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2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
*.psd
|
||||||
|
/ignore
|
@ -29,24 +29,37 @@ private static function ApplyDefault()
|
|||||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||||
{
|
{
|
||||||
local Array<class<KFWeaponDefinition> > ItemList;
|
local Array<class<KFWeaponDefinition> > ItemList;
|
||||||
local class<KFWeaponDefinition> ItemClass;
|
local class<KFWeaponDefinition> ItemWeapDef;
|
||||||
|
local class<KFWeapon> ItemWeapon;
|
||||||
local String ItemRaw;
|
local String ItemRaw;
|
||||||
local int Line;
|
local int Line;
|
||||||
|
|
||||||
`Log_Info("Load Items to add:");
|
`Log_Info("Load Items to add:");
|
||||||
foreach default.Item(ItemRaw, Line)
|
foreach default.Item(ItemRaw, Line)
|
||||||
{
|
{
|
||||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||||
if (ItemClass == None)
|
if (ItemWeapDef == None)
|
||||||
{
|
{
|
||||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||||
|
if (ItemWeapon == None)
|
||||||
{
|
{
|
||||||
ItemList.AddItem(ItemClass);
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemList.AddItem(ItemWeapDef);
|
||||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (ItemList.Length == default.Item.Length)
|
if (ItemList.Length == default.Item.Length)
|
||||||
{
|
{
|
||||||
|
@ -1,17 +1,27 @@
|
|||||||
class CTI extends Info
|
class CTI extends Info
|
||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
const LatestVersion = 1;
|
const LatestVersion = 3;
|
||||||
|
|
||||||
const CfgRemoveItems = class'RemoveItems';
|
const CfgRemoveItems = class'RemoveItems';
|
||||||
const CfgAddItems = class'AddItems';
|
const CfgAddItems = class'AddItems';
|
||||||
const Helper = class'Helper';
|
const CfgOfficialWeapons = class'OfficialWeapons';
|
||||||
|
const Trader = class'Trader';
|
||||||
|
const Unlocker = class'Unlocker';
|
||||||
|
|
||||||
|
struct S_PreloadContent
|
||||||
|
{
|
||||||
|
var class<KFWeaponDefinition> KFWD;
|
||||||
|
var class<KFWeapon> KFWC;
|
||||||
|
var KFWeapon KFW;
|
||||||
|
var KFW_Access KFWA;
|
||||||
|
};
|
||||||
|
|
||||||
var private config int Version;
|
var private config int Version;
|
||||||
var private config E_LogLevel LogLevel;
|
var private config E_LogLevel LogLevel;
|
||||||
|
var private config String UnlockDLC;
|
||||||
var private config bool bPreloadContent;
|
var private config bool bPreloadContent;
|
||||||
var private config bool bForcePreloadContent;
|
var private config bool bOfficialWeaponsList;
|
||||||
var private config bool UnlockDLC;
|
|
||||||
|
|
||||||
var private KFGameInfo KFGI;
|
var private KFGameInfo KFGI;
|
||||||
var private KFGameReplicationInfo KFGRI;
|
var private KFGameReplicationInfo KFGRI;
|
||||||
@ -23,16 +33,18 @@ var private Array<CTI_RepInfo> RepInfos;
|
|||||||
|
|
||||||
var private bool ReadyToSync;
|
var private bool ReadyToSync;
|
||||||
|
|
||||||
|
var private Array<S_PreloadContent> PreloadContent;
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
public simulated function bool SafeDestroy()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
}
|
}
|
||||||
|
|
||||||
public event PreBeginPlay()
|
public event PreBeginPlay()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
|
||||||
|
|
||||||
@ -50,7 +62,7 @@ public event PreBeginPlay()
|
|||||||
|
|
||||||
public event PostBeginPlay()
|
public event PostBeginPlay()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (bPendingDelete || bDeleteMe) return;
|
if (bPendingDelete || bDeleteMe) return;
|
||||||
|
|
||||||
@ -61,14 +73,13 @@ public event PostBeginPlay()
|
|||||||
|
|
||||||
private function PreInit()
|
private function PreInit()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (Version == `NO_CONFIG)
|
if (Version == `NO_CONFIG)
|
||||||
{
|
{
|
||||||
LogLevel = LL_Info;
|
LogLevel = LL_Info;
|
||||||
bPreloadContent = true;
|
bPreloadContent = true;
|
||||||
bForcePreloadContent = true;
|
UnlockDLC = "False";
|
||||||
UnlockDLC = false;
|
|
||||||
SaveConfig();
|
SaveConfig();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -80,6 +91,11 @@ private function PreInit()
|
|||||||
case `NO_CONFIG:
|
case `NO_CONFIG:
|
||||||
`Log_Info("Config created");
|
`Log_Info("Config created");
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
bOfficialWeaponsList = false;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
|
||||||
case MaxInt:
|
case MaxInt:
|
||||||
`Log_Info("Config updated to version" @ LatestVersion);
|
`Log_Info("Config updated to version" @ LatestVersion);
|
||||||
break;
|
break;
|
||||||
@ -95,6 +111,8 @@ private function PreInit()
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
|
||||||
|
|
||||||
if (LatestVersion != Version)
|
if (LatestVersion != Version)
|
||||||
{
|
{
|
||||||
Version = LatestVersion;
|
Version = LatestVersion;
|
||||||
@ -109,15 +127,22 @@ private function PreInit()
|
|||||||
}
|
}
|
||||||
`Log_Base("LogLevel:" @ LogLevel);
|
`Log_Base("LogLevel:" @ LogLevel);
|
||||||
|
|
||||||
|
if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
|
||||||
|
{
|
||||||
|
`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
|
||||||
|
UnlockDLC = "False";
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
RemoveItems = CfgRemoveItems.static.Load(LogLevel);
|
||||||
AddItems = CfgAddItems.static.Load(LogLevel);
|
AddItems = CfgAddItems.static.Load(LogLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
private function PostInit()
|
private function PostInit()
|
||||||
{
|
{
|
||||||
local CTI_RepInfo RepLink;
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (WorldInfo == None || WorldInfo.Game == None)
|
if (WorldInfo == None || WorldInfo.Game == None)
|
||||||
{
|
{
|
||||||
@ -133,42 +158,6 @@ private function PostInit()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO:
|
|
||||||
// replace shopContainer (KFGFxTraderContainer_Store)
|
|
||||||
// without replacing KFGFxMoviePlayer_Manager
|
|
||||||
// but how? 🤔
|
|
||||||
if (UnlockDLC)
|
|
||||||
{
|
|
||||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
|
||||||
{
|
|
||||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager_Versus')
|
|
||||||
{
|
|
||||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass)
|
|
||||||
{
|
|
||||||
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
|
|
||||||
`Log_Warn("If you notice problems, try disabling DLC unlock");
|
|
||||||
}
|
|
||||||
|
|
||||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
|
||||||
`Log_Info("DLC unlocked");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
|
|
||||||
{
|
|
||||||
if (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass)
