27 Commits

Author SHA1 Message Date
3580be6ea7 Merge pull request #9 from GenZmeY/group-names
add mutator group name
2023-06-29 22:35:17 +03:00
09561e64cc Merge pull request #6 from GenZmeY/v1140
Add S12 unlock (update 1140)
2023-06-29 22:34:58 +03:00
69162ab37b Merge pull request #8 from GenZmeY/waiting-gri-limit
add waiting GRI limit
2023-06-29 22:34:35 +03:00
f2bd4d165c add mutator group name 2023-06-03 16:58:39 +03:00
94cf543d41 update .editorconfig 2023-05-14 12:18:35 +03:00
45d327fc81 add waiting GRI limit 2023-05-14 02:20:31 +03:00
6f06033e3c add S12 unlock 2023-05-13 03:01:06 +03:00
0cbd5deb47 Merge pull request #5 from GenZmeY/MegaLinter
Mega linter
2023-05-13 02:41:46 +03:00
d6a64d6932 remove trailing whitespace 2023-05-13 02:38:10 +03:00
406c785cf1 Update README.md 2023-05-13 02:35:43 +03:00
f99b8cdb39 update style 2023-05-13 02:33:32 +03:00
227c5f470f add MegaLinter 2023-05-13 02:23:26 +03:00
d6db549eaa add .editorconfig 2023-05-13 02:22:17 +03:00
cc6482a9ed update build tools to v1.9.2-1-gfb458ac 2023-05-13 02:20:43 +03:00
334fe3e9ba fix UploadTool: Error parsing $Title 2022-12-07 23:36:03 +03:00
94a4368842 Merge pull request #3 from GenZmeY/v1136
Update v1136 (unlock new DLC weapons)
2022-12-07 23:28:50 +03:00
22862616c0 Merge pull request #2 from GenZmeY/RemoveMore
DLC and HRG remove
2022-12-07 23:28:36 +03:00
6c3d9f094e unlock new DLC weapons 2022-11-28 01:00:44 +03:00
8c3ed68acb add remove DLC and HRG 2022-11-27 03:37:26 +03:00
89c7eccb6f update build tools 2022-10-13 22:42:09 +03:00
f7d86b4492 Merge pull request #1 from GenZmeY/v1133
add WeapDef_G36C and WeapDef_Scythe
2022-10-13 22:38:13 +03:00
c25366d207 update description 2022-10-01 20:49:22 +03:00
f9b70d8066 update description 2022-10-01 20:47:38 +03:00
95871b2f89 update description 2022-10-01 20:30:34 +03:00
11768dfbc2 update description 2022-10-01 20:24:18 +03:00
cc55913e5a update description 2022-10-01 20:21:12 +03:00
eb33a6e1ff add WeapDef_G36C and WeapDef_Scythe 2022-09-12 23:38:09 +03:00
55 changed files with 1771 additions and 1561 deletions

33
.editorconfig Normal file
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@ -0,0 +1,33 @@
root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

72
.github/workflows/mega-linter.yml vendored Normal file
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@ -0,0 +1,72 @@
---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security

