46 Commits

Author SHA1 Message Date
97294a4117 speed up item synchronization and add trader items limit 2023-09-19 22:31:08 +03:00
37921be744 fix weapon replacements 2023-09-11 04:27:45 +03:00
a617133ccb remove replaced DLC weapons from trader inventory 2023-09-11 03:26:53 +03:00
3580be6ea7 Merge pull request #9 from GenZmeY/group-names
add mutator group name
2023-06-29 22:35:17 +03:00
09561e64cc Merge pull request #6 from GenZmeY/v1140
Add S12 unlock (update 1140)
2023-06-29 22:34:58 +03:00
69162ab37b Merge pull request #8 from GenZmeY/waiting-gri-limit
add waiting GRI limit
2023-06-29 22:34:35 +03:00
f2bd4d165c add mutator group name 2023-06-03 16:58:39 +03:00
94cf543d41 update .editorconfig 2023-05-14 12:18:35 +03:00
45d327fc81 add waiting GRI limit 2023-05-14 02:20:31 +03:00
6f06033e3c add S12 unlock 2023-05-13 03:01:06 +03:00
0cbd5deb47 Merge pull request #5 from GenZmeY/MegaLinter
Mega linter
2023-05-13 02:41:46 +03:00
d6a64d6932 remove trailing whitespace 2023-05-13 02:38:10 +03:00
406c785cf1 Update README.md 2023-05-13 02:35:43 +03:00
f99b8cdb39 update style 2023-05-13 02:33:32 +03:00
227c5f470f add MegaLinter 2023-05-13 02:23:26 +03:00
d6db549eaa add .editorconfig 2023-05-13 02:22:17 +03:00
cc6482a9ed update build tools to v1.9.2-1-gfb458ac 2023-05-13 02:20:43 +03:00
334fe3e9ba fix UploadTool: Error parsing $Title 2022-12-07 23:36:03 +03:00
94a4368842 Merge pull request #3 from GenZmeY/v1136
Update v1136 (unlock new DLC weapons)
2022-12-07 23:28:50 +03:00
22862616c0 Merge pull request #2 from GenZmeY/RemoveMore
DLC and HRG remove
2022-12-07 23:28:36 +03:00
6c3d9f094e unlock new DLC weapons 2022-11-28 01:00:44 +03:00
8c3ed68acb add remove DLC and HRG 2022-11-27 03:37:26 +03:00
89c7eccb6f update build tools 2022-10-13 22:42:09 +03:00
f7d86b4492 Merge pull request #1 from GenZmeY/v1133
add WeapDef_G36C and WeapDef_Scythe
2022-10-13 22:38:13 +03:00
c25366d207 update description 2022-10-01 20:49:22 +03:00
f9b70d8066 update description 2022-10-01 20:47:38 +03:00
95871b2f89 update description 2022-10-01 20:30:34 +03:00
11768dfbc2 update description 2022-10-01 20:24:18 +03:00
cc55913e5a update description 2022-10-01 20:21:12 +03:00
a87f5bf697 update build tools 2022-09-13 04:36:39 +03:00
eb33a6e1ff add WeapDef_G36C and WeapDef_Scythe 2022-09-12 23:38:09 +03:00
25e9d96b44 update build tools 2022-09-02 16:22:18 +03:00
2d2975b7ed Merge branch 'master' of https://github.com/GenZmeY/KF2-CustomTraderInventory 2022-09-02 15:30:27 +03:00
247eef02aa update build tools 2022-09-02 15:29:52 +03:00
a00d80918f Update description.txt 2022-09-02 11:48:27 +03:00
5e4086c861 fix false "error": "Cant destroy RepInfo" 2022-08-30 09:55:09 +03:00
f92bea7114 fix notify login/logout order 2022-08-30 08:26:40 +03:00
029b6fa144 add some logs 2022-08-24 19:26:18 +03:00
52507a24fd clean some logs 2022-08-24 19:14:28 +03:00
cb19485ea2 localization 2022-08-24 18:29:25 +03:00
e07e98020b update description and readme 2022-08-14 14:54:31 +03:00
3e4187efd4 update description 2022-08-14 14:49:55 +03:00
21b3d3aa0d update description 2022-07-19 13:30:41 +03:00
8b6e1243ce update logger 2022-07-19 13:30:30 +03:00
48d9e1c60e v1.4.0
- added WeaponClass check at config loading stage;
- added DLC unlock without replacing KFGFxMoviePlayer_Manager;
- redesigned UnlockDLC - now it is flexibly configured;
- updated logger and some messages in the log;
- added parameter bOfficialWeaponsList allowing you;
  to have an up-to-date list of all official weapons in the config;
- optimized weapon preload: official weapon models are skipped now.
2022-07-18 20:27:51 +03:00
a60535777e rename some vars 2022-07-14 09:55:58 +03:00
85 changed files with 2282 additions and 975 deletions

33
.editorconfig Normal file
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root = true
# Global
[*]
indent_style = unset
indent_size = 4
tab_width = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = unset
# Unreal Engine 3 / Source
[*.uc]
indent_style = tab
[*.{uci,upkg}]
# Unreal Engine 3 / i18n
[*.{chn,cht,cze,dan,deu,dut,esl,esn,fra,frc,hun,int,ita,jpn,kor,pol,por,ptb,rus,tur,ukr}]
charset = utf-16le
# Other
[*.md]
indent_style = space
trim_trailing_whitespace = false
[*.yml]
indent_style = space
indent_size = 2
[*.{txt,cfg,conf}]
indent_style = tab

72
.github/workflows/mega-linter.yml vendored Normal file
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---
name: MegaLinter
permissions: read-all
on:
push:
pull_request:
branches: [master]
env:
APPLY_FIXES: none
APPLY_FIXES_EVENT: pull_request
APPLY_FIXES_MODE: commit
DISABLE: SPELL
concurrency:
group: ${{ github.ref }}-${{ github.workflow }}
cancel-in-progress: true
jobs:
build:
name: MegaLinter
runs-on: ubuntu-latest
steps:
- name: Checkout Code
uses: actions/checkout@v3
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Archive production artifacts
if: ${{ success() }} || ${{ failure() }}
uses: actions/upload-artifact@v3
with:
name: MegaLinter reports
path: |
megalinter-reports
mega-linter.log
- name: Create Pull Request with applied fixes
id: cpr
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: peter-evans/create-pull-request@v5
with:
token: ${{ secrets.PAT || secrets.GITHUB_TOKEN }}
commit-message: "[MegaLinter] Apply linters automatic fixes"
title: "[MegaLinter] Apply linters automatic fixes"
labels: bot
- name: Create PR output
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'pull_request' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: |
echo "Pull Request Number - ${{ steps.cpr.outputs.pull-request-number }}"
echo "Pull Request URL - ${{ steps.cpr.outputs.pull-request-url }}"
- name: Prepare commit
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
run: sudo chown -Rc $UID .git/
- name: Commit and push applied linter fixes
if: steps.ml.outputs.has_updated_sources == 1 && (env.APPLY_FIXES_EVENT == 'all' || env.APPLY_FIXES_EVENT == github.event_name) && env.APPLY_FIXES_MODE == 'commit' && github.ref != 'refs/heads/main' && (github.event_name == 'push' || github.event.pull_request.head.repo.full_name == github.repository)
uses: stefanzweifel/git-auto-commit-action@v4
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security

2
.gitignore vendored Normal file
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*.psd
/ignore