|
|
||||||
{
|
|
||||||
`Log_Warn("Found custom 'KFGFxManagerClass' (" $ KFGI.KFGFxManagerClass $ "), there may be compatibility issues");
|
|
||||||
`Log_Warn("If you notice problems, try disabling DLC unlock");
|
|
||||||
}
|
|
||||||
|
|
||||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
|
||||||
`Log_Info("DLC unlocked");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (KFGI.GameReplicationInfo == None)
|
if (KFGI.GameReplicationInfo == None)
|
||||||
{
|
{
|
||||||
SetTimer(1.0f, false, nameof(PostInit));
|
SetTimer(1.0f, false, nameof(PostInit));
|
||||||
@ -183,87 +172,148 @@ private function PostInit()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
|
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
|
||||||
|
{
|
||||||
|
`Log_Info("DLC unlocked");
|
||||||
|
}
|
||||||
|
|
||||||
if (bPreloadContent)
|
if (bPreloadContent)
|
||||||
{
|
{
|
||||||
Helper.static.PreloadContent(AddItems);
|
Preload(AddItems);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Trader.static.ModifyTrader(
|
||||||
|
KFGRI,
|
||||||
|
RemoveItems,
|
||||||
|
AddItems,
|
||||||
|
CfgRemoveItems.default.bAll,
|
||||||
|
CfgRemoveItems.default.bHRG,
|
||||||
|
CfgRemoveItems.default.bDLC,
|
||||||
|
LogLevel);
|
||||||
|
|
||||||
ReadyToSync = true;
|
ReadyToSync = true;
|
||||||
|
|
||||||
foreach RepInfos(RepLink)
|
foreach RepInfos(RepInfo)
|
||||||
{
|
{
|
||||||
if (RepLink.PendingSync)
|
if (RepInfo.PendingSync)
|
||||||
{
|
{
|
||||||
RepLink.ServerSync();
|
RepInfo.ServerSync();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private function Preload(Array<class<KFWeaponDefinition> > Content)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeapon> > OfficialWeapons;
|
||||||
|
local S_PreloadContent SPC;
|
||||||
|
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
OfficialWeapons = Trader.static.GetTraderWeapons();
|
||||||
|
|
||||||
|
foreach Content(SPC.KFWD)
|
||||||
|
{
|
||||||
|
SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
|
||||||
|
if (SPC.KFWC != None)
|
||||||
|
{
|
||||||
|
if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SPC.KFW = KFGI.Spawn(SPC.KFWC);
|
||||||
|
if (SPC.KFW == None)
|
||||||
|
{
|
||||||
|
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SPC.KFWA = new (SPC.KFW) class'KFW_Access';
|
||||||
|
if (SPC.KFWA == None)
|
||||||
|
{
|
||||||
|
`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
PreloadContent.AddItem(SPC);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach PreloadContent(SPC)
|
||||||
|
{
|
||||||
|
SPC.KFWA.KFW_StartLoadWeaponContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
|
||||||
|
}
|
||||||
|
|
||||||
public function NotifyLogin(Controller C)
|
public function NotifyLogin(Controller C)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
CreateRepLink(C);
|
if (!CreateRepInfo(C))
|
||||||
|
{
|
||||||
|
`Log_Error("Can't create RepInfo for:" @ C);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogout(Controller C)
|
public function NotifyLogout(Controller C)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
DestroyRepLink(C);
|
DestroyRepInfo(C);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function bool CreateRepLink(Controller C)
|
public function bool CreateRepInfo(Controller C)
|
||||||
{
|
{
|
||||||
local CTI_RepInfo RepLink;
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (C == None) return false;
|
if (C == None) return false;
|
||||||
|
|
||||||
RepLink = Spawn(class'CTI_RepInfo', C);
|
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||||
|
|
||||||
if (RepLink == None) return false;
|
if (RepInfo == None) return false;
|
||||||
|
|
||||||
RepLink.PrepareSync(
|
RepInfo.PrepareSync(
|
||||||
Self,
|
Self,
|
||||||
LogLevel,
|
LogLevel,
|
||||||
RemoveItems,
|
RemoveItems,
|
||||||
AddItems,
|
AddItems,
|
||||||
CfgRemoveItems.default.bAll,
|
CfgRemoveItems.default.bAll,
|
||||||
bPreloadContent,
|
CfgRemoveItems.default.bHRG,
|
||||||
bForcePreloadContent);
|
CfgRemoveItems.default.bDLC);
|
||||||
|
|
||||||
RepInfos.AddItem(RepLink);
|
RepInfos.AddItem(RepInfo);
|
||||||
|
|
||||||
if (ReadyToSync)
|
if (ReadyToSync)
|
||||||
{
|
{
|
||||||
RepLink.ServerSync();
|
RepInfo.ServerSync();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RepLink.PendingSync = true;
|
RepInfo.PendingSync = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public function bool DestroyRepLink(Controller C)
|
public function bool DestroyRepInfo(Controller C)
|
||||||
{
|
{
|
||||||
local CTI_RepInfo RepLink;
|
local CTI_RepInfo RepInfo;
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (C == None) return false;
|
if (C == None) return false;
|
||||||
|
|
||||||
foreach RepInfos(RepLink)
|
foreach RepInfos(RepInfo)
|
||||||
{
|
{
|
||||||
if (RepLink.Owner == C)
|
if (RepInfo.Owner == C)
|
||||||
{
|
{
|
||||||
RepLink.SafeDestroy();
|
RepInfos.RemoveItem(RepInfo);
|
||||||
RepInfos.RemoveItem(RepLink);
|
RepInfo.SafeDestroy();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,19 +15,17 @@ public event PreBeginPlay()
|
|||||||
|
|
||||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||||
{
|
{
|
||||||
`Log_Base("Found 'CTI'");
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CTI == None)
|
if (CTI == None)
|
||||||
{
|
{
|
||||||
`Log_Base("Spawn 'CTI'");
|
|
||||||
CTI = WorldInfo.Spawn(class'CTI');
|
CTI = WorldInfo.Spawn(class'CTI');
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CTI == None)
|
if (CTI == None)
|
||||||
{
|
{
|
||||||
`Log_Base("Can't Spawn 'CTI', Destroy...");
|
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||||
SafeDestroy();
|
SafeDestroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -44,16 +42,16 @@ public function AddMutator(Mutator Mut)
|
|||||||
|
|
||||||
public function NotifyLogin(Controller C)
|
public function NotifyLogin(Controller C)
|
||||||
{
|
{
|
||||||
Super.NotifyLogin(C);
|
|
||||||
|
|
||||||
CTI.NotifyLogin(C);
|
CTI.NotifyLogin(C);
|
||||||
|
|
||||||
|
Super.NotifyLogin(C);
|
||||||
}
|
}
|
||||||
|
|
||||||
public function NotifyLogout(Controller C)
|
public function NotifyLogout(Controller C)
|
||||||
{
|
{
|
||||||
Super.NotifyLogout(C);
|
|
||||||
|
|
||||||
CTI.NotifyLogout(C);
|
CTI.NotifyLogout(C);
|
||||||
|
|
||||||
|
Super.NotifyLogout(C);
|
||||||
}
|
}
|
||||||
|
|
||||||
DefaultProperties
|
DefaultProperties
|
||||||
|
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
class CTI_LocalMessage extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
var const String SyncItemsDefault;
|
||||||
|
var private localized String SyncItems;
|
||||||
|
|
||||||
|
var const String SyncFinishedDefault;
|
||||||
|