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@ -1,79 +1,79 @@
class AddItems extends Object class AddItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var private config Array<String> Item; var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion) public static function InitConfig(int Version, int LatestVersion)
{ {
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(); ApplyDefault();
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault() private static function ApplyDefault()
{ {
default.Item.Length = 0; default.Item.Length = 0;
default.Item.AddItem("SomePackage.SomeWeapon"); default.Item.AddItem("SomePackage.SomeWeapon");
} }
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemWeapDef; local class<KFWeaponDefinition> ItemWeapDef;
local class<KFWeapon> ItemWeapon; local class<KFWeapon> ItemWeapon;
local String ItemRaw; local String ItemRaw;
local int Line; local int Line;
`Log_Info("Load Items to add:"); `Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line) foreach default.Item(ItemRaw, Line)
{ {
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
if (ItemWeapDef == None) if (ItemWeapDef == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
continue; continue;
} }
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
if (ItemWeapon == None) if (ItemWeapon == None)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue; continue;
} }
if (ItemList.Find(ItemWeapDef) != INDEX_NONE) if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)"); `Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue; continue;
} }
ItemList.AddItem(ItemWeapDef); ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
} }
if (ItemList.Length == default.Item.Length) if (ItemList.Length == default.Item.Length)
{ {
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)"); `Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
} }
else else
{ {
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries"); `Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
} }
return ItemList; return ItemList;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,316 +1,327 @@
class CTI extends Info class CTI extends Info
config(CTI); config(CTI);
const LatestVersion = 2; const LatestVersion = 3;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems'; const CfgAddItems = class'AddItems';
const CfgOfficialWeapons = class'OfficialWeapons'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader'; const Trader = class'Trader';
const Unlocker = class'Unlocker'; const Unlocker = class'Unlocker';
struct S_PreloadContent struct S_PreloadContent
{ {
var class<KFWeaponDefinition> KFWD; var class<KFWeaponDefinition> KFWD;
var class<KFWeapon> KFWC; var class<KFWeapon> KFWC;
var KFWeapon KFW; var KFWeapon KFW;
var KFW_Access KFWA; var KFW_Access KFWA;
}; };
var private config int Version; var private config int Version;
var private config E_LogLevel LogLevel; var private config E_LogLevel LogLevel;
var private config String UnlockDLC; var private config String UnlockDLC;
var private config bool bPreloadContent; var private config bool bPreloadContent;
var private config bool bOfficialWeaponsList; var private config bool bOfficialWeaponsList;
var private KFGameInfo KFGI; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI; var private KFGameReplicationInfo KFGRI;
var private Array<class<KFWeaponDefinition> > RemoveItems; var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems; var private Array<class<KFWeaponDefinition> > AddItems;
var private Array<CTI_RepInfo> RepInfos; var private Array<CTI_RepInfo> RepInfos;
var private bool ReadyToSync; var private bool ReadyToSync;
var private Array<S_PreloadContent> PreloadContent; var private Array<S_PreloadContent> PreloadContent;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
`Log_Trace(); `Log_Trace();
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
`Log_Trace(); `Log_Trace();
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
if (WorldInfo.NetMode == NM_Client) if (WorldInfo.NetMode == NM_Client)
{ {
`Log_Fatal("NetMode == NM_Client, Destroy..."); `Log_Fatal("NetMode == NM_Client, Destroy...");
SafeDestroy(); SafeDestroy();
return; return;
} }
Super.PreBeginPlay(); Super.PreBeginPlay();
PreInit(); PreInit();
} }
public event PostBeginPlay() public event PostBeginPlay()
{ {
`Log_Trace(); `Log_Trace();
if (bPendingDelete || bDeleteMe) return; if (bPendingDelete || bDeleteMe) return;
Super.PostBeginPlay(); Super.PostBeginPlay();
PostInit(); PostInit();
} }
private function PreInit() private function PreInit()
{ {
`Log_Trace(); `Log_Trace();
if (Version == `NO_CONFIG) if (Version == `NO_CONFIG)
{ {
LogLevel = LL_Info; LogLevel = LL_Info;
bPreloadContent = true; bPreloadContent = true;
UnlockDLC = "False"; UnlockDLC = "False";
SaveConfig(); SaveConfig();
} }
CfgRemoveItems.static.InitConfig(Version, LatestVersion); CfgRemoveItems.static.InitConfig(Version, LatestVersion);
CfgAddItems.static.InitConfig(Version, LatestVersion); CfgAddItems.static.InitConfig(Version, LatestVersion);
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
`Log_Info("Config created"); `Log_Info("Config created");
case 1: case 1:
bOfficialWeaponsList = false; bOfficialWeaponsList = false;
case MaxInt: case 2:
`Log_Info("Config updated to version" @ LatestVersion);
break; case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion);
case LatestVersion: break;
`Log_Info("Config is up-to-date");
break; case LatestVersion:
`Log_Info("Config is up-to-date");
default: break;
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); default:
`Log_Warn("The config version will be changed to" @ LatestVersion); `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
break; `Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
} `Log_Warn("The config version will be changed to" @ LatestVersion);
break;
CfgOfficialWeapons.static.Update(bOfficialWeaponsList); }
if (LatestVersion != Version) CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
{
Version = LatestVersion; if (LatestVersion != Version)
SaveConfig(); {
} Version = LatestVersion;
SaveConfig();
if (LogLevel == LL_WrongLevel) }
{
LogLevel = LL_Info; if (LogLevel == LL_WrongLevel)