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class AddItems extends Object class AddItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var private config Array<String> Item; var private config Array<String> Item;
public static function InitConfig(int Version, int LatestVersion) public static function InitConfig(int Version, int LatestVersion)
{ {
switch (Version) switch (Version)
{ {
case `NO_CONFIG: case `NO_CONFIG:
ApplyDefault(); ApplyDefault();
default: break; default: break;
} }
if (LatestVersion != Version) if (LatestVersion != Version)
{ {
StaticSaveConfig(); StaticSaveConfig();
} }
} }
private static function ApplyDefault() private static function ApplyDefault()
{ {
default.Item.Length = 0; default.Item.Length = 0;
default.Item.AddItem("SomePackage.SomeWeapon"); default.Item.AddItem("SomePackage.SomeWeapon");
} }
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
local Array<class<KFWeaponDefinition> > ItemList; local Array<class<KFWeaponDefinition> > ItemList;
local class<KFWeaponDefinition> ItemClass; local class<KFWeaponDefinition> ItemWeapDef;
local String ItemRaw; local class<KFWeapon> ItemWeapon;
local int Line; local String ItemRaw;
local int Line;
`Log_Info("Load Items to add:");
foreach default.Item(ItemRaw, Line) `Log_Info("Load Items to add:");
{ foreach default.Item(ItemRaw, Line)
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); {
if (ItemClass == None) ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
{ if (ItemWeapDef == None)
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw); {
} `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
else continue;
{ }
ItemList.AddItem(ItemClass);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
} if (ItemWeapon == None)
} {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
if (ItemList.Length == default.Item.Length) continue;
{ }
`Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
} if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
else {
{ `Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries"); continue;
} }
return ItemList; ItemList.AddItem(ItemWeapDef);
} `Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
}
defaultproperties
{ if (ItemList.Length == default.Item.Length)
{
} `Log_Info("Items to add list loaded successfully (" $ default.Item.Length @ "entries)");
}
else
{
`Log_Info("Items to add list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
return ItemList;
}
defaultproperties
{
}

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@ -1,316 +1,323 @@
class CTI extends Info class CTI extends Info
config(CTI); config(CTI);
const LatestVersion = 1; const LatestVersion = 4;
const CfgRemoveItems = class'RemoveItems'; const CfgRemoveItems = class'RemoveItems';
const CfgAddItems = class'AddItems'; const CfgAddItems = class'AddItems';
const Helper = class'Helper'; const CfgOfficialWeapons = class'OfficialWeapons';
const Trader = class'Trader';
struct S_PreloadContent const Unlocker = class'Unlocker';
{
var class<KFWeaponDefinition> KFWD; struct S_PreloadContent
var class<KFWeapon> KFWC; {
var KFWeapon KFW; var class<KFWeaponDefinition> KFWD;
var KFW_Access KFWA; var class<KFWeapon> KFWC;
}; var KFWeapon KFW;
var KFW_Access KFWA;
var private config int Version; };
var private config E_LogLevel LogLevel;
var private config bool UnlockDLC; var private config int Version;
var private config bool bPreloadContent; var private config E_LogLevel LogLevel;
var private config String UnlockDLC;
var private KFGameInfo KFGI; var private config bool bPreloadContent;
var private KFGameReplicationInfo KFGRI; var private config bool bOfficialWeaponsList;
var private config bool bDisableItemLimitCheck;
var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems; var private KFGameInfo KFGI;
var private KFGameReplicationInfo KFGRI;
var private Array<CTI_RepInfo> RepInfos;
var private Array<class<KFWeaponDefinition> > WeapDefs;
var private bool ReadyToSync; var private Array<class<KFWeaponDefinition> > RemoveItems;
var private Array<class<KFWeaponDefinition> > AddItems;
var private Array<S_PreloadContent> PreloadContent;
var private Array<CTI_RepInfo> RepInfos;
public simulated function bool SafeDestroy()
{ var private bool ReadyToSync;
`Log_Trace(`Location);
public simulated function bool SafeDestroy()
return (bPendingDelete || bDeleteMe || Destroy()); {
} `Log_Trace();
public event PreBeginPlay() return (bPendingDelete || bDeleteMe || Destroy());
{ }
`Log_Trace(`Location);
public event PreBeginPlay()
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync); {
`Log_Trace();
if (WorldInfo.NetMode == NM_Client)
{ `Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
`Log_Fatal("NetMode == NM_Client, Destroy...");
SafeDestroy(); if (WorldInfo.NetMode == NM_Client)
return; {
} `Log_Fatal("NetMode == NM_Client, Destroy...");
SafeDestroy();
Super.PreBeginPlay(); return;
}
PreInit();
} Super.PreBeginPlay();
public event PostBeginPlay() PreInit();
{ }
`Log_Trace(`Location);
public event PostBeginPlay()
if (bPendingDelete || bDeleteMe) return; {
`Log_Trace();
Super.PostBeginPlay();
if (bPendingDelete || bDeleteMe) return;
PostInit();
} Super.PostBeginPlay();
private function PreInit() PostInit();
{ }
`Log_Trace(`Location);
private function PreInit()
if (Version == `NO_CONFIG) {
{ `Log_Trace();
LogLevel = LL_Info;
bPreloadContent = true; if (Version == `NO_CONFIG)
UnlockDLC = false; {
SaveConfig(); LogLevel = LL_Info;
} bPreloadContent = true;
UnlockDLC = "False";
CfgRemoveItems.static.InitConfig(Version, LatestVersion); SaveConfig();
CfgAddItems.static.InitConfig(Version, LatestVersion); }
switch (Version) CfgRemoveItems.static.InitConfig(Version, LatestVersion);
{ CfgAddItems.static.InitConfig(Version, LatestVersion);
case `NO_CONFIG:
`Log_Info("Config created"); switch (Version)
{
case MaxInt: case `NO_CONFIG:
`Log_Info("Config updated to version"@LatestVersion); `Log_Info("Config created");
break;
case 1:
case LatestVersion: bOfficialWeaponsList = false;
`Log_Info("Config is up-to-date");
break; case 2:
case 3:
default: bDisableItemLimitCheck = false;
`Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion); case MaxInt:
`Log_Warn("The config version will be changed to" @ LatestVersion); `Log_Info("Config updated to version" @ LatestVersion);
break; break;
}
case LatestVersion:
if (LatestVersion != Version) `Log_Info("Config is up-to-date");
{ break;
Version = LatestVersion;
SaveConfig(); default:
} `Log_Warn("The config version is higher than the current version (are you using an old mutator?)");
`Log_Warn("Config version is" @ Version @ "but current version is" @ LatestVersion);
if (LogLevel == LL_WrongLevel) `Log_Warn("The config version will be changed to" @ LatestVersion);
{ break;
LogLevel = LL_Info; }
`Log_Warn("Wrong 'LogLevel', return to default value");
SaveConfig(); CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
}
`Log_Base("LogLevel:" @ LogLevel); if (LatestVersion != Version)
{
RemoveItems = CfgRemoveItems.static.Load(LogLevel); Version = LatestVersion;
AddItems = CfgAddItems.static.Load(LogLevel); SaveConfig();
} }
private function PostInit() if (LogLevel == LL_WrongLevel)
{ {
local CTI_RepInfo RepLink; LogLevel = LL_Info;
`Log_Warn("Wrong 'LogLevel', return to default value");
`Log_Trace(`Location); SaveConfig();
}
if (WorldInfo == None || WorldInfo.Game == None) `Log_Base("LogLevel:" @ LogLevel);
{
SetTimer(1.0f, false, nameof(PostInit)); if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
return; {
} `Log_Warn("Wrong 'UnlockDLC' value (" $ UnlockDLC $ "), return to default value (False)");
UnlockDLC = "False";
KFGI = KFGameInfo(WorldInfo.Game); SaveConfig();
if (KFGI == None) }
{
`Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game); RemoveItems = CfgRemoveItems.static.Load(LogLevel);
SafeDestroy(); AddItems = CfgAddItems.static.Load(LogLevel);
return; }
}
private function PostInit()
// TODO: {
// replace shopContainer (KFGFxTraderContainer_Store) local CTI_RepInfo RepInfo;
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔 `Log_Trace();
if (UnlockDLC)
{ if (WorldInfo == None || WorldInfo.Game == None)
if (KFGameInfo_VersusSurvival(KFGI) != None) {
{ SetTimer(1.0f, false, nameof(PostInit));
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus') return;
{ }
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
{ KFGI = KFGameInfo(WorldInfo.Game);
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues"); if (KFGI == None)
`Log_Warn("If you notice problems, try disabling UnlockDLC"); {
} `Log_Fatal("Incompatible gamemode:" @ WorldInfo.Game);
SafeDestroy();
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus'; return;
`Log_Info("DLC unlocked"); }
}
} if (KFGI.GameReplicationInfo == None)
else {
{ SetTimer(1.0f, false, nameof(PostInit));
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager') return;
{ }
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
{ KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues"); if (KFGRI == None)
`Log_Warn("If you notice problems, try disabling UnlockDLC"); {
} `Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo);
SafeDestroy();
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager'; return;
`Log_Info("DLC unlocked"); }
}
} if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
} {
`Log_Info("DLC unlocked");
if (KFGI.GameReplicationInfo == None) }
{
SetTimer(1.0f, false, nameof(PostInit)); if (bPreloadContent)
return; {
} Preload(AddItems);
}
KFGRI = KFGameReplicationInfo(KFGI.GameReplicationInfo);
if (KFGRI == None) Trader.static.ModifyTrader(
{ KFGRI,
`Log_Fatal("Incompatible Replication info:" @ KFGI.GameReplicationInfo); RemoveItems,
SafeDestroy(); AddItems,
return; CfgRemoveItems.default.bAll,
} CfgRemoveItems.default.bHRG,
CfgRemoveItems.default.bDLC,
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll); bDisableItemLimitCheck,
LogLevel);
if (bPreloadContent)
{ WeapDefs = Trader.static.GetTraderWeapDefs(KFGRI, LogLevel);
Preload(AddItems);
} ReadyToSync = true;
ReadyToSync = true; foreach RepInfos(RepInfo)
{
foreach RepInfos(RepLink) if (RepInfo.PendingSync)
{ {
if (RepLink.PendingSync) RepInfo.Replicate(WeapDefs);
{ }
RepLink.ServerSync(); }
} }
}
} private function Preload(const out Array<class<KFWeaponDefinition> > Content)
{
private function Preload(Array<class<KFWeaponDefinition> > Content) local Array<S_PreloadContent> PreloadContent;
{ local S_PreloadContent SPC;
local S_PreloadContent SPC;
`Log_Trace();
foreach Content(SPC.KFWD)
{ foreach Content(SPC.KFWD)
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class')); {
if (SPC.KFWC != None) SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
{ if (SPC.KFWC != None)
SPC.KFW = KFGI.Spawn(SPC.KFWC); {
if (SPC.KFW == None) if (SPC.KFWC.GetPackageName() == 'CTI' || SPC.KFWC.GetPackageName() == 'KFGameContent')
{ {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath); `Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
continue; continue;
} }
SPC.KFWA = new (SPC.KFW) class'KFW_Access'; SPC.KFW = KFGI.Spawn(SPC.KFWC);
if (SPC.KFWA == None) if (SPC.KFW == None)
{ {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access"); `Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
continue; continue;
} }
PreloadContent.AddItem(SPC); SPC.KFWA = new (SPC.KFW) class'KFW_Access';
} if (SPC.KFWA == None)
} {
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
foreach PreloadContent(SPC) continue;
{ }
SPC.KFWA.KFW_StartLoadWeaponContent();
} PreloadContent.AddItem(SPC);
} }
}
public function NotifyLogin(Controller C)
{ foreach PreloadContent(SPC)
`Log_Trace(`Location); {
SPC.KFWA.KFW_StartLoadWeaponContent();
CreateRepLink(C); }
}
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
public function NotifyLogout(Controller C) }
{
`Log_Trace(`Location); public function NotifyLogin(Controller C)
{
DestroyRepLink(C); `Log_Trace();
}
if (!CreateRepInfo(C))
public function bool CreateRepLink(Controller C) {
{ `Log_Error("Can't create RepInfo for:" @ C);
local CTI_RepInfo RepLink; }
}
`Log_Trace(`Location);
public function NotifyLogout(Controller C)
if (C == None) return false; {
`Log_Trace();
RepLink = Spawn(class'CTI_RepInfo', C);
DestroyRepInfo(C);
if (RepLink == None) return false; }
RepLink.PrepareSync( public function bool CreateRepInfo(Controller C)
Self, {
LogLevel, local CTI_RepInfo RepInfo;
RemoveItems,
AddItems, `Log_Trace();
CfgRemoveItems.default.bAll);
if (C == None || KFPlayerController(C) == None) return false;
RepInfos.AddItem(RepLink);
RepInfo = Spawn(class'CTI_RepInfo', C);
if (ReadyToSync)
{ if (RepInfo == None) return false;
RepLink.ServerSync();
} RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel);
else
{ RepInfos.AddItem(RepInfo);
RepLink.PendingSync = true;
} if (ReadyToSync)
{
return true; RepInfo.Replicate(WeapDefs);
} }
else
public function bool DestroyRepLink(Controller C) {
{ RepInfo.PendingSync = true;
local CTI_RepInfo RepLink; }
`Log_Trace(`Location); return true;
}
if (C == None) return false;
public function bool DestroyRepInfo(Controller C)
foreach RepInfos(RepLink) {
{ local CTI_RepInfo RepInfo;
if (RepLink.Owner == C)
{ `Log_Trace();
RepLink.SafeDestroy();
RepInfos.RemoveItem(RepLink); if (C == None) return false;
return true;
} foreach RepInfos(RepInfo)
} {
if (RepInfo.Owner == C)
return false; {
} RepInfos.RemoveItem(RepInfo);
RepInfo.SafeDestroy();
DefaultProperties return true;
{ }
ReadyToSync = false }
return false;
}
DefaultProperties
{
ReadyToSync = false
} }