var private localized String SyncFinished;
|
||||||
|
|
||||||
|
var const String WaitingGRIDefault;
|
||||||
|
var private localized String WaitingGRI;
|
||||||
|
|
||||||
|
var const String IncompatibleGRIDefault;
|
||||||
|
var private localized String IncompatibleGRI;
|
||||||
|
|
||||||
|
var const String DisconnectDefault;
|
||||||
|
var private localized String Disconnect;
|
||||||
|
|
||||||
|
var const String SecondsShortDefault;
|
||||||
|
var private localized String SecondsShort;
|
||||||
|
|
||||||
|
enum E_CTI_LocalMessageType
|
||||||
|
{
|
||||||
|
CTI_SyncItems,
|
||||||
|
CTI_SyncFinished,
|
||||||
|
CTI_WaitingGRI,
|
||||||
|
CTI_IncompatibleGRI,
|
||||||
|
CTI_Disconnect,
|
||||||
|
CTI_SecondsShort
|
||||||
|
};
|
||||||
|
|
||||||
|
public static function String GetLocalizedString(
|
||||||
|
E_LogLevel LogLevel,
|
||||||
|
E_CTI_LocalMessageType LMT,
|
||||||
|
optional String String1,
|
||||||
|
optional String String2,
|
||||||
|
optional String String3)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (LMT)
|
||||||
|
{
|
||||||
|
case CTI_SyncItems:
|
||||||
|
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
|
||||||
|
|
||||||
|
case CTI_SyncFinished:
|
||||||
|
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
|
||||||
|
|
||||||
|
case CTI_WaitingGRI:
|
||||||
|
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
|
||||||
|
|
||||||
|
case CTI_IncompatibleGRI:
|
||||||
|
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
|
||||||
|
|
||||||
|
case CTI_Disconnect:
|
||||||
|
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
|
||||||
|
|
||||||
|
case CTI_SecondsShort:
|
||||||
|
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SyncItemsDefault = "Sync items:"
|
||||||
|
SyncFinishedDefault = "Sync finished."
|
||||||
|
WaitingGRIDefault = "Waiting GRI..."
|
||||||
|
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||||
|
DisconnectDefault = "Disconnect..."
|
||||||
|
SecondsShortDefault = "s"
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
class CTI_RepInfo extends ReplicationInfo;
|
class CTI_RepInfo extends ReplicationInfo;
|
||||||
|
|
||||||
const Helper = class'Helper';
|
const Trader = class'Trader';
|
||||||
|
const LocalMessage = class'CTI_LocalMessage';
|
||||||
|
|
||||||
var public bool PendingSync;
|
var public bool PendingSync;
|
||||||
|
|
||||||
@ -9,24 +10,33 @@ var private E_LogLevel LogLevel;
|
|||||||
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||||
var private bool ReplaceMode;
|
var private bool ReplaceMode;
|
||||||
|
var private bool RemoveHRG;
|
||||||
|
var private bool RemoveDLC;
|
||||||
var private bool PreloadContent;
|
var private bool PreloadContent;
|
||||||
var private bool ForcePreloadContent;
|
|
||||||
|
|
||||||
var private int Recieved;
|
var private int Recieved;
|
||||||
var private int SyncSize;
|
var private int SyncSize;
|
||||||
|
|
||||||
|
var private KFPlayerController KFPC;
|
||||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||||
var private GFxObject Notification;
|
var private GFxObject Notification;
|
||||||
|
|
||||||
|
var private String NotificationHeaderText;
|
||||||
|
var private String NotificationLeftText;
|
||||||
|
var private String NotificationRightText;
|
||||||
|
var private int NotificationPercent;
|
||||||
|
|
||||||
|
var private int WaitingGRI;
|
||||||
|
|
||||||
replication
|
replication
|
||||||
{
|
{
|
||||||
if (bNetInitial && Role == ROLE_Authority)
|
if (bNetInitial && Role == ROLE_Authority)
|
||||||
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
|
LogLevel, ReplaceMode, RemoveHRG, RemoveDLC, SyncSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
public simulated function bool SafeDestroy()
|
public simulated function bool SafeDestroy()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
return (bPendingDelete || bDeleteMe || Destroy());
|
return (bPendingDelete || bDeleteMe || Destroy());
|
||||||
}
|
}
|
||||||
@ -37,41 +47,43 @@ public function PrepareSync(
|
|||||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
Array<class<KFWeaponDefinition> > _RemoveItems,
|
||||||
Array<class<KFWeaponDefinition> > _AddItems,
|
Array<class<KFWeaponDefinition> > _AddItems,
|
||||||
bool _ReplaceMode,
|
bool _ReplaceMode,
|
||||||
bool _PreloadContent,
|
bool _RemoveHRG,
|
||||||
bool _ForcePreloadContent)
|
bool _RemoveDLC)
|
||||||
{
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
CTI = _CTI;
|
CTI = _CTI;
|
||||||
LogLevel = _LogLevel;
|
LogLevel = _LogLevel;
|
||||||
RemoveItems = _RemoveItems;
|
RemoveItems = _RemoveItems;
|
||||||
AddItems = _AddItems;
|
AddItems = _AddItems;
|
||||||
ReplaceMode = _ReplaceMode;
|
ReplaceMode = _ReplaceMode;
|
||||||
PreloadContent = _PreloadContent;
|
RemoveHRG = _RemoveHRG;
|
||||||
ForcePreloadContent = _ForcePreloadContent;
|
RemoveDLC = _RemoveDLC;
|
||||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
SyncSize = RemoveItems.Length + AddItems.Length;
|
||||||
}
|
}
|
||||||
|
|
||||||
private simulated function PlayerController GetPlayerController()
|
private simulated function KFPlayerController GetKFPC()
|
||||||
{
|
{
|
||||||
local PlayerController PC;
|
`Log_Trace();
|
||||||
|
|
||||||
PC = PlayerController(Owner);
|
if (KFPC != None) return KFPC;
|
||||||
|
|
||||||
if (PC == None && ROLE < ROLE_Authority)
|
KFPC = KFPlayerController(Owner);
|
||||||
|
|
||||||
|
if (KFPC == None && ROLE < ROLE_Authority)
|
||||||
{
|
{
|
||||||
PC = GetALocalPlayerController();
|
KFPC = KFPlayerController(GetALocalPlayerController());
|
||||||
}
|
}
|
||||||
|
|
||||||
return PC;
|
return KFPC;
|
||||||
}
|
}
|
||||||
|
|
||||||
private simulated function SetPartyInGameWidget()
|
private simulated function SetPartyInGameWidget()
|
||||||
{
|
{
|
||||||
local KFPlayerController KFPC;
|
`Log_Trace();
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
if (GetKFPC() == None) return;
|
||||||
|
|
||||||
KFPC = KFPlayerController(GetPlayerController());
|
|
||||||
if (KFPC == None) return;
|
|
||||||
if (KFPC.MyGFxManager == None) return;
|
if (KFPC.MyGFxManager == None) return;
|
||||||
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
||||||
|
|
||||||
@ -81,6 +93,8 @@ private simulated function SetPartyInGameWidget()
|
|||||||
|
|
||||||
private simulated function bool CheckPartyInGameWidget()
|
private simulated function bool CheckPartyInGameWidget()
|
||||||
{
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
if (PartyInGameWidget == None)
|
if (PartyInGameWidget == None)
|
||||||
{
|
{
|
||||||
SetPartyInGameWidget();
|
SetPartyInGameWidget();
|
||||||
@ -91,6 +105,8 @@ private simulated function bool CheckPartyInGameWidget()
