Compare commits
29 Commits
Author | SHA1 | Date | |
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029b6fa144 | |||
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c36fcb61bc | |||
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8cb2005ec1 | |||
0fc17894b1 | |||
e5662242db | |||
559eae0298 | |||
e3535715fa | |||
3218132314 | |||
edda872f5f | |||
eef8aa42f2 | |||
351f3a46b0 |
@ -29,24 +29,37 @@ private static function ApplyDefault()
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public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
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{
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local Array<class<KFWeaponDefinition> > ItemList;
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local class<KFWeaponDefinition> ItemClass;
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local class<KFWeaponDefinition> ItemWeapDef;
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local class<KFWeapon> ItemWeapon;
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local String ItemRaw;
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local int Line;
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`Log_Info("Load Items to add:");
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foreach default.Item(ItemRaw, Line)
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{
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ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
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if (ItemClass == None)
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ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
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if (ItemWeapDef == None)
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{
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load Item class:" @ ItemRaw);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
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continue;
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}
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else
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ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
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if (ItemWeapon == None)
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{
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ItemList.AddItem(ItemClass);
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`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
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continue;
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}
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if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
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{
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`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
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continue;
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}
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ItemList.AddItem(ItemWeapDef);
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`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
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}
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}
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if (ItemList.Length == default.Item.Length)
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{
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|
@ -1,17 +1,27 @@
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class CTI extends Info
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config(CTI);
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const LatestVersion = 1;
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const LatestVersion = 2;
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const CfgRemoveItems = class'RemoveItems';
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const CfgAddItems = class'AddItems';
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const Helper = class'Helper';
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const CfgOfficialWeapons = class'OfficialWeapons';
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const Trader = class'Trader';
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const Unlocker = class'Unlocker';
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struct S_PreloadContent
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{
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var class<KFWeaponDefinition> KFWD;
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var class<KFWeapon> KFWC;
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var KFWeapon KFW;
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var KFW_Access KFWA;
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};
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var private config int Version;
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var private config E_LogLevel LogLevel;
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var private config String UnlockDLC;
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var private config bool bPreloadContent;
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var private config bool bForcePreloadContent;
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var private config bool UnlockDLC;
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var private config bool bOfficialWeaponsList;
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var private KFGameInfo KFGI;
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var private KFGameReplicationInfo KFGRI;
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@ -23,16 +33,18 @@ var private Array<CTI_RepInfo> RepInfos;
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var private bool ReadyToSync;
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var private Array<S_PreloadContent> PreloadContent;
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public simulated function bool SafeDestroy()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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return (bPendingDelete || bDeleteMe || Destroy());
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}
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public event PreBeginPlay()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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`Log_Debug("PreBeginPlay readyToSync" @ ReadyToSync);
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@ -50,7 +62,7 @@ public event PreBeginPlay()
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public event PostBeginPlay()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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if (bPendingDelete || bDeleteMe) return;
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@ -61,14 +73,13 @@ public event PostBeginPlay()
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private function PreInit()
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{
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`Log_Trace(`Location);
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`Log_Trace();
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if (Version == `NO_CONFIG)
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{
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LogLevel = LL_Info;
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bPreloadContent = true;
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bForcePreloadContent = true;
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UnlockDLC = false;
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UnlockDLC = "False";
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SaveConfig();
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}
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@ -80,6 +91,9 @@ private function PreInit()
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case `NO_CONFIG:
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`Log_Info("Config created");
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case 1:
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bOfficialWeaponsList = false;
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case MaxInt:
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`Log_Info("Config updated to version" @ LatestVersion);
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break;
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@ -95,6 +109,8 @@ private function PreInit()
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break;
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}
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CfgOfficialWeapons.static.Update(bOfficialWeaponsList);
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if (LatestVersion != Version)
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{
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Version = LatestVersion;
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@ -109,15 +125,22 @@ private function PreInit()
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}
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`Log_Base("LogLevel:" @ LogLevel);
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if (!Unlocker.static.IsValidTypeUnlockDLC(UnlockDLC, LogLevel))
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{
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`Log_Warn("Wrong 'UnlockDLC' (" $ UnlockDLC $ "), return to default value (False)");
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UnlockDLC = "False";
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SaveConfig();
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}
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RemoveItems = CfgRemoveItems.static.Load(LogLevel);
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AddItems = CfgAddItems.static.Load(LogLevel);
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}
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private function PostInit()
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{
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local CTI_RepInfo RepLink;
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local CTI_RepInfo RepInfo;
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`Log_Trace(`Location);
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`Log_Trace();
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if (WorldInfo == None || WorldInfo.Game == None)
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{
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@ -133,12 +156,6 @@ private function PostInit()
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return;
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}
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|
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if (UnlockDLC && KFGI.KFGFxManagerClass != class'CTI_GFxMoviePlayer_Manager')
|
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{
|
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KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
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`Log_Info("DLC unlocked");
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}
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if (KFGI.GameReplicationInfo == None)
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{
