26 Commits

Author SHA1 Message Date
94a4368842 Merge pull request #3 from GenZmeY/v1136
Update v1136 (unlock new DLC weapons)
2022-12-07 23:28:50 +03:00
22862616c0 Merge pull request #2 from GenZmeY/RemoveMore
DLC and HRG remove
2022-12-07 23:28:36 +03:00
6c3d9f094e unlock new DLC weapons 2022-11-28 01:00:44 +03:00
8c3ed68acb add remove DLC and HRG 2022-11-27 03:37:26 +03:00
89c7eccb6f update build tools 2022-10-13 22:42:09 +03:00
f7d86b4492 Merge pull request #1 from GenZmeY/v1133
add WeapDef_G36C and WeapDef_Scythe
2022-10-13 22:38:13 +03:00
c25366d207 update description 2022-10-01 20:49:22 +03:00
f9b70d8066 update description 2022-10-01 20:47:38 +03:00
95871b2f89 update description 2022-10-01 20:30:34 +03:00
11768dfbc2 update description 2022-10-01 20:24:18 +03:00
cc55913e5a update description 2022-10-01 20:21:12 +03:00
a87f5bf697 update build tools 2022-09-13 04:36:39 +03:00
eb33a6e1ff add WeapDef_G36C and WeapDef_Scythe 2022-09-12 23:38:09 +03:00
25e9d96b44 update build tools 2022-09-02 16:22:18 +03:00
2d2975b7ed Merge branch 'master' of https://github.com/GenZmeY/KF2-CustomTraderInventory 2022-09-02 15:30:27 +03:00
247eef02aa update build tools 2022-09-02 15:29:52 +03:00
a00d80918f Update description.txt 2022-09-02 11:48:27 +03:00
5e4086c861 fix false "error": "Cant destroy RepInfo" 2022-08-30 09:55:09 +03:00
f92bea7114 fix notify login/logout order 2022-08-30 08:26:40 +03:00
029b6fa144 add some logs 2022-08-24 19:26:18 +03:00
52507a24fd clean some logs 2022-08-24 19:14:28 +03:00
cb19485ea2 localization 2022-08-24 18:29:25 +03:00
e07e98020b update description and readme 2022-08-14 14:54:31 +03:00
3e4187efd4 update description 2022-08-14 14:49:55 +03:00
21b3d3aa0d update description 2022-07-19 13:30:41 +03:00
8b6e1243ce update logger 2022-07-19 13:30:30 +03:00
19 changed files with 248 additions and 67 deletions

2
.gitignore vendored Normal file
View File

@ -0,0 +1,2 @@
*.psd
/ignore

View File

@ -1,7 +1,7 @@
class CTI extends Info
config(CTI);
const LatestVersion = 2;
const LatestVersion = 3;
const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems';
@ -94,6 +94,8 @@ private function PreInit()
case 1:
bOfficialWeaponsList = false;
case 2:
case MaxInt:
`Log_Info("Config updated to version" @ LatestVersion);
break;
@ -180,7 +182,14 @@ private function PostInit()
Preload(AddItems);
}
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
Trader.static.ModifyTrader(
KFGRI,
RemoveItems,
AddItems,
CfgRemoveItems.default.bAll,
CfgRemoveItems.default.bHRG,
CfgRemoveItems.default.bDLC,
LogLevel);
ReadyToSync = true;
@ -243,7 +252,10 @@ public function NotifyLogin(Controller C)
{
`Log_Trace();
CreateRepInfo(C);
if (!CreateRepInfo(C))
{
`Log_Error("Can't create RepInfo for:" @ C);
}
}
public function NotifyLogout(Controller C)
@ -270,7 +282,9 @@ public function bool CreateRepInfo(Controller C)
LogLevel,
RemoveItems,
AddItems,
CfgRemoveItems.default.bAll);
CfgRemoveItems.default.bAll,
CfgRemoveItems.default.bHRG,
CfgRemoveItems.default.bDLC);
RepInfos.AddItem(RepInfo);
@ -298,8 +312,8 @@ public function bool DestroyRepInfo(Controller C)
{
if (RepInfo.Owner == C)
{
RepInfo.SafeDestroy();
RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy();
return true;
}
}

View File

@ -15,19 +15,17 @@ public event PreBeginPlay()
foreach WorldInfo.DynamicActors(class'CTI', CTI)
{
`Log_Base("Found 'CTI'");
break;
}
if (CTI == None)
{
`Log_Base("Spawn 'CTI'");
CTI = WorldInfo.Spawn(class'CTI');
}
if (CTI == None)
{
`Log_Base("Can't Spawn 'CTI', Destroy...");
`Log_Base("FATAL: Can't Spawn 'CTI'");
SafeDestroy();
}
}
@ -44,16 +42,16 @@ public function AddMutator(Mutator Mut)
public function NotifyLogin(Controller C)
{
Super.NotifyLogin(C);
CTI.NotifyLogin(C);
Super.NotifyLogin(C);
}
public function NotifyLogout(Controller C)
{
Super.NotifyLogout(C);
CTI.NotifyLogout(C);
Super.NotifyLogout(C);
}
DefaultProperties