`Log_Warn("Wrong 'LogLevel', return to default value"); {
SaveConfig(); LogLevel = LL_Info;
} `Log_Warn("Wrong 'LogLevel', return to default value");
`Log_Base("LogLevel:" @ LogLevel); SaveConfig();
}
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel)) `Log_Base("LogLevel:" @ LogLevel);
{
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)"); if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
UnlockDLC = "False"; {
SaveConfig(); `Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
} UnlockDLC = "False";
SaveConfig();
RemoveItems = CfgRemoveItems.static.Load(LogLevel); }
AddItems = CfgAddItems.static.Load(LogLevel);
} RemoveItems = CfgRemoveItems.static.Load(LogLevel);
AddItems = CfgAddItems.static.Load(LogLevel);
private function PostInit() }
{
local CTI_RepInfo RepInfo; private function PostInit()
{
`Log_Trace(); local CTI_RepInfo RepInfo;
if (WorldInfo == None || WorldInfo.Game == None) `Log_Trace();
{
SetTimer(1.0f, false, nameof(PostInit)); if (WorldInfo == None || WorldInfo.Game == None)
return; {
} SetTimer(1.0f, false, nameof(PostInit));
return;
KFGI = KFGameInfo(WorldInfo.Game); }
if (KFGI == None)
{ KFGI = KFGameInfo(WorldInfo.Game);
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game); if (KFGI == None)
SafeDestroy(); {
return; `Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
} SafeDestroy();
return;
if (KFGI.GameReplicationInfo == None) }
{
SetTimer(1.0f, false, nameof(PostInit)); if (KFGI.GameReplicationInfo == None)
return; {
} SetTimer(1.0f, false, nameof(PostInit));
return;
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo); }
if (KFGRI == None)
{ KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo); if (KFGRI == None)
SafeDestroy(); {
return; `Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
} SafeDestroy();
return;
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel)) }
{
`Log_Info("DLC unlocked"); if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
} {
`Log_Info("DLC unlocked");
if (bPreloadContent) }
{
Preload(AddItems); if (bPreloadContent)
} {
Preload(AddItems);
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel); }
ReadyToSync = true; Trader.static.ModifyTrader(
KFGRI,
foreach RepInfos(RepInfo) RemoveItems,
{ AddItems,
if (RepInfo.PendingSync) CfgRemoveItems.default.bAll,
{ CfgRemoveItems.default.bHRG,
RepInfo.ServerSync(); CfgRemoveItems.default.bDLC,
} LogLevel);
}
} ReadyToSync = true;
private function Preload(Array<class<KFWeaponDefinition> > Content) foreach RepInfos(RepInfo)
{ {
local Array<class<KFWeapon> > OfficialWeapons; if (RepInfo.PendingSync)
local S_PreloadContent SPC; {
RepInfo.ServerSync();
`Log_Trace(); }
}
OfficialWeapons = Trader.static.GetTraderWeapons(); }
foreach Content(SPC.KFWD) private function Preload(Array<class<KFWeaponDefinition> > Content)
{ {
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class')); local Array<class<KFWeapon> > OfficialWeapons;
if (SPC.KFWC != None) local S_PreloadContent SPC;
{
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE) `Log_Trace();
{
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD); OfficialWeapons = Trader.static.GetTraderWeapons();
continue;
} foreach Content(SPC.KFWD)
{
SPC.KFW = KFGI.Spawn(SPC.KFWC); SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
if (SPC.KFW == None) if (SPC.KFWC != None)
{ {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath); if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
continue; {
} `Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
continue;
SPC.KFWA = new (SPC.KFW) class'KFW_Access'; }
if (SPC.KFWA == None)
{ SPC.KFW = KFGI.Spawn(SPC.KFWC);
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access"); if (SPC.KFW == None)
continue; {
} `Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
continue;
PreloadContent.AddItem(SPC); }
}
} SPC.KFWA = new (SPC.KFW) class'KFW_Access';
if (SPC.KFWA == None)
foreach PreloadContent(SPC) {
{ `Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
SPC.KFWA.KFW_StartLoadWeaponContent(); continue;
} }
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models"); PreloadContent.AddItem(SPC);
} }
}
public function NotifyLogin(Controller C)
{ foreach PreloadContent(SPC)
`Log_Trace(); {
SPC.KFWA.KFW_StartLoadWeaponContent();
if (!CreateRepInfo(C)) }
{
`Log_Error("Can't create RepInfo for:" @ C); `Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
} }
}
public function NotifyLogin(Controller C)
public function NotifyLogout(Controller C) {
{ `Log_Trace();
`Log_Trace();
if (!CreateRepInfo(C))
DestroyRepInfo(C); {
} `Log_Error("Can't create RepInfo for:" @ C);
}
public function bool CreateRepInfo(Controller C) }
{
local CTI_RepInfo RepInfo; public function NotifyLogout(Controller C)
{
`Log_Trace(); `Log_Trace();
if (C == None) return false; DestroyRepInfo(C);
}
RepInfo = Spawn(class'CTI_RepInfo', C);
public function bool CreateRepInfo(Controller C)
if (RepInfo == None) return false; {
local CTI_RepInfo RepInfo;
RepInfo.PrepareSync(
Self, `Log_Trace();
LogLevel,
RemoveItems, if (C == None) return false;
AddItems,
CfgRemoveItems.default.bAll); RepInfo = Spawn(class'CTI_RepInfo', C);
RepInfos.AddItem(RepInfo); if (RepInfo == None) return false;
if (ReadyToSync) RepInfo.PrepareSync(
{ Self,
RepInfo.ServerSync(); LogLevel,
} RemoveItems,
else AddItems,
{ CfgRemoveItems.default.bAll,
RepInfo.PendingSync = true; CfgRemoveItems.default.bHRG,
} CfgRemoveItems.default.bDLC);
return true; RepInfos.AddItem(RepInfo);
}
if (ReadyToSync)
public function bool DestroyRepInfo(Controller C) {
{ RepInfo.ServerSync();
local CTI_RepInfo RepInfo; }
else
`Log_Trace(); {
RepInfo.PendingSync = true;
if (C == None) return false; }
foreach RepInfos(RepInfo) return true;
{ }
if (RepInfo.Owner == C)
{ public function bool DestroyRepInfo(Controller C)
RepInfos.RemoveItem(RepInfo); {
RepInfo.SafeDestroy(); local CTI_RepInfo RepInfo;
return true;
} `Log_Trace();
}
if (C == None) return false;
return false;
} foreach RepInfos(RepInfo)
{
DefaultProperties if (RepInfo.Owner == C)
{ {
ReadyToSync = false RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy();
return true;
}
}
return false;
}
DefaultProperties
{
ReadyToSync = false
} }

