36C
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_G36C'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_GravityImploder'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
} }

View File

@ -0,0 +1,15 @@
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_HVStormCannon'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
}

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_IonThruster'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Mine_Reconstructor'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Minigun'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Minigun"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_MosinNagant'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ParasiteImplanter'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18 class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Pistol_DualG18'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Pistol_G18C'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Scythe'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
} }

View File

@ -0,0 +1,15 @@
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Shotgun_S12'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
}

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ShrinkRayGun'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
} }

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ThermiteBore'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
} }

View File

@ -0,0 +1,15 @@
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ZedMKIII'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
}

View File

@ -1,7 +1,15 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract; abstract;
defaultproperties static function String GetItemLocalization(String KeyName)
{ {
SharedUnlockId = SCU_None local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Zweihander'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
} }

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
defaultproperties
{
}

View File

@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Minigun extends KFWeap_Minigun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
defaultproperties
{
}

View File

@ -8,5 +8,5 @@ public function KFW_StartLoadWeaponContent()
defaultproperties defaultproperties
{ {
} }

View File

@ -1,43 +1,43 @@
class OfficialWeapons extends Object class OfficialWeapons extends Object
config(CTI); config(CTI);
const Trader = class'Trader'; const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready"; const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment; var private config String Comment;
var private config Array<String> Item; var private config Array<String> Item;
private delegate int ByName(String A, String B) private delegate int ByName(String A, String B)
{ {
return A > B ? -1 : 0; return A > B ? -1 : 0;
} }
public static function Update(bool Enabled) public static function Update(bool Enabled)
{ {
local Array<class<KFWeaponDefinition> > KFWeapDefs; local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef; local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return; if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs(); KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment) if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{ {
default.Comment = DefaultComment; default.Comment = DefaultComment;
default.Item.Length = 0; default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef) foreach KFWeapDefs(KFWeapDef)
{ {
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef); default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
} }
default.Item.Sort(ByName); default.Item.Sort(ByName);
StaticSaveConfig(); StaticSaveConfig();
} }
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,88 +1,105 @@
class RemoveItems extends Object class RemoveItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var public config bool bAll; var public config bool bAll;
var private config Array<String> Item; var public config bool bHRG;
var public config bool bDLC;
public static function InitConfig(int Version, int LatestVersion) var private config Array<String> Item;
{
switch (Version) public static function InitConfig(int Version, int LatestVersion)
{ {
case `NO_CONFIG: switch (Version)
ApplyDefault(); {
case `NO_CONFIG:
default: break; ApplyDefault();
}
case 2:
if (LatestVersion != Version) default.bHRG = false;
{ default.bDLC = false;
StaticSaveConfig();
} default: break;
} }
private static function ApplyDefault() if (LatestVersion != Version)
{ {
default.bAll = false; StaticSaveConfig();
default.Item.Length = 0; }
default.Item.AddItem("KFGame.KFWeapDef_9mmDual"); }
}
private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) {
{ default.bAll = false;
local Array<class<KFWeaponDefinition> > ItemList; default.bHRG = false;
local class<KFWeaponDefinition> ItemWeapDef; default.bDLC = false;
local class<KFWeapon> ItemWeapon; default.Item.Length = 0;
local String ItemRaw; default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
local int Line; }
`Log_Info("Load items to remove:"); public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
if (default.bAll) {
{ local Array<class<KFWeaponDefinition> > ItemList;
`Log_Info("Remove all default items"); local class<KFWeaponDefinition> ItemWeapDef;
} local class<KFWeapon> ItemWeapon;
else local String ItemRaw;
{ local int Line;
foreach default.Item(ItemRaw, Line)
{ `Log_Info("Load items to remove:");
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); if (default.bAll)
if (ItemWeapDef == None) {
{ `Log_Info("Remove all default items");
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); }
continue; else
} {
if (default.bHRG)
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); {
if (ItemWeapon == None) `Log_Info("Remove all HRG items");
{ }
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); if (default.bDLC)
continue; {
} `Log_Info("Remove all DLC items");
}
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{ foreach default.Item(ItemRaw, Line)
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)"); {
continue; ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
} if (ItemWeapDef == None)
{
ItemList.AddItem(ItemWeapDef); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); continue;
} }
if (ItemList.Length == default.Item.Length) ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
{ if (ItemWeapon == None)
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)"); {
} `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
else continue;
{ }
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
} if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
} {
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
return ItemList; continue;
} }
defaultproperties ItemList.AddItem(ItemWeapDef);
{ `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
}
}
if (ItemList.Length == default.Item.Length)
{
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
}
else
{
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
}
return ItemList;
}
defaultproperties
{
}