View File

@ -0,0 +1,73 @@
class CTI_LocalMessage extends Object
abstract;
var const String SyncItemsDefault;
var private localized String SyncItems;
var const String SyncFinishedDefault;
var private localized String SyncFinished;
var const String WaitingGRIDefault;
var private localized String WaitingGRI;
var const String IncompatibleGRIDefault;
var private localized String IncompatibleGRI;
var const String DisconnectDefault;
var private localized String Disconnect;
var const String SecondsShortDefault;
var private localized String SecondsShort;
enum E_CTI_LocalMessageType
{
CTI_SyncItems,
CTI_SyncFinished,
CTI_WaitingGRI,
CTI_IncompatibleGRI,
CTI_Disconnect,
CTI_SecondsShort
};
public static function String GetLocalizedString(
E_LogLevel LogLevel,
E_CTI_LocalMessageType LMT,
optional String String1,
optional String String2,
optional String String3)
{
`Log_TraceStatic();
switch (LMT)
{
case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case CTI_SyncFinished:
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
case CTI_WaitingGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_IncompatibleGRI:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
case CTI_Disconnect:
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
case CTI_SecondsShort:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
}
return "";
}
defaultproperties
{
SyncItemsDefault = "Sync items:"
SyncFinishedDefault = "Sync finished."
WaitingGRIDefault = "Waiting GRI..."
IncompatibleGRIDefault = "Incompatible GRI:"
DisconnectDefault = "Disconnect..."
SecondsShortDefault = "s"
}

View File

@ -1,6 +1,7 @@
class CTI_RepInfo extends ReplicationInfo;
const Trader = class'Trader';
const Trader = class'Trader';
const LocalMessage = class'CTI_LocalMessage';
var public bool PendingSync;
@ -9,6 +10,8 @@ var private E_LogLevel LogLevel;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private bool ReplaceMode;
var private bool RemoveHRG;
var private bool RemoveDLC;
var private bool PreloadContent;
var private int Recieved;
@ -28,7 +31,7 @@ var private int WaitingGRI;
replication
{
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, SyncSize;
LogLevel, ReplaceMode, RemoveHRG, RemoveDLC, SyncSize;
}
public simulated function bool SafeDestroy()
@ -43,7 +46,9 @@ public function PrepareSync(
E_LogLevel _LogLevel,
Array<class<KFWeaponDefinition> > _RemoveItems,
Array<class<KFWeaponDefinition> > _AddItems,
bool _ReplaceMode)
bool _ReplaceMode,
bool _RemoveHRG,
bool _RemoveDLC)
{
`Log_Trace();
@ -52,6 +57,8 @@ public function PrepareSync(
RemoveItems = _RemoveItems;
AddItems = _AddItems;
ReplaceMode = _ReplaceMode;
RemoveHRG = _RemoveHRG;
RemoveDLC = _RemoveDLC;
SyncSize = RemoveItems.Length + AddItems.Length;
}
@ -119,7 +126,7 @@ private simulated function ShowReadyButton()
}
}
private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{
`Log_Trace();
@ -128,8 +135,8 @@ private simulated function UpdateNotification(String Title, String Downloading,
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent);
Notification.SetInt("queue", 0);
Notification.SetString("downLoading", Downloading);
Notification.SetString("remaining", Remainig);
Notification.SetString("downLoading", Left);
Notification.SetString("remaining", Right);
Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
}
@ -164,8 +171,9 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
Recieved = RemoveItems.Length + AddItems.Length;
NotificationLeftText = WeapDef.static.GetItemName();
NotificationRightText = Recieved @ "/" @ SyncSize @ "(" $ (Remove ? "remove" : "add") $ ")";
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationRightText = Recieved @ "/" @ SyncSize;
if (SyncSize != 0)
{
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
@ -199,8 +207,8 @@ private simulated reliable client function ClientSyncFinished()
if (WorldInfo.GRI == None)
{
`Log_Debug("ClientSyncFinished: Waiting GRI");
NotificationHeaderText = "Waiting for GameReplicationInfo...";
NotificationLeftText = String(++WaitingGRI) $ "s";
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = "";
SetTimer(1.0f, false, nameof(ClientSyncFinished));
return;
@ -212,20 +220,20 @@ private simulated reliable client function ClientSyncFinished()
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
ClearTimer(nameof(KeepNotification));
UpdateNotification(
"Incompatible GRI:" @ String(WorldInfo.GRI),
"Disconnect...", "", 0);
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
Cleanup();
ConsoleCommand("Disconnect");
SafeDestroy();
return;
}
NotificationHeaderText = "Sync finished";
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
NotificationLeftText = "";
NotificationRightText = "";
NotificationPercent = 0;
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, RemoveHRG, RemoveDLC, LogLevel);
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
ClearTimer(nameof(KeepNotification));
@ -285,7 +293,6 @@ defaultproperties
PendingSync = false
Recieved = 0
NotificationHeaderText = "Sync trader items, please wait..."
NotificationPercent = 0
WaitingGRI = 0
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_G36C extends KFWeapDef_G36C
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -0,0 +1,7 @@
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
abstract;
defaultproperties
{
SharedUnlockId = SCU_None
}