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@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=True AllowDownload=True
ClientOptional=False ClientOptional=False
ServerSideOnly=False ServerSideOnly=False

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@ -1,60 +1,60 @@
class CTIMut extends KFMutator; class CTIMut extends KFMutator;
var private CTI CTI; var private CTI CTI;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
Super.PreBeginPlay(); Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return; if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI) foreach WorldInfo.DynamicActors(class'CTI', CTI)
{ {
break; break;
} }
if (CTI == None) if (CTI == None)
{ {
CTI = WorldInfo.Spawn(class'CTI'); CTI = WorldInfo.Spawn(class'CTI');
} }
if (CTI == None) if (CTI == None)
{ {
`Log_Base("FATAL: Can't Spawn 'CTI'"); `Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy(); SafeDestroy();
} }
} }
public function AddMutator(Mutator Mut) public function AddMutator(Mutator Mut)
{ {
if (Mut == Self) return; if (Mut == Self) return;
if (Mut.Class == Class) if (Mut.Class == Class)
Mut.Destroy(); CTIMut(Mut).SafeDestroy();
else else
Super.AddMutator(Mut); Super.AddMutator(Mut);
} }
public function NotifyLogin(Controller C) public function NotifyLogin(Controller C)
{ {
CTI.NotifyLogin(C); CTI.NotifyLogin(C);
Super.NotifyLogin(C); Super.NotifyLogin(C);
} }
public function NotifyLogout(Controller C) public function NotifyLogout(Controller C)
{ {
CTI.NotifyLogout(C); CTI.NotifyLogout(C);
Super.NotifyLogout(C); Super.NotifyLogout(C);
} }
DefaultProperties DefaultProperties
{ {
GroupNames.Add("TraderItems")
} }

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@ -1,8 +1,8 @@
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store); dependsOn(CTI_GFxTraderContainer_Store);
defaultproperties defaultproperties
{ {
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store')) SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store')) SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
} }

View File

@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

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@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

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@ -1,20 +1,20 @@
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store; class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
function bool IsItemFiltered(STraderItem Item, optional bool bDebug) function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
{ {
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
return true; return true;
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
return true; return true;
if (!KFPC.GetPurchaseHelper().IsSellable(Item)) if (!KFPC.GetPurchaseHelper().IsSellable(Item))
return true; return true;
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction)) if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
return true; return true;
return false; return false;
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,73 +1,65 @@
class CTI_LocalMessage extends Object class CTI_LocalMessage extends Object
abstract; abstract;
var const String SyncItemsDefault; var const String SyncItemsDefault;
var private localized String SyncItems; var private localized String SyncItems;
var const String SyncFinishedDefault; var const String WaitingGRIDefault;
var private localized String SyncFinished; var private localized String WaitingGRI;
var const String WaitingGRIDefault; var const String IncompatibleGRIDefault;
var private localized String WaitingGRI; var private localized String IncompatibleGRI;
var const String IncompatibleGRIDefault; var const String IncompatibleGRIWarningDefault;
var private localized String IncompatibleGRI; var private localized String IncompatibleGRIWarning;
var const String DisconnectDefault; var const String SecondsShortDefault;
var private localized String Disconnect; var private localized String SecondsShort;
var const String SecondsShortDefault; enum E_CTI_LocalMessageType
var private localized String SecondsShort; {
CTI_SyncItems,
enum E_CTI_LocalMessageType CTI_WaitingGRI,
{ CTI_IncompatibleGRI,
CTI_SyncItems, CTI_IncompatibleGRIWarning,
CTI_SyncFinished, CTI_SecondsShort
CTI_WaitingGRI, };
CTI_IncompatibleGRI,
CTI_Disconnect, public static function String GetLocalizedString(
CTI_SecondsShort E_LogLevel LogLevel,
}; E_CTI_LocalMessageType LMT,
optional String String1,
public static function String GetLocalizedString( optional String String2,
E_LogLevel LogLevel, optional String String3)
E_CTI_LocalMessageType LMT, {
optional String String1, `Log_TraceStatic();
optional String String2,
optional String String3) switch (LMT)
{ {
`Log_TraceStatic(); case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
switch (LMT)
{ case CTI_WaitingGRI:
case CTI_SyncItems: return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case CTI_IncompatibleGRI:
case CTI_SyncFinished: return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
case CTI_IncompatibleGRIWarning:
case CTI_WaitingGRI: return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_SecondsShort:
case CTI_IncompatibleGRI: return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault); }
case CTI_Disconnect: return "";
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault); }
case CTI_SecondsShort: defaultproperties
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault); {
} SyncItemsDefault = "Sync items:"
WaitingGRIDefault = "Waiting GRI..."
return ""; IncompatibleGRIDefault = "Incompatible GRI:"
} IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
SecondsShortDefault = "s"
defaultproperties
{
SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished."
WaitingGRIDefault = "Waiting GRI..."
IncompatibleGRIDefault = "Incompatible GRI:"
DisconnectDefault = "Disconnect..."
SecondsShortDefault = "s"
} }

