Compare commits
14 Commits
Author | SHA1 | Date | |
---|---|---|---|
a87f5bf697 | |||
25e9d96b44 | |||
2d2975b7ed | |||
247eef02aa | |||
a00d80918f | |||
5e4086c861 | |||
f92bea7114 | |||
029b6fa144 | |||
52507a24fd | |||
cb19485ea2 | |||
e07e98020b | |||
3e4187efd4 | |||
21b3d3aa0d | |||
8b6e1243ce |
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
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*.psd
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/ignore
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@ -243,7 +243,10 @@ public function NotifyLogin(Controller C)
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{
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`Log_Trace();
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CreateRepInfo(C);
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if (!CreateRepInfo(C))
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{
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`Log_Error("Can't create RepInfo for:" @ C);
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}
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}
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public function NotifyLogout(Controller C)
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@ -298,8 +301,8 @@ public function bool DestroyRepInfo(Controller C)
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{
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if (RepInfo.Owner == C)
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{
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RepInfo.SafeDestroy();
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RepInfos.RemoveItem(RepInfo);
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RepInfo.SafeDestroy();
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return true;
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}
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}
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@ -15,19 +15,17 @@ public event PreBeginPlay()
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foreach WorldInfo.DynamicActors(class'CTI', CTI)
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{
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`Log_Base("Found 'CTI'");
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break;
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}
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if (CTI == None)
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{
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`Log_Base("Spawn 'CTI'");
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CTI = WorldInfo.Spawn(class'CTI');
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}
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if (CTI == None)
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{
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`Log_Base("Can't Spawn 'CTI', Destroy...");
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`Log_Base("FATAL: Can't Spawn 'CTI'");
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SafeDestroy();
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}
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}
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@ -44,16 +42,16 @@ public function AddMutator(Mutator Mut)
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public function NotifyLogin(Controller C)
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{
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Super.NotifyLogin(C);
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CTI.NotifyLogin(C);
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Super.NotifyLogin(C);
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}
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public function NotifyLogout(Controller C)
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{
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Super.NotifyLogout(C);
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CTI.NotifyLogout(C);
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Super.NotifyLogout(C);
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}
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DefaultProperties
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73
CTI/Classes/CTI_LocalMessage.uc
Normal file
73
CTI/Classes/CTI_LocalMessage.uc
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@ -0,0 +1,73 @@
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class CTI_LocalMessage extends Object
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abstract;
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var const String SyncItemsDefault;
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var private localized String SyncItems;
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var const String SyncFinishedDefault;
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var private localized String SyncFinished;
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var const String WaitingGRIDefault;
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var private localized String WaitingGRI;
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var const String IncompatibleGRIDefault;
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var private localized String IncompatibleGRI;
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var const String DisconnectDefault;
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var private localized String Disconnect;
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var const String SecondsShortDefault;
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var private localized String SecondsShort;
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enum E_CTI_LocalMessageType
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{
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CTI_SyncItems,
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CTI_SyncFinished,
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CTI_WaitingGRI,
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CTI_IncompatibleGRI,
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CTI_Disconnect,
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CTI_SecondsShort
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};
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public static function String GetLocalizedString(
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E_LogLevel LogLevel,
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E_CTI_LocalMessageType LMT,
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optional String String1,
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optional String String2,
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optional String String3)
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{
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`Log_TraceStatic();
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switch (LMT)
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{
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case CTI_SyncItems:
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return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
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case CTI_SyncFinished:
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return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
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case CTI_WaitingGRI:
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return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
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case CTI_IncompatibleGRI:
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return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
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case CTI_Disconnect:
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return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
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case CTI_SecondsShort:
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return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
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}
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return "";
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}
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defaultproperties
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{
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SyncItemsDefault = "Sync items:"
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SyncFinishedDefault = "Sync finished."
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WaitingGRIDefault = "Waiting GRI..."
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IncompatibleGRIDefault = "Incompatible GRI:"
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DisconnectDefault = "Disconnect..."