View File

@ -1,4 +1,4 @@
[Flags] [Flags]
AllowDownload=True AllowDownload=True
ClientOptional=False ClientOptional=False
ServerSideOnly=False ServerSideOnly=False

View File

@ -1,62 +1,60 @@
class CTIMut extends KFMutator; class CTIMut extends KFMutator;
var private CTI CTI; var private CTI CTI;
public simulated function bool SafeDestroy() public simulated function bool SafeDestroy()
{ {
return (bPendingDelete || bDeleteMe || Destroy()); return (bPendingDelete || bDeleteMe || Destroy());
} }
public event PreBeginPlay() public event PreBeginPlay()
{ {
Super.PreBeginPlay(); Super.PreBeginPlay();
if (WorldInfo.NetMode == NM_Client) return; if (WorldInfo.NetMode == NM_Client) return;
foreach WorldInfo.DynamicActors(class'CTI', CTI) foreach WorldInfo.DynamicActors(class'CTI', CTI)
{ {
`Log_Base("Found 'CTI'"); break;
break; }
}
if (CTI == None)
if (CTI == None) {
{ CTI = WorldInfo.Spawn(class'CTI');
`Log_Base("Spawn 'CTI'"); }
CTI = WorldInfo.Spawn(class'CTI');
} if (CTI == None)
{
if (CTI == None) `Log_Base("FATAL: Can't Spawn 'CTI'");
{ SafeDestroy();
`Log_Base("Can't Spawn 'CTI', Destroy..."); }
SafeDestroy(); }
}
} public function AddMutator(Mutator Mut)
{
public function AddMutator(Mutator Mut) if (Mut == Self) return;
{
if (Mut == Self) return; if (Mut.Class == Class)
CTIMut(Mut).SafeDestroy();
if (Mut.Class == Class) else
Mut.Destroy(); Super.AddMutator(Mut);
else }
Super.AddMutator(Mut);
} public function NotifyLogin(Controller C)
{
public function NotifyLogin(Controller C) CTI.NotifyLogin(C);
{
Super.NotifyLogin(C); Super.NotifyLogin(C);
}
CTI.NotifyLogin(C);
} public function NotifyLogout(Controller C)
{
public function NotifyLogout(Controller C) CTI.NotifyLogout(C);
{
Super.NotifyLogout(C); Super.NotifyLogout(C);
}
CTI.NotifyLogout(C);
} DefaultProperties
{
DefaultProperties GroupNames.Add("TraderItems")
{
} }