|
|||||||
|
|
||||||
private simulated function HideReadyButton()
|
private simulated function HideReadyButton()
|
||||||
{
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
if (CheckPartyInGameWidget())
|
if (CheckPartyInGameWidget())
|
||||||
{
|
{
|
||||||
PartyInGameWidget.SetReadyButtonVisibility(false);
|
PartyInGameWidget.SetReadyButtonVisibility(false);
|
||||||
@ -99,6 +115,8 @@ private simulated function HideReadyButton()
|
|||||||
|
|
||||||
private simulated function ShowReadyButton()
|
private simulated function ShowReadyButton()
|
||||||
{
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
if (CheckPartyInGameWidget())
|
if (CheckPartyInGameWidget())
|
||||||
{
|
{
|
||||||
Notification.SetVisible(false);
|
Notification.SetVisible(false);
|
||||||
@ -108,15 +126,17 @@ private simulated function ShowReadyButton()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private reliable client function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
|
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
|
||||||
{
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
if (CheckPartyInGameWidget() && Notification != None)
|
if (CheckPartyInGameWidget() && Notification != None)
|
||||||
{
|
{
|
||||||
Notification.SetString("itemName", Title);
|
Notification.SetString("itemName", Title);
|
||||||
Notification.SetFloat("percent", Percent);
|
Notification.SetFloat("percent", Percent);
|
||||||
Notification.SetInt("queue", 0);
|
Notification.SetInt("queue", 0);
|
||||||
Notification.SetString("downLoading", Downloading);
|
Notification.SetString("downLoading", Left);
|
||||||
Notification.SetString("remaining", Remainig);
|
Notification.SetString("remaining", Right);
|
||||||
Notification.SetObject("notificationInfo", Notification);
|
Notification.SetObject("notificationInfo", Notification);
|
||||||
Notification.SetVisible(true);
|
Notification.SetVisible(true);
|
||||||
}
|
}
|
||||||
@ -124,16 +144,21 @@ private reliable client function UpdateNotification(String Title, String Downloa
|
|||||||
|
|
||||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (WeapDef == None)
|
if (WeapDef == None)
|
||||||
{
|
{
|
||||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
`Log_Fatal("WeapDef is:" @ WeapDef);
|
||||||
|
Cleanup();
|
||||||
|
ConsoleCommand("Disconnect");
|
||||||
SafeDestroy();
|
SafeDestroy();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HideReadyButton();
|
if (!IsTimerActive(nameof(KeepNotification)))
|
||||||
|
{
|
||||||
|
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||||
|
}
|
||||||
|
|
||||||
if (Remove)
|
if (Remove)
|
||||||
{
|
{
|
||||||
@ -142,53 +167,98 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
AddItems.AddItem(WeapDef);
|
AddItems.AddItem(WeapDef);
|
||||||
if (PreloadContent)
|
|
||||||
{
|
|
||||||
Helper.static.PreloadWeapon(WeapDef);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Recieved = RemoveItems.Length + AddItems.Length;
|
Recieved = RemoveItems.Length + AddItems.Length;
|
||||||
|
|
||||||
UpdateNotification(
|
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
|
||||||
"Sync items, please wait...",
|
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||||
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
|
NotificationRightText = Recieved @ "/" @ SyncSize;
|
||||||
Recieved @ "/" @ SyncSize,
|
if (SyncSize != 0)
|
||||||
(float(Recieved) / float(SyncSize)) * 100);
|
{
|
||||||
|
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
|
||||||
|
|
||||||
ServerSync();
|
ServerSync();
|
||||||
}
|
}
|
||||||
|
|
||||||
private simulated reliable client function SyncFinished()
|
private simulated function KeepNotification()
|
||||||
|
{
|
||||||
|
HideReadyButton();
|
||||||
|
UpdateNotification(
|
||||||
|
NotificationHeaderText,
|
||||||
|
NotificationLeftText,
|
||||||
|
NotificationRightText,
|
||||||
|
NotificationPercent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private simulated reliable client function ClientSyncFinished()
|
||||||
{
|
{
|
||||||
local KFGameReplicationInfo KFGRI;
|
local KFGameReplicationInfo KFGRI;
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
if (WorldInfo == None || WorldInfo.GRI == None)
|
NotificationLeftText = "";
|
||||||
|
NotificationRightText = "";
|
||||||
|
NotificationPercent = 0;
|
||||||
|
|
||||||
|
if (WorldInfo.GRI == None)
|
||||||
{
|
{
|
||||||
SetTimer(1.0f, false, nameof(SyncFinished));
|
`Log_Debug("ClientSyncFinished: Waiting GRI");
|
||||||
|
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||||
|
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||||
|
NotificationRightText = "";
|
||||||
|
SetTimer(1.0f, false, nameof(ClientSyncFinished));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||||
if (KFGRI == None)
|
if (KFGRI == None)
|
||||||
{
|
{
|
||||||
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
|
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
|
||||||
|
ClearTimer(nameof(KeepNotification));
|
||||||
|
UpdateNotification(
|
||||||
|
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
|
||||||
|
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
|
||||||
|
Cleanup();
|
||||||
|
ConsoleCommand("Disconnect");
|
||||||
SafeDestroy();
|
SafeDestroy();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
|
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
|
||||||
|
NotificationLeftText = "";
|
||||||
|
NotificationRightText = "";
|
||||||
|
NotificationPercent = 0;
|
||||||
|
|
||||||
|
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, RemoveHRG, RemoveDLC, LogLevel);
|
||||||
|
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
|
||||||
|
|
||||||
|
ClearTimer(nameof(KeepNotification));
|
||||||
ShowReadyButton();
|
ShowReadyButton();
|
||||||
|
|
||||||
|
Cleanup();
|
||||||
|
|
||||||
SafeDestroy();
|
SafeDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private reliable server function Cleanup()
|
||||||
|
{
|
||||||
|
`Log_Trace();
|
||||||
|
|
||||||
|
`Log_Debug("Cleanup");
|
||||||
|
if (!CTI.DestroyRepInfo(Controller(Owner)))
|
||||||
|
{
|
||||||
|
`Log_Debug("Cleanup (forced)");
|
||||||
|
SafeDestroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public reliable server function ServerSync()
|
public reliable server function ServerSync()
|
||||||
{
|
{
|
||||||
`Log_Trace(`Location);
|
`Log_Trace();
|
||||||
|
|
||||||
PendingSync = false;
|
PendingSync = false;
|
||||||
|
|
||||||
@ -196,119 +266,24 @@ public reliable server function ServerSync()
|
|||||||
|
|
||||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||||
{
|
{
|
||||||
if (ForcePreloadContent)
|
`Log_Debug("ServerSync: Finished");