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SetTimer(1.0f, false, nameof(PostInit));
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@ -153,87 +170,142 @@ private function PostInit()
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return;
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}
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Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll);
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if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
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{
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`Log_Info("DLC unlocked");
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}
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if (bPreloadContent)
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{
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Helper.static.PreloadContent(AddItems);
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Preload(AddItems);
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}
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Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, CfgRemoveItems.default.bAll, LogLevel);
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ReadyToSync = true;
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foreach RepInfos(RepLink)
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foreach RepInfos(RepInfo)
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{
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if (RepLink.PendingSync)
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if (RepInfo.PendingSync)
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{
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RepLink.ServerSync();
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RepInfo.ServerSync();
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}
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}
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}
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private function Preload(Array<class<KFWeaponDefinition> > Content)
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{
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local Array<class<KFWeapon> > OfficialWeapons;
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local S_PreloadContent SPC;
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`Log_Trace();
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OfficialWeapons = Trader.static.GetTraderWeapons();
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foreach Content(SPC.KFWD)
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{
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SPC.KFWC = class<KFWeapon> (DynamicLoadObject(SPC.KFWD.default.WeaponClassPath, class'Class'));
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if (SPC.KFWC != None)
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{
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if (OfficialWeapons.Find(SPC.KFWC) != INDEX_NONE)
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{
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`Log_Debug("Skip preload:" @ SPC.KFWD.GetPackageName() $ "." $ SPC.KFWD);
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continue;
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}
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SPC.KFW = KFGI.Spawn(SPC.KFWC);
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if (SPC.KFW == None)
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{
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`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath);
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continue;
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}
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SPC.KFWA = new (SPC.KFW) class'KFW_Access';
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if (SPC.KFWA == None)
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{
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`Log_Warn("Spawn failed:" @ SPC.KFWD.default.WeaponClassPath @ "KFW_Access");
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continue;
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}
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PreloadContent.AddItem(SPC);
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}
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}
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foreach PreloadContent(SPC)
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{
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SPC.KFWA.KFW_StartLoadWeaponContent();
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}
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`Log_Info("Preloaded" @ PreloadContent.Length @ "weapon models");
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}
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public function NotifyLogin(Controller C)
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{
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`Log_Trace(`Location);
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`Log_Trace();
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CreateRepLink(C);
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if (!CreateRepInfo(C))
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{
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`Log_Error("Can't create RepInfo for:" @ C);
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}
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}
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public function NotifyLogout(Controller C)
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{
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`Log_Trace(`Location);
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`Log_Trace();
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|
||||
DestroyRepLink(C);
|
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if (!DestroyRepInfo(C))
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{
|
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`Log_Error("Can't destroy RepInfo of:" @ C);
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}
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||||
}
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||||
|
||||
public function bool CreateRepLink(Controller C)
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public function bool CreateRepInfo(Controller C)
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||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
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||||
`Log_Trace();
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||||
|
||||
if (C == None) return false;
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||||
|
||||
RepLink = Spawn(class'CTI_RepInfo', C);
|
||||
RepInfo = Spawn(class'CTI_RepInfo', C);
|
||||
|
||||
if (RepLink == None) return false;
|
||||
if (RepInfo == None) return false;
|
||||
|
||||
RepLink.PrepareSync(
|
||||
RepInfo.PrepareSync(
|
||||
Self,
|
||||
LogLevel,
|
||||
RemoveItems,
|
||||
AddItems,
|
||||
CfgRemoveItems.default.bAll,
|
||||
bPreloadContent,
|
||||
bForcePreloadContent);
|
||||
CfgRemoveItems.default.bAll);
|
||||
|
||||
RepInfos.AddItem(RepLink);
|
||||
RepInfos.AddItem(RepInfo);
|
||||
|
||||
if (ReadyToSync)
|
||||
{
|
||||
RepLink.ServerSync();
|
||||
RepInfo.ServerSync();
|
||||
}
|
||||
else
|
||||
{
|
||||
RepLink.PendingSync = true;
|
||||
RepInfo.PendingSync = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function bool DestroyRepLink(Controller C)
|
||||
public function bool DestroyRepInfo(Controller C)
|
||||
{
|
||||
local CTI_RepInfo RepLink;
|
||||
local CTI_RepInfo RepInfo;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (C == None) return false;
|
||||
|
||||
foreach RepInfos(RepLink)
|
||||
foreach RepInfos(RepInfo)
|
||||
{
|
||||
if (RepLink.Owner == C)
|
||||
if (RepInfo.Owner == C)
|
||||
{
|
||||
RepLink.SafeDestroy();
|
||||
RepInfos.RemoveItem(RepLink);
|
||||
RepInfo.SafeDestroy();
|
||||
RepInfos.RemoveItem(RepInfo);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -15,19 +15,17 @@ public event PreBeginPlay()
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'CTI', CTI)
|
||||
{
|
||||
`Log_Base("Found 'CTI'");
|
||||
break;
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("Spawn 'CTI'");
|
||||
CTI = WorldInfo.Spawn(class'CTI');
|
||||
}
|
||||
|
||||
if (CTI == None)
|
||||
{
|
||||
`Log_Base("Can't Spawn 'CTI', Destroy...");
|
||||
`Log_Base("FATAL: Can't Spawn 'CTI'");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus.uc
Normal file
8
CTI/Classes/CTI_GFxMoviePlayer_Manager_Versus.uc
Normal file
@ -0,0 +1,8 @@
|
||||
class CTI_GFxMoviePlayer_Manager_Versus extends KFGFxMoviePlayer_Manager_Versus
|
||||
dependsOn(CTI_GFxMenu_Trader);
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WidgetBindings.Remove((WidgetName="traderMenu",WidgetClass=class'KFGFxMenu_Trader'))
|
||||
WidgetBindings.Add((WidgetName="traderMenu",WidgetClass=class'CTI_GFxMenu_Trader'))
|
||||
}
|
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
73
CTI/Classes/CTI_LocalMessage.uc
Normal file
@ -0,0 +1,73 @@
|
||||
class CTI_LocalMessage extends Object
|
||||
abstract;
|
||||
|
||||
var const String SyncItemsDefault;
|
||||
var private localized String SyncItems;
|
||||
|
||||
var const String SyncFinishedDefault;
|
||||
var private localized String SyncFinished;
|
||||
|
||||
var const String WaitingGRIDefault;
|
||||
var private localized String WaitingGRI;
|
||||
|
||||
var const String IncompatibleGRIDefault;
|
||||
var private localized String IncompatibleGRI;
|
||||
|
||||
var const String DisconnectDefault;
|
||||
var private localized String Disconnect;
|
||||
|
||||
var const String SecondsShortDefault;
|
||||
var private localized String SecondsShort;
|
||||
|
||||
enum E_CTI_LocalMessageType
|
||||
{
|
||||
CTI_SyncItems,
|
||||
CTI_SyncFinished,
|
||||
CTI_WaitingGRI,
|
||||
CTI_IncompatibleGRI,
|
||||
CTI_Disconnect,
|
||||
CTI_SecondsShort
|
||||
};
|
||||
|
||||
public static function String GetLocalizedString(
|
||||
E_LogLevel LogLevel,
|
||||
E_CTI_LocalMessageType LMT,
|
||||
optional String String1,
|
||||
optional String String2,
|
||||
optional String String3)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (LMT)
|
||||
{
|
||||
case CTI_SyncItems:
|
||||
return (default.SyncItems != "" ? default.SyncItems : default.SyncItemsDefault);
|
||||
|
||||
case CTI_SyncFinished:
|
||||
return (default.SyncFinished != "" ? default.SyncFinished : default.SyncFinishedDefault);
|
||||
|
||||
case CTI_WaitingGRI:
|
||||
return (default.WaitingGRI != "" ? default.WaitingGRI : default.WaitingGRIDefault);
|
||||
|
||||
case CTI_IncompatibleGRI:
|
||||
return (default.IncompatibleGRI != "" ? default.IncompatibleGRI : default.IncompatibleGRIDefault);
|
||||
|
||||
case CTI_Disconnect:
|
||||
return (default.Disconnect != "" ? default.Disconnect : default.DisconnectDefault);
|
||||
|
||||
case CTI_SecondsShort:
|
||||
return (default.SecondsShort != "" ? default.SecondsShort : default.SecondsShortDefault);
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SyncItemsDefault = "Sync items:"
|
||||
SyncFinishedDefault = "Sync finished."
|
||||
WaitingGRIDefault = "Waiting GRI..."
|
||||
IncompatibleGRIDefault = "Incompatible GRI:"
|
||||
DisconnectDefault = "Disconnect..."
