Merge pull request #11 from GenZmeY/skins

Apply weapon skins for replaced DLCs
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GenZmeY 2023-10-05 20:25:52 +03:00 committed by GitHub
commit 44eb4c7533
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 282 additions and 50 deletions

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@ -30,7 +30,7 @@ jobs:
- name: MegaLinter
id: ml
uses: oxsecurity/megalinter@v6
uses: oxsecurity/megalinter@v7
env:
VALIDATE_ALL_CODEBASE: true
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
@ -68,5 +68,5 @@ jobs:
with:
branch: ${{ github.event.pull_request.head.ref || github.head_ref || github.ref }}
commit_message: "[MegaLinter] Apply linters fixes"
commit_user_name: megalinter-bot
commit_user_email: nicolas.vuillamy@ox.security
commit_user_name: "github-actions"
commit_user_email: "github-actions[bot]@users.noreply.github.com"

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@ -35,6 +35,19 @@ var private Array<CTI_RepInfo> RepInfos;
var private bool ReadyToSync;
// To bypass "Booleans may not be out parameters" error
struct BoolWrapper
{
var bool Value;
structdefaultproperties
{
Value = false
}
};
var private BoolWrapper DLCSkinUpdateRequired;
public simulated function bool SafeDestroy()
{
`Log_Trace();
@ -174,10 +187,11 @@ private function PostInit()
return;
}
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, LogLevel))
if (Unlocker.static.UnlockDLC(KFGI, KFGRI, UnlockDLC, RemoveItems, AddItems, DLCSkinUpdateRequired, LogLevel))
{
`Log_Info("DLC unlocked");
}
`Log_Debug("DLCSkinUpdateRequired:" @ String(DLCSkinUpdateRequired.Value));
if (bPreloadContent)
{
@ -280,7 +294,7 @@ public function bool CreateRepInfo(Controller C)
if (RepInfo == None) return false;
RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel);
RepInfo.PrepareSync(Self, KFPlayerController(C), LogLevel, DLCSkinUpdateRequired.Value);
RepInfos.AddItem(RepInfo);

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@ -1,9 +1,11 @@
class CTI_RepInfo extends ReplicationInfo;
class CTI_RepInfo extends ReplicationInfo
dependson(WeaponReplacements);
const CAPACITY = 64; // max: 128
const Trader = class'Trader';
const LocalMessage = class'CTI_LocalMessage';
const Replacements = class'WeaponReplacements';
struct ReplicationStruct
{
@ -20,6 +22,7 @@ var private CTI CTI;
var private E_LogLevel LogLevel;
var private KFPlayerController KFPC;
var private KFPlayerReplicationInfo KFPRI;
var private KFGFxWidget_PartyInGame PartyInGameWidget;
var private GFxObject Notification;
@ -34,10 +37,12 @@ var private int WaitingGRILimit;
var private ReplicationStruct RepData;
var private Array<class<KFWeaponDefinition> > RepArray;
var private bool SkinUpdateRequired;
replication
{
if (bNetInitial && Role == ROLE_Authority)
LogLevel;
LogLevel, SkinUpdateRequired;
}
public simulated function bool SafeDestroy()
@ -104,13 +109,14 @@ private reliable client function Send(ReplicationStruct RD)
Sync();
}
public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel)
public function PrepareSync(CTI _CTI, KFPlayerController _KFPC, E_LogLevel _LogLevel, bool _SkinUpdateRequired)
{
`Log_Trace();
CTI = _CTI;
KFPC = _KFPC;
LogLevel = _LogLevel;
CTI = _CTI;
KFPC = _KFPC;
LogLevel = _LogLevel;
SkinUpdateRequired = _SkinUpdateRequired;
}
private simulated function Progress(int Value, int Size)
@ -155,8 +161,35 @@ private simulated function Finished()
ShowReadyButton();
Cleanup();
SafeDestroy();
if (SkinUpdateRequired)
{
SetTimer(1.0f, true, nameof(UpdateSkinsDLC));
}
else
{
ClientCleanup();
}
}
private simulated function UpdateSkinsDLC()
{
local SWeapReplace WeapReplace;
`Log_Debug("Wait for spawn");
if (GetKFPRI() != None && KFPRI.bHasSpawnedIn)
{
foreach Replacements.default.DLC(WeapReplace)
{