|
||||||
{
|
ClientSyncFinished();
|
||||||
PreloadContentWorkaround();
|
|
||||||
}
|
|
||||||
|
|
||||||
SyncFinished();
|
|
||||||
|
|
||||||
if (!CTI.DestroyRepLink(Controller(Owner)))
|
|
||||||
{
|
|
||||||
SafeDestroy();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (Recieved < RemoveItems.Length)
|
if (Recieved < RemoveItems.Length)
|
||||||
{
|
{
|
||||||
|
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
|
||||||
ClientSync(RemoveItems[Recieved++], true);
|
ClientSync(RemoveItems[Recieved++], true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
|
||||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private function PreloadContentWorkaround()
|
|
||||||
{
|
|
||||||
local PlayerController PC;
|
|
||||||
local Pawn P;
|
|
||||||
local KFInventoryManager KFIM;
|
|
||||||
local class<Weapon> CW;
|
|
||||||
local Weapon W;
|
|
||||||
local int Index;
|
|
||||||
local DroppedPickup DP;
|
|
||||||
local float Time;
|
|
||||||
|
|
||||||
`Log_Trace(`Location);
|
|
||||||
|
|
||||||
HideReadyButton();
|
|
||||||
PC = GetPlayerController();
|
|
||||||
|
|
||||||
if (PC == None)
|
|
||||||
{
|
|
||||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
P = PC.Pawn;
|
|
||||||
if (P == None)
|
|
||||||
{
|
|
||||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
KFIM = KFInventoryManager(P.InvManager);
|
|
||||||
if (KFIM == None)
|
|
||||||
{
|
|
||||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
KFIM.bInfiniteWeight = true;
|
|
||||||
Time = WorldInfo.TimeSeconds - 1.0f;
|
|
||||||
|
|
||||||
for (Index = 0; Index < AddItems.Length; Index++)
|
|
||||||
{
|
|
||||||
HideReadyButton();
|
|
||||||
UpdateNotification(
|
|
||||||
"Game isn't frozen, Don't panic",
|
|
||||||
"Preload content:",
|
|
||||||
Index @ "/" @ AddItems.Length,
|
|
||||||
(float(Index) / float(AddItems.Length)) * 100);
|
|
||||||
|
|
||||||
CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
|
|
||||||
if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
|
|
||||||
{
|
|
||||||
P.CreateInventory(CW);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
HideReadyButton();
|
|
||||||
UpdateNotification("Cleanup", "", "", 0);
|
|
||||||
|
|
||||||
foreach KFIM.InventoryActors(class'Weapon', W)
|
|
||||||
{
|
|
||||||
if (W != None)
|
|
||||||
{
|
|
||||||
KFIM.PendingWeapon = W;
|
|
||||||
KFIM.ChangedWeapon();
|
|
||||||
if (W.CanThrow())
|
|
||||||
{
|
|
||||||
P.TossInventory(W);
|
|
||||||
W.Destroy();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
HideReadyButton();
|
|
||||||
UpdateNotification("Cleanup", "", "", 0);
|
|
||||||
|
|
||||||
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
|
|
||||||
{
|
|
||||||
if (DP.Instigator == P && DP.CreationTime > Time)
|
|
||||||
{
|
|
||||||
DP.Destroy();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
KFIM.bInfiniteWeight = false;
|
|
||||||
|
|
||||||
`Log_Info("Force Preload Finished (" $ PC.PlayerReplicationInfo.PlayerName $ ")");
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
defaultproperties
|
||||||
{
|
{
|
||||||
bAlwaysRelevant = false
|
bAlwaysRelevant = false
|
||||||
@ -317,4 +292,7 @@ defaultproperties
|
|||||||
|
|
||||||
PendingSync = false
|
PendingSync = false
|
||||||
Recieved = 0
|
Recieved = 0
|
||||||
|
|
||||||
|
NotificationPercent = 0
|
||||||
|
WaitingGRI = 0
|
||||||
}
|
}
|
||||||
|
7
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
7
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
7
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
7
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
7
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
7
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
7
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
7
CTI/Classes/CTI_WeapDef_G36C.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_G36C extends KFWeapDef_G36C
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
7
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
7
CTI/Classes/CTI_WeapDef_HVStormCannon.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_HVStormCannon extends KFWeapDef_HVStormCannon
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
7
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
7
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Scythe.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Scythe extends KFWeapDef_Scythe
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ZedMKIII.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_ZedMKIII extends KFWeapDef_ZedMKIII
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
7
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
SharedUnlockId = SCU_None
|
||||||
|
}
|
@ -1,83 +0,0 @@
|
|||||||
class Helper extends Object;
|
|
||||||
|
|
||||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
|
||||||
{
|
|
||||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function ModifyTrader(
|
|
||||||
KFGameReplicationInfo KFGRI,
|
|
||||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
|
||||||
Array<class<KFWeaponDefinition> > AddItems,
|
|
||||||
bool ReplaceMode)
|
|
||||||
{
|
|
||||||
local KFGFxObject_TraderItems TraderItems;
|
|
||||||
local STraderItem Item;
|
|
||||||
local class<KFWeaponDefinition> WeapDef;
|
|
||||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
|
||||||
local int Index;
|
|
||||||
local int MaxItemID;
|
|
||||||
|
|
||||||
if (KFGRI == None) return;
|
|
||||||
|
|
||||||
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
|
|
||||||
|
|
||||||
if (!ReplaceMode)
|
|
||||||
{
|
|
||||||
foreach TraderItems.SaleItems(Item)
|
|
||||||
{
|
|
||||||
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
|
||||||
{
|
|
||||||
WeapDefs.AddItem(Item.WeaponDef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (Index = 0; Index < AddItems.Length; Index++)
|
|
||||||
WeapDefs.AddItem(AddItems[Index]);
|
|
||||||
|
|
||||||
WeapDefs.Sort(ByPrice);
|
|
||||||
|
|
||||||
TraderItems.SaleItems.Length = 0;
|
|
||||||
MaxItemID = 0;
|
|
||||||
foreach WeapDefs(WeapDef)
|
|
||||||
{
|
|
||||||
Item.WeaponDef = WeapDef;
|
|
||||||
Item.ItemID = ++MaxItemID;
|
|
||||||
TraderItems.SaleItems.AddItem(Item);
|
|
||||||
}
|
|
||||||
|
|
||||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
|
||||||
|
|
||||||
KFGRI.TraderItems = TraderItems;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
|
|
||||||
{
|
|
||||||
local class<KFWeaponDefinition> WeapDef;
|
|
||||||
|
|
||||||
foreach WeapDefs(WeapDef)
|
|
||||||
{
|
|
||||||
PreloadWeapon(WeapDef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static simulated function PreloadWeapon(class<KFWeaponDefinition> WeapDef)
|
|
||||||
{
|
|
||||||