|
||||
SecondsShortDefault = "s"
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
class CTI_RepInfo extends ReplicationInfo;
|
||||
|
||||
const Helper = class'Helper';
|
||||
const Trader = class'Trader';
|
||||
const LocalMessage = class'CTI_LocalMessage';
|
||||
|
||||
var public bool PendingSync;
|
||||
|
||||
@ -10,23 +11,30 @@ var private Array<class<KFWeaponDefinition> > RemoveItems;
|
||||
var private Array<class<KFWeaponDefinition> > AddItems;
|
||||
var private bool ReplaceMode;
|
||||
var private bool PreloadContent;
|
||||
var private bool ForcePreloadContent;
|
||||
|
||||
var private int Recieved;
|
||||
var private int SyncSize;
|
||||
|
||||
var private KFPlayerController KFPC;
|
||||
var private KFGFxWidget_PartyInGame PartyInGameWidget;
|
||||
var private GFxObject Notification;
|
||||
|
||||
var private String NotificationHeaderText;
|
||||
var private String NotificationLeftText;
|
||||
var private String NotificationRightText;
|
||||
var private int NotificationPercent;
|
||||
|
||||
var private int WaitingGRI;
|
||||
|
||||
replication
|
||||
{
|
||||
if (bNetInitial && Role == ROLE_Authority)
|
||||
LogLevel, ReplaceMode, PreloadContent, ForcePreloadContent, SyncSize;
|
||||
LogLevel, ReplaceMode, SyncSize;
|
||||
}
|
||||
|
||||
public simulated function bool SafeDestroy()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
return (bPendingDelete || bDeleteMe || Destroy());
|
||||
}
|
||||
@ -36,42 +44,40 @@ public function PrepareSync(
|
||||
E_LogLevel _LogLevel,
|
||||
Array<class<KFWeaponDefinition> > _RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > _AddItems,
|
||||
bool _ReplaceMode,
|
||||
bool _PreloadContent,
|
||||
bool _ForcePreloadContent)
|
||||
bool _ReplaceMode)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
CTI = _CTI;
|
||||
LogLevel = _LogLevel;
|
||||
RemoveItems = _RemoveItems;
|
||||
AddItems = _AddItems;
|
||||
ReplaceMode = _ReplaceMode;
|
||||
PreloadContent = _PreloadContent;
|
||||
ForcePreloadContent = _ForcePreloadContent;
|
||||
SyncSize = RemoveItems.Length + AddItems.Length;
|
||||
}
|
||||
|
||||
private simulated function PlayerController GetPlayerController()
|
||||
private simulated function KFPlayerController GetKFPC()
|
||||
{
|
||||
local PlayerController PC;
|
||||
`Log_Trace();
|
||||
|
||||
PC = PlayerController(Owner);
|
||||
if (KFPC != None) return KFPC;
|
||||
|
||||
if (PC == None && ROLE < ROLE_Authority)
|
||||
KFPC = KFPlayerController(Owner);
|
||||
|
||||
if (KFPC == None && ROLE < ROLE_Authority)
|
||||
{
|
||||
PC = GetALocalPlayerController();
|
||||
KFPC = KFPlayerController(GetALocalPlayerController());
|
||||
}
|
||||
|
||||
return PC;
|
||||
return KFPC;
|
||||
}
|
||||
|
||||
private simulated function SetPartyInGameWidget()
|
||||
{
|
||||
local KFPlayerController KFPC;
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Trace(`Location);
|
||||
if (GetKFPC() == None) return;
|
||||
|
||||
KFPC = KFPlayerController(GetPlayerController());
|
||||
if (KFPC == None) return;
|
||||
if (KFPC.MyGFxManager == None) return;
|
||||
if (KFPC.MyGFxManager.PartyWidget == None) return;
|
||||
|
||||
@ -81,6 +87,8 @@ private simulated function SetPartyInGameWidget()
|
||||
|
||||
private simulated function bool CheckPartyInGameWidget()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (PartyInGameWidget == None)
|
||||
{
|
||||
SetPartyInGameWidget();
|
||||
@ -89,15 +97,40 @@ private simulated function bool CheckPartyInGameWidget()
|
||||
return (PartyInGameWidget != None);
|
||||
}
|
||||
|
||||
private simulated function UpdateNotification(String Title, String Downloading, String Remainig, int Percent)
|
||||
private simulated function HideReadyButton()
|
||||
{
|
||||
if (Notification != None)
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
PartyInGameWidget.SetReadyButtonVisibility(false);
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function ShowReadyButton()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
Notification.SetVisible(false);
|
||||
PartyInGameWidget.SetReadyButtonVisibility(true);
|
||||
PartyInGameWidget.UpdateReadyButtonText();
|
||||
PartyInGameWidget.UpdateReadyButtonVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function UpdateNotification(String Title, String Left, String Right, int Percent)
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
if (CheckPartyInGameWidget() && Notification != None)
|
||||
{
|
||||
Notification.SetString("itemName", Title);
|
||||
Notification.SetFloat("percent", Percent);
|
||||
Notification.SetInt("queue", 0);
|
||||
Notification.SetString("downLoading", Downloading);
|
||||
Notification.SetString("remaining", Remainig);
|
||||
Notification.SetString("downLoading", Left);
|
||||
Notification.SetString("remaining", Right);
|
||||
Notification.SetObject("notificationInfo", Notification);
|
||||
Notification.SetVisible(true);
|
||||
}
|
||||
@ -105,18 +138,20 @@ private simulated function UpdateNotification(String Title, String Downloading,
|
||||
|
||||
private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, optional bool Remove = false)
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (WeapDef == None)
|
||||
{
|
||||
`Log_Fatal("WeapDef is:" @ WeapDef);
|
||||
Cleanup();
|
||||
ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
if (!IsTimerActive(nameof(KeepNotification)))
|
||||
{
|
||||
PartyInGameWidget.SetReadyButtonVisibility(false);
|
||||
SetTimer(0.1f, true, nameof(KeepNotification));
|
||||
}
|
||||
|
||||
if (Remove)
|
||||
@ -129,75 +164,95 @@ private reliable client function ClientSync(class<KFWeaponDefinition> WeapDef, o
|
||||
}
|
||||
|
||||
Recieved = RemoveItems.Length + AddItems.Length;
|
||||
if (CheckPartyInGameWidget())
|
||||
|
||||
NotificationHeaderText = (Remove ? "-" : "+") @ WeapDef.static.GetItemName();
|
||||
NotificationLeftText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncItems);
|
||||
NotificationRightText = Recieved @ "/" @ SyncSize;
|
||||
if (SyncSize != 0)
|
||||
{
|
||||
UpdateNotification(
|
||||
"Sync items, please wait...",
|
||||
Remove ? "-" : "+" @ Repl(String(WeapDef), "KFWeapDef_", ""),
|
||||
Recieved @ "/" @ SyncSize,
|
||||
(float(Recieved) / float(SyncSize)) * 100);
|
||||
NotificationPercent = (float(Recieved) / float(SyncSize)) * 100;
|
||||
}
|
||||
|
||||
if (Recieved == SyncSize && (PreloadContent || ForcePreloadContent))
|
||||
{
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
UpdateNotification(
|
||||
"Preload Content, please wait...",
|
||||
"Game isn't frozen",
|
||||
"Don't panic",
|
||||
0);
|
||||
}
|
||||
}