View File

@ -1,8 +1,8 @@
class CTI_GFxMenu_Trader extends KFGFxMenu_Trader class CTI_GFxMenu_Trader extends KFGFxMenu_Trader
dependsOn(CTI_GFxTraderContainer_Store); dependsOn(CTI_GFxTraderContainer_Store);
defaultproperties defaultproperties
{ {
SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store')) SubWidgetBindings.Remove((WidgetName="shopContainer",WidgetClass=class'KFGFxTraderContainer_Store'))
SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store')) SubWidgetBindings.Add((WidgetName="shopContainer",WidgetClass=class'CTI_GFxTraderContainer_Store'))
} }

View File

@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager class CTI_GFxMoviePlayer_Manager extends KFGFxMoviePlayer_Manager
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

View File

@ -1,8 +1,8 @@
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
dependsOn(CTI_GFxMenu_Trader); dependsOn(CTI_GFxMenu_Trader);
defaultproperties defaultproperties
{ {
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader')) WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader')) WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
} }

View File

@ -1,20 +1,20 @@
class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store; class CTI_GFxTraderContainer_Store extends KFGFxTraderContainer_Store;
function bool IsItemFiltered(STraderItem Item, optional bool bDebug) function bool IsItemFiltered(STraderItem Item, optional bool bDebug)
{ {
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.ClassName))
return true; return true;
if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName)) if (KFPC.GetPurchaseHelper().IsInOwnedItemList(Item.DualClassName))
return true; return true;
if (!KFPC.GetPurchaseHelper().IsSellable(Item)) if (!KFPC.GetPurchaseHelper().IsSellable(Item))
return true; return true;
if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction)) if (Item.WeaponDef.default.PlatformRestriction != PR_All && class'KFUnlockManager'.static.IsPlatformRestricted(Item.WeaponDef.default.PlatformRestriction))
return true; return true;
return false; return false;
} }
defaultproperties defaultproperties
{ {
} }

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@ -0,0 +1,73 @@
class CTI_LocalMessage extends Object
abstract;
var const String SyncItemsDefault;
var private localized String SyncItems;
var const String WaitingGRIDefault;
var private localized String WaitingGRI;
var const String IncompatibleGRIDefault;
var private localized String IncompatibleGRI;
var const String IncompatibleGRIWarningDefault;
var private localized String IncompatibleGRIWarning;
var const String SecondsShortDefault;
var private localized String SecondsShort;
var const String PleaseWaitDefault;
var private localized String PleaseWait;
enum E_CTI_LocalMessageType
{
CTI_SyncItems,
CTI_WaitingGRI,
CTI_IncompatibleGRI,
CTI_IncompatibleGRIWarning,
CTI_SecondsShort,
CTI_PleaseWait
};
public static function String GetLocalizedString(
E_LogLevel LogLevel,
E_CTI_LocalMessageType LMT,
optional String String1,
optional String String2,
optional String String3)
{
`Log_TraceStatic();
switch (LMT)
{
case CTI_SyncItems:
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
case CTI_WaitingGRI:
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
case CTI_IncompatibleGRI:
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault) @ String1;
case CTI_IncompatibleGRIWarning:
return (default.IncompatibleGRIWarning != "" ? default.IncompatibleGRIWarning : default.IncompatibleGRIWarningDefault);
case CTI_SecondsShort:
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
case CTI_PleaseWait:
return (default.PleaseWait != "" ? default.PleaseWait : default.PleaseWaitDefault);
}
return "";
}
defaultproperties
{
SyncItemsDefault = "Sync items:"
WaitingGRIDefault = "Waiting GRI..."
IncompatibleGRIDefault = "Incompatible GRI:"
IncompatibleGRIWarningDefault = "You can enter the game, but the trader may not work correctly.";
SecondsShortDefault = "s"
PleaseWaitDefault = "Please wait"
}