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@ -1,161 +1,200 @@
class Trader extends Object class Trader extends Object
abstract; abstract;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B) // Bug:
{ // The wrong weapon is purchased if the index is greater than 256 😡
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0; // Some greedy guy saved 3 bytes for no reason again
} const ITEMS_LIMIT = 256;
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace) private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{ {
local String TraderItemsPath; return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
if (KFGRI == None)
{ public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath; {
} local String TraderItemsPath;
else
{ if (KFGRI == None)
TraderItemsPath = KFGRI.TraderItemsPath; {
} TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
}
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems')); else
} {
TraderItemsPath = KFGRI.TraderItemsPath;
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace) }
{
local Array<class<KFWeaponDefinition> > KFWeapDefs; return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
local KFGFxObject_TraderItems TraderItems; }
local STraderItem Item;
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
TraderItems = GetTraderItems(KFGRI, LogLevel); {
local Array<class<KFWeaponDefinition> > KFWeapDefs;
foreach TraderItems.SaleItems(Item) local KFGFxObject_TraderItems TraderItems;
{ local STraderItem Item;
if (Item.WeaponDef != None)
{ TraderItems = GetTraderItems(KFGRI, LogLevel);
KFWeapDefs.AddItem(Item.WeaponDef);
} foreach TraderItems.SaleItems(Item)
} {
if (Item.WeaponDef != None)
return KFWeapDefs; {
} KFWeapDefs.AddItem(Item.WeaponDef);
}
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace) }
{
local Array<class<KFWeapon> > KFWeapons; return KFWeapDefs;
local class<KFWeapon> KFWeapon; }
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
TraderItems = GetTraderItems(KFGRI, LogLevel); local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon;
foreach TraderItems.SaleItems(Item) local KFGFxObject_TraderItems TraderItems;
{ local STraderItem Item;
if (Item.WeaponDef != None)
{ TraderItems = GetTraderItems(KFGRI, LogLevel);
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
if (KFWeapon != None) foreach TraderItems.SaleItems(Item)
{ {
KFWeapons.AddItem(KFWeapon); if (Item.WeaponDef != None)
} {
} KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
} if (KFWeapon != None)
{
return KFWeapons; KFWeapons.AddItem(KFWeapon);
} }
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel) }
{
local KFGFxObject_TraderItems TraderItems; return KFWeapons;
local STraderItem Item; }
local Array<class<KFWeaponDefinition> > WeapDefs;
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
`Log_TraceStatic(); {
local KFGFxObject_TraderItems TraderItems;
TraderItems = GetTraderItems(KFGRI, LogLevel); local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
foreach TraderItems.SaleItems(Item)
{ `Log_TraceStatic();
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
{ TraderItems = GetTraderItems(KFGRI, LogLevel);
WeapDefs.AddItem(Item.WeaponDef);
} foreach TraderItems.SaleItems(Item)
} {
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
return WeapDefs; {