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@ -1,292 +1,330 @@
class CTI_RepInfo extends ReplicationInfo; class CTI_RepInfo extends ReplicationInfo;
const Trader = class'Trader'; const Trader = class'Trader';
const LocalMessage = class'CTI_LocalMessage'; const LocalMessage = class'CTI_LocalMessage';
var public bool PendingSync; var public bool PendingSync;
var private CTI CTI; var private CTI CTI;
var private E_LogLevel LogLevel; var private E_LogLevel LogLevel;
var private Array<class<KFWeaponDefinition> > RemoveItems; var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems; var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode; var private bool ReplaceMode;
var private bool PreloadContent; var private bool RemoveHRG;
var private bool RemoveDLC;
var private int Recieved; var private bool PreloadContent;
var private int SyncSize;
var private int Recieved;
var private KFPlayerController KFPC; var private int SyncSize;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification; var private KFPlayerController KFPC;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private String NotificationHeaderText; var private GFxObject Notification;
var private String NotificationLeftText;
var private String NotificationRightText; var private String NotificationHeaderText;
var private int NotificationPercent; var private String NotificationLeftText;
var private String NotificationRightText;
var private int WaitingGRI; var private int NotificationPercent;
replication var private int WaitingGRI;
{ var private int WaitingGRILimit;
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, SyncSize; replication
} {
if (bNetInitial && Role == ROLE_Authority)
public simulated function bool SafeDestroy() LogLevel, ReplaceMode, RemoveHRG, RemoveDLC, SyncSize;
{ }
`Log_Trace();
public simulated function bool SafeDestroy()
return (bPendingDelete || bDeleteMe || Destroy()); {
} `Log_Trace();
public function PrepareSync( return (bPendingDelete || bDeleteMe || Destroy());
CTI _CTI, }
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems, public function PrepareSync(
Array<class<KFWeaponDefinition> > _AddItems, CTI _CTI,
bool _ReplaceMode) E_LogLevel _LogLevel,
{ Array<class<KFWeaponDefinition> > _RemoveItems,
`Log_Trace(); Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode,
CTI = _CTI; bool _RemoveHRG,
LogLevel = _LogLevel; bool _RemoveDLC)
RemoveItems = _RemoveItems; {
AddItems = _AddItems; `Log_Trace();
ReplaceMode = _ReplaceMode;
SyncSize = RemoveItems.Length + AddItems.Length; CTI = _CTI;
} LogLevel = _LogLevel;
RemoveItems = _RemoveItems;
private simulated function KFPlayerController GetKFPC() AddItems = _AddItems;
{ ReplaceMode = _ReplaceMode;
`Log_Trace(); RemoveHRG = _RemoveHRG;
RemoveDLC = _RemoveDLC;
if (KFPC != None) return KFPC; SyncSize = RemoveItems.Length + AddItems.Length;
}
KFPC = KFPlayerController(Owner);
private simulated function KFPlayerController GetKFPC()
if (KFPC == None && ROLE < ROLE_Authority) {
{ `Log_Trace();
KFPC = KFPlayerController(GetALocalPlayerController());
} if (KFPC != None) return KFPC;
return KFPC; KFPC = KFPlayerController(Owner);
}
if (KFPC == None && ROLE < ROLE_Authority)
private simulated function SetPartyInGameWidget() {
{ KFPC = KFPlayerController(GetALocalPlayerController());
`Log_Trace(); }
if (GetKFPC() == None) return; return KFPC;
}
if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return; public reliable client function WriteToChatLocalized(
E_CTI_LocalMessageType LMT,
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget); optional String HexColor,
Notification = PartyInGameWidget.Notification; optional String String1,
} optional String String2,
optional String String3)
private simulated function bool CheckPartyInGameWidget() {
{ `Log_Trace();
`Log_Trace();
WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
if (PartyInGameWidget == None) }
{
SetPartyInGameWidget(); public reliable client function WriteToChat(String Message, optional String HexColor)
} {
local KFGFxHudWrapper HUD;
return (PartyInGameWidget != None);
} `Log_Trace();
private simulated function HideReadyButton() if (GetKFPC() == None) return;
{
`Log_Trace(); if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
{
if (CheckPartyInGameWidget()) KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
{ KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
PartyInGameWidget.SetReadyButtonVisibility(false); }
}
} HUD = KFGFxHudWrapper(KFPC.myHUD);
if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
private simulated function ShowReadyButton() {
{ HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
`Log_Trace(); }
}
if (CheckPartyInGameWidget())
{ private simulated function SetPartyInGameWidget()
Notification.SetVisible(false); {
PartyInGameWidget.SetReadyButtonVisibility(true); `Log_Trace();
PartyInGameWidget.UpdateReadyButtonText();
PartyInGameWidget.UpdateReadyButtonVisibility(); if (GetKFPC() == None) return;
}
} if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return;
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{ PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
`Log_Trace(); Notification = PartyInGameWidget.Notification;
}
if (CheckPartyInGameWidget() && Notification != None)
{ private simulated function bool CheckPartyInGameWidget()
Notification.SetString("itemName", Title); {
Notification.SetFloat("percent", Percent); `Log_Trace();
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Left); if (PartyInGameWidget == None)
Notification.SetString("remaining", Right); {
Notification.SetObject("notificationInfo", Notification); SetPartyInGameWidget();
Notification.SetVisible(true); }
}
} return (PartyInGameWidget != None);
}
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{ private simulated function HideReadyButton()
`Log_Trace(); {
`Log_Trace();
if (WeapDef == None)
{ if (CheckPartyInGameWidget())
`Log_Fatal("WeapDef is:" @ WeapDef); {
Cleanup(); PartyInGameWidget.SetReadyButtonVisibility(false);
ConsoleCommand("Disconnect"); }
SafeDestroy(); }
return;
} private simulated function ShowReadyButton()
{
if (!IsTimerActive(nameof(KeepNotification))) `Log_Trace();
{
SetTimer(0.1f, true, nameof(KeepNotification)); if (CheckPartyInGameWidget())
} {
Notification.SetVisible(false);
if (Remove) PartyInGameWidget.SetReadyButtonVisibility(true);
{ PartyInGameWidget.UpdateReadyButtonText();
RemoveItems.AddItem(WeapDef); PartyInGameWidget.UpdateReadyButtonVisibility();
} }
else }
{
AddItems.AddItem(WeapDef); private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
} {
`Log_Trace();
Recieved = RemoveItems.Length + AddItems.Length;
if (CheckPartyInGameWidget() && Notification != None)
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName(); {
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems); Notification.SetString("itemName", Title);
NotificationRightText = Recieved @ "/" @ SyncSize; Notification.SetFloat("percent", Percent);
if (SyncSize != 0) Notification.SetInt("queue", 0);
{ Notification.SetString("downLoading", Left);
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100; Notification.SetString("remaining", Right);
} Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText); }
}
ServerSync();
} private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
{
private simulated function KeepNotification() `Log_Trace();
{
HideReadyButton(); if (WeapDef == None)
UpdateNotification( {
NotificationHeaderText, `Log_Fatal("WeapDef is:" @ WeapDef);
NotificationLeftText, Cleanup();
NotificationRightText, ConsoleCommand("Disconnect");
NotificationPercent); SafeDestroy();
} return;
}
private simulated reliable client function ClientSyncFinished()
{ if (!IsTimerActive(nameof(KeepNotification)))
local KFGameReplicationInfo KFGRI; {
SetTimer(0.1f, true, nameof(KeepNotification));
`Log_Trace(); }
NotificationLeftText = ""; if (Remove)
NotificationRightText = ""; {
NotificationPercent = 0; RemoveItems.AddItem(WeapDef);
}
if (WorldInfo.GRI == None) else
{ {
`Log_Debug("ClientSyncFinished: Waiting GRI"); AddItems.AddItem(WeapDef);
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI); }
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = ""; Recieved = RemoveItems.Length + AddItems.Length;
SetTimer(1.0f, false, nameof(ClientSyncFinished));
return; NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
} NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationRightText = Recieved @ "/" @ SyncSize;
KFGRI = KFGameReplicationInfo(WorldInfo.GRI); if (SyncSize != 0)
if (KFGRI == None) {
{ NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI)); }
ClearTimer(nameof(KeepNotification));
UpdateNotification( `Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0); ServerSync();
Cleanup(); }
ConsoleCommand("Disconnect");
SafeDestroy(); private simulated function KeepNotification()
return; {
} HideReadyButton();
UpdateNotification(
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished); NotificationHeaderText,
NotificationLeftText = ""; NotificationLeftText,
NotificationRightText = ""; NotificationRightText,
NotificationPercent = 0; NotificationPercent);
}
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader"); private simulated reliable client function ClientSyncFinished()
{
ClearTimer(nameof(KeepNotification)); local KFGameReplicationInfo KFGRI;
ShowReadyButton();
`Log_Trace();
Cleanup();
if (WorldInfo.GRI == None && WaitingGRI++ < WaitingGRILimit)
SafeDestroy(); {
} `Log_Debug("ClientSyncFinished: Waiting GRI" @ WaitingGRI);
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
private reliable server function Cleanup() NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
{ NotificationRightText = "";
`Log_Trace(); NotificationPercent = 0;
SetTimer(1.0f, false, nameof(ClientSyncFinished));
`Log_Debug("Cleanup"); return;
if (!CTI.DestroyRepInfo(Controller(Owner))) }
{
`Log_Debug("Cleanup (forced)"); NotificationHeaderText = "";
SafeDestroy(); NotificationLeftText = "";
} NotificationRightText = "";
} NotificationPercent = 0;
public reliable server function ServerSync() KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
{ if (KFGRI != None)
`Log_Trace(); {
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
PendingSync = false; Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, RemoveHRG, RemoveDLC, LogLevel);
}
if (bPendingDelete || bDeleteMe) return; else
{
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone) `Log_Error("Incompatible Replication info:" @ String(WorldInfo.GRI));
{ WriteToChatLocalized(
`Log_Debug("ServerSync: Finished"); CTI_IncompatibleGRI,
ClientSyncFinished(); class'KFLocalMessage'.default.InteractionColor,
} WorldInfo.GRI == None ? "None" : String(WorldInfo.GRI.class));
else WriteToChatLocalized(
{ CTI_IncompatibleGRIWarning,
if (Recieved < RemoveItems.Length) class'KFLocalMessage'.default.InteractionColor);
{ }
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
ClientSync(RemoveItems[Recieved++], true); ClearTimer(nameof(KeepNotification));
} ShowReadyButton();
else
{ Cleanup();
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]); SafeDestroy();
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false); }
}
} private reliable server function Cleanup()
} {
`Log_Trace();
defaultproperties
{ `Log_Debug("Cleanup");
bAlwaysRelevant = false if (!CTI.DestroyRepInfo(Controller(Owner)))
bOnlyRelevantToOwner = true {
bSkipActorPropertyReplication = false `Log_Debug("Cleanup (forced)");
SafeDestroy();
PendingSync = false }
Recieved = 0 }
NotificationPercent = 0 public reliable server function ServerSync()
WaitingGRI = 0 {
} `Log_Trace();
PendingSync = false;
if (bPendingDelete || bDeleteMe) return;
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
{
`Log_Debug("ServerSync: Finished");
ClientSyncFinished();
}
else
{
if (Recieved < RemoveItems.Length)
{
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
ClientSync(RemoveItems[Recieved++], true);
}
else
{
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
}
}
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
Recieved = 0
NotificationPercent = 0
WaitingGRI = 0
WaitingGRILimit = 15
}

