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@ -41,16 +41,11 @@ So if you are using this mutator for the first time, I highly recommend doing th
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[*]Create (modify) [b]KFCTI.ini[/b] manually. Put the following content there:
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[b][CTI.CTI]
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Version=0[/b]
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[*]Start the game/server to generate the contents of the config
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[*]Close the game/server
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[*]Now you have the correct default config.
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[*]Start the game/server to generate the contents of the config.
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[*]Close the game/server.
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[/olist]
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[b]Right now this is the only way to correctly create the default config.[/b]
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Unfortunately now I can't do anything about it because it's a problem in the game and not in the mutator. I hope TWI fixes this someday.
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❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
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[b]Item=""[/b]
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This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
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Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.
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[h1]Setup (KFCTI.ini)[/h1]
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[list]
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@ -75,6 +70,10 @@ example: [b]Item=KFGame.KFWeapDef_Mac10[/b] will remove MAC10 from sale.
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example: [b]Item=WeaponPack.KFWeapDef_XM25[/b] will add [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1147408497]XM25[/url] to sale.
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[/list]
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❗️ Note that if you need an empty list anywhere (for example, you don't want to delete some of the traders's weapons), leave at least one line there:
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[b]Item=""[/b]
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This is necessary to explicitly initialize the list (because of the bug I wrote about above) to avoid initialization with random values.
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[h1]Notes[/h1]
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📌 Mutator does not contain custom weapons. You must have the required weapon packs in your subscriptions to be able to add them to the trader.
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📌 If you are using this mutator to add weapons, you should [b]not[/b] use mutators from weapon packs (just having them in subscriptions is enough).
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