} WeapDefs.AddItem(Item.WeaponDef);
}
public static simulated function ModifyTrader( }
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems, return WeapDefs;
Array<class<KFWeaponDefinition> > AddItems, }
bool ReplaceMode,
E_LogLevel LogLevel) public static simulated function ModifyTrader(
{ KFGameReplicationInfo KFGRI,
local KFGFxObject_TraderItems TraderItems; const out Array<class<KFWeaponDefinition> > RemoveItems,
local STraderItem Item; const out Array<class<KFWeaponDefinition> > AddItems,
local class<KFWeaponDefinition> WeapDef; bool ReplaceMode,
local Array<class<KFWeaponDefinition> > WeapDefs; bool RemoveHRG,
local int Index; bool RemoveDLC,
local int MaxItemID; bool bDisableItemLimitCheck,
E_LogLevel LogLevel)
`Log_TraceStatic(); {
local KFGFxObject_TraderItems TraderItems;
TraderItems = GetTraderItems(KFGRI, LogLevel); local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
if (!ReplaceMode) local int Index;
{
foreach TraderItems.SaleItems(Item) `Log_TraceStatic();
{
if (Item.WeaponDef != None TraderItems = GetTraderItems(KFGRI, LogLevel);
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel)) if (!ReplaceMode)
{ {
WeapDefs.AddItem(Item.WeaponDef); foreach TraderItems.SaleItems(Item)
} {
} if (Item.WeaponDef != None
} && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
for (Index = 0; Index < AddItems.Length; ++Index) && (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
{ && WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
WeapDefs.AddItem(AddItems[Index]); {
} WeapDefs.AddItem(Item.WeaponDef);
}
WeapDefs.Sort(ByPrice); }
}
TraderItems.SaleItems.Length = 0;
MaxItemID = 0; for (Index = 0; Index < AddItems.Length; ++Index)
foreach WeapDefs(WeapDef) {
{ WeapDefs.AddItem(AddItems[Index]);
Item.WeaponDef = WeapDef; }
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item); WeapDefs.Sort(ByPrice);
}
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
TraderItems.SetItemsInfo(TraderItems.SaleItems); {
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
KFGRI.TraderItems = TraderItems; `Log_Warn("Excluded items:");
} for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
{
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel) `Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
{ }
local class<KFWeaponDefinition> WeapDef; WeapDefs.Length = ITEMS_LIMIT;
}
`Log_TraceStatic();
OverwriteTraderItems(KFGRI, WeapDefs, LogLevel);
foreach WeapDefs(WeapDef) }
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath) public static simulated function OverwriteTraderItems(
{ KFGameReplicationInfo KFGRI,
return false; const out Array<class<KFWeaponDefinition> > WeapDefs,
} E_LogLevel LogLevel)
} {
local KFGFxObject_TraderItems TraderItems;
return true; local STraderItem Item;
} local class<KFWeaponDefinition> WeapDef;
local int MaxItemID;
defaultproperties
{ `Log_TraceStatic();
} TraderItems = GetTraderItems(KFGRI, LogLevel);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
`Log_Debug("Trader Items:");
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = MaxItemID++;
TraderItems.SaleItems.AddItem(Item);
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach WeapDefs(WeapDef)
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
{
return false;
}
}
return true;
}
defaultproperties
{
}