|
||||
`Log_Debug("ClientSync:" @ (Remove ? "-" : "+") @ String(WeapDef) @ NotificationRightText);
|
||||
|
||||
ServerSync();
|
||||
}
|
||||
|
||||
private simulated reliable client function SyncFinished()
|
||||
private simulated function KeepNotification()
|
||||
{
|
||||
HideReadyButton();
|
||||
UpdateNotification(
|
||||
NotificationHeaderText,
|
||||
NotificationLeftText,
|
||||
NotificationRightText,
|
||||
NotificationPercent);
|
||||
}
|
||||
|
||||
private simulated reliable client function ClientSyncFinished()
|
||||
{
|
||||
local KFGameReplicationInfo KFGRI;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
if (WorldInfo == None || WorldInfo.GRI == None)
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
if (WorldInfo.GRI == None)
|
||||
{
|
||||
SetTimer(1.0f, false, nameof(SyncFinished));
|
||||
`Log_Debug("ClientSyncFinished: Waiting GRI");
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_WaitingGRI);
|
||||
NotificationLeftText = String(++WaitingGRI) $ LocalMessage.static.GetLocalizedString(LogLevel, CTI_SecondsShort);
|
||||
NotificationRightText = "";
|
||||
SetTimer(1.0f, false, nameof(ClientSyncFinished));
|
||||
return;
|
||||
}
|
||||
|
||||
KFGRI = KFGameReplicationInfo(WorldInfo.GRI);
|
||||
if (KFGRI == None)
|
||||
{
|
||||
`Log_Fatal("Incompatible Replication info:" @ WorldInfo.GRI);
|
||||
`Log_Fatal("Incompatible Replication info:" @ String(WorldInfo.GRI));
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
UpdateNotification(
|
||||
LocalMessage.static.GetLocalizedString(LogLevel, CTI_IncompatibleGRI) @ String(WorldInfo.GRI),
|
||||
LocalMessage.static.GetLocalizedString(LogLevel, CTI_Disconnect), "", 0);
|
||||
Cleanup();
|
||||
ConsoleCommand("Disconnect");
|
||||
SafeDestroy();
|
||||
return;
|
||||
}
|
||||
|
||||
Helper.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode);
|
||||
NotificationHeaderText = LocalMessage.static.GetLocalizedString(LogLevel, CTI_SyncFinished);
|
||||
NotificationLeftText = "";
|
||||
NotificationRightText = "";
|
||||
NotificationPercent = 0;
|
||||
|
||||
if (PreloadContent)
|
||||
{
|
||||
Helper.static.PreloadContent(AddItems);
|
||||
}
|
||||
if (ForcePreloadContent)
|
||||
{
|
||||
PreloadContentWorkaround();
|
||||
}
|
||||
Trader.static.ModifyTrader(KFGRI, RemoveItems, AddItems, ReplaceMode, LogLevel);
|
||||
`Log_Debug("ClientSyncFinished: Trader.static.ModifyTrader");
|
||||
|
||||
if (CheckPartyInGameWidget())
|
||||
{
|
||||
Notification.SetVisible(false);
|
||||
PartyInGameWidget.SetReadyButtonVisibility(true);
|
||||
PartyInGameWidget.UpdateReadyButtonText();
|
||||
PartyInGameWidget.UpdateReadyButtonVisibility();
|
||||
}
|
||||
ClearTimer(nameof(KeepNotification));
|
||||
ShowReadyButton();
|
||||
|
||||
Cleanup();
|
||||
|
||||
SafeDestroy();
|
||||
}
|
||||
|
||||
private reliable server function Cleanup()
|
||||
{
|
||||
`Log_Trace();
|
||||
|
||||
`Log_Debug("Cleanup");
|
||||
if (!CTI.DestroyRepInfo(Controller(Owner)))
|
||||
{
|
||||
`Log_Debug("Cleanup (forced)");
|
||||
SafeDestroy();
|
||||
}
|
||||
}
|
||||
|
||||
public reliable server function ServerSync()
|
||||
{
|
||||
`Log_Trace(`Location);
|
||||
`Log_Trace();
|
||||
|
||||
PendingSync = false;
|
||||
|
||||
@ -205,99 +260,24 @@ public reliable server function ServerSync()
|
||||
|
||||
if (SyncSize <= Recieved || WorldInfo.NetMode == NM_StandAlone)
|
||||
{
|
||||
SyncFinished();
|
||||
if (!CTI.DestroyRepLink(Controller(Owner)))
|
||||
{
|
||||
SafeDestroy();
|
||||
}
|
||||
`Log_Debug("ServerSync: Finished");
|
||||
ClientSyncFinished();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Recieved < RemoveItems.Length)
|
||||
{
|
||||
`Log_Debug("ServerSync[-]:" @ (Recieved + 1) @ "/" @ SyncSize @ RemoveItems[Recieved]);
|
||||
ClientSync(RemoveItems[Recieved++], true);
|
||||
}
|
||||
else
|
||||
{
|
||||
`Log_Debug("ServerSync[+]:" @ (Recieved + 1) @ "/" @ SyncSize @ AddItems[Recieved - RemoveItems.Length]);
|
||||
ClientSync(AddItems[Recieved++ - RemoveItems.Length], false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private simulated function PreloadContentWorkaround()
|
||||
{
|
||||
local PlayerController PC;
|
||||
local Pawn P;
|
||||
local KFInventoryManager KFIM;
|
||||
local class<Weapon> CW;
|
||||
local Weapon W;
|
||||
local int Index;
|
||||
local DroppedPickup DP;
|
||||
local float Time;
|
||||
|
||||
`Log_Trace(`Location);
|
||||
|
||||
PC = GetPlayerController();
|
||||
|
||||
if (PC == None)
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
||||
return;
|
||||
}
|
||||
|
||||
P = PC.Pawn;
|
||||
if (P == None)
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
||||
return;
|
||||
}
|
||||
|
||||
KFIM = KFInventoryManager(P.InvManager);
|
||||
if (KFIM == None)
|
||||
{
|
||||
SetTimer(0.1f, false, nameof(PreloadContentWorkaround));
|
||||
return;
|
||||
}
|
||||
|
||||
KFIM.bInfiniteWeight = true;
|
||||
Time = WorldInfo.TimeSeconds - 1.0f;
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; Index++)
|
||||
{
|
||||
CW = class<Weapon> (DynamicLoadObject(AddItems[Index].default.WeaponClassPath, class'Class'));
|
||||
if (CW != None && Weapon(P.FindInventoryType(CW)) == None)
|
||||
{
|
||||
P.CreateInventory(CW);
|
||||
}
|
||||
}
|
||||
|
||||
foreach KFIM.InventoryActors(class'Weapon', W)
|
||||
{
|
||||
if (W != None)
|
||||
{
|
||||
KFIM.PendingWeapon = W;
|
||||
KFIM.ChangedWeapon();
|
||||
if (W.CanThrow())
|
||||
{
|
||||
P.TossInventory(W);
|
||||
W.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach WorldInfo.DynamicActors(class'DroppedPickup', DP)
|
||||
{
|
||||
if (DP.Instigator == P && DP.CreationTime > Time)
|
||||
{
|
||||
DP.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
KFIM.bInfiniteWeight = false;
|
||||
|
||||
`Log_Info("Force Preload Finished");
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
bAlwaysRelevant = false
|
||||
@ -306,4 +286,7 @@ defaultproperties
|
||||
|
||||
PendingSync = false
|
||||
Recieved = 0
|
||||
|
||||
NotificationPercent = 0
|
||||
WaitingGRI = 0
|
||||
}
|
||||
|
7
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
7
CTI/Classes/CTI_WeapDef_AutoTurret.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_AutoTurret extends KFWeapDef_AutoTurret
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
7
CTI/Classes/CTI_WeapDef_BladedPistol.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_BladedPistol extends KFWeapDef_BladedPistol
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Blunderbuss.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Blunderbuss extends KFWeapDef_Blunderbuss