View File

@ -1,280 +1,349 @@
class CTI_RepInfo extends ReplicationInfo; class CTI_RepInfo extends ReplicationInfo;
const Helper = class'Helper'; const CAPACITY = 64; // max: 128
var public bool PendingSync; const Trader = class'Trader';
const LocalMessage = class'CTI_LocalMessage';
var private CTI CTI;
var private E_LogLevel LogLevel; struct ReplicationStruct
var private Array<class<KFWeaponDefinition> > RemoveItems; {
var private Array<class<KFWeaponDefinition> > AddItems; var int Size;
var private bool ReplaceMode; var int Transfered;
var private bool PreloadContent;
var class<KFWeaponDefinition> Items[CAPACITY];
var private int Recieved; var int Length;
var private int SyncSize; };
var private KFPlayerController KFPC; var public bool PendingSync;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification; var private CTI CTI;
var private E_LogLevel LogLevel;
var private String NotificationHeaderText;
var private String NotificationLeftText; var private KFPlayerController KFPC;
var private String NotificationRightText; var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private int NotificationPercent; var private GFxObject Notification;
var private int WaitingGRI; var private String NotificationHeaderText;
var private String NotificationLeftText;
replication var private String NotificationRightText;
{ var private int NotificationPercent;
if (bNetInitial && Role == ROLE_Authority)
LogLevel, ReplaceMode, SyncSize; var private int WaitingGRI;
} var private int WaitingGRILimit;
public simulated function bool SafeDestroy() var private ReplicationStruct RepData;
{ var private Array<class<KFWeaponDefinition> > RepArray;
`Log_Trace(`Location);
replication
return (bPendingDelete || bDeleteMe || Destroy()); {
} if (bNetInitial && Role == ROLE_Authority)
LogLevel;
public function PrepareSync( }
CTI _CTI,
E_LogLevel _LogLevel, public simulated function bool SafeDestroy()
Array<class<KFWeaponDefinition> > _RemoveItems, {
Array<class<KFWeaponDefinition> > _AddItems, `Log_Trace();
bool _ReplaceMode)
{ return (bPendingDelete || bDeleteMe || Destroy());
`Log_Trace(`Location); }
CTI = _CTI; public function Replicate(const out Array<class<KFWeaponDefinition> > WeapDefs)
LogLevel = _LogLevel; {
RemoveItems = _RemoveItems; `Log_Trace();
AddItems = _AddItems;
ReplaceMode = _ReplaceMode; RepArray = WeapDefs;
SyncSize = RemoveItems.Length + AddItems.Length; RepData.Size = RepArray.Length;
}
if (WorldInfo.NetMode == NM_StandAlone)
private simulated function KFPlayerController GetKFPC() {
{ Progress(RepArray.Length, RepArray.Length);
`Log_Trace(`Location); return;
}
if (KFPC != None) return KFPC;
Sync();
KFPC = KFPlayerController(Owner); }
if (KFPC == None && ROLE < ROLE_Authority) private reliable server function Sync()
{ {
KFPC = KFPlayerController(GetALocalPlayerController()); local int LocalIndex;
} local int GlobalIndex;
return KFPC; `Log_Trace();
}
LocalIndex = 0;
private simulated function SetPartyInGameWidget() GlobalIndex = RepData.Transfered;
{
`Log_Trace(`Location); while (LocalIndex < CAPACITY && GlobalIndex < RepData.Size)
{
if (GetKFPC() == None) return; RepData.Items[LocalIndex++] = RepArray[GlobalIndex++];
}
if (KFPC.MyGFxManager == None) return;
if (KFPC.MyGFxManager.PartyWidget == None) return; if (RepData.Transfered == GlobalIndex) return; // Finished
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget); RepData.Transfered = GlobalIndex;
Notification = PartyInGameWidget.Notification; RepData.Length = LocalIndex;
}
Send(RepData);
private simulated function bool CheckPartyInGameWidget()
{ Progress(RepData.Transfered, RepData.Size);
`Log_Trace(`Location); }
if (PartyInGameWidget == None) private reliable client function Send(ReplicationStruct RD)
{ {
SetPartyInGameWidget(); local int LocalIndex;
}
`Log_Trace();
return (PartyInGameWidget != None);
} for (LocalIndex = 0; LocalIndex < RD.Length; LocalIndex++)
{
private simulated function HideReadyButton() RepArray.AddItem(RD.Items[LocalIndex]);
{ }
`Log_Trace(`Location);
Progress(RD.Transfered, RD.Size);
if (CheckPartyInGameWidget())
{ Sync();
PartyInGameWidget.SetReadyButtonVisibility(false); }
}
} public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel)
{
private simulated function ShowReadyButton() `Log_Trace();
{
`Log_Trace(`Location); CTI = _CTI;
KFPC = _KFPC;
if (CheckPartyInGameWidget()) LogLevel = _LogLevel;
{ }
Notification.SetVisible(false);
PartyInGameWidget.SetReadyButtonVisibility(true); private simulated function Progress(int Value, int Size)
PartyInGameWidget.UpdateReadyButtonText(); {
PartyInGameWidget.UpdateReadyButtonVisibility(); `Log_Trace();
}
} `Log_Debug("Replicated:" @ Value @ "/" @ Size);
private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent) if (ROLE < ROLE_Authority)
{ {
`Log_Trace(`Location); NotifyProgress(Value, Size);
if (Value >= Size) Finished();
if (CheckPartyInGameWidget() && Notification != None) }
{ }
Notification.SetString("itemName", Title);
Notification.SetFloat("percent", Percent); private simulated function Finished()
Notification.SetInt("queue", 0); {
Notification.SetString("downLoading", Downloading); local KFGameReplicationInfo KFGRI;
Notification.SetString("remaining", Remainig);
Notification.SetObject("notificationInfo", Notification); `Log_Trace();
Notification.SetVisible(true);
} if (WorldInfo.GRI == None && WaitingGRI++ < WaitingGRILimit)
} {
`Log_Debug("Finished: Waiting GRI" @ WaitingGRI);
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false) NotifyWaitingGRI();
{ SetTimer(1.0f, false, nameof(Finished));
`Log_Trace(`Location); return;
}
if (WeapDef == None)
{ KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
`Log_Fatal("WeapDef is:" @ WeapDef); if (KFGRI != None)
Cleanup(); {
ConsoleCommand("Disconnect"); `Log_Debug("Finished: Trader.static.OverwriteTraderItems");
SafeDestroy(); Trader.static.OverwriteTraderItems(KFGRI, RepArray, LogLevel);
return; `Log_Info("Trader items successfully synchronized!");
} }
else
if (!IsTimerActive(nameof(KeepNotification))) {
{ `Log_Error("Incompatible Replication info:" @ String(WorldInfo.GRI));
SetTimer(0.1f, true, nameof(KeepNotification)); NotifyIncompatibleGRI();
} }
if (Remove) ShowReadyButton();
{
RemoveItems.AddItem(WeapDef); Cleanup();
} SafeDestroy();
else }
{
AddItems.AddItem(WeapDef); private simulated function KFPlayerController GetKFPC()
} {
`Log_Trace();
Recieved = RemoveItems.Length + AddItems.Length;
if (KFPC != None) return KFPC;
NotificationLeftText = Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", "");
NotificationRightText = Recieved @ "/" @ SyncSize; KFPC = KFPlayerController(Owner);
if (SyncSize != 0)
{ if (KFPC == None && ROLE < ROLE_Authority)
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100; {
} KFPC = KFPlayerController(GetALocalPlayerController());
}
`Log_Debug("ClientSync:" @ NotificationLeftText @ NotificationRightText);
return KFPC;
ServerSync(); }
}
public reliable client function WriteToChatLocalized(
private simulated function KeepNotification() E_CTI_LocalMessageType LMT,
{ optional String HexColor,
HideReadyButton(); optional String String1,
UpdateNotification( optional String String2,
NotificationHeaderText, optional String String3)
NotificationLeftText, {
NotificationRightText, `Log_Trace();
NotificationPercent);
} WriteToChat(LocalMessage.static.GetLocalizedString(LogLevel, LMT, String1, String2, String3), HexColor);
}
private simulated reliable client function ClientSyncFinished()
{ public reliable client function WriteToChat(String Message, optional String HexColor)
local KFGameReplicationInfo KFGRI; {
local KFGFxHudWrapper HUD;
`Log_Trace(`Location);
`Log_Trace();
if (WorldInfo.GRI == None)
{ if (GetKFPC() == None) return;
`Log_Debug("ClientSyncFinished: Waiting GRI");
NotificationHeaderText = "Waiting for GameReplicationInfo..."; if (KFPC.MyGFxManager.PartyWidget != None && KFPC.MyGFxManager.PartyWidget.PartyChatWidget != None)
NotificationLeftText = String(++WaitingGRI) $ "s"; {
SetTimer(1.0f, false, nameof(ClientSyncFinished)); KFPC.MyGFxManager.PartyWidget.PartyChatWidget.SetVisible(true);
return; KFPC.MyGFxManager.PartyWidget.PartyChatWidget.AddChatMessage(Message, HexColor);
} }
KFGRI = KFGameReplicationInfo(WorldInfo.GRI); HUD = KFGFxHudWrapper(KFPC.myHUD);
if (KFGRI == None) if (HUD != None && HUD.HUDMovie != None && HUD.HUDMovie.HudChatBox != None)
{ {
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI)); HUD.HUDMovie.HudChatBox.AddChatMessage(Message, HexColor);
ClearTimer(nameof(KeepNotification)); }
UpdateNotification( }
"Error: Incompatible Replication info:" @ String(WorldInfo.GRI),
"Disconnect...", "", 0); private simulated function SetPartyInGameWidget()
Cleanup(); {
ConsoleCommand("Disconnect"); `Log_Trace();
SafeDestroy();
return; if (GetKFPC() == None) return;
}
if (KFPC.MyGFxManager == None) return;
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode); if (KFPC.MyGFxManager.PartyWidget == None) return;
`Log_Debug("ClientSyncFinished: Helper.static.ModifyTrader");
PartyInGameWidget = KFGFxWidget_PartyInGame(KFPC.MyGFxManager.PartyWidget);
ClearTimer(nameof(KeepNotification)); Notification = PartyInGameWidget.Notification;
ShowReadyButton(); }
Cleanup(); private simulated function bool CheckPartyInGameWidget()
{
SafeDestroy(); `Log_Trace();
}
if (PartyInGameWidget == None)
private reliable server function Cleanup() {
{ SetPartyInGameWidget();
`Log_Trace(`Location); }
`Log_Debug("Cleanup"); return (PartyInGameWidget != None);
if (!CTI.DestroyRepLink(Controller(Owner))) }
{
`Log_Debug("Cleanup (forced)"); private simulated function HideReadyButton()
SafeDestroy(); {
} `Log_Trace();
}
if (CheckPartyInGameWidget())
public reliable server function ServerSync() {
{ PartyInGameWidget.SetReadyButtonVisibility(false);
`Log_Trace(`Location); }
}
PendingSync = false;
private simulated function ShowReadyButton()
if (bPendingDelete || bDeleteMe) return; {
`Log_Trace();
`Log_Debug("ServerSync:" @ Recieved @ "/" @ SyncSize);
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone) ClearTimer(nameof(KeepNotification));
{
`Log_Debug("ServerSync: SyncFinished"); if (CheckPartyInGameWidget())
ClientSyncFinished(); {
} Notification.SetVisible(false);
else PartyInGameWidget.SetReadyButtonVisibility(true);
{ PartyInGameWidget.UpdateReadyButtonText();
if (Recieved < RemoveItems.Length) PartyInGameWidget.UpdateReadyButtonVisibility();
{ }
ClientSync(RemoveItems[Recieved++], true); }
}
else private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
{ {
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false); `Log_Trace();
}
} if (CheckPartyInGameWidget() && Notification != None)
} {
Notification.SetString("itemName", Title);
defaultproperties Notification.SetFloat("percent", Percent);
{ Notification.SetInt("queue", 0);
bAlwaysRelevant = false Notification.SetString("downLoading", Left);
bOnlyRelevantToOwner = true Notification.SetString("remaining", Right);
bSkipActorPropertyReplication = false Notification.SetObject("notificationInfo", Notification);
Notification.SetVisible(true);
PendingSync = false }
Recieved = 0 }
NotificationHeaderText = "Sync trader items, please wait..." private simulated function KeepNotification()
NotificationPercent = 0 {
WaitingGRI = 0 HideReadyButton();
} UpdateNotification(
NotificationHeaderText,
NotificationLeftText,
NotificationRightText,
NotificationPercent);
}
private reliable server function Cleanup()
{
`Log_Trace();
`Log_Debug("Cleanup");
if (!CTI.DestroyRepInfo(GetKFPC()))
{
`Log_Debug("Cleanup (forced)");
SafeDestroy();
}
}
private simulated function NotifyWaitingGRI()
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
NotificationLeftText = String(WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = 0;
KeepNotification();
}
private simulated function NotifyProgress(int Value, int Size)
{
if (!IsTimerActive(nameof(KeepNotification)))
{
SetTimer(0.1f, true, nameof(KeepNotification));
}
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
NotificationLeftText = Value @ "/" @ Size;
NotificationRightText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_PleaseWait);
NotificationPercent = (float(Value) / float(Size)) * 100;
KeepNotification();
}
private simulated function NotifyIncompatibleGRI()
{
WriteToChatLocalized(
CTI_IncompatibleGRI,
class'KFLocalMessage'.default.InteractionColor,
String(WorldInfo.GRI.class));
WriteToChatLocalized(
CTI_IncompatibleGRIWarning,
class'KFLocalMessage'.default.InteractionColor);
}
defaultproperties
{
bAlwaysRelevant = false
bOnlyRelevantToOwner = true
bSkipActorPropertyReplication = false
PendingSync = false
NotificationPercent = 0
WaitingGRI = 0
WaitingGRILimit = 30
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_AutoTurret'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AutoTurret"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_BladedPistol'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Bladed"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Blunderbuss'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_Blunderbuss"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ChainBat'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Blunt_ChainBat"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ChiappaRhino'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhino"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ChiappaRhinoDual'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_ChiappaRhinoDual"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_CompoundBow'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Bow_CompoundBow"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Doshinegun'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_Doshinegun"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_DualBladed'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualBladed"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_FAMAS'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_FAMAS"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_G18 extends KFWeapDef_G18
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_G18'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_SMG_G18"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_G36C extends KFWeapDef_G36C
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_G36C'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_AssaultRifle_G36C"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_GravityImploder'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_GravityImploder"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_HVStormCannon'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_HVStormCannon"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_IonThruster'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_IonThruster"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Mine_Reconstructor'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Mine_Reconstructor"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Minigun'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Minigun"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_MosinNagant'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_MosinNagant"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ParasiteImplanter'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_ParasiteImplanter"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Pistol_DualG18'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_DualG18"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Pistol_G18C'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Pistol_G18C"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Rifle_FrostShotgunAxe'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Rifle_FrostShotgunAxe"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Scythe'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Scythe"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Shotgun_S12 extends KFWeapDef_Shotgun_S12
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Shotgun_S12'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Shotgun_S12"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ShrinkRayGun'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ShrinkRayGun"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ThermiteBore'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_RocketLauncher_ThermiteBore"
}