View File

@ -3,6 +3,8 @@ class RemoveItems extends Object
config(CTI);
var public config bool bAll;
var public config bool bHRG;
var public config bool bDLC;
var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion)
@ -12,6 +14,10 @@ public static function InitConfig(int Version, int LatestVersion)
case `NO_CONFIG:
ApplyDefault();
case 2:
default.bHRG = false;
default.bDLC = false;
default: break;
}
@ -24,6 +30,8 @@ public static function InitConfig(int Version, int LatestVersion)
private static function ApplyDefault()
{
default.bAll = false;
default.bHRG = false;
default.bDLC = false;
default.Item.Length = 0;
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
}
@ -43,6 +51,15 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
}
else
{
if (default.bHRG)
{
`Log_Info("Remove all HRG items");
}
if (default.bDLC)
{
`Log_Info("Remove all DLC items");
}
foreach default.Item(ItemRaw, Line)
{
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));

View File

@ -91,6 +91,8 @@ public static simulated function ModifyTrader(
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode,
bool RemoveHRG,
bool RemoveDLC,
E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
@ -110,6 +112,8 @@ public static simulated function ModifyTrader(
{
if (Item.WeaponDef != None
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
{
WeapDefs.AddItem(Item.WeaponDef);

View File

@ -169,27 +169,31 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
defaultproperties
{
WeapDefDLCReplacements(0) = class'CTI_WeapDef_AutoTurret'
WeapDefDLCReplacements(1) = class'CTI_WeapDef_BladedPistol'
WeapDefDLCReplacements(2) = class'CTI_WeapDef_Blunderbuss'
WeapDefDLCReplacements(3) = class'CTI_WeapDef_ChainBat'
WeapDefDLCReplacements(4) = class'CTI_WeapDef_ChiappaRhino'
WeapDefDLCReplacements(5) = class'CTI_WeapDef_ChiappaRhinoDual'
WeapDefDLCReplacements(6) = class'CTI_WeapDef_CompoundBow'
WeapDefDLCReplacements(7) = class'CTI_WeapDef_Doshinegun'
WeapDefDLCReplacements(8) = class'CTI_WeapDef_DualBladed'
WeapDefDLCReplacements(9) = class'CTI_WeapDef_FAMAS'
WeapDefDLCReplacements(10) = class'CTI_WeapDef_G18'
WeapDefDLCReplacements(11) = class'CTI_WeapDef_GravityImploder'
WeapDefDLCReplacements(12) = class'CTI_WeapDef_IonThruster'
WeapDefDLCReplacements(13) = class'CTI_WeapDef_Mine_Reconstructor'
WeapDefDLCReplacements(14) = class'CTI_WeapDef_Minigun'
WeapDefDLCReplacements(15) = class'CTI_WeapDef_MosinNagant'
WeapDefDLCReplacements(16) = class'CTI_WeapDef_ParasiteImplanter'
WeapDefDLCReplacements(17) = class'CTI_WeapDef_Pistol_DualG18'
WeapDefDLCReplacements(18) = class'CTI_WeapDef_Pistol_G18C'
WeapDefDLCReplacements(19) = class'CTI_WeapDef_Rifle_FrostShotgunAxe'
WeapDefDLCReplacements(20) = class'CTI_WeapDef_ShrinkRayGun'
WeapDefDLCReplacements(21) = class'CTI_WeapDef_ThermiteBore'
WeapDefDLCReplacements(22) = class'CTI_WeapDef_Zweihander'
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
}

View File

@ -4,6 +4,7 @@ class _Logger extends Object
enum E_LogLevel
{
LL_WrongLevel,
LL_None,
LL_Fatal,
LL_Error,
LL_Warning,

BIN
Localization/INT/CTI.int Normal file

Binary file not shown.

BIN
Localization/RUS/CTI.rus Normal file

Binary file not shown.

View File

@ -1,4 +1,4 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/subscriptions/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[h1]Features[/h1]
[list]
@ -16,7 +16,7 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[olist]
[*]Subscribe to this mutator;
[*]Start KF2;
[*]Open console (`) and input:
[*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need)
[*]<Enter>.
@ -34,27 +34,51 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[/olist]
[h1]Important setup information[/h1]
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
[b][CTI.CTI]
Version=0[/b]
[*]Start the game/server with CTI to generate the contents of the config.
[*]Close the game/server.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start.
[list]
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
[b]False[/b] - disable DLC unlock.
[b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[list]
[*][b]False[/b] - disable DLC unlock.
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[/list]
[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items.
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list]
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=""[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
[h1]Notes[/h1]
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
[h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

View File

@ -1,7 +1,7 @@
# Custom Trader Inventory
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)

View File

@ -11,6 +11,15 @@ StripSource="True"
PackageBuildOrder="CTI"
### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
# The order doesn't matter
PackagePeelzBrew=""
### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop
@ -30,7 +39,7 @@ Map="KF-Nuked"
# Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Endless"
Game="KFGameContent.KFGameInfo_Survival"
# Difficulty:
# Normal: 0

2
tools

Submodule tools updated: 2f173aad7a...d830a5ea16