local class<KFWeapon> KFW;
|
|
||||||
|
|
||||||
KFW = class<KFWeapon> (DynamicLoadObject(WeapDef.default.WeaponClassPath, class'Class'));
|
|
||||||
if (KFW != None)
|
|
||||||
{
|
|
||||||
// This doesn't seem to have any effect right now,
|
|
||||||
// so we're forced to use a workaround: CTI_RepInfo.PreloadContentWorkaround()
|
|
||||||
// But I still leave it for the future
|
|
||||||
// in the hope that someday we can preload weapon models using this function
|
|
||||||
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
defaultproperties
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
12
CTI/Classes/KFW_Access.uc
Normal file
12
CTI/Classes/KFW_Access.uc
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
class KFW_Access extends Object
|
||||||
|
within KFWeapon;
|
||||||
|
|
||||||
|
public function KFW_StartLoadWeaponContent()
|
||||||
|
{
|
||||||
|
StartLoadWeaponContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
43
CTI/Classes/OfficialWeapons.uc
Normal file
43
CTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
class OfficialWeapons extends Object
|
||||||
|
config(CTI);
|
||||||
|
|
||||||
|
const Trader = class'Trader';
|
||||||
|
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||||
|
|
||||||
|
var private config String Comment;
|
||||||
|
var private config Array<String> Item;
|
||||||
|
|
||||||
|
private delegate int ByName(String A, String B)
|
||||||
|
{
|
||||||
|
return A > B ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Update(bool Enabled)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||||
|
local class<KFWeaponDefinition> KFWeapDef;
|
||||||
|
|
||||||
|
if (!Enabled) return;
|
||||||
|
|
||||||
|
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||||
|
|
||||||
|
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||||
|
{
|
||||||
|
default.Comment = DefaultComment;
|
||||||
|
default.Item.Length = 0;
|
||||||
|
|
||||||
|
foreach KFWeapDefs(KFWeapDef)
|
||||||
|
{
|
||||||
|
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||||
|
}
|
||||||
|
|
||||||
|
default.Item.Sort(ByName);
|
||||||
|
|
||||||
|
StaticSaveConfig();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
@ -3,6 +3,8 @@ class RemoveItems extends Object
|
|||||||
config(CTI);
|
config(CTI);
|
||||||
|
|
||||||
var public config bool bAll;
|
var public config bool bAll;
|
||||||
|
var public config bool bHRG;
|
||||||
|
var public config bool bDLC;
|
||||||
var private config Array<String> Item;
|
var private config Array<String> Item;
|
||||||
|
|
||||||
public static function InitConfig(int Version, int LatestVersion)
|
public static function InitConfig(int Version, int LatestVersion)
|
||||||
@ -12,6 +14,10 @@ public static function InitConfig(int Version, int LatestVersion)
|
|||||||
case `NO_CONFIG:
|
case `NO_CONFIG:
|
||||||
ApplyDefault();
|
ApplyDefault();
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
default.bHRG = false;
|
||||||
|
default.bDLC = false;
|
||||||
|
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -24,6 +30,8 @@ public static function InitConfig(int Version, int LatestVersion)
|
|||||||
private static function ApplyDefault()
|
private static function ApplyDefault()
|
||||||
{
|
{
|
||||||
default.bAll = false;
|
default.bAll = false;
|
||||||
|
default.bHRG = false;
|
||||||
|
default.bDLC = false;
|
||||||
default.Item.Length = 0;
|
default.Item.Length = 0;
|
||||||
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
default.Item.AddItem("KFGame.KFWeapDef_9mmDual");
|
||||||
}
|
}
|
||||||
@ -31,7 +39,8 @@ private static function ApplyDefault()
|
|||||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||||
{
|
{
|
||||||
local Array<class<KFWeaponDefinition> > ItemList;
|
local Array<class<KFWeaponDefinition> > ItemList;
|
||||||
local class<KFWeaponDefinition> ItemClass;
|
local class<KFWeaponDefinition> ItemWeapDef;
|
||||||
|
local class<KFWeapon> ItemWeapon;
|
||||||
local String ItemRaw;
|
local String ItemRaw;
|
||||||
local int Line;
|
local int Line;
|
||||||
|
|
||||||
@ -42,23 +51,44 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (default.bHRG)
|
||||||
|
{
|
||||||
|
`Log_Info("Remove all HRG items");
|
||||||
|
}
|
||||||
|
if (default.bDLC)
|
||||||
|
{
|
||||||
|
`Log_Info("Remove all DLC items");
|
||||||
|
}
|
||||||
|
|
||||||
foreach default.Item(ItemRaw, Line)
|
foreach default.Item(ItemRaw, Line)
|
||||||
{
|
{
|
||||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||||
if (ItemClass == None)
|
if (ItemWeapDef == None)
|
||||||
{
|
{
|
||||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||||
|
if (ItemWeapon == None)
|
||||||
{
|
{
|
||||||
ItemList.AddItem(ItemClass);
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||||
|
{
|
||||||
|
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ItemList.AddItem(ItemWeapDef);
|
||||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (ItemList.Length == default.Item.Length)
|
if (ItemList.Length == default.Item.Length)
|
||||||
{
|
{
|
||||||
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
|
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
165
CTI/Classes/Trader.uc
Normal file
165
CTI/Classes/Trader.uc
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
class Trader extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||||
|
{
|
||||||
|
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local String TraderItemsPath;
|
||||||
|
|
||||||
|
if (KFGRI == None)
|
||||||
|
{
|
||||||
|
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None)
|
||||||
|
{
|
||||||
|
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFWeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeapon> > KFWeapons;
|
||||||
|
local class<KFWeapon> KFWeapon;
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None)
|
||||||
|
{
|
||||||
|
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||||
|
if (KFWeapon != None)
|
||||||
|
{
|
||||||
|
KFWeapons.AddItem(KFWeapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return KFWeapons;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return WeapDefs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static simulated function ModifyTrader(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||||
|
Array<class<KFWeaponDefinition> > AddItems,
|
||||||
|
bool ReplaceMode,
|
||||||
|
bool RemoveHRG,
|
||||||
|
bool RemoveDLC,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local KFGFxObject_TraderItems TraderItems;
|
||||||
|
local STraderItem Item;
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||||
|
local int Index;
|
||||||
|
local int MaxItemID;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