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@ -1,7 +1,7 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18 class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_G36C extends KFWeapDef_G36C
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -1,7 +1,7 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -0,0 +1,7 @@
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -1,7 +1,7 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

View File

@ -1,7 +1,7 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18 class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -0,0 +1,7 @@
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -0,0 +1,7 @@
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -1,7 +1,7 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -1,7 +1,7 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -0,0 +1,7 @@
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

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@ -1,7 +1,7 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract; abstract;
defaultproperties defaultproperties
{ {
SharedUnlockId = SCU_None SharedUnlockId = SCU_None
} }

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@ -8,5 +8,5 @@ public function KFW_StartLoadWeaponContent()
defaultproperties defaultproperties
{ {
} }

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@ -1,43 +1,43 @@
class OfficialWeapons extends Object class OfficialWeapons extends Object
config(CTI); config(CTI);
const Trader = class'Trader'; const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready"; const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment; var private config String Comment;
var private config Array<String> Item; var private config Array<String> Item;
private delegate int ByName(String A, String B) private delegate int ByName(String A, String B)
{ {
return A > B ? -1 : 0; return A > B ? -1 : 0;
} }
public static function Update(bool Enabled) public static function Update(bool Enabled)
{ {
local Array<class<KFWeaponDefinition> > KFWeapDefs; local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef; local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return; if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs(); KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment) if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{ {
default.Comment = DefaultComment; default.Comment = DefaultComment;
default.Item.Length = 0; default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef) foreach KFWeapDefs(KFWeapDef)
{ {
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef); default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
} }
default.Item.Sort(ByName); default.Item.Sort(ByName);
StaticSaveConfig(); StaticSaveConfig();
} }
} }
defaultproperties defaultproperties
{ {
} }

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@ -1,88 +1,105 @@
class RemoveItems extends Object class RemoveItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var public config bool bAll; var public config bool bAll;
var private config Array<String> Item; var public config bool bHRG;
var public config bool bDLC;
public static function InitConfig(int Version, int LatestVersion) var private config Array<String> Item;
{
switch (Version) public static function InitConfig(int Version, int LatestVersion)
{ {
case `NO_CONFIG: switch (Version)
ApplyDefault(); {
case `NO_CONFIG:
default: break; ApplyDefault();
}
case 2:
if (LatestVersion != Version) default.bHRG = false;
{ default.bDLC = false;
StaticSaveConfig();
} default: break;
} }
private static function ApplyDefault() if (LatestVersion != Version)
{ {
default.bAll = false; StaticSaveConfig();
default.Item.Length = 0; }
default.Item.AddItem("KFGame.KFWeapDef_9mmDual"); }
}
private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) {
{ default.bAll = false;
local Array<class<KFWeaponDefinition> > ItemList; default.bHRG = false;
local class<KFWeaponDefinition> ItemWeapDef; default.bDLC = false;
local class<KFWeapon> ItemWeapon; default.Item.Length = 0;
local String ItemRaw; default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
local int Line; }
`Log_Info("Load items to remove:"); public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
if (default.bAll) {
{ local Array<class<KFWeaponDefinition> > ItemList;
`Log_Info("Remove all default items"); local class<KFWeaponDefinition> ItemWeapDef;
} local class<KFWeapon> ItemWeapon;
else local String ItemRaw;
{ local int Line;
foreach default.Item(ItemRaw, Line)
{ `Log_Info("Load items to remove:");
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); if (default.bAll)
if (ItemWeapDef == None) {
{ `Log_Info("Remove all default items");
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw); }
continue; else
} {
if (default.bHRG)
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class')); {
if (ItemWeapon == None) `Log_Info("Remove all HRG items");
{ }
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath); if (default.bDLC)
continue; {
} `Log_Info("Remove all DLC items");
}
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{ foreach default.Item(ItemRaw, Line)
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)"); {
continue; ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
} if (ItemWeapDef == None)
{
ItemList.AddItem(ItemWeapDef); `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); continue;
} }
if (ItemList.Length == default.Item.Length) ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
{ if (ItemWeapon == None)
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)"); {
} `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
else continue;
{ }
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
} if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
} {
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
return ItemList; continue;
} }
defaultproperties ItemList.AddItem(ItemWeapDef);
{ `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
}
}
if (ItemList.Length == default.Item.Length)
{
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
}
else
{
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
}
return ItemList;
}
defaultproperties
{
}