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChainBat.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ChainBat extends KFWeapDef_ChainBat
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChiappaRhino.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ChiappaRhino extends KFWeapDef_ChiappaRhino
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ChiappaRhinoDual.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ChiappaRhinoDual extends KFWeapDef_ChiappaRhinoDual
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
7
CTI/Classes/CTI_WeapDef_CompoundBow.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_CompoundBow extends KFWeapDef_CompoundBow
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Doshinegun.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Doshinegun extends KFWeapDef_Doshinegun
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
7
CTI/Classes/CTI_WeapDef_DualBladed.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_DualBladed extends KFWeapDef_DualBladed
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
7
CTI/Classes/CTI_WeapDef_FAMAS.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_FAMAS extends KFWeapDef_FAMAS
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
7
CTI/Classes/CTI_WeapDef_G18.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_G18 extends KFWeapDef_G18
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
7
CTI/Classes/CTI_WeapDef_GravityImploder.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_GravityImploder extends KFWeapDef_GravityImploder
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
7
CTI/Classes/CTI_WeapDef_IonThruster.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_IonThruster extends KFWeapDef_IonThruster
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Mine_Reconstructor.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Mine_Reconstructor extends KFWeapDef_Mine_Reconstructor
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Minigun.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Minigun extends KFWeapDef_Minigun
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
7
CTI/Classes/CTI_WeapDef_MosinNagant.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_MosinNagant extends KFWeapDef_MosinNagant
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ParasiteImplanter.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ParasiteImplanter extends KFWeapDef_ParasiteImplanter
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Pistol_DualG18.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Pistol_DualG18 extends KFWeapDef_Pistol_DualG18
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Pistol_G18C.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Pistol_G18C extends KFWeapDef_Pistol_G18C
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Rifle_FrostShotgunAxe.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Rifle_FrostShotgunAxe extends KFWeapDef_Rifle_FrostShotgunAxe
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ShrinkRayGun.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ShrinkRayGun extends KFWeapDef_ShrinkRayGun
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
7
CTI/Classes/CTI_WeapDef_ThermiteBore.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_ThermiteBore extends KFWeapDef_ThermiteBore
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
7
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
7
CTI/Classes/CTI_WeapDef_Zweihander.uc
Normal file
@ -0,0 +1,7 @@
|
||||
class CTI_WeapDef_Zweihander extends KFWeapDef_Zweihander
|
||||
abstract;
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
SharedUnlockId = SCU_None
|
||||
}
|
@ -1,73 +0,0 @@
|
||||
class Helper extends Object;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool ReplaceMode)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
local int MaxItemID;
|
||||
|
||||
if (KFGRI == None) return;
|
||||
|
||||
TraderItems = KFGFxObject_TraderItems(DynamicLoadObject(KFGRI.TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
|
||||
if (!ReplaceMode)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None && RemoveItems.Find(Item.WeaponDef) == INDEX_NONE)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; Index++)
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
public static function PreloadContent(Array<class<KFWeaponDefinition> > WeapDefs)
|
||||
{
|
||||
local class<KFWeapon> KFW;
|
||||
local int Index;
|
||||
|
||||
for (Index = 0; Index < WeapDefs.Length; Index++)
|
||||
{
|
||||
KFW = class<KFWeapon> (DynamicLoadObject(WeapDefs[Index].default.WeaponClassPath, class'Class'));
|
||||
if (KFW != None)
|
||||
{
|
||||
class'KFWeapon'.static.TriggerAsyncContentLoad(KFW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
12
CTI/Classes/KFW_Access.uc
Normal file
12
CTI/Classes/KFW_Access.uc
Normal file
@ -0,0 +1,12 @@
|
||||
class KFW_Access extends Object
|
||||
within KFWeapon;
|
||||
|
||||
public function KFW_StartLoadWeaponContent()
|
||||
{
|
||||
StartLoadWeaponContent();
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
43
CTI/Classes/OfficialWeapons.uc
Normal file
43
CTI/Classes/OfficialWeapons.uc
Normal file
@ -0,0 +1,43 @@
|
||||
class OfficialWeapons extends Object
|
||||
config(CTI);
|
||||
|
||||
const Trader = class'Trader';
|
||||
const DefaultComment = "Auto-generated list of official weapons for your convenience, copy-paste ready";
|
||||
|
||||
var private config String Comment;
|
||||
var private config Array<String> Item;
|
||||
|
||||
private delegate int ByName(String A, String B)
|
||||
{
|
||||
return A > B ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function Update(bool Enabled)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local class<KFWeaponDefinition> KFWeapDef;
|
||||
|
||||
if (!Enabled) return;
|
||||
|
||||
KFWeapDefs = Trader.static.GetTraderWeapDefs();
|
||||
|
||||
if (default.Item.Length != KFWeapDefs.Length || default.Comment != DefaultComment)
|
||||
{
|
||||
default.Comment = DefaultComment;
|
||||
default.Item.Length = 0;
|
||||
|
||||
foreach KFWeapDefs(KFWeapDef)
|
||||
{
|
||||
default.Item.AddItem(KFWeapDef.GetPackageName() $ "." $ KFWeapDef);
|
||||
}
|
||||
|
||||
default.Item.Sort(ByName);
|
||||
|
||||
StaticSaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
@ -31,7 +31,8 @@ private static function ApplyDefault()
|
||||
public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > ItemList;
|
||||
local class<KFWeaponDefinition> ItemClass;
|
||||
local class<KFWeaponDefinition> ItemWeapDef;
|
||||
local class<KFWeapon> ItemWeapon;
|
||||
local String ItemRaw;
|
||||
local int Line;