if (!ReplaceMode)
|
||||||
|
{
|
||||||
|
foreach TraderItems.SaleItems(Item)
|
||||||
|
{
|
||||||
|
if (Item.WeaponDef != None
|
||||||
|
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
|
||||||
|
&& (!RemoveHRG || (RemoveHRG && InStr(Item.WeaponDef, "_HRG", true) == INDEX_NONE))
|
||||||
|
&& (!RemoveDLC || (RemoveDLC && Item.WeaponDef.default.SharedUnlockId == SCU_None))
|
||||||
|
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(Item.WeaponDef);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||||
|
{
|
||||||
|
WeapDefs.AddItem(AddItems[Index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
WeapDefs.Sort(ByPrice);
|
||||||
|
|
||||||
|
TraderItems.SaleItems.Length = 0;
|
||||||
|
MaxItemID = 0;
|
||||||
|
foreach WeapDefs(WeapDef)
|
||||||
|
{
|
||||||
|
Item.WeaponDef = WeapDef;
|
||||||
|
Item.ItemID = ++MaxItemID;
|
||||||
|
TraderItems.SaleItems.AddItem(Item);
|
||||||
|
}
|
||||||
|
|
||||||
|
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||||
|
|
||||||
|
KFGRI.TraderItems = TraderItems;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
foreach WeapDefs(WeapDef)
|
||||||
|
{
|
||||||
|
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
199
CTI/Classes/Unlocker.uc
Normal file
199
CTI/Classes/Unlocker.uc
Normal file
@ -0,0 +1,199 @@
|
|||||||
|
class Unlocker extends Object
|
||||||
|
abstract;
|
||||||
|
|
||||||
|
// TODO:
|
||||||
|
// replace shopContainer (KFGFxTraderContainer_Store)
|
||||||
|
// without replacing KFGFxMoviePlayer_Manager
|
||||||
|
// but how? 🤔
|
||||||
|
|
||||||
|
const Trader = class'Trader';
|
||||||
|
|
||||||
|
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
|
||||||
|
|
||||||
|
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (Locs(UnlockType))
|
||||||
|
{
|
||||||
|
case "true":
|
||||||
|
case "false":
|
||||||
|
case "auto":
|
||||||
|
case "replaceweapons":
|
||||||
|
case "replacefilter":
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static function bool UnlockDLC(
|
||||||
|
KFGameInfo KFGI,
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
String UnlockType,
|
||||||
|
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||||
|
out Array<class<KFWeaponDefinition> > AddItems,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
switch (Locs(UnlockType))
|
||||||
|
{
|
||||||
|
case "true":
|
||||||
|
case "auto":
|
||||||
|
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
|
||||||
|
|
||||||
|
case "replaceweapons":
|
||||||
|
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||||
|
|
||||||
|
case "replacefilter":
|
||||||
|
return ReplaceFilter(KFGI, LogLevel);
|
||||||
|
|
||||||
|
case "false":
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool Auto(
|
||||||
|
KFGameInfo KFGI,
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||||
|
out Array<class<KFWeaponDefinition> > AddItems,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local bool CustomGFxManager;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
if (KFGI == None) return false;
|
||||||
|
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
|
{
|
||||||
|
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CustomGFxManager)
|
||||||
|
{
|
||||||
|
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return ReplaceFilter(KFGI, LogLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool ReplaceWeapons(
|
||||||
|
KFGameReplicationInfo KFGRI,
|
||||||
|
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||||
|
out Array<class<KFWeaponDefinition> > AddItems,
|
||||||
|
E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
|
||||||
|
local class<KFWeaponDefinition> WeapDefDLC;
|
||||||
|
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||||
|
local bool Unlock, PartialUnlock;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
Unlock = false;
|
||||||
|
PartialUnlock = false;
|
||||||
|
|
||||||
|
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
|
||||||
|
|
||||||
|
foreach WeapDefsDLCs(WeapDefDLC)
|
||||||
|
{
|
||||||
|
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
|
||||||
|
if (WeapDefReplacement != None)
|
||||||
|
{
|
||||||
|
Unlock = true;
|
||||||
|
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
|
||||||
|
{
|
||||||
|
AddItems.AddItem(WeapDefReplacement);
|
||||||
|
}
|
||||||
|
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PartialUnlock = true;
|
||||||
|
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PartialUnlock)
|
||||||
|
{
|
||||||
|
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
|
||||||
|
}
|
||||||
|
|
||||||
|
return Unlock;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
local class<KFWeaponDefinition> WeapDef;
|
||||||
|
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
foreach default.WeapDefDLCReplacements(WeapDef)
|
||||||
|
{
|
||||||
|
if (ClassIsChildOf(WeapDef, WeapDefDLC))
|
||||||
|
{
|
||||||
|
return WeapDef;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||||
|
{
|
||||||
|
`Log_TraceStatic();
|
||||||
|
|
||||||
|
if (KFGI == None) return false;
|
||||||
|
|
||||||
|
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||||
|
{
|
||||||
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
defaultproperties
|
||||||
|
{
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
|
||||||
|
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
|
||||||
|
}
|
@ -4,6 +4,7 @@ class _Logger extends Object
|
|||||||
enum E_LogLevel
|
enum E_LogLevel
|
||||||
{
|
{
|
||||||
LL_WrongLevel,
|
LL_WrongLevel,
|
||||||
|
LL_None,
|
||||||
LL_Fatal,
|
LL_Fatal,
|
||||||
LL_Error,
|
LL_Error,
|
||||||
LL_Warning,
|
LL_Warning,
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Logger
|
// Logger
|
||||||
`define Log_Tag 'CTI'
|
`define Log_Tag 'CTI'
|
||||||
|
|
||||||
|
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||||
|
|
||||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||||
|
|
||||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||||
@ -8,4 +10,6 @@
|
|||||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
|
||||||
|
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||||
|
BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,51 +1,84 @@
|
|||||||
|
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||||
|
|
||||||
[h1]Features[/h1]
|
[h1]Features[/h1]
|
||||||
- remove and/or add items;
|
[list]
|
||||||
- unlock DLC weapons;
|
[*]remove/add items to trader;
|
||||||
- correct items sorting (by price);
|
[*]can preload weapon models (no lags when someone buys weapons);
|
||||||
- can preload content (no lags during trader time);
|
[*]unlock DLC weapons;
|
||||||
- don't have to worry about adding new guns after each Tripware update.