if (WeapReplace.WeapParent.default.SkinItemId > 0 && WeapReplace.Weap.default.SkinItemId != WeapReplace.WeapParent.default.SkinItemId)
{
`Log_Debug("Update skin for:" @ String(WeapReplace.WeapDef) @ "SkinId:" @ WeapReplace.WeapParent.default.SkinItemId);
class'KFWeaponSkinList'.static.SaveWeaponSkin(WeapReplace.WeapDef, WeapReplace.WeapParent.default.SkinItemId);
}
}
ClearTimer(nameof(UpdateSkinsDLC));
ClientCleanup();
}
}
private simulated function KFPlayerController GetKFPC()
@ -175,6 +208,19 @@ private simulated function KFPlayerController GetKFPC()
return KFPC;
}
private simulated function KFPlayerReplicationInfo GetKFPRI()
{
`Log_Trace();
if (KFPRI != None) return KFPRI;
if (GetKFPC() == None) return None;
KFPRI = KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo);
return KFPRI;
}
public reliable client function WriteToChatLocalized(
E_CTI_LocalMessageType LMT,
optional String HexColor,
@ -284,7 +330,13 @@ private simulated function KeepNotification()
NotificationPercent);
}
private reliable server function Cleanup()
private simulated function ClientCleanup()
{
ServerCleanup();
SafeDestroy();
}
private reliable server function ServerCleanup()
{
`Log_Trace();

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@ -1,4 +1,5 @@
class Unlocker extends Object
dependson(WeaponReplacements)
abstract;
// TODO:
@ -6,9 +7,8 @@ class Unlocker extends Object
// without replacing KFGFxMoviePlayer_Manager
// but how? 🤔
const Trader = class'Trader';
var private const Array<class<KFWeaponDefinition> > WeapDefDLCReplacements;
const Trader = class'Trader';
const Replacements = class'WeaponReplacements';
public static function bool IsValidTypeUnlockDLC(String UnlockType, E_LogLevel LogLevel)
{
@ -33,6 +33,7 @@ public static function bool UnlockDLC(
String UnlockType,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
out BoolWrapper DLCSkinUpdateRequired,
E_LogLevel LogLevel)
{
`Log_TraceStatic();
@ -41,12 +42,14 @@ public static function bool UnlockDLC(
{
case "true":
case "auto":
return Auto(KFGI, KFGRI, RemoveItems, AddItems, LogLevel);
return Auto(KFGI, KFGRI, RemoveItems, AddItems, DLCSkinUpdateRequired, LogLevel);
case "replaceweapons":
DLCSkinUpdateRequired.Value = true;
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
case "replacefilter":
DLCSkinUpdateRequired.Value = false;
return ReplaceFilter(KFGI, LogLevel);
case "false":
@ -60,6 +63,7 @@ private static function bool Auto(
KFGameReplicationInfo KFGRI,
out Array<class<KFWeaponDefinition> > RemoveItems,
out Array<class<KFWeaponDefinition> > AddItems,
out BoolWrapper DLCSkinUpdateRequired,
E_LogLevel LogLevel)
{
local bool CustomGFxManager;
@ -79,10 +83,12 @@ private static function bool Auto(
if (CustomGFxManager)
{
DLCSkinUpdateRequired.Value = true;
return ReplaceWeapons(KFGRI, RemoveItems, AddItems, LogLevel);
}
else
{
DLCSkinUpdateRequired.Value = false;
return ReplaceFilter(KFGI, LogLevel);
}
}
@ -100,6 +106,8 @@ private static function bool ReplaceWeapons(
`Log_TraceStatic();
`Log_Debug("Unlock by replace weapons");
Unlock = false;
PartialUnlock = false;
@ -139,15 +147,15 @@ private static function bool ReplaceWeapons(
private static function class<KFWeaponDefinition> PickReplacementWeapDefDLC(class<KFWeaponDefinition> WeapDefDLC, E_LogLevel LogLevel)
{
local class<KFWeaponDefinition> WeapDef;
local SWeapReplace WeapReplace;
`Log_TraceStatic();
foreach default.WeapDefDLCReplacements(WeapDef)
foreach Replacements.default.DLC(WeapReplace)
{
if (ClassIsChildOf(WeapDef, WeapDefDLC))
if (ClassIsChildOf(WeapReplace.WeapDef, WeapDefDLC))
{
return WeapDef;
return WeapReplace.WeapDef;
}
}
@ -158,6 +166,8 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
{
`Log_TraceStatic();
`Log_Debug("Unlock by replace filter");
if (KFGI == None) return false;
if (KFGameInfo_VersusSurvival(KFGI) != None)