|
||||
|
||||
@ -44,21 +45,33 @@ public static function Array<class<KFWeaponDefinition> > Load(E_LogLevel LogLeve
|
||||
{
|
||||
foreach default.Item(ItemRaw, Line)
|
||||
{
|
||||
ItemClass = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemClass == None)
|
||||
ItemWeapDef = class<KFWeaponDefinition>(DynamicLoadObject(ItemRaw, class'Class'));
|
||||
if (ItemWeapDef == None)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load item class:" @ ItemRaw);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon definition:" @ ItemRaw);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
ItemWeapon = class<KFWeapon>(DynamicLoadObject(ItemWeapDef.default.WeaponClassPath, class'Class'));
|
||||
if (ItemWeapon == None)
|
||||
{
|
||||
ItemList.AddItem(ItemClass);
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Can't load weapon:" @ ItemWeapDef.default.WeaponClassPath);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ItemList.Find(ItemWeapDef) != INDEX_NONE)
|
||||
{
|
||||
`Log_Warn("[" $ Line + 1 $ "]" @ "Duplicate item:" @ ItemRaw @ "(skip)");
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemList.AddItem(ItemWeapDef);
|
||||
`Log_Debug("[" $ Line + 1 $ "]" @ "Loaded successfully:" @ ItemRaw);
|
||||
}
|
||||
}
|
||||
|
||||
if (ItemList.Length == default.Item.Length)
|
||||
{
|
||||
`Log_Info("Items to remove list loaded successfully (" $ default.Item.Length @ "entries)");
|
||||
`Log_Info("Items to remove list loaded successfully (" $ ItemList.Length @ "entries)");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
161
CTI/Classes/Trader.uc
Normal file
161
CTI/Classes/Trader.uc
Normal file
@ -0,0 +1,161 @@
|
||||
class Trader extends Object
|
||||
abstract;
|
||||
|
||||
private delegate int ByPrice(class<KFWeaponDefinition> A, class<KFWeaponDefinition> B)
|
||||
{
|
||||
return A.default.BuyPrice > B.default.BuyPrice ? -1 : 0;
|
||||
}
|
||||
|
||||
public static function KFGFxObject_TraderItems GetTraderItems(optional KFGameReplicationInfo KFGRI = None, optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local String TraderItemsPath;
|
||||
|
||||
if (KFGRI == None)
|
||||
{
|
||||
TraderItemsPath = class'KFGameReplicationInfo'.default.TraderItemsPath;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraderItemsPath = KFGRI.TraderItemsPath;
|
||||
}
|
||||
|
||||
return KFGFxObject_TraderItems(DynamicLoadObject(TraderItemsPath, class'KFGFxObject_TraderItems'));
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefs(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > KFWeapDefs;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapDefs;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeapon> > GetTraderWeapons(optional KFGameReplicationInfo KFGRI = None,optional E_LogLevel LogLevel = LL_Trace)
|
||||
{
|
||||
local Array<class<KFWeapon> > KFWeapons;
|
||||
local class<KFWeapon> KFWeapon;
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None)
|
||||
{
|
||||
KFWeapon = class<KFWeapon> (DynamicLoadObject(Item.WeaponDef.default.WeaponClassPath, class'Class'));
|
||||
if (KFWeapon != None)
|
||||
{
|
||||
KFWeapons.AddItem(KFWeapon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return KFWeapons;
|
||||
}
|
||||
|
||||
public static function Array<class<KFWeaponDefinition> > GetTraderWeapDefsDLC(KFGameReplicationInfo KFGRI, E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None && Item.WeaponDef.default.SharedUnlockId != SCU_None)
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
|
||||
return WeapDefs;
|
||||
}
|
||||
|
||||
public static simulated function ModifyTrader(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
Array<class<KFWeaponDefinition> > AddItems,
|
||||
bool ReplaceMode,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local KFGFxObject_TraderItems TraderItems;
|
||||
local STraderItem Item;
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
local Array<class<KFWeaponDefinition> > WeapDefs;
|
||||
local int Index;
|
||||
local int MaxItemID;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
TraderItems = GetTraderItems(KFGRI, LogLevel);
|
||||
|
||||
if (!ReplaceMode)
|
||||
{
|
||||
foreach TraderItems.SaleItems(Item)
|
||||
{
|
||||
if (Item.WeaponDef != None
|
||||
&& RemoveItems.Find(Item.WeaponDef) == INDEX_NONE
|
||||
&& WeaponClassIsUnique(Item.WeaponDef.default.WeaponClassPath, AddItems, LogLevel))
|
||||
{
|
||||
WeapDefs.AddItem(Item.WeaponDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Index = 0; Index < AddItems.Length; ++Index)
|
||||
{
|
||||
WeapDefs.AddItem(AddItems[Index]);
|
||||
}
|
||||
|
||||
WeapDefs.Sort(ByPrice);
|
||||
|
||||
TraderItems.SaleItems.Length = 0;
|
||||
MaxItemID = 0;
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
Item.WeaponDef = WeapDef;
|
||||
Item.ItemID = ++MaxItemID;
|
||||
TraderItems.SaleItems.AddItem(Item);
|
||||
}
|
||||
|
||||
TraderItems.SetItemsInfo(TraderItems.SaleItems);
|
||||
|
||||
KFGRI.TraderItems = TraderItems;
|
||||
}
|
||||
|
||||
private static function bool WeaponClassIsUnique(String WeaponClassPath, Array<class<KFWeaponDefinition> > WeapDefs, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach WeapDefs(WeapDef)
|
||||
{
|
||||
if (WeapDef.default.WeaponClassPath == WeaponClassPath)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
|
||||
}
|
195
CTI/Classes/Unlocker.uc
Normal file
195
CTI/Classes/Unlocker.uc
Normal file
@ -0,0 +1,195 @@
|
||||
class Unlocker extends Object
|
||||
abstract;
|
||||
|
||||
// TODO:
|
||||
// replace shopContainer (KFGFxTraderContainer_Store)
|
||||
// without replacing KFGFxMoviePlayer_Manager
|
||||
// but how? 🤔
|
||||
|
||||
const Trader = class'Trader';
|
||||
|
||||
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
|
||||
|
||||
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Locs(UnlockType))
|
||||
{
|
||||
case "true":
|
||||
case "false":
|
||||
case "auto":
|
||||
case "replaceweapons":
|
||||
case "replacefilter":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static function bool UnlockDLC(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
String UnlockType,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
switch (Locs(UnlockType))
|
||||
{
|
||||
case "true":
|
||||
case "auto":
|
||||
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
|
||||
case "replaceweapons":
|
||||
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
|
||||
case "replacefilter":
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
|
||||
case "false":
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool Auto(
|
||||
KFGameInfo KFGI,