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SecondsShortDefault = "s"
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}
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@ -1,6 +1,7 @@
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class CTI_RepInfo extends ReplicationInfo;
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const Trader = class'Trader';
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const LocalMessage = class'CTI_LocalMessage';
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var public bool PendingSync;
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@ -119,7 +120,7 @@ private simulated function ShowReadyButton()
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}
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}
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private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
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private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
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{
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`Log_Trace();
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@ -128,8 +129,8 @@ private simulated function UpdateNotification(String Title, String Downloading,
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Notification.SetString("itemName", Title);
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Notification.SetFloat("percent", Percent);
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Notification.SetInt("queue", 0);
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Notification.SetString("downLoading", Downloading);
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Notification.SetString("remaining", Remainig);
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Notification.SetString("downLoading", Left);
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Notification.SetString("remaining", Right);
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Notification.SetObject("notificationInfo", Notification);
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Notification.SetVisible(true);
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}
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@ -164,8 +165,9 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
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Recieved = RemoveItems.Length + AddItems.Length;
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NotificationLeftText = WeapDef.static.GetItemName();
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NotificationRightText = Recieved @ "/" @ SyncSize @ "(" $ (Remove ? "remove" : "add") $ ")";
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NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
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NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
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NotificationRightText = Recieved @ "/" @ SyncSize;
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if (SyncSize != 0)
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{
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NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
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@ -199,8 +201,8 @@ private simulated reliable client function ClientSyncFinished()
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if (WorldInfo.GRI == None)
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{
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`Log_Debug("ClientSyncFinished: Waiting GRI");
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NotificationHeaderText = "Waiting for GameReplicationInfo...";
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NotificationLeftText = String(++WaitingGRI) $ "s";
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NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
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NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
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NotificationRightText = "";
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SetTimer(1.0f, false, nameof(ClientSyncFinished));
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return;
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@ -212,15 +214,15 @@ private simulated reliable client function ClientSyncFinished()
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`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
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ClearTimer(nameof(KeepNotification));
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UpdateNotification(
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"Incompatible GRI:" @ String(WorldInfo.GRI),
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"Disconnect...", "", 0);
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LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
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LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
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Cleanup();
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ConsoleCommand("Disconnect");
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SafeDestroy();
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return;
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}
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NotificationHeaderText = "Sync finished";
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NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
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NotificationLeftText = "";
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NotificationRightText = "";
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NotificationPercent = 0;
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@ -285,7 +287,6 @@ defaultproperties
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PendingSync = false
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Recieved = 0
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NotificationHeaderText = "Sync trader items, please wait..."
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NotificationPercent = 0
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WaitingGRI = 0
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}
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@ -4,6 +4,7 @@ class _Logger extends Object
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enum E_LogLevel
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{
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LL_WrongLevel,
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LL_None,
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LL_Fatal,
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LL_Error,
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LL_Warning,
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BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,4 +1,4 @@
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/subscriptions/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
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[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
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[h1]Features[/h1]
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[list]
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@ -35,26 +35,40 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
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[/olist]
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[h1]Setup (KFCTI.ini)[/h1]
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Config will be created at the first start.
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Config will be created at the first start[b]*[/b].
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[list]
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[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
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[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
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[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
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[b]False[/b] - disable DLC unlock.
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[b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
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[b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
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[b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
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[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
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For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
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[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
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For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
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[list]
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[*][b]False[/b] - disable DLC unlock.
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[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
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[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
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[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
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[/list]
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[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
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example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
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[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
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example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
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[/list]
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[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
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[h1]Notes[/h1]
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📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
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📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
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[h1]Troubleshooting[/h1]
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[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
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[b][CTI.CTI]
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Version=0
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[/b]
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Then start the server and check the file again - config content should be generated.
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[h1]Sources[/h1]
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[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
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@ -1,7 +1,7 @@
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# Custom Trader Inventory
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
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[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
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[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
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11
builder.cfg
11
builder.cfg
@ -11,6 +11,15 @@ StripSource="True"
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PackageBuildOrder="CTI"
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### Brew parameters ###
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# Packages you want to brew using @peelz's patched KFEditor.
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# Useful for cases where regular brew doesn't put *.upk inside the package.
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# Specify them with a space as a separator,
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# The order doesn't matter
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PackagePeelzBrew=""
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### Steam Workshop upload parameters ###
|
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# Mutators that will be uploaded to the workshop
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@ -30,7 +39,7 @@ Map="KF-Nuked"
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# Endless: KFGameContent.KFGameInfo_Endless
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# Objective: KFGameContent.KFGameInfo_Objective
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# Versus: KFGameContent.KFGameInfo_VersusSurvival
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Game="KFGameContent.KFGameInfo_Endless"
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Game="KFGameContent.KFGameInfo_Survival"
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# Difficulty:
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# Normal: 0
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|
2
tools
2
tools
Submodule tools updated: 2f173aad7a...88b35bd7eb
Reference in New Issue
Block a user