@ -174,32 +184,5 @@ private static function bool ReplaceFilter(KFGameInfo KFGI, E_LogLevel LogLevel)
defaultproperties
{
WeapDefDLCReplacements.Add(class'CTI_WeapDef_AutoTurret')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_BladedPistol')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Blunderbuss')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChainBat')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhino')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ChiappaRhinoDual')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_CompoundBow')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Doshinegun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_DualBladed')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_FAMAS')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_G36C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_GravityImploder')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_HVStormCannon')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_IonThruster')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Mine_Reconstructor')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Minigun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_MosinNagant')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ParasiteImplanter')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_DualG18')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Pistol_G18C')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Rifle_FrostShotgunAxe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Scythe')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Shotgun_S12')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ShrinkRayGun')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ThermiteBore')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_ZedMKIII')
WeapDefDLCReplacements.Add(class'CTI_WeapDef_Zweihander')
}

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@ -0,0 +1,183 @@
class WeaponReplacements extends Object;
struct SWeapReplace
{
var const class<KFWeaponDefinition> WeapDef;
var const class<KFWeaponDefinition> WeapDefParent;
var const class<KFWeapon> Weap;
var const class<KFWeapon> WeapParent;
};
var public const Array<SWeapReplace> DLC;
defaultproperties
{
DLC.Add({(
WeapDef=class'CTI_WeapDef_AutoTurret',
WeapDefParent=class'KFWeapDef_AutoTurret',
Weap=class'CTI_Weap_AutoTurret',
WeapParent=class'KFWeap_AutoTurret'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_BladedPistol',
WeapDefParent=class'KFWeapDef_BladedPistol',
Weap=class'CTI_Weap_Pistol_Bladed',
WeapParent=class'KFWeap_Pistol_Bladed'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Blunderbuss',
WeapDefParent=class'KFWeapDef_Blunderbuss',
Weap=class'CTI_Weap_Pistol_Blunderbuss',
WeapParent=class'KFWeap_Pistol_Blunderbuss'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChainBat',
WeapDefParent=class'KFWeapDef_ChainBat',
Weap=class'CTI_Weap_Blunt_ChainBat',
WeapParent=class'KFWeap_Blunt_ChainBat'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChiappaRhino',
WeapDefParent=class'KFWeapDef_ChiappaRhino',
Weap=class'CTI_Weap_Pistol_ChiappaRhino',
WeapParent=class'KFWeap_Pistol_ChiappaRhino'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ChiappaRhinoDual',
WeapDefParent=class'KFWeapDef_ChiappaRhinoDual',
Weap=class'CTI_Weap_Pistol_ChiappaRhinoDual',
WeapParent=class'KFWeap_Pistol_ChiappaRhinoDual'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_CompoundBow',
WeapDefParent=class'KFWeapDef_CompoundBow',
Weap=class'CTI_Weap_Bow_CompoundBow',
WeapParent=class'KFWeap_Bow_CompoundBow'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Doshinegun',
WeapDefParent=class'KFWeapDef_Doshinegun',
Weap=class'CTI_Weap_AssaultRifle_Doshinegun',
WeapParent=class'KFWeap_AssaultRifle_Doshinegun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_DualBladed',
WeapDefParent=class'KFWeapDef_DualBladed',
Weap=class'CTI_Weap_Pistol_DualBladed',
WeapParent=class'KFWeap_Pistol_DualBladed'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_FAMAS',
WeapDefParent=class'KFWeapDef_FAMAS',
Weap=class'CTI_Weap_AssaultRifle_FAMAS',
WeapParent=class'KFWeap_AssaultRifle_FAMAS'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_G18',
WeapDefParent=class'KFWeapDef_G18',
Weap=class'CTI_Weap_SMG_G18',
WeapParent=class'KFWeap_SMG_G18'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_G36C',
WeapDefParent=class'KFWeapDef_G36C',
Weap=class'CTI_Weap_AssaultRifle_G36C',
WeapParent=class'KFWeap_AssaultRifle_G36C'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_GravityImploder',
WeapDefParent=class'KFWeapDef_GravityImploder',
Weap=class'CTI_Weap_GravityImploder',
WeapParent=class'KFWeap_GravityImploder'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_HVStormCannon',
WeapDefParent=class'KFWeapDef_HVStormCannon',
Weap=class'CTI_Weap_HVStormCannon',
WeapParent=class'KFWeap_HVStormCannon'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_IonThruster',
WeapDefParent=class'KFWeapDef_IonThruster',
Weap=class'CTI_Weap_Edged_IonThruster',
WeapParent=class'KFWeap_Edged_IonThruster'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Mine_Reconstructor',
WeapDefParent=class'KFWeapDef_Mine_Reconstructor',
Weap=class'CTI_Weap_Mine_Reconstructor',
WeapParent=class'KFWeap_Mine_Reconstructor'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Minigun',
WeapDefParent=class'KFWeapDef_Minigun',
Weap=class'CTI_Weap_Minigun',
WeapParent=class'KFWeap_Minigun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_MosinNagant',
WeapDefParent=class'KFWeapDef_MosinNagant',
Weap=class'CTI_Weap_Rifle_MosinNagant',
WeapParent=class'KFWeap_Rifle_MosinNagant'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ParasiteImplanter',
WeapDefParent=class'KFWeapDef_ParasiteImplanter',
Weap=class'CTI_Weap_Rifle_ParasiteImplanter',
WeapParent=class'KFWeap_Rifle_ParasiteImplanter'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Pistol_DualG18',
WeapDefParent=class'KFWeapDef_Pistol_DualG18',
Weap=class'CTI_Weap_Pistol_DualG18',
WeapParent=class'KFWeap_Pistol_DualG18'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Pistol_G18C',
WeapDefParent=class'KFWeapDef_Pistol_G18C',
Weap=class'CTI_Weap_Pistol_G18C',
WeapParent=class'KFWeap_Pistol_G18C'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Rifle_FrostShotgunAxe',
WeapDefParent=class'KFWeapDef_Rifle_FrostShotgunAxe',
Weap=class'CTI_Weap_Rifle_FrostShotgunAxe',
WeapParent=class'KFWeap_Rifle_FrostShotgunAxe'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Scythe',
WeapDefParent=class'KFWeapDef_Scythe',
Weap=class'CTI_Weap_Edged_Scythe',
WeapParent=class'KFWeap_Edged_Scythe'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Shotgun_S12',
WeapDefParent=class'KFWeapDef_Shotgun_S12',
Weap=class'CTI_Weap_Shotgun_S12',
WeapParent=class'KFWeap_Shotgun_S12'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ShrinkRayGun',
WeapDefParent=class'KFWeapDef_ShrinkRayGun',
Weap=class'CTI_Weap_ShrinkRayGun',
WeapParent=class'KFWeap_ShrinkRayGun'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ThermiteBore',
WeapDefParent=class'KFWeapDef_ThermiteBore',
Weap=class'CTI_Weap_RocketLauncher_ThermiteBore',
WeapParent=class'KFWeap_RocketLauncher_ThermiteBore'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_ZedMKIII',
WeapDefParent=class'KFWeapDef_ZedMKIII',
Weap=class'CTI_Weap_ZedMKIII',
WeapParent=class'KFWeap_ZedMKIII'
)})
DLC.Add({(
WeapDef=class'CTI_WeapDef_Zweihander',
WeapDefParent=class'KFWeapDef_Zweihander',
Weap=class'CTI_Weap_Edged_Zweihander',
WeapParent=class'KFWeap_Edged_Zweihander'
)})
}