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local bool CustomGFxManager;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo_VersusSurvival'.default.KFGFxManagerClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
CustomGFxManager = (KFGI.KFGFxManagerClass != class'KFGameInfo'.default.KFGFxManagerClass);
|
||||
}
|
||||
|
||||
if (CustomGFxManager)
|
||||
{
|
||||
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ReplaceFilter(KFGI, LogLevel);
|
||||
}
|
||||
}
|
||||
|
||||
private static function bool ReplaceWeapons(
|
||||
KFGameReplicationInfo KFGRI,
|
||||
out Array<class<KFWeaponDefinition> > RemoveItems,
|
||||
out Array<class<KFWeaponDefinition> > AddItems,
|
||||
E_LogLevel LogLevel)
|
||||
{
|
||||
local Array<class<KFWeaponDefinition> > WeapDefsDLCs;
|
||||
local class<KFWeaponDefinition> WeapDefDLC;
|
||||
local class<KFWeaponDefinition> WeapDefReplacement;
|
||||
local bool Unlock, PartialUnlock;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
Unlock = false;
|
||||
PartialUnlock = false;
|
||||
|
||||
WeapDefsDLCs = Trader.static.GetTraderWeapDefsDLC(KFGRI, LogLevel);
|
||||
|
||||
foreach WeapDefsDLCs(WeapDefDLC)
|
||||
{
|
||||
WeapDefReplacement = PickReplacementWeapDefDLC(WeapDefDLC, LogLevel);
|
||||
if (WeapDefReplacement != None)
|
||||
{
|
||||
Unlock = true;
|
||||
if (AddItems.Find(WeapDefReplacement) == INDEX_NONE)
|
||||
{
|
||||
AddItems.AddItem(WeapDefReplacement);
|
||||
}
|
||||
`Log_Debug(WeapDefDLC @ "replaced by" @ WeapDefReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
PartialUnlock = true;
|
||||
`Log_Warn("Can't unlock item:" @ WeapDefDLC @ "SharedUnlockId:" @ WeapDefDLC.default.SharedUnlockId);
|
||||
}
|
||||
}
|
||||
|
||||
if (PartialUnlock)
|
||||
{
|
||||
`Log_Warn("Some DLCs are not unlocked. Try to set 'UnlockDLC=ReplaceFilter' or ask the author to update the mod");
|
||||
}
|
||||
|
||||
return Unlock;
|
||||
}
|
||||
|
||||
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
|
||||
{
|
||||
local class<KFWeaponDefinition> WeapDef;
|
||||
|
||||
`Log_TraceStatic();
|
||||
|
||||
foreach default.WeapDefDLCReplacements(WeapDef)
|
||||
{
|
||||
if (ClassIsChildOf(WeapDef, WeapDefDLC))
|
||||
{
|
||||
return WeapDef;
|
||||
}
|
||||
}
|
||||
|
||||
return None;
|
||||
}
|
||||
|
||||
private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
|
||||
{
|
||||
`Log_TraceStatic();
|
||||
|
||||
if (KFGI == None) return false;
|
||||
|
||||
if (KFGameInfo_VersusSurvival(KFGI) != None)
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager_Versus';
|
||||
}
|
||||
else
|
||||
{
|
||||
KFGI.KFGFxManagerClass = class'CTI_GFxMoviePlayer_Manager';
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
defaultproperties
|
||||
{
|
||||
WeapDefDLCReplacements(0) = class'CTI_WeapDef_AutoTurret'
|
||||
WeapDefDLCReplacements(1) = class'CTI_WeapDef_BladedPistol'
|
||||
WeapDefDLCReplacements(2) = class'CTI_WeapDef_Blunderbuss'
|
||||
WeapDefDLCReplacements(3) = class'CTI_WeapDef_ChainBat'
|
||||
WeapDefDLCReplacements(4) = class'CTI_WeapDef_ChiappaRhino'
|
||||
WeapDefDLCReplacements(5) = class'CTI_WeapDef_ChiappaRhinoDual'
|
||||
WeapDefDLCReplacements(6) = class'CTI_WeapDef_CompoundBow'
|
||||
WeapDefDLCReplacements(7) = class'CTI_WeapDef_Doshinegun'
|
||||
WeapDefDLCReplacements(8) = class'CTI_WeapDef_DualBladed'
|
||||
WeapDefDLCReplacements(9) = class'CTI_WeapDef_FAMAS'
|
||||
WeapDefDLCReplacements(10) = class'CTI_WeapDef_G18'
|
||||
WeapDefDLCReplacements(11) = class'CTI_WeapDef_GravityImploder'
|
||||
WeapDefDLCReplacements(12) = class'CTI_WeapDef_IonThruster'
|
||||
WeapDefDLCReplacements(13) = class'CTI_WeapDef_Mine_Reconstructor'
|
||||
WeapDefDLCReplacements(14) = class'CTI_WeapDef_Minigun'
|
||||
WeapDefDLCReplacements(15) = class'CTI_WeapDef_MosinNagant'
|
||||
WeapDefDLCReplacements(16) = class'CTI_WeapDef_ParasiteImplanter'
|
||||
WeapDefDLCReplacements(17) = class'CTI_WeapDef_Pistol_DualG18'
|
||||
WeapDefDLCReplacements(18) = class'CTI_WeapDef_Pistol_G18C'
|
||||
WeapDefDLCReplacements(19) = class'CTI_WeapDef_Rifle_FrostShotgunAxe'
|
||||
WeapDefDLCReplacements(20) = class'CTI_WeapDef_ShrinkRayGun'
|
||||
WeapDefDLCReplacements(21) = class'CTI_WeapDef_ThermiteBore'
|
||||
WeapDefDLCReplacements(22) = class'CTI_WeapDef_Zweihander'
|
||||
}
|
@ -4,6 +4,7 @@ class _Logger extends Object
|
||||
enum E_LogLevel
|
||||
{
|
||||
LL_WrongLevel,
|
||||
LL_None,
|
||||
LL_Fatal,
|
||||
LL_Error,
|
||||
LL_Warning,
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Logger
|
||||
`define Log_Tag 'CTI'
|
||||
|
||||
`define LocationStatic "`{ClassName}::" $ GetFuncName()
|
||||
|
||||
`define Log_Base(msg, cond) `log(`msg `if(`cond), `cond`{endif}, `Log_Tag)
|
||||
|
||||
`define Log_Fatal(msg) `log("FATAL:" @ `msg, (LogLevel >= LL_Fatal), `Log_Tag)
|
||||
@ -8,4 +10,6 @@
|
||||
`define Log_Warn(msg) `log("WARN:" @ `msg, (LogLevel >= LL_Warning), `Log_Tag)
|
||||
`define Log_Info(msg) `log("INFO:" @ `msg, (LogLevel >= LL_Info), `Log_Tag)
|
||||
`define Log_Debug(msg) `log("DEBUG:" @ `msg, (LogLevel >= LL_Debug), `Log_Tag)
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `msg, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
|
||||
`define Log_Trace(msg) `log("TRACE:" @ `Location `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
`define Log_TraceStatic(msg) `log("TRACE:" @ `LocationStatic `if(`msg) @ `msg`{endif}, (LogLevel >= LL_Trace), `Log_Tag)
|
||||
|
BIN
Localization/INT/CTI.int
Normal file
BIN
Localization/INT/CTI.int
Normal file
Binary file not shown.
BIN
Localization/RUS/CTI.rus
Normal file
BIN
Localization/RUS/CTI.rus
Normal file
Binary file not shown.
@ -1,9 +1,75 @@
|
||||
[h1]Custom Trader Inventory[/h1]
|
||||
[img]https://img.shields.io/static/v1?logo=GitHub&labelColor=gray&color=blue&logoColor=white&label=&message=Open Source[/img] [img]https://img.shields.io/github/license/GenZmeY/KF2-CustomTraderInventory[/img] [img]https://img.shields.io/steam/downloads/2830826239[/img] [img]https://img.shields.io/steam/favorites/2830826239[/img] [img]https://img.shields.io/steam/update-date/2830826239[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2830826239][img]https://img.shields.io/github/v/tag/GenZmeY/KF2-CustomTraderInventory[/img][/url]
|
||||
|
||||
[h1]Description[/h1]
|
||||
description will come later...
|
||||
[h1]Features[/h1]
|
||||
[list]
|
||||
[*]remove/add items to trader;
|
||||
[*]can preload weapon models (no lags when someone buys weapons);
|
||||
[*]unlock DLC weapons;
|
||||
[*]correct items sorting (by price);
|
||||
[*]don't have to worry about adding new guns after each KF2 update.