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@ -1,161 +1,165 @@
class Trader extends Object class Trader extends Object
abstract; abstract;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B) private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{ {
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0; return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
} }
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace) public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{ {
local String TraderItemsPath; local String TraderItemsPath;
if (KFGRI == None) if (KFGRI == None)
{ {
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath; TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
} }
else else
{ {
TraderItemsPath = KFGRI.TraderItemsPath; TraderItemsPath = KFGRI.TraderItemsPath;
} }
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems')); return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
} }
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace) public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{ {
local Array<class<KFWeaponDefinition> > KFWeapDefs; local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems; local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel); TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item) foreach TraderItems.SaleItems(Item)
{ {
if (Item.WeaponDef != None) if (Item.WeaponDef != None)
{ {
KFWeapDefs.AddItem(Item.WeaponDef); KFWeapDefs.AddItem(Item.WeaponDef);
} }
} }
return KFWeapDefs; return KFWeapDefs;
} }
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace) public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
{ {
local Array<class<KFWeapon> > KFWeapons; local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon; local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems; local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel); TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item) foreach TraderItems.SaleItems(Item)
{ {
if (Item.WeaponDef != None) if (Item.WeaponDef != None)
{ {
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class')); KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
if (KFWeapon != None) if (KFWeapon != None)
{ {
KFWeapons.AddItem(KFWeapon); KFWeapons.AddItem(KFWeapon);
} }
} }
} }
return KFWeapons; return KFWeapons;
} }
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
{ {
local KFGFxObject_TraderItems TraderItems; local KFGFxObject_TraderItems TraderItems;
local STraderItem Item; local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs; local Array<class<KFWeaponDefinition> > WeapDefs;
`Log_TraceStatic(); `Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel); TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item) foreach TraderItems.SaleItems(Item)
{ {
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None) if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
{ {
WeapDefs.AddItem(Item.WeaponDef); WeapDefs.AddItem(Item.WeaponDef);
} }
} }
return WeapDefs; return WeapDefs;
} }
public static simulated function ModifyTrader( public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems, Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems, Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode, bool ReplaceMode,
E_LogLevel LogLevel) bool RemoveHRG,
{ bool RemoveDLC,
local KFGFxObject_TraderItems TraderItems; E_LogLevel LogLevel)
local STraderItem Item; {
local class<KFWeaponDefinition> WeapDef; local KFGFxObject_TraderItems TraderItems;
local Array<class<KFWeaponDefinition> > WeapDefs; local STraderItem Item;
local int Index; local class<KFWeaponDefinition> WeapDef;
local int MaxItemID; local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
`Log_TraceStatic(); local int MaxItemID;
TraderItems = GetTraderItems(KFGRI, LogLevel); `Log_TraceStatic();
if (!ReplaceMode) TraderItems = GetTraderItems(KFGRI, LogLevel);
{
foreach TraderItems.SaleItems(Item) if (!ReplaceMode)
{ {
if (Item.WeaponDef != None foreach TraderItems.SaleItems(Item)
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE {
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel)) if (Item.WeaponDef != None
{ && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
WeapDefs.AddItem(Item.WeaponDef); && (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
} && (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
} && WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
} {
WeapDefs.AddItem(Item.WeaponDef);
for (Index = 0; Index < AddItems.Length; ++Index) }
{ }
WeapDefs.AddItem(AddItems[Index]); }
}
for (Index = 0; Index < AddItems.Length; ++Index)
WeapDefs.Sort(ByPrice); {
WeapDefs.AddItem(AddItems[Index]);
TraderItems.SaleItems.Length = 0; }
MaxItemID = 0;
foreach WeapDefs(WeapDef) WeapDefs.Sort(ByPrice);
{
Item.WeaponDef = WeapDef; TraderItems.SaleItems.Length = 0;
Item.ItemID = ++MaxItemID; MaxItemID = 0;
TraderItems.SaleItems.AddItem(Item); foreach WeapDefs(WeapDef)
} {
Item.WeaponDef = WeapDef;
TraderItems.SetItemsInfo(TraderItems.SaleItems); Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
KFGRI.TraderItems = TraderItems; }
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{ KFGRI.TraderItems = TraderItems;
local class<KFWeaponDefinition> WeapDef; }
`Log_TraceStatic(); private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
foreach WeapDefs(WeapDef) local class<KFWeaponDefinition> WeapDef;
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath) `Log_TraceStatic();
{
return false; foreach WeapDefs(WeapDef)
} {
} if (WeapDef.default.WeaponClassPath == WeaponClassPath)
{
return true; return false;
} }
}
defaultproperties
{ return true;
}
}
defaultproperties
{
}