|
[*]correct items sorting (by price);
|
||||||
|
[*]don't have to worry about adding new guns after each KF2 update.
|
||||||
|
[/list]
|
||||||
|
|
||||||
[h1]Whitelisted?[/h1]
|
[h1]Whitelisted?[/h1]
|
||||||
No. This mod is not whitelisted and will unrank your server. Any XP gained will not be saved.
|
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
|
||||||
|
|
||||||
[h1]Usage (single player)[/h1]
|
[h1]Usage (single player)[/h1]
|
||||||
1. Subscribe to this mutator;
|
[olist]
|
||||||
2. Start KF2;
|
[*]Subscribe to this mutator;
|
||||||
3. Open console (`) and input:
|
[*]Start KF2;
|
||||||
|
[*]Open console (~) and input:
|
||||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||||
(replace the map and add the parameters you need)
|
(replace the map and add the parameters you need)
|
||||||
4. <Enter>.
|
[*]<Enter>.
|
||||||
|
[/olist]
|
||||||
[h1]Usage (server)[/h1]
|
[h1]Usage (server)[/h1]
|
||||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||||
|
[olist]
|
||||||
1. Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||||
2. Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||||
|
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||||
|
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||||
|
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||||
3. Start the server and wait while the mutator is downloading;
|
[*]Start the server and wait while the mutator is downloading;
|
||||||
4. Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||||
|
[/olist]
|
||||||
|
|
||||||
[h1]Note[/h1]
|
[h1]Important setup information[/h1]
|
||||||
|
The config should be created on first start, but now the game contains a bug that initializes the config values randomly if they are not explicitly set. Thus, the config may have incorrect values or not be created at all.
|
||||||
|
So if you are using this mutator for the first time, I highly recommend doing the following:
|
||||||
|
[olist]
|
||||||
|
[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
|
||||||
|
[b][CTI.CTI]
|
||||||
|
Version=0[/b]
|
||||||
|
[*]Start the game/server with CTI to generate the contents of the config.
|
||||||
|
[*]Close the game/server.
|
||||||
|
[/olist]
|
||||||
|
[b]Right now this is the only way to correctly create the default config.[/b]
|
||||||
|
Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
|
||||||
|
|
||||||
|
[h1]Setup (KFCTI.ini)[/h1]
|
||||||
|
[list]
|
||||||
|
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||||
|
|
||||||
|
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||||
|
|
||||||
|
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||||
|
[list]
|
||||||
|
[*][b]False[/b] - disable DLC unlock.
|
||||||
|
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||||
|
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||||
|
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||||
|
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||||
|
|
||||||
|
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||||
|
[*]Set [b]bHRG=True[/b] to remove HRG items.
|
||||||
|
[*]Set [b]bDLC=True[/b] to remove DLC items.
|
||||||
|
|
||||||
|
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||||
|
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||||
|
[/list]
|
||||||
|
|
||||||
|
❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
|
||||||
|
[b]Item=""[/b]
|
||||||
|
This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
|
||||||
|
|
||||||
|
[h1]Notes[/h1]
|
||||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||||
|
|
||||||
[h1]Setup (KFCTI.ini)[/h1]
|
|
||||||
Config will be created at the first start.
|
|
||||||
|
|
||||||
Set [b]UnlockDLC=True[/b] to allow all players to buy DLC weapons.
|
|
||||||
|
|
||||||
Set [b]bForcePreloadContent=True[/b] to preload weapon models and have no lags during trader time.
|
|
||||||
|
|
||||||
Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
|
||||||
For example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
|
||||||
Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
|
||||||
|
|
||||||
Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
|
||||||
For example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
|
||||||
|
|
||||||
[h1]Example config(s)[/h1]
|
|
||||||
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154/]Reinforcement Weapon Pack[/url]
|
|
||||||
🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177173363434/]Warface Arsenal[/url]
|
|
||||||
|
|
||||||
[h1]Sources[/h1]
|
[h1]Sources[/h1]
|
||||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] (GNU GPLv3)
|
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 385 KiB |
@ -1,7 +1,7 @@
|
|||||||
# Custom Trader Inventory
|
# Custom Trader Inventory
|
||||||
|
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
||||||
@ -11,10 +11,10 @@
|
|||||||
Add/Remove Items in the Trader's Inventory
|
Add/Remove Items in the Trader's Inventory
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
- remove and/or add items;
|
- remove/add items to trader;
|
||||||
|
- can preload weapon models (no lags when buying weapons);
|
||||||
- unlock DLC weapons;
|
- unlock DLC weapons;
|
||||||
- correct items sorting (by price);
|
- correct items sorting (by price);
|
||||||
- can preload content (no lags during trader time);
|
|
||||||
- don't have to worry about adding new guns after each Tripware update.
|
- don't have to worry about adding new guns after each Tripware update.
|
||||||
|
|
||||||
# Usage & Setup
|
# Usage & Setup
|
||||||
|
11
builder.cfg
11
builder.cfg
@ -11,6 +11,15 @@ StripSource="True"
|
|||||||
PackageBuildOrder="CTI"
|
PackageBuildOrder="CTI"
|
||||||
|
|
||||||
|
|
||||||
|
### Brew parameters ###
|
||||||
|
|
||||||
|
# Packages you want to brew using @peelz's patched KFEditor.
|
||||||
|
# Useful for cases where regular brew doesn't put *.upk inside the package.
|
||||||
|
# Specify them with a space as a separator,
|
||||||
|
# The order doesn't matter
|
||||||
|
PackagePeelzBrew=""
|
||||||
|
|
||||||
|
|
||||||
### Steam Workshop upload parameters ###
|
### Steam Workshop upload parameters ###
|
||||||
|
|
||||||
# Mutators that will be uploaded to the workshop
|
# Mutators that will be uploaded to the workshop
|
||||||
@ -30,7 +39,7 @@ Map="KF-Nuked"
|
|||||||
# Endless: KFGameContent.KFGameInfo_Endless
|
# Endless: KFGameContent.KFGameInfo_Endless
|
||||||
# Objective: KFGameContent.KFGameInfo_Objective
|
# Objective: KFGameContent.KFGameInfo_Objective
|
||||||
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
# Versus: KFGameContent.KFGameInfo_VersusSurvival
|
||||||
Game="KFGameContent.KFGameInfo_Endless"
|
Game="KFGameContent.KFGameInfo_Survival"
|
||||||
|
|
||||||
# Difficulty:
|
# Difficulty:
|
||||||
# Normal: 0
|
# Normal: 0
|
||||||
|
2
tools
2
tools
Submodule tools updated: 2f173aad7a...d830a5ea16
Reference in New Issue
Block a user