|
||||
[/list]
|
||||
|
||||
[b]Mutator:[/b] CTI.CTIMut
|
||||
[h1]Whitelisted?[/h1]
|
||||
No. This mod is not whitelisted and will de-rank your server. Any XP gained will not be saved.
|
||||
|
||||
[h1]Usage (single player)[/h1]
|
||||
[olist]
|
||||
[*]Subscribe to this mutator;
|
||||
[*]Start KF2;
|
||||
[*]Open console (`) and input:
|
||||
[b]open KF-BioticsLab?Mutator=CTI.CTIMut[/b]
|
||||
(replace the map and add the parameters you need)
|
||||
[*]<Enter>.
|
||||
[/olist]
|
||||
[h1]Usage (server)[/h1]
|
||||
[b]Note:[/b] [i]If you don't understand what is written here, read the article [url=https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)][u]Dedicated Server (KF2 wiki)[/u][/url] before following these instructions.[/i]
|
||||
[olist]
|
||||
[*]Open your [b]PCServer-KFEngine.ini[/b] / [b]LinuxServer-KFEngine.ini[/b];
|
||||
[*]Find the [b][IpDrv.TcpNetDriver][/b] section and make sure that there is a line (add if not):
|
||||
[b]DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload[/b]
|
||||
❗️ If there are several [b]DownloadManagers=[/b] then the line above should be the first ❗️
|
||||
[*]Add the following string to the [b][OnlineSubsystemSteamworks.KFWorkshopSteamworks][/b] section (create one if it doesn't exist):
|
||||
[b]ServerSubscribedWorkshopItems=2830826239[/b]
|
||||
[*]Start the server and wait while the mutator is downloading;
|
||||
[*]Add mutator to server start parameters: [b]?Mutator=CTI.CTIMut[/b] and restart the server.
|
||||
[/olist]
|
||||
|
||||
[h1]Setup (KFCTI.ini)[/h1]
|
||||
Config will be created at the first start[b]*[/b].
|
||||
[list]
|
||||
[*]Set [b]bPreloadContent=True[/b] to load weapon models in advance and have no lags during the game.
|
||||
|
||||
[*]Set [b]bOfficialWeaponsList=True[/b] to have an auto-updated list of all official weapons in the config (for a convenient copy-paste).
|
||||
|
||||
[*]Set [b]UnlockDLC[/b] to customize DLC weapon unlocks. Here are the possible values:
|
||||
[list]
|
||||
[*][b]False[/b] - disable DLC unlock.
|
||||
[*][b]ReplaceFilter[/b] - changes the trader filter allowing you to buy original DLC weapons without restrictions, unlocks future DLCs as well (no need to update this mutator). However, it replaces the - [b]KFGFxMoviePlayer_Manager[/b] class so it may not be compatible with mods that also replace it.
|
||||
[*][b]ReplaceWeapons[/b] - replaces DLC weapons with their unlocked variants. Compatible with any mods, but may require a CTI update after the release of new DLC weapons.
|
||||
[*][b]True[/b] or [b]Auto[/b] - selects the most appropriate option automatically. Recommend putting CTIMut last in the mutator load queue if you use this.
|
||||
[/list]
|
||||
|
||||
[*]Use [b][CTI.RemoveItems][/b] to remove items from the trader inventory.
|
||||
example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
|
||||
|
||||
[*]Set [b]bAll=True[/b] if you want to remove all items (can be useful if you want to set the entire sale list in the [b][CTI.AddItems][/b] section yourself).
|
||||
|
||||
[*]Use [b][CTI.AddItems][/b] to add items to the trader inventory.
|
||||
example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
|
||||
[/list]
|
||||
[h1]🔗 [url=https://steamcommunity.com/workshop/filedetails/discussion/2830826239/3409804177172972154]Weapon Packs Items[/url][/h1]
|
||||
|
||||
[h1]Notes[/h1]
|
||||
📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
|
||||
📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
|
||||
|
||||
[h1]Troubleshooting[/h1]
|
||||
[b](*)[/b] If your config is not created for some reason, create it manually with the following content:
|
||||
[b][CTI.CTI]
|
||||
Version=0
|
||||
[/b]
|
||||
|
||||
Then start the server and check the file again - config content should be generated.
|
||||
|
||||
[h1]Sources[/h1]
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url]
|
||||
[url=https://github.com/GenZmeY/KF2-CustomTraderInventory]https://github.com/GenZmeY/KF2-CustomTraderInventory[/url] [b](GNU GPLv3)[/b]
|
Binary file not shown.
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 385 KiB |
50
README.md
50
README.md
@ -1 +1,49 @@
|
||||
# KF2-CustomTraderInventory
|
||||
# Custom Trader Inventory
|
||||
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
[](https://github.com/GenZmeY/KF2-CustomTraderInventory/tags)
|
||||
[](LICENSE)
|
||||
|
||||
# Description
|
||||
Add/Remove Items in the Trader's Inventory
|
||||
|
||||
# Features
|
||||
- remove/add items to trader;
|
||||
- can preload weapon models (no lags when buying weapons);
|
||||
- unlock DLC weapons;
|
||||
- correct items sorting (by price);
|
||||
- don't have to worry about adding new guns after each Tripware update.
|
||||
|
||||
# Usage & Setup
|
||||
[See steam workshop page](https://steamcommunity.com/sharedfiles/filedetails/?id=2830826239)
|
||||
|
||||
# Build
|
||||
**Note:** If you want to build/test/brew/publish a mutator without git-bash and/or scripts, follow [these instructions](https://tripwireinteractive.atlassian.net/wiki/spaces/KF2SW/pages/26247172/KF2+Code+Modding+How-to) instead of what is described here.
|
||||
1. Install [Killing Floor 2](https://store.steampowered.com/app/232090/Killing_Floor_2/), Killing Floor 2 - SDK and [git for windows](https://git-scm.com/download/win);
|
||||
2. open git-bash and go to any folder where you want to store sources:
|
||||
`cd <ANY_FOLDER_YOU_WANT>`
|
||||
3. Clone this repository and go to the source folder:
|
||||
`git clone https://github.com/GenZmeY/KF2-CustomTraderInventory && cd KF2-CustomTraderInventory`
|
||||
4. Download dependencies:
|
||||
`git submodule init && git submodule update`
|
||||
5. Compile:
|
||||
`./tools/builder -c`
|
||||
5. The compiled files will be here:
|
||||
`C:\Users\<USERNAME>\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\Script\`
|
||||
|
||||
# Testing
|
||||
Open git-bash in the source folder and run command:
|
||||
`./tools/builder -t`
|
||||
(or `./tools/builder -ct` if you haven't compiled the mutator yet)
|
||||
|
||||
A local single-user test will be launched with parameters from `builder.cfg` (edit this file if you want to test mutator with different parameters).
|
||||
|
||||
# Bug reports
|
||||
If you find a bug, go to the [issue page](https://github.com/GenZmeY/KF2-CustomTraderInventory/issues) and check if there is a description of your bug. If not, create a new issue.
|
||||
Describe what the bug looks like and how reproduce it.
|
||||
|
||||
# License
|
||||
[GNU GPLv3](LICENSE)
|
||||
|
Reference in New Issue
Block a user