View File

@ -0,0 +1,15 @@
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_ZedMKIII'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_ZedMKIII"
}

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@ -0,0 +1,15 @@
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
abstract;
static function String GetItemLocalization(String KeyName)
{
local Array<String> Strings;
ParseStringIntoArray(class'KFGame.KFWeapDef_Zweihander'.default.WeaponClassPath, Strings, ".", true);
return Localize(Strings[1], KeyName, Strings[0]);
}
defaultproperties
{
SharedUnlockId = SCU_None
WeaponClassPath = "CTI.CTI_Weap_Edged_Zweihander"
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_Doshinegun extends KFWeap_AssaultRifle_Doshinegun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_FAMAS extends KFWeap_AssaultRifle_FAMAS;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AssaultRifle_G36C extends KFWeap_AssaultRifle_G36C;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_AutoTurret extends KFWeap_AutoTurret;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Blunt_ChainBat extends KFWeap_Blunt_ChainBat;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Bow_CompoundBow extends KFWeap_Bow_CompoundBow;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_IonThruster extends KFWeap_Edged_IonThruster;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_Scythe extends KFWeap_Edged_Scythe;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Edged_Zweihander extends KFWeap_Edged_Zweihander;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_GravityImploder extends KFWeap_GravityImploder;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_HVStormCannon extends KFWeap_HVStormCannon;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Mine_Reconstructor extends KFWeap_Mine_Reconstructor;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Minigun extends KFWeap_Minigun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_Bladed extends KFWeap_Pistol_Bladed;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_Blunderbuss extends KFWeap_Pistol_Blunderbuss;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_ChiappaRhino extends KFWeap_Pistol_ChiappaRhino;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_ChiappaRhinoDual extends KFWeap_Pistol_ChiappaRhinoDual;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_DualBladed extends KFWeap_Pistol_DualBladed;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_DualG18 extends KFWeap_Pistol_DualG18;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Pistol_G18C extends KFWeap_Pistol_G18C;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_FrostShotgunAxe extends KFWeap_Rifle_FrostShotgunAxe;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_MosinNagant extends KFWeap_Rifle_MosinNagant;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Rifle_ParasiteImplanter extends KFWeap_Rifle_ParasiteImplanter;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_RocketLauncher_ThermiteBore extends KFWeap_RocketLauncher_ThermiteBore;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_SMG_G18 extends KFWeap_SMG_G18;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_Shotgun_S12 extends KFWeap_Shotgun_S12;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_ShrinkRayGun extends KFWeap_ShrinkRayGun;
defaultproperties
{
}

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@ -0,0 +1,6 @@
class CTI_Weap_ZedMKIII extends KFWeap_ZedMKIII;
defaultproperties
{
}

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@ -1,58 +0,0 @@
class Helper extends Object;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
Array<class<KFWeaponDefinition> > RemoveItems,
Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
local int MaxItemID;
if (KFGRI == None) return;
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; Index++)
WeapDefs.AddItem(AddItems[Index]);
WeapDefs.Sort(ByPrice);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = ++MaxItemID;
TraderItems.SaleItems.AddItem(Item);
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
defaultproperties
{
}

View File

@ -8,5 +8,5 @@ public function KFW_StartLoadWeaponContent()
defaultproperties defaultproperties
{ {
} }

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@ -0,0 +1,43 @@
class OfficialWeapons extends Object
config(CTI);
const Trader = class'Trader';
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
var private config String Comment;
var private config Array<String> Item;
private delegate int ByName(String A, String B)
{
return A > B ? -1 : 0;
}
public static function Update(bool Enabled)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local class<KFWeaponDefinition> KFWeapDef;
if (!Enabled) return;
KFWeapDefs = Trader.static.GetTraderWeapDefs();
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
{
default.Comment = DefaultComment;
default.Item.Length = 0;
foreach KFWeapDefs(KFWeapDef)
{
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
}
default.Item.Sort(ByName);
StaticSaveConfig();
}
}
defaultproperties
{
}