View File

@ -1,197 +1,205 @@
class Unlocker extends Object class Unlocker extends Object
abstract; abstract;
// TODO: // TODO:
// replace shopContainer (KFGFxTraderContainer_Store) // replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager // without replacing KFGFxMoviePlayer_Manager
// but how? 🤔 // but how? 🤔
const Trader = class'Trader'; const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements; var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel) public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Locs(UnlockType)) switch (Locs(UnlockType))
{ {
case "true": case "true":
case "false": case "false":
case "auto": case "auto":
case "replaceweapons": case "replaceweapons":
case "replacefilter": case "replacefilter":
return true; return true;
} }
return false; return false;
} }
public static function bool UnlockDLC( public static function bool UnlockDLC(
KFGameInfo KFGI, KFGameInfo KFGI,
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
String UnlockType, String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Locs(UnlockType)) switch (Locs(UnlockType))
{ {
case "true": case "true":
case "auto": case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel); return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
case "replaceweapons": case "replaceweapons":
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel); return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter": case "replacefilter":
return ReplaceFilter(KFGI, LogLevel); return ReplaceFilter(KFGI, LogLevel);
case "false": case "false":
default: default:
return false; return false;
} }
} }
private static function bool Auto( private static function bool Auto(
KFGameInfo KFGI, KFGameInfo KFGI,
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
local bool CustomGFxManager; local bool CustomGFxManager;
`Log_TraceStatic(); `Log_TraceStatic();
if (KFGI == None) return false; if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None) if (KFGameInfo_VersusSurvival(KFGI) != None)
{ {
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass); CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
} }
else else
{ {
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass); CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
} }
if (CustomGFxManager) if (CustomGFxManager)
{ {
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel); return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
} }
else else
{ {
return ReplaceFilter(KFGI, LogLevel); return ReplaceFilter(KFGI, LogLevel);
} }
} }
private static function bool ReplaceWeapons( private static function bool ReplaceWeapons(
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > WeapDefsDLCs; local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
local class<KFWeaponDefinition> WeapDefDLC; local class<KFWeaponDefinition> WeapDefDLC;
local class<KFWeaponDefinition> WeapDefReplacement; local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock; local bool Unlock, PartialUnlock;
`Log_TraceStatic(); `Log_TraceStatic();
Unlock = false; Unlock = false;
PartialUnlock = false; PartialUnlock = false;
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel); WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
foreach WeapDefsDLCs(WeapDefDLC) foreach WeapDefsDLCs(WeapDefDLC)
{ {
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel); WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
if (WeapDefReplacement != None) if (WeapDefReplacement != None)
{ {
Unlock = true; Unlock = true;
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE) if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
{ {
AddItems.AddItem(WeapDefReplacement); AddItems.AddItem(WeapDefReplacement);
} }
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement); `Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
} }
else else
{ {
PartialUnlock = true; PartialUnlock = true;
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId); `Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
} }
}
if (RemoveItems.Find(WeapDefDLC) == INDEX_NONE)
if (PartialUnlock) {
{ RemoveItems.AddItem(WeapDefDLC);
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod"); }
} }
return Unlock; if (PartialUnlock)
} {
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel) }
{
local class<KFWeaponDefinition> WeapDef; return Unlock;
}
`Log_TraceStatic();
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
foreach default.WeapDefDLCReplacements(WeapDef) {
{ local class<KFWeaponDefinition> WeapDef;
if (ClassIsChildOf(WeapDef, WeapDefDLC))
{ `Log_TraceStatic();
return WeapDef;
} foreach default.WeapDefDLCReplacements(WeapDef)
} {
if (ClassIsChildOf(WeapDef, WeapDefDLC))
return None; {
} return WeapDef;
}
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel) }
{
`Log_TraceStatic(); return None;
}
if (KFGI == None) return false;
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
if (KFGameInfo_VersusSurvival(KFGI) != None) {
{ `Log_TraceStatic();
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
} if (KFGI == None) return false;
else
{ if (KFGameInfo_VersusSurvival(KFGI) != None)
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager'; {
} KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
}
return true; else
} {
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
defaultproperties }
{
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret') return true;
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol') }
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat') defaultproperties
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino') {
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual') WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow') WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun') WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed') WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS') WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18') WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C') WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder') WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster') WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor') WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun') WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant') WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter') WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18') WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C') WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe') WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe') WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun') WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore') WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander') WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Shotgun_S12')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
}

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

View File

@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

View File

@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger // Logger
`define Log_Tag 'CTI' `define Log_Tag 'CTI'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -15,7 +15,7 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Start KF2; [*]Start KF2;
[*]Open console (~) and input: [*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b] [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
@ -65,13 +65,15 @@ Unfortunately I can't do anything about it because it's a game problem (not muta
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself). [*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items.
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory. [*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list] [/list]
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there: ❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=""[/b] [b]Item=[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values. This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
[h1]Notes[/h1] [h1]Notes[/h1]

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@ -3,24 +3,24 @@
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![MegaLinter](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE)
# Description ## Description
Add/Remove Items in the Trader's Inventory Add/Remove Items in the Trader's Inventory
# Features ## Features
- remove/add items to trader; - remove/add items to trader;
- can preload weapon models (no lags when buying weapons); - can preload weapon models (no lags when buying weapons);
- unlock DLC weapons; - unlock DLC weapons;
- correct items sorting (by price); - correct items sorting (by price);
- don't have to worry about adding new guns after each Tripware update. - don't have to worry about adding new guns after each Tripware update.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -34,16 +34,9 @@ Add/Remove Items in the Trader's Inventory
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Bug reports
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
# License ## License
[GNU GPLv3](LICENSE) [![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="CTI" PackageBuildOrder="CTI"
@ -16,7 +16,7 @@ PackageBuildOrder="CTI"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="CTI" PackageUpload="CTI"

2
tools

Submodule tools updated: d830a5ea16...fb458ac61f