3.6 KiB
KF2-BuildTools
Features:
- Build, brew, test and upload to Steam Workshop;
- No need to edit KFEditor.ini at all;
- Sources can be stored in any path;
- Easily switch between different projects.
Requirements
Add to your project
Make sure that the location of folders and files in your project as follows (Correct it if it's not):
/<PackageName>/Classes/*.uc
There are two ways to add KF2-BuildTools to your project:
1. As git submodule
Open git-bash and go to your project: cd <your_project_path>
Add submodule: git submodule add https://github.com/GenZmeY/KF2-BuildTools tools
updating build tools:
Get updates: pushd tools && git pull && popd
Commit the changes: git add tools && git commit -m 'update tools'
2. As standalone script
Just create a tools
folder and put builder there.
Now you can use the script in the same way as in the first case, but you will have to update it yourself.
Usage
Available commands can be found here: USAGE.md
If you have a simple mutator or game mode, then the usage is also simple: just use the commands to compile, test and upload to the steam workshop.
The result can be found here:
Compiled packages:
C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Unpublished\
Brewed packages:
C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Published\
Uploaded packages:
your steam workshop 🙃
Usage (Advanced)
If your project contains several mutators, *.upk files, external dependencies, or you want to customize the whole process in more details, then this section is for you.
Setup
When you run compilation for the first time or do ./tools/builder --init
builder.cfg
appears in your project folder.
Edit it to set build/test/upload options. The config contains the necessary comments inside.
Edit the files in the PublicationContent folder - they are responsible for the description in the Steam Workshop.
Project filesystem
If you have *.upk or localization files, they must be in a specific location.
Change the filesystem of the project to such a form that everything works correctly:
/Localization
/INT
*.int
/PublicationContent
preview.png
description.txt
tags.txt
title.txt
/SomePackageName1
*.upk
/Classes
*.uc
*.upkg
/SomePackageName2
*.upk
/Classes
*.uc
*.upkg
/Config
*.ini
/tools
builder
builder.cfg
Examples (Projects that use KF2-BuildTools)
LightTIM - simplest case (one mutator)
ServerExt - Two mutators are compiled, there are *.upk files and localization
UnofficialMod - Three mutators are compiled (one of them is a dependency), two mutators are uploaded to the steam workshop