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@ -1,195 +1,200 @@
class Unlocker extends Object class Unlocker extends Object
abstract; abstract;
// TODO: // TODO:
// replace shopContainer (KFGFxTraderContainer_Store) // replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager // without replacing KFGFxMoviePlayer_Manager
// but how? 🤔 // but how? 🤔
const Trader = class'Trader'; const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements; var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel) public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Locs(UnlockType)) switch (Locs(UnlockType))
{ {
case "true": case "true":
case "false": case "false":
case "auto": case "auto":
case "replaceweapons": case "replaceweapons":
case "replacefilter": case "replacefilter":
return true; return true;
} }
return false; return false;
} }
public static function bool UnlockDLC( public static function bool UnlockDLC(
KFGameInfo KFGI, KFGameInfo KFGI,
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
String UnlockType, String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
switch (Locs(UnlockType)) switch (Locs(UnlockType))
{ {
case "true": case "true":
case "auto": case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel); return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
case "replaceweapons": case "replaceweapons":
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel); return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter": case "replacefilter":
return ReplaceFilter(KFGI, LogLevel); return ReplaceFilter(KFGI, LogLevel);
case "false": case "false":
default: default:
return false; return false;
} }
} }
private static function bool Auto( private static function bool Auto(
KFGameInfo KFGI, KFGameInfo KFGI,
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
local bool CustomGFxManager; local bool CustomGFxManager;
`Log_TraceStatic(); `Log_TraceStatic();
if (KFGI == None) return false; if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None) if (KFGameInfo_VersusSurvival(KFGI) != None)
{ {
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass); CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
} }
else else
{ {
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass); CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
} }
if (CustomGFxManager) if (CustomGFxManager)
{ {
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel); return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
} }
else else
{ {
return ReplaceFilter(KFGI, LogLevel); return ReplaceFilter(KFGI, LogLevel);
} }
} }
private static function bool ReplaceWeapons( private static function bool ReplaceWeapons(
KFGameReplicationInfo KFGRI, KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems, out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems, out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel) E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > WeapDefsDLCs; local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
local class<KFWeaponDefinition> WeapDefDLC; local class<KFWeaponDefinition> WeapDefDLC;
local class<KFWeaponDefinition> WeapDefReplacement; local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock; local bool Unlock, PartialUnlock;
`Log_TraceStatic(); `Log_TraceStatic();
Unlock = false; Unlock = false;
PartialUnlock = false; PartialUnlock = false;
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel); WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
foreach WeapDefsDLCs(WeapDefDLC) foreach WeapDefsDLCs(WeapDefDLC)
{ {
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel); WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
if (WeapDefReplacement != None) if (WeapDefReplacement != None)
{ {
Unlock = true; Unlock = true;
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE) if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
{ {
AddItems.AddItem(WeapDefReplacement); AddItems.AddItem(WeapDefReplacement);
} }
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement); `Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
} }
else else
{ {
PartialUnlock = true; PartialUnlock = true;
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId); `Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
} }
} }
if (PartialUnlock) if (PartialUnlock)
{ {
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod"); `Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
} }
return Unlock; return Unlock;
} }
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel) private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
{ {
local class<KFWeaponDefinition> WeapDef; local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic(); `Log_TraceStatic();
foreach default.WeapDefDLCReplacements(WeapDef) foreach default.WeapDefDLCReplacements(WeapDef)
{ {
if (ClassIsChildOf(WeapDef, WeapDefDLC)) if (ClassIsChildOf(WeapDef, WeapDefDLC))
{ {
return WeapDef; return WeapDef;
} }
} }
return None; return None;
} }
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel) private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{ {
`Log_TraceStatic(); `Log_TraceStatic();
if (KFGI == None) return false; if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None) if (KFGameInfo_VersusSurvival(KFGI) != None)
{ {
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus'; KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
} }
else else
{ {
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager'; KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
} }
return true; return true;
} }
defaultproperties defaultproperties
{ {
WeapDefDLCReplacements(0) = class'CTI_WeapDef_AutoTurret' WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
WeapDefDLCReplacements(1) = class'CTI_WeapDef_BladedPistol' WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
WeapDefDLCReplacements(2) = class'CTI_WeapDef_Blunderbuss' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
WeapDefDLCReplacements(3) = class'CTI_WeapDef_ChainBat' WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
WeapDefDLCReplacements(4) = class'CTI_WeapDef_ChiappaRhino' WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
WeapDefDLCReplacements(5) = class'CTI_WeapDef_ChiappaRhinoDual' WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
WeapDefDLCReplacements(6) = class'CTI_WeapDef_CompoundBow' WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
WeapDefDLCReplacements(7) = class'CTI_WeapDef_Doshinegun' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
WeapDefDLCReplacements(8) = class'CTI_WeapDef_DualBladed' WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
WeapDefDLCReplacements(9) = class'CTI_WeapDef_FAMAS' WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
WeapDefDLCReplacements(10) = class'CTI_WeapDef_G18' WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
WeapDefDLCReplacements(11) = class'CTI_WeapDef_GravityImploder' WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
WeapDefDLCReplacements(12) = class'CTI_WeapDef_IonThruster' WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
WeapDefDLCReplacements(13) = class'CTI_WeapDef_Mine_Reconstructor' WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
WeapDefDLCReplacements(14) = class'CTI_WeapDef_Minigun' WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
WeapDefDLCReplacements(15) = class'CTI_WeapDef_MosinNagant' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
WeapDefDLCReplacements(16) = class'CTI_WeapDef_ParasiteImplanter' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
WeapDefDLCReplacements(17) = class'CTI_WeapDef_Pistol_DualG18' WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
WeapDefDLCReplacements(18) = class'CTI_WeapDef_Pistol_G18C' WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
WeapDefDLCReplacements(19) = class'CTI_WeapDef_Rifle_FrostShotgunAxe' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
WeapDefDLCReplacements(20) = class'CTI_WeapDef_ShrinkRayGun' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
WeapDefDLCReplacements(21) = class'CTI_WeapDef_ThermiteBore' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
WeapDefDLCReplacements(22) = class'CTI_WeapDef_Zweihander' WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
} WeapDefDLCReplacements.Add(class'CTI_WeapDef_Shotgun_S12')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
}

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@ -1,20 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_None, LL_None,
LL_Fatal, LL_Fatal,
LL_Error, LL_Error,
LL_Warning, LL_Warning,
LL_Info, LL_Info,
LL_Debug, LL_Debug,
LL_Trace, LL_Trace,
LL_All LL_All
}; };
defaultproperties defaultproperties
{ {
} }

View File

@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

View File

@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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@ -1,15 +1,15 @@
// Logger // Logger
`define Log_Tag 'CTI' `define Log_Tag 'CTI'
`define LocationStatic "`{ClassName}::" $ GetFuncName() `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag) `define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -15,8 +15,8 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Start KF2; [*]Start KF2;
[*]Open console (`) and input: [*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b] [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
[*]<Enter>. [*]<Enter>.
@ -34,8 +34,20 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server. [*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[/olist] [/olist]
[h1]Important setup information[/h1]
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
[b][CTI.CTI]
Version=0[/b]
[*]Start the game/server with CTI to generate the contents of the config.
[*]Close the game/server.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFCTI.ini)[/h1] [h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start[b]*[/b].
[list] [list]
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game. [*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
@ -53,22 +65,20 @@ Config will be created at the first start[b]*[/b].
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself). [*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items.
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory. [*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list] [/list]
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
[h1]Notes[/h1] [h1]Notes[/h1]
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader. 📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough). 📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
[h1]Troubleshooting[/h1]
[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
[b][CTI.CTI]
Version=0
[/b]
Then start the server and check the file again - config content should be generated.
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b] [url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

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@ -3,24 +3,24 @@
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![MegaLinter](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE)
# Description ## Description
Add/Remove Items in the Trader's Inventory Add/Remove Items in the Trader's Inventory
# Features ## Features
- remove/add items to trader; - remove/add items to trader;
- can preload weapon models (no lags when buying weapons); - can preload weapon models (no lags when buying weapons);
- unlock DLC weapons; - unlock DLC weapons;
- correct items sorting (by price); - correct items sorting (by price);
- don't have to worry about adding new guns after each Tripware update. - don't have to worry about adding new guns after each Tripware update.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -34,16 +34,9 @@ Add/Remove Items in the Trader's Inventory
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Bug reports
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
# License ## License
[GNU GPLv3](LICENSE) [![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

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@ -7,7 +7,7 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="CTI" PackageBuildOrder="CTI"
@ -16,7 +16,7 @@ PackageBuildOrder="CTI"
# Packages you want to brew using @peelz's patched KFEditor. # Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package. # Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackagePeelzBrew="" PackagePeelzBrew=""
@ -24,7 +24,7 @@ PackagePeelzBrew=""
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="CTI" PackageUpload="CTI"

2
tools

Submodule tools updated: 88b35bd7eb...fb458ac61f