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@ -1,75 +1,105 @@
class RemoveItems extends Object class RemoveItems extends Object
dependson(CTI) dependson(CTI)
config(CTI); config(CTI);
var public config bool bAll; var public config bool bAll;
var private config Array<String> Item; var public config bool bHRG;
var public config bool bDLC;
public static function InitConfig(int Version, int LatestVersion) var private config Array<String> Item;
{
switch (Version) public static function InitConfig(int Version, int LatestVersion)
{ {
case `NO_CONFIG: switch (Version)
ApplyDefault(); {
case `NO_CONFIG:
default: break; ApplyDefault();
}
case 2:
if (LatestVersion != Version) default.bHRG = false;
{ default.bDLC = false;
StaticSaveConfig();
} default: break;
} }
private static function ApplyDefault() if (LatestVersion != Version)
{ {
default.bAll = false; StaticSaveConfig();
default.Item.Length = 0; }
default.Item.AddItem("KFGame.KFWeapDef_9mmDual"); }
}
private static function ApplyDefault()
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel) {
{ default.bAll = false;
local Array<class<KFWeaponDefinition> > ItemList; default.bHRG = false;
local class<KFWeaponDefinition> ItemClass; default.bDLC = false;
local String ItemRaw; default.Item.Length = 0;
local int Line; default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
}
`Log_Info("Load items to remove:");
if (default.bAll) public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
{ {
`Log_Info("Remove all default items"); local Array<class<KFWeaponDefinition> > ItemList;
} local class<KFWeaponDefinition> ItemWeapDef;
else local class<KFWeapon> ItemWeapon;
{ local String ItemRaw;
foreach default.Item(ItemRaw, Line) local int Line;
{
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class')); `Log_Info("Load items to remove:");
if (ItemClass == None) if (default.bAll)
{ {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw); `Log_Info("Remove all default items");
} }
else else
{ {
ItemList.AddItem(ItemClass); if (default.bHRG)
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw); {
} `Log_Info("Remove all HRG items");
} }
if (default.bDLC)
if (ItemList.Length == default.Item.Length) {
{ `Log_Info("Remove all DLC items");
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)"); }
}
else foreach default.Item(ItemRaw, Line)
{ {
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries"); ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
} if (ItemWeapDef == None)
} {
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
return ItemList; continue;
} }
defaultproperties ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
{ if (ItemWeapon == None)
{
} `Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
continue;
}
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
{
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
continue;
}
ItemList.AddItem(ItemWeapDef);
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
}
if (ItemList.Length == default.Item.Length)
{
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
}
else
{
`Log_Info("Items to remove list: loaded" @ ItemList.Length @ "of" @ default.Item.Length @ "entries");
}
}
return ItemList;
}
defaultproperties
{
}

200
CTI/Classes/Trader.uc Normal file
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@ -0,0 +1,200 @@
class Trader extends Object
abstract;
// Bug:
// The wrong weapon is purchased if the index is greater than 256 😡
// Some greedy guy saved 3 bytes for no reason again
const ITEMS_LIMIT = 256;
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
{
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
}
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local String TraderItemsPath;
if (KFGRI == None)
{
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
}
else
{
TraderItemsPath = KFGRI.TraderItemsPath;
}
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeaponDefinition> > KFWeapDefs;
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None)
{
KFWeapDefs.AddItem(Item.WeaponDef);
}
}
return KFWeapDefs;
}
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
{
local Array<class<KFWeapon> > KFWeapons;
local class<KFWeapon> KFWeapon;
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None)
{
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
if (KFWeapon != None)
{
KFWeapons.AddItem(KFWeapon);
}
}
}
return KFWeapons;
}
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
return WeapDefs;
}
public static simulated function ModifyTrader(
KFGameReplicationInfo KFGRI,
const out Array<class<KFWeaponDefinition> > RemoveItems,
const out Array<class<KFWeaponDefinition> > AddItems,
bool ReplaceMode,
bool RemoveHRG,
bool RemoveDLC,
bool bDisableItemLimitCheck,
E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local Array<class<KFWeaponDefinition> > WeapDefs;
local int Index;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
if (!ReplaceMode)
{
foreach TraderItems.SaleItems(Item)
{
if (Item.WeaponDef != None
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
{
WeapDefs.AddItem(Item.WeaponDef);
}
}
}
for (Index = 0; Index < AddItems.Length; ++Index)
{
WeapDefs.AddItem(AddItems[Index]);
}
WeapDefs.Sort(ByPrice);
if (!bDisableItemLimitCheck && WeapDefs.Length > ITEMS_LIMIT)
{
`Log_Warn("The total number of items has reached the limit (" $ ITEMS_LIMIT $ ")," @ (WeapDefs.Length - ITEMS_LIMIT) @ "items will not be added.");
`Log_Warn("Excluded items:");
for (Index = ITEMS_LIMIT; Index < WeapDefs.Length; ++Index)
{
`Log_Warn("[" $ Index + 1 $ "]" @ String(WeapDefs[Index]));
}
WeapDefs.Length = ITEMS_LIMIT;
}
OverwriteTraderItems(KFGRI, WeapDefs, LogLevel);
}
public static simulated function OverwriteTraderItems(
KFGameReplicationInfo KFGRI,
const out Array<class<KFWeaponDefinition> > WeapDefs,
E_LogLevel LogLevel)
{
local KFGFxObject_TraderItems TraderItems;
local STraderItem Item;
local class<KFWeaponDefinition> WeapDef;
local int MaxItemID;
`Log_TraceStatic();
TraderItems = GetTraderItems(KFGRI, LogLevel);
TraderItems.SaleItems.Length = 0;
MaxItemID = 0;
`Log_Debug("Trader Items:");
foreach WeapDefs(WeapDef)
{
Item.WeaponDef = WeapDef;
Item.ItemID = MaxItemID++;
TraderItems.SaleItems.AddItem(Item);
`Log_Debug("[" $ MaxItemID $ "]" @ String(WeapDef));
}
TraderItems.SetItemsInfo(TraderItems.SaleItems);
KFGRI.TraderItems = TraderItems;
}
private static function bool WeaponClassIsUnique(String WeaponClassPath, const out Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach WeapDefs(WeapDef)
{
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
{
return false;
}
}
return true;
}
defaultproperties
{
}

205
CTI/Classes/Unlocker.uc Normal file
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@ -0,0 +1,205 @@
class Unlocker extends Object
abstract;
// TODO:
// replace shopContainer (KFGFxTraderContainer_Store)
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔
const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Locs(UnlockType))
{
case "true":
case "false":
case "auto":
case "replaceweapons":
case "replacefilter":
return true;
}
return false;
}
public static function bool UnlockDLC(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
`Log_TraceStatic();
switch (Locs(UnlockType))
{
case "true":
case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
case "replaceweapons":
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter":
return ReplaceFilter(KFGI, LogLevel);
case "false":
default:
return false;
}
}
private static function bool Auto(
KFGameInfo KFGI,
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
local bool CustomGFxManager;
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
}
else
{
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
}
if (CustomGFxManager)
{
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
}
else
{
return ReplaceFilter(KFGI, LogLevel);
}
}
private static function bool ReplaceWeapons(
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
E_LogLevel LogLevel)
{
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
local class<KFWeaponDefinition> WeapDefDLC;
local class<KFWeaponDefinition> WeapDefReplacement;
local bool Unlock, PartialUnlock;
`Log_TraceStatic();
Unlock = false;
PartialUnlock = false;
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
foreach WeapDefsDLCs(WeapDefDLC)
{
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
if (WeapDefReplacement != None)
{
Unlock = true;
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
{
AddItems.AddItem(WeapDefReplacement);
}
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
}
else
{
PartialUnlock = true;
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
}
if (RemoveItems.Find(WeapDefDLC) == INDEX_NONE)
{
RemoveItems.AddItem(WeapDefDLC);
}
}
if (PartialUnlock)
{
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
}
return Unlock;
}
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
`Log_TraceStatic();
foreach default.WeapDefDLCReplacements(WeapDef)
{
if (ClassIsChildOf(WeapDef, WeapDefDLC))
{
return WeapDef;
}
}
return None;
}
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{
`Log_TraceStatic();
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
}
else
{
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
}
return true;
}
defaultproperties
{
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Shotgun_S12')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
}

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@ -1,19 +1,20 @@
class _Logger extends Object class _Logger extends Object
abstract; abstract;
enum E_LogLevel enum E_LogLevel
{ {
LL_WrongLevel, LL_WrongLevel,
LL_Fatal, LL_None,
LL_Error, LL_Fatal,
LL_Warning, LL_Error,
LL_Info, LL_Warning,
LL_Debug, LL_Info,
LL_Trace, LL_Debug,
LL_All LL_Trace,
}; LL_All
};
defaultproperties
{ defaultproperties
{
}
}

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@ -1,2 +1,2 @@
// Constants // Constants
`define NO_CONFIG 0 `define NO_CONFIG 0

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@ -1,3 +1,3 @@
// Imports // Imports
`include(Logger.uci) `include(Logger.uci)
`include(Constants.uci) `include(Constants.uci)

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@ -1,11 +1,15 @@
// Logger // Logger
`define Log_Tag 'CTI' `define Log_Tag 'CTI'
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag) `define LocationStatic "`{ClassName}::" $ GetFuncName()
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag) `define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
`define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag) `define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag) `define Log_Error(msg) `log("ERROR:" @ `msg, (LogLevel >= LL_Error), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag) `define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag) `define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)

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@ -1,4 +1,4 @@
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/subscriptions/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url] [img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
[h1]Features[/h1] [h1]Features[/h1]
[list] [list]
@ -15,8 +15,8 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[h1]Usage (single player)[/h1] [h1]Usage (single player)[/h1]
[olist] [olist]
[*]Subscribe to this mutator; [*]Subscribe to this mutator;
[*]Start KF2; [*]Start KF2;
[*]Open console (`) and input: [*]Open console (~) and input:
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b] [b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
(replace the map and add the parameters you need) (replace the map and add the parameters you need)
[*]<Enter>. [*]<Enter>.
@ -34,26 +34,51 @@ No. This mod is not whitelisted and will de-rank your server. Any XP gained will
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server. [*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
[/olist] [/olist]
[h1]Important setup information[/h1]
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
So if you are using this mutator for the first time, I highly recommend doing the following:
[olist]
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
[b][CTI.CTI]
Version=0[/b]
[*]Start the game/server with CTI to generate the contents of the config.
[*]Close the game/server.
[/olist]
[b]Right now this is the only way to correctly create the default config.[/b]
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
[h1]Setup (KFCTI.ini)[/h1] [h1]Setup (KFCTI.ini)[/h1]
Config will be created at the first start.
[list] [list]
[*]Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game. [*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale. [*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory. [*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale. [list]
[*][b]False[/b] - disable DLC unlock.
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
[/list] [/list]
[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
[*]Set [b]bHRG=True[/b] to remove HRG items.
[*]Set [b]bDLC=True[/b] to remove DLC items.
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
[/list]
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
[b]Item=[/b]
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
[h1]Notes[/h1] [h1]Notes[/h1]
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader. 📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough). 📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
📌 Unlike [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url], a different method is used here.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2193261170]DLC Weapon Unlocker[/url] creates clones of DLC weapons and adds them to the trader. This allows you not to replace any classes in the game, so Hunter mutator has better compatibility with other mutators, however you need to update DWU every time kf2 update comes out with new guns.
CTI unlocks DLC weapons differently - it changes the trader filter allowing you to buy original DLC weapons without restrictions. You don't need to update the mutator when new kf2 updates are released - unlocking will work with future weapons as well. However, when you set UnlockDLC=True CTI replaces the [b]KFGFxMoviePlayer_Manager[/b] class, so CTI may not be compatible with mods that replaces this class too. If you notice any compatibility issues, try turning off UnlockDLC.
You can use this built-in method or add weapons from [url=https://steamcommunity.com/workshop/filedetails/discussion/2193261170/3046108212603783998]DLC Weapon Unlocker[/url] - choose what suits you best.
[h1]Sources[/h1] [h1]Sources[/h1]
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b] [url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]

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@ -1,26 +1,26 @@
# Custom Trader Inventory # Custom Trader Inventory
[![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Workshop](https://img.shields.io/static/v1?message=workshop&logo=steam&labelColor=gray&color=blue&logoColor=white&label=steam%20)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Subscriptions](https://img.shields.io/steam/subscriptions/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Downloads](https://img.shields.io/steam/downloads/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![Steam Favorites](https://img.shields.io/steam/favorites/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
[![Steam Update Date](https://img.shields.io/steam/update-date/2830826239)](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [![MegaLinter](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml/badge.svg?branch=master)](https://github.com/GenZmeY/KF2-CustomTraderInventory/actions/workflows/mega-linter.yml)
[![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags) [![GitHub tag (latest by date)](https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory)](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
[![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE) [![GitHub](https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory)](LICENSE)
# Description ## Description
Add/Remove Items in the Trader's Inventory Add/Remove Items in the Trader's Inventory
# Features ## Features
- remove/add items to trader; - remove/add items to trader;
- can preload weapon models (no lags when buying weapons); - can preload weapon models (no lags when buying weapons);
- unlock DLC weapons; - unlock DLC weapons;
- correct items sorting (by price); - correct items sorting (by price);
- don't have to worry about adding new guns after each Tripware update. - don't have to worry about adding new guns after each Tripware update.
# Usage & Setup ## Usage & Setup
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239) [See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
# Build ## Build
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here. **Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win); 1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
2. open git-bash and go to any folder where you want to store sources: 2. open git-bash and go to any folder where you want to store sources:
@ -34,16 +34,9 @@ Add/Remove Items in the Trader's Inventory
5. The compiled files will be here: 5. The compiled files will be here:
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\` `C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
# Testing ## Bug reports
Open git-bash in the source folder and run command:
`./tools/builder -t`
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
# Bug reports
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue. If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
Describe what the bug looks like and how reproduce it. Describe what the bug looks like and how reproduce it.
# License ## License
[GNU GPLv3](LICENSE) [![license](https://www.gnu.org/graphics/gplv3-with-text-136x68.png)](LICENSE)

View File

@ -7,15 +7,24 @@ StripSource="True"
# Mutators to be compiled # Mutators to be compiled
# Specify them with a space as a separator, # Specify them with a space as a separator,
# Mutators will be compiled in the specified order # Mutators will be compiled in the specified order
PackageBuildOrder="CTI" PackageBuildOrder="CTI"
### Brew parameters ###
# Packages you want to brew using @peelz's patched KFEditor.
# Useful for cases where regular brew doesn't put *.upk inside the package.
# Specify them with a space as a separator,
# The order doesn't matter
PackagePeelzBrew=""
### Steam Workshop upload parameters ### ### Steam Workshop upload parameters ###
# Mutators that will be uploaded to the workshop # Mutators that will be uploaded to the workshop
# Specify them with a space as a separator, # Specify them with a space as a separator,
# The order doesn't matter # The order doesn't matter
PackageUpload="CTI" PackageUpload="CTI"
@ -30,7 +39,7 @@ Map="KF-Nuked"
# Endless: KFGameContent.KFGameInfo_Endless # Endless: KFGameContent.KFGameInfo_Endless
# Objective: KFGameContent.KFGameInfo_Objective # Objective: KFGameContent.KFGameInfo_Objective
# Versus: KFGameContent.KFGameInfo_VersusSurvival # Versus: KFGameContent.KFGameInfo_VersusSurvival
Game="KFGameContent.KFGameInfo_Endless" Game="KFGameContent.KFGameInfo_Survival"
# Difficulty: # Difficulty:
# Normal: 0 # Normal: 0

2
tools

Submodule tools updated: 2f173aad7a